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Divine Bugfixing [LITRPG Gamecreation]
Chapter 41: The Forgotten Academy

Chapter 41: The Forgotten Academy

Jasper was considering going directly to what he had heard was a magical college. After all, it was already a guild. He just needed to ensure they would welcome other people. As the god of knowledge, Jasper knew they wouldn't. It wasn't as much a guild as it was an aristocrat club, Which wasn't necessarily wrong, However, it wasn't really what was needed from a guild.

With that in mind, Jasper decided he would need some rest before heading to the college. He was low on Energy from his miracles throughout the day, meaning that he only really had two Energy left, even with his expanded pool.

Since Jasper didn't need to sleep, he wondered what he could spend his time on. Usually, he would be writing in his tome, but he didn't have a new tome that he could write in, and he didn't have Celeste to make him a new one or something to write with, for that matter.

Jasper sighed and made his way to an inn where he settled down. It only took a couple of rounds of gambling for Jasper to have enough Revals to stay the night. He was, after all, the god of luck, but he made sure not to outstay his welcome. Jasper even lost a couple of games just for the show.

Getting to his room, he considered visiting some of the gods to strengthen the barriers between the mortal world and their plane. However, the gods that were left would be hostile no matter what, Daikia and Orlek both leaning towards the more evil side of the divine scale.

As such, he decided to look over his options for the second tier of Ur-magic: Supreme Ur-magic.

Name Short effect description Ascending the Empty Throne Target a plane that has no clear owner. You ascend and assert yourself to take control of that plane becoming its default owner and controller. By doing this you give up any claim to mortal morality and take on the responsibility of the divine. Curse of the Blighted Strand Curse a victim with any non-lethal deformity, sickness or misfortune. You must be able to see the victim or have an arcane connection to them. Any sickness or curse cannot be spread. The Deafening Word of Truth Speak a word that is so true that it breaks the world. Everything in a 100 meter cone, with a 50 meter base diameter, is knocked back and hit with tremendous force. Foes are deafened for an hour and knocked down, taking 1d20 damage per caster Rank. Delaying the Coming of Dawn Freeze time in place for a limited number of game ticks. The duration is randomized but can never be less than 20 seconds. While time is frozen you cannot damage anything or take possessions from someone, or move living creatures. The Far-Distant Lance You must have an arcane connection to the target. The target makes a check or dies instantly. If the target survives they take 1d20 damage per caster Rank. Glyph of Crowned Impunity Place a sigil upon your brow. You are immune from any legal action that might be taken against you. You may offend any law that you wish and nobody will recognize this as a crime. People you attack will defend themselves and their loved ones. This effect will last for a month. When it is dropped people who witnessed it will be aware of the crime. Mirrored Wheel of the Seasons Change the weather in the local area to any weather that might be expected within the next year. The change is instantaneous. This spell can be held for up to 1 week per caster Rank. Anything beyond that and the caster will take 1d6 damage per week, that cannot be healed or mitigated until the spell is released. Path of the Bright Sanctum If you do not control a plane, then this creates a sub-plane that will be no larger than a house, which you have control over. Once created the plane will be consistent with every cast. Create a portal to your personal plane and step through. The portal stays open for exactly eleven minutes. Sign of Avulsive Banishment Smite a creature not of this world. Instantly dealing them 1d20 damage per caster Rank and returning them to the realm from which they originated. Beings stronger than you gets a check to resist the effect of being sent back. This can target up to one small army, as long as none of its members are stronger than you. Tumulus of Sanctified Night By blessing a burial mound and performing a ritual that takes at least one week to cast, and cannot be sped up. This will create a necromantic fortress that will protect against Domain powers and empower undead inside and around it.

Jasper was more impressed with these second-tier magics, as they seemed much stronger than the deified tier. They weren't just weaker versions of the Powers, but actually had some trade-offs in exchange for substantial effects.

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With the options in front of him, he spent the night thinking over what he could pick and how he could combine it with his existing abilities. He allowed himself to go into deep analysis mode, which he would usually be broken out of either due to discomfort or because someone wanted his attention. But now, he just thought things through.

