This is a list of the races, available magics, continents and capitols, spells, Mage levels, knight levels and adventurer levels for some kingdoms, ranks in society for the seven most powerful races, clergy ranks in the church, name of the gods and which race worships them and the money in my world. I will be open to suggestions on what to add to this list. I would like new races and possible spells. I also need help on what unique magic some of the races have. If there are no parenthesis next to the races name then I haven't thought of a unique magic yet so please suggest one. I will update this list as the story progresses. I will also introduce this information in my story, but this list is for if you want to check on things that you might have forgotten during the story. I would also like ideas for artifacts. They are magical tools or weapons some can be mass produced while others can't. An example would be a cloak of invisibility.
Races:
Dragon(Gravity)
Total manipulation of gravity. They have two forms dragon and humanoid. In their humanoid forms they appear human except for the horns sticking out of their head. They live for thousands of years, but have a low birth rate.
Pure Vampire(Blood magic)
Wide variety of abilities including creating Nosferatu, turning into mist and growing leathery wings to fly. Only thing distinguishable are their red eyes. They are eternally young and power increases with age. Low birth rate.
Dhampir(Inherited trait)
They are half pure vampire and inherit the other races unique magic, but sometimes they get a pure vampire power like turning into mist. They can live for hundreds of years and have a birth rate equal to that of the their parent that isn't a vampire.
Werewolf (Body transformation)
Transforms their bodies into a wolfman like appearance that increases all stats. Appear completely human until they transform, but have superