Name: Dracon (Last Name)
Age: 13
Level: 15
Elemental Affinities: Fire, Earth
Aura Type: Manipulator
Aura Strength: Moderate (High)
Status: Normal
Vitality: 150
HP: 1500
Stamina: 100
Strength: 40 (+10)(+25%) = 75
Dexterity: 30
Agility: 20
Intelligence: 30
Wisdom: 40
Aura/Nature Power:
Dragon Skin: Your skin has developed hard protective scales. Bonus: +10 Strength, Bonus: Your skin grants armor +10 Armor. While your aura is active you are immune to flames. Fire Resistance 100% (50% while inactive).
Dragon Claws: Your hands have hardened and can withstand massive damage, in turn, they can also deal out massive damage. Bonus: Strength 25%, Bonus: Hand to Hand attack damage changes to slicing and piercing damage.
Fire Manipulator: Your understanding of fire allows your aura to control fire. Though it cannot be produced you cannot be hurt by fire you control.
Unauthorized usage: this tale is on Amazon without the author's consent. Report any sightings.
Earth Manipulator: Your understanding of rock and natural life has granted you the advanced skill Earth Aura: You can control all earth and metals around you regardless of composition.
Bonus Skill: Earth Analysis: You can analyze and identify any natural components in any ore of composite of natural components within your aura.
Forge: You've forged ahead through fire and stone and come out hardened. Your knowledge of forging allows you to craft items faster without losing quality. Bonus: Items forged by you can have additional enchantments placed on them.
Metal-Bender: You are proficient in your control of metals and in turn, can strengthen the metal you control. Bonus: All metal-crafted items are 25% stronger (this affects both item durability and enchantments placed on items)
Smokebreather: You spend so much time in the forge, your body has adapted to your normal smoke inhalation. Bonus: No damage received from smoke-based damage. Bonus: Your lungs can refine ore particles out of the air you breathe and rematerialize it in your aura. Bonus: Poison Resistance.
Ore Spark: Materialize ore with your aura and spark it with a snap. The more ore the bigger the flame.
Racial Abilities (Unlocked)
Lizard/Dwarf: As a rarity among the species of the world little is known of your evolution. Bonus: Lizardman Racial Bonuses. Bonus: Dwarf Racial Bonuses.
Metamorphosis: Your body has taken on traits of both your natural races. You can use the skills granted by physical changes. Progress 22%
Crafter (Advanced): Due to your dwarf ancestry you are a natural crafter, smiled upon by gods of crafting. Bonus: All crafted items are 25% stronger. Bonus: You can enchant items with Unbreakable.
Health Regeneration: Your Lizardman ancestry grants your improved natural healing. You may one day grow back whole limbs, though it is not suggested...yet. Bonus: Lizardman base Natural Healing: 10 Bonus: Natural Healing Rate +50%.
General/Combat Skills:
Martial Arts: You are proficient in hand-to-hand combat
1 Hand Weapon Skills: Sword, Shield, Spear, Axe, Mace
2 Hand Weapon SKills: Sword, Spear, Axe, Hammer, Bow
Arrow Crafter: Can crafter arrows: Standard, Paralyzing, Fire, Exploding,
Enchanter (Advanced): You have a higher understanding of enchanting and correspondence with the natural world around you. You can craft any natural components you can identify.
Bonus: +50% to all enchantment effects. Bonus: All enchantments have a 25% chance to boost up to 25%. (Maximum Potential boost +75% to original enchantment effects) + 25% bonus from Metal Bender.
Cooking: Hooray you can cook and not kill yourself or others.
Poison Resistance: 25%
Heat Resistance: 50% (100% when aura is active)