When Jasper finally surfaced from the sea of thoughts, it was just in time to see the sun dawn from his window. Since he could only pick three spells, he had picked what he believed to be a good trio.

Name Short effect description Delaying the Coming of Dawn Freeze time in place for a limited number of game ticks. The duration is randomized but can never be less than 20 seconds. While time is frozen you cannot damage anything or take possessions from someone, or move living creatures. Mirrored Wheel of the Seasons Change the weather in the local area to any weather that might be expected within the next year. The change is instantaneous. This spell can be held for up to 1 week per caster Rank. Anything beyond that and the caster will take 1d6 damage per week, that cannot be healed or mitigated until the spell is released. Sign of Avulsive Banishment Smite a creature not of this world. Instantly dealing them 1d20 damage per caster Rank and returning them to the realm from which they originated. Beings stronger than you gets a check to resist the effect of being sent back. This can target up to one small army, as long as none of its members are stronger than you.

He had liked the ability to pause time, since he could remember Celeste being immune to those kinds of effects. That would provide them both time to perform actions, when they met up again.

None of the gods was able to mimic weather, and while it was an intense process, it would probably come in handy... maybe.

Lastly, the banishment was quite good as well, especially since Jasper would probably need to punch some creatures that didn't belong in this world.

With his choices done, Jasper got up and used a couple of spells to clean himself up before heading out and walking towards the Forgotten Academy, which was locally known as the magical college.

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The Forgotten Academy was an impressive group of buildings. The main building was one of the few outside the noble district that reached high into the sky. The college was a collection of buildings, most of them quite ordinary, though the centrepiece was a high tower in the middle. Jasper wouldn't really call it a tower, though, not in the traditional fantasy sense. It felt like it had more in common with the Seattle space needle than a classic fantasy tower, as it was a long, thin body that bloomed into a flat disk top, where a couple of floors had been located for administrative work.

Jasper considered just flying up and hammering through the building's wall, but his Luck Domain told him that he would end up in conflict if he did that... or maybe that was just common sense. Going up the traditional way would be a lot more hassle, but it could have a peaceful resolution.

Jasper activated his Greater Pavis of Rule, pouring one Energy into the ability that quite literally gave him immunity to any magic not from the Ur-magic list. Ensuring that he was well protected from what he assumed would be an inevitable battle.

Walking inside, Jasper found himself face to face with winding paths of robes held up by simple metal poles. There was quite the queue system, though nobody was lining up to talk with the secretary who controlled admissions to the building.

Jasper made his way through the labyrinth of robes while looking over the woman at the counter. She was human and was sipping on something. The god of endurance realized that he was probably the first person to arrive for the day since it was incredibly early, and this woman was just waking up.

When he finally made his way to the counter, Jasper smiled as brightly as possible and greeted the woman. "Good morning. I was hoping that I could talk to the-" He was cut off as the woman looked up and pointed at something behind Jasper.

"Did you pick a number? Please take a number and wait for me to call you." She said in an incredibly nasal voice.

Jasper looked to the back of the room and saw that there was indeed a tiny tome where you could tear a page from it to receive a number. He wanted to argue that the point of the line was that he wouldn't have to pick a number, but he cleared his throat and pulled his magic together.

"I don't need a number since we are great friends, and you will let me up to speak to the leader of the college." Jasper said, using his mentalism magic to make the woman think they had always been great friends.

Using sign-less and chant-less magic was something that would have required some serious dedication from even an archmage, but thankfully, Jasper was the god of magic, and he wasn't really in combat, so he could perform the task with no problem.

The woman's face lit up, and she smiled before she nodded. "Oh! Yes, sorry. I didn't recognize you. Please, here. Take the lift system up." She reached for something, pulling out a small wooden disk with an intricate carving on it, before pointing Jasper towards a door next to her.

Jasper didn't like to use his mentalism spells, but if it were to defeat bureaucracy, then he would willingly do it.

Walking through the door, Jasper found himself in a small circular room, about three meters in diameter, and he realized that the system would levitate him up through the tower, which was quite sophisticated for the level of magic that Jasper had suspected them to be at. Of course, his defence against magic ensured that he was standing still in the middle of the room, but thanks to his new draconian wings, he could still make his way up.