It’s been almost a month since the battle, quite a few things have changed. In particular, three rooms have changed a lot.
The first one is my five floor dungeon and it has become a pretty terrible damp maze. All five floors have water in them, the first and second only enough to get your legs wet, the third and fourth floor has water that should reach the chest area and the fifth floor is entirely under the water. The fifth floor is also the boss room with the Floating Ring of Skulls as its boss, they gained an ability that increases their necrotic powers, especially their barriers, while underwater.
All the water is also full with necrotic mana and all floors have bonebeasts that can skitter along the walls or ceiling instead of the ground. It has had some visitors, and dealt with them pretty well.
The other room that changed a lot is the hollow tube, the part where I sculpted skulls, in between the skulls are bone pipes essentially, inside them a bunch of blood from Blood gems is coursing through feeding the blank quartz connected to the bones creating some blood attuned quartz and giving the tube a reddish glow.
Greenhouse is the room that changed the most though. First of all it’s not green anymore, it’s mostly gray with shades of black. The walls look somewhat terrifying with all the ash that settled on them, and the scorch marks.
The ground looks like a black desert and all the trees are thin, crooked and brittle-looking, the leaves on the trees look like black smudges, they literally do not have a defined shape, being a mixture of shadow and necrotic mana.
There is one tree that stands out from the rest, it’s not black like the other but pearly white, it is not thin or crooked but large and straight. Its branches, body and root all have silvery symbols etched all over.
Right in the middle of this tree there is a hole, not a man-made hole but a natural one, as if it was meant to be. Inside this hole there is a statue of a woman in fetal position, made from bone, blood comes out from this hole, pooling all around the tree, making a small river of blood that leads into a garden.
This is my plan to grow the life-attuned trees back, the tree has a HF silver array that absorbs the necrotic energy and transforms it into mana which then feeds into the Blood gems inside the tree and creates some good old-fashioned blood.
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The blood then runs towards a little garden area I created and feeds the tree seeds in there.
I also found a water gem in the lizard territory, it was the thing that was creating the river that fed and made the large pond. I just put it in the center of the pond.
The reason why I am using blood instead of water to feed the seeds is that it looks cooler, also the vitality blood will probably work better… probably.
I have also created a huge bone gate right on top of the hole that a large beetle came out of, just to be sure nothing comes out of there.
Merlin changed too, the reason his respawn took so long was because of a new skill.
{Black Diamond Core}
Creates a core of black diamond capable of holding and realizing extreme amounts of necrotic.
He also said he barely remembers his last moments, or how it felt to be inside of m… my core. Some others also changed, one dwarf hit level 25 and became a Grimbeard, now their beard became an actual body for them, pretty much like muscle.
I change my view and come to my core room. Inside is one of the portals from the crab dungeon. Merlin and Stinger are here, Stinger… has not changed, at least physically. After the battle she wanted to change, she asked for me to fuse her cultist and squire class and became a level 24 Zealot, still she does not feel ready yet to level.
Apparently it’s quite irritating for her, she can feel she’s really close to getting something better, so for now she’s training.
Right in front of her is one of the portals, Merlin approaches it with the scythe and activates it.
The portal sucks in mana and activates. The portal uses an item to dictate where it will open up and using the wind scythe it opens up in a weird place.
The portal seems to have opened inside a ravine, the ravine does not look natural, it has many sharp points all over it making it look like a maw, all over the walls there are deep and shallow straight and curved cuts. On top of the ravine are thin spires of rock, like needles trying to pierce the skies.
Suddenly the wind picks up and as it passes the ravine white wind blades created out of mana rise from the walls and sharp points all over the ravine. The wind wave continues and rushes towards the opening of the portal, right towards Stinger.
She meets the blades with her body, using her attacks to break or parry them, and dodging those she can’t hit. Each one of those blades has wind, earth and metal mana inside of it, and each blade could murder a normal human and pass through them like paper.
Stinger misses a parry, a single blade hits her, she rolls with the attack and is able to dodge another one, but the attack messes with her rhythm and she soon takes another atack, another missed step which causes her to be hit and cut to pieces.
Merlin turns the portal off, I use mana to ‘heal’ her. This is one of the things I have been experimenting with, the results have not been promising. Whenever a skeleton was hurt and used my mana to heal they tended to become slightly stronger. I have recently found that the reason is that my mana is way purer than theirs, sadly there is a certain limit on how much and how long they can hold that purer mana on their bodies. It also seems to only really work slowly, so I can’t pulverize a skeleton and then flood them with mana to make them stronger.
Once she is whole again she gets up and asks to try again.
Well at least that has yet to change.