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Drifters
Society's rules

Society's rules

AVIARY (SPRITES)

Caste+Monarchy

Monarch always has monarch wings.

Having a monarch will raise one’s family directly to the top tier.

Caste

Top tier - Monarch families and Chimes (highest rank besides monarch and family)

Second tier - Priests/Priestesses and scholars

Third tier - Warriors and Healers

Fourth Tier - Merchants and laborers.

Final tier - Lost ones (disabled, craze, and extremely dishonored.)

Inner tiers are based on connections, money, and appearance.

Be perfect and do as you are told.

Look perfect, wear solid colors that match/compliment your wings and eyes at the same time. Clashing don’t look good.

You do not disrespect anyone or anything.

Bringing your family up in the tier is first priority.

Matriarchy in family units with heterosexual couples, otherwise are equal. In group/family homes it is a matriarchy.

Break/shatter/tear your wings beyond healing and you will fall a tier/inner tier based on circumstances.

Follow family path or disgrace them, dropping them 2 inner tiers or one tier.

Only the legendary warriors Drifters can break the caste and move freely.

No currency.

Aviary (Dragons)

Depends on the clan

Most clans are led by the eldest in the clan.

A clan is 1-4 families.

Not all clans are connected and that is okay.

Dragons tend to adopt orphans/abused littles.

Love new things, music, stories, and just having others around.

They seek out their bondlings and hope to meet others as they go along.

No currency.

GLADE

Monarchy- Blood Royal

Ruler (s) - the Blood King/Queen

Blood Monarch to first born, crown follows bloodline.

First born child is the next ruler, barring the child’s death, then it goes to the next in line.

Blood’s consort cannot take the throne as theirs but can be reigent if their partner dies before the heir is of age. They do have social sway, acts as closest advisor to the Blood Ruler. The Consort always manipulates the Great Game, as nobles try to get up higher on the social ladder.

Nobility

High Class = (high to low) duke/duchess, Marquess/Marchioness, Count/Countess, Viscount/Viscountess, Baron/Baroness

Duke/Duchess second highest rank in the kingdom, most territory under them.

Marquess/Marchioness usually second hand to Duke/Duchess and helps rule their lands.

Count/Countess rules a city.

Viscount/Viscountess rules small towns and villages

Baron/Baroness typically servants to those above them but are rich enough to have lands and servants without being business owners.

Middle class= Merchants and Business owners

You are rich enough for large buildings to sell your wares or provide your services. Merchants typically have warehouses to store goods. Business owners include tailors, seamstresses, shoe makers, innkeeps, banks, etc.

Low Class = labourers and farmers.

Often live near quarries and tend the land either in the quarry or in the fields. They often sell their goods to business owners for profit.

Extremely few without homes, but nobles and royalty build shelters and group homes for them.

Glade does have currency, the Glade tree-stone. The harder the rock (carved into the shape of a tree) the more value. There is no silver or gold traded because it is too expensive to do.

Homelife.

Parents co-parent the children.

Split parents split time with children in equal halves unless one or both are proven abusers.

When parents die or prove to be abusers, the children are given to either the grandparents, to spend half the time with one set at a time. If there is only one set of grandparents, it is treated as they are the parents.

Orphans without family are either put into boarding schools funded by the crown or into foster homes/adopted by others in the same village/town/city.

Equal opportunities are provided with those who can find sponsors past the eighth year of schooling.

All genders, preferences, and people are accepted as they are, regardless of race and gender.

Nobility

High Class = (high to low) duke/duchess, Marquess/Marchioness, Count/Countess, Viscount/Viscountess, Baron/Baroness

Duke/Duchess second highest rank in the kingdom, most territory under them.

Marquess/Marchioness usually second hand to Duke/Duchess and helps rule their lands.

Count/Countess rules a city.

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Viscount/Viscountess rules small towns and villages

Baron/Baroness typically servants to those above them but are rich enough to have lands and servants without being business owners.

Middle class= Merchants and Business owners

You are rich enough for large buildings to sell your wares or provide your services. Merchants typically have warehouses to store goods. Business owners include tailors, seamstresses, shoe makers, innkeeps, banks, etc.

Low Class = labourers and farmers.

Often live near quarries and tend the land either in the quarry or in the fields. They often sell their goods to business owners for profit.

HIPPOSE

Oligarchy

Most socially powerful in their migration circuit rule.

The Senators are chosen by the Kyrill in their circuit in the rare meeting of all kyrill in a circuit.

Be merciless to your enemies, kind and gentle to those who need you/love you.

Bluntness and honesty are the best.

Schooling is learned on their own.

IGNIS

Women’s Council (local all the way up to Ruling Council)

Women are in charge and do the big jobs and delegates from smaller ones.

No classes.

Women typically act as generals, priestesses, and warriors.

Men usually act as laborers, care givers, and healers. Occasionally they are warriors.

Towns and villages have their own women’s council of 6-12 women depending on the size of the town/village. Each town/village sends 2 women to slightly larger councils for a designated area, and from there, 4 women are chosen from each larger area and given a place on the council. Ignis is divided into North, South, East, and West so that there are 16 on the Women’s Council.

Men are not belittled as “for decor” or “worthless” or told “this is a woman’s job” but it is not common to have a man in a woman’s role, accepted but rare.

Many merchants and traders are common because living flames tend to burn things and everywhere is needing things at all times.

