Novels2Search
Divine Bugfixing [LITRPG Gamecreation]
Chapter 5: Celeste chooses her powers

Chapter 5: Celeste chooses her powers

With them having dedicated themselves to getting the starting area fixed up, Celeste and 'Magnus' had decided to split up.

Her husband had decided to try and teach some of the NPCs around town magic, just to get the ball rolling on that, while Celeste wondered what she could do.

She thought about crafting something, but without having her powers available she wasn't sure what she could craft. That was why she was currently looking at a notification.

Choose new domains or new powers [https://i.postimg.cc/L6pQ1MrW/image.png]

The first choice she had to make was if she wanted another Domain.

The passive effects she got from the domains seemed powerful for sure, but she couldn't help but feel like taking more would just spread her skills to the point where she had nothing she was truly good at. She already didn't have the build she had been going for from the beginning, since she had wanted to be a crafter and had ended up with the Time Domain and Journey Domain.

It was neat, for sure, but they didn't synergise that well with the Tinkering Domain on their own. She decided to cement her current domains before picking a new one. As such, she chose the first option.

What Domain would you like powers from [https://i.postimg.cc/1z2J5xGJ/image.png]

Celeste knew that she would be looking at first. Choosing Tinkering she was met with a fairly long list of possible powers. She could of course choose to make her own powers from a little dialog box at the bottom of the screen, but she decided to pick one of the suggestions the game had given her. She looked over the long list of Lesser Powers.

Power name Summary Read more? Faultless Repair Use energy to repair any object in a 4 x 4 x 4 meter cube. See full description Command the Wheels Use energy to take control of any mechanism with moving parts, such as doors, vehicles or general contraptions. See full description Hammerhand Commit energy to make any weapon in your hands deadly and magical. Damage is increased against structures, inanimate objects and living constructs. See full description Mark the Maker Identify any crafted object and understand its purpose. Gain insight into who crafted it. See full description Ten Thousand Tools Decrease the time it takes for your passive ability to create items. You count as 1000 skilled labourers per rank instead of 100. See full description Transmuter Use energy to turn materials in a 4 x 4 x 4 meter cube per rank from one substance to another, limits apply on material type. See full description

Celeste looked over the options. These were all lesser powers, she could buy almost all of them if she committed herself to this single domain. It seemed incredibly strong for sure. Even so, she wanted to see what her options for Greater Powers were. Scrolling down a bit she found that the list wasn't as long as it had been for Lesser Powers.

Power name Summary Read more? The Maker’s Eyes Instantly perceive the area around any object you've created as if you were there. Use energy to manipulate the object. See full description Perpetual Perfection Everything you make is flawless and impervious to normal decay and use. Objects count as magical and capable of harming supernatural foes. See full description Reverence of Steel Any clothing you wear counts as full-plate armour and the armour you create is always lighter than it should be. See full description

They seemed amazing as well. Celeste had to decide on how to spend her points.

Suddenly six points seemed like far too few. She had seen a third of her options, and she would have to try and allocate a point budget for each domain.

She considered her Tinkering Domain her primary domain, the Domain that she wanted to dedicate herself to. As such she should probably spend half her initial points in this Domain. Thinking it over she concluded that spending three points here would be a good idea.

She also noticed the option to read full descriptions of the abilities, though she felt like she knew enough about the abilities to start picking some of them. She needed something that she could use for combat, though she assumed there would be something like that in other Domains, and she should probably focus on crafting for this Domain.

She liked Faultless repair, it seemed like that would come in handy around town, fixing up houses and the like, and the Ten Thousand Tools power seemed like it would be insane as well. She checked her options. That would leave her with one point left to spare, and while the other abilities sounded neat, they wouldn't be immediately useful.

She did want the Perpetual Perfection power as well, magic magical items could help the citizens of Marcusburg. She could go over her Domain budget, which she had set up for herself.

Celeste paused for only a second before picking Perpetual Perfection and Faultless Repair. She smiled, happy to have managed to keep herself within the bounds of her point budget.

She felt powers swell into her character as she was granted the knowledge of how to use these abilities. She blinked a little, feeling a little overwhelmed for just a moment before refocusing herself and enjoying the sensation.

She would have to look at the next Domain before she got too caught up in her new abilities, and she decided to look at the Time Domain next.

Power name Summary Read more? Echoes of the Past Use Energy to observe a particular time or known event that happened at your current location. See full description Immediate Foresight You cannot be surprised and can avoid most blows or attacks, as you see them coming. See full description Look Forward Use Energy and have the AI generate the most likely outcome of a situation or actions of a person you have seen before. See full description Prophetic Insight Use Energy to make a prophecy about a particular event involving a person present. It will come to pass if it is not completely improbable. See full description Reflex of Regret Use Energy to turn time back by ten seconds. See full description Withering Hour Use Energy to decay or age enemies, using time as a weapon. See full description

The abilities looked incredible, they seemed very powerful though most of them were using Energy in some way. Celeste's Tinkering powers had been much cheaper for the purposes of using energy. She assumed that it made sense compared to what this Domain was capable of.

Unauthorized tale usage: if you spot this story on Amazon, report the violation.

Simply dodging most attacks coming her way was definitely incredible, but the utility factor in looking back in time was insane as well, and that wasn't even mentioning the ability to create prophecy which was definitely insane.

Celeste hardly even dared to scroll down and look at the Greater Powers, knowing that she would probably want those as well. She did scroll down though hoping not to find something too good.

