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Divine Bugfixing [LITRPG Gamecreation]
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Divine Bugfixing [LITRPG Gamecreation]

58 Chapters
Author:ntns55
Status:ongoing
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Synopsis

Thanks to the leaps in AI, game companies have found it easier to generate fantasy worlds based on a template. This is especially true for Deep Dive Massive Multiplayer Roleplaying Games, where the sensory experience of the users needs to be coded. As a developer, Jasper has found himself with the thankless task of fixing all the bugs that inevitably pop up. To make this task more enjoyable, he has developed his own little game where he takes on divine power, and he has invited his wife, Celeste, along. The primary problem is that they need to finish before the deadline, and they can only play during weekends, however with a 5 to 60 time difference, they get just about 7-9 days to change things up, before the world generates another 100 years of progress. What to expect:Small cast of characters - Focus on their interactions.World progress - The time progression ensures that the world is constantly progressing.World development - A fairly small world slowly expands as the game gets more developed. Starting from a town to encompass nations.Limitations set by resources - Instead of limiting the developers on what they can do based on what would be fair, they are limited by their daily Energy.Low numbers - Numbers are kept intentionally low.  Spoiler tags will never contain any new information. Spoilers contain one of the following: Description of images for mobile users.Reminders of what certain powers do. A story inspired by the RPG system Godbound, available on drivethrurpg for free!Thank you to ellen_s_artworks for the art.

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