Schooling is done by the council’s representatives or the council members themselves.

Flits love to be in contact with others and often get together for holidays or just for the heck of it.

Marriage does not mean one never sees family again. It just means you need to visit often.

No Currency, barter for what they need.

KELLAR

Elder’s Councils (Local all the way up to Ruling Council)

Elders for the council are based on age, temperament, what they have done for others, and the community. Current council considers prospects and what is needed.

Small councils for clusters of villages and towns, one representative for each town/village.

Most senior council members will go up to Ruling Council.

Homelife

Slight Patriarchy, as grandfather/father sets the rules

Elders govern because wisdom comes with age.

Small villages and towns only. No cities because they are needlessly complicated.

If you break the rules you do a pointless, tedious tasks like sorting pebbles, digging and refilling holes, etc.

Parents/Grandparents split duties.

Grandparents will be in charge if their kids remain with them.

Orphans go to paternal grandparents/aunt and uncle.

No currency, needlessly complicated.

No classes, everyone works and learns together.

Not much privacy.

SHAY

* Monarchy with Advising Council.

* Nobility

* High Class = (high to low) duke/duchess, Marquess/Marchioness, Count/Countess, Viscount/Viscountess, Baron/Baroness

* Duke/Duchess second highest rank in the kingdom, most territory under them.

* Marquess/Marchioness usually second hand to Duke/Duchess and helps rule their lands.

* Count/Countess rules a city.

* Viscount/Viscountess rules small towns and villages

* Baron/Baroness typically servants to those above them but are rich enough to have lands and servants without being business owners.

*

* Middle class= Merchants and Business owners

* You are rich enough for large buildings to sell your wares or provide your services. Merchants typically have warehouses to store goods. Business owners include tailors, seamstresses, shoe makers, innkeeps, banks, etc.

*

* Low Class = labourers and farmers.

* Often work for higher classes and live in small villages.

*

* Rulers are partners in all ways. King and Queen have shared duties and their own tasks.

* Queen - Housing for guests, economy, and public ceremonies.

* King - Resource management, disaster relief efforts, and private ceremonies.

* Both - Law and order, War/Peace declaration, Peace treaties, Trade agreements, Coronations, House Raising/Lowering (for nobility)

*

* Advising Council.

* Advises King and Queen in the day to day.

* Takes over ruling in times where neither monarch is capable of doing their duties.

* Act as rulers if there is no king and or queen but there is an heir.

*

* Homelife

* Families live together for three or four generations.

* When wed the couple chooses the paternal or maternal side to be with and visit the other on holidays.

* Major Trading, many are nomadic and travel in wagon trains.

* Healers are rare

* Shay prefers peace but has several warrior allies to call upon in war if need be. They also have a small army and navy to protect themselves.

* Schools in each town are absolutely mandatory. All citizens are literate. Nomadic families teach their children on the road and send them to school in whatever village/town they stop in for winter.

* Currency takes the form of ribbons. Red is the least value and yellow is the highest. Length of about six inches.

TOLOC

* Monarchy - Patriarchal

* Crown goes from father to son.

* If a king does not have a son, the crown will go to his eldest nephew.

* On the death of a king, the king’s closest royal advisor is regent until the heir comes of age.

* Queen only influences the looks of the interior and gardens, she is a token or breeder. She is pampered but never does much.

* A princess will be married off to a high ranking noble.

*

* Nobility

* Nobility

* High Class = (high to low) duke/duchess, Marquess/Marchioness, Count/Countess, Viscount/Viscountess, Baron/Baroness

* Duke/Duchess second highest rank in the kingdom, most territory under them.

* Marquess/Marchioness usually second hand to Duke/Duchess and helps rule their lands.

* Count/Countess rules a city.

* Viscount/Viscountess rules small towns and villages

* Baron/Baroness typically servants to those above them but are rich enough to have lands and servants without being business owners.

*

* Middle class= Merchants and Business owners

* You are rich enough for large buildings to sell your wares or provide your services. Merchants typically have warehouses to store goods. Business owners include tailors, seamstresses, shoe makers, innkeeps, banks, etc.

*

* Low Class = labourers and farmers.

* Often work for higher classes or as farmers.

*

*

* Most nobles rule through fear and money’s influence.

*

* Girls are married off if another family will pay to have her wed. If there is no one willing to pay, the girl is put to work as a servant in a higher class’s house.

* Women only cook, clean, tend to children, and do indoor chores.

* Middle class is taught to be literate enough to buy and sell but low class is not. High class is required to be well learned in books and numbers.

*

* Currency is small metal disks about the size of a small man’s palm going around. The thicker the disk, the more valuable. Hollows are not allowed. Sometimes etched with a crown on one side and a stone on the other. Value is determined by thickness and weight.

*

CURRENT

* Ruling Council

* Two people from each or the three races. Plus two representatives of each aspect of life in Current (Resource Management, economy, transport, trade, self defence, law, disaster relief, healing, arts, agriculture, and building)

* Heralds declare what the council has decided.

* Homelife and stuff.

* Others before the self

* Build it if you want to have it.

* Unintentional segregation, humans are used to being spread out. Dragons and sprites are used to mountains and prairies. Dragons need space and moisture. Sprites tend to be claustrophobic.

* Current will mostly be able to stand on its own once everything is settled.

* Regardless of race, religion, and gender, you will be treated equally.

* No currency