Power name Summary Read more? A Hand on the Balance Use Energy and choose a single visible creature or object and define a particular outcome or event. If that outcome or event is about to occur, you can act as though you were standing next to the target for 10 seconds. See full description Sundered Moment Use Energy and turn time back 10 seconds. After 10 seconds you can choose which time stream you prefer. See full description Reweave Time Use Energy and choose an event in the area which has taken place in the last hour. You may reweave the past to produce a different outcome to the event. See full description

Celeste knew that she wanted all of them. The Time Domain was amazing. It provided the ultimate do-overs. She had to consider the time Domain her secondary Domain, and she allocated for that with a budget of two points.

That did mean that she wouldn't be able to get more than one lesser power from the Journey Domain, but she couldn't go around picking everything.

She looked over her current abilities, trying to decide what she was missing. She was missing something to fight with. There was a combo in Withering Hour and Immediate foresight that would be quite powerful for combat.

She picked those and sighed, leaning back before she could be tempted by the greater powers within this domain.

Once more she felt the powers pouring into her granting her the knowledge she needed. She realized that her withering hour was something that she could pour Energy into for as long as she wanted, and as long as she had the energy dedicated she could use her power to decay and age things within a 100-meter radius.

It seemed very powerful and the fact that she could feel when things were about to hit her was a nice touch.

She had one last domain, and she eagerly wondered what she could spend her last point on.

Power name Summary Read more? Dust At Your Heels Use Energy to ensure that as long as you travel your group will travel faster than any pursuers. See full description Know the Path You always know the safest and easiest way to go to reach any location, and those who travel with you count journeying to be food and sleep. See full description Master of the Key Use Energy and you cannot be stopped by non-divine traps, locks, seals or bindings. See full description Opening the Way Use Energy to create a hole in any security that you can bypass. See full description Swift Progress Use Energy and you and all who travel with you move at double movement and are able to cross any terrain. See full description Untroubled Passage Use Energy and while you travel you and those who travel with you will never be hindered by random creatures or bad weather. See full description

For once, Celeste felt like she had made the right choice. While Journeying was powerful, there was no doubt about it, it didn't fit their current goals that well. In fact, it seemed like it was running counter to much of what she had intended to do with the people here. She knew that she couldn't afford any of the Greater Powers, but she still decided to look them over.

Power name Summary Read more? The Exodus Road Use Energy and your powers apply to any number of people, including armies, cities and nations. See full description The Hour of Need Use Energy and a dozen allies within a week's journey realized that you needed help just in time to arrive at this very moment. See full description The Path of Racing Dawn Use Energy and you and those with you can fly when you travel. See full description

Celeste was almost drooling looking at the options.

She couldn't believe how powerful The Hour of Need was, and the two others felt incredibly strong as well.

Applying some of the powers from this domain to entire nations would be outrageous, and she got a feeling that flight was something that would be incredibly strong.

Even so, she didn't have the points to spend on any of these, and she chose to take Know the Path.

Not only did it not require Energy to use, but it would also mean that she could travel with people without them ever having to rest.

Celeste felt the rush of power when she could feel the power pour into her, it was making her head spin. Her entire world felt like a blur for just a moment before she regained her senses.

She was standing in the middle of the town square where Jasper had left her, she couldn't believe how powerful she felt.

While the Domains themselves granted her more power than she knew what to do with, these powers definitely brought her to a new level.

Looking around she decided that she might as well start to use some of them, and she quickly realized that a lot of the houses around here needed to be fixed, which was something that she could easily do with her powerful new abilities.

When she tried using her Faultless Repair she realized that she might want to read the powers before she picked them. She had expected to feel Energy flow from her body, but instead, it seemed to just be a trickle.

She quickly looked over the ability and saw that she only really needed to use Energy to repair something, if the area contained a magical item.

Since this village really didn't contain enough magical items for it to be worth considering, she pretty much spammed her ability, knowing that the village would soon be repaired, one 4 x 4 x 4 cube at a time.

As she worked people came out to greet her. The first couple of people who saw her working on their house would yell something at her until they realized that her hands flowed with incredible grace, fixing up everything from the cracked foundation of their homes to the doors and shudders in front of the windows.

However, she got tired of constantly creating tools for fixing various objects and having to stow them away again, so with a thought Celeste created pockets on the inside of her cloak, allowing her to stow away any tools that she created.

It did make the cloak heavier, but she was a goddess and a simple cloak would never be able to pin her to the ground.

The more she fixed the more people seemed to approach her, some even asking her to take care of a couple of broken things.

It was easy, mostly because things here were incredibly low quality. She felt like she hardly needed her Power to do this work, the inherent Domain ability that made her work like a hundred labourers felt more than enough, but she still made sure to fix everything she could.

Celeste didn't see Jasper though but she heard some magical noises that could indicate that he was working somewhere just outside of town.

She found herself working along some of the village's other crafters, showing them things that she inherently seemed to know about how to hewn some of the particularly tricky logs.

Thanks to her greater power, the planks that Celeste crafted were perfect, every time she carved something it seemed perfect. She could even provide the crafters with tools made from her Domain ability, which in turn became magical and powerful even though they were made from stone instead of the crude metal that the villagers had made.

Celeste could feel the magic pouring off the tools, and she assumed that these things would be the most powerful weapons in the local area, as well as being the best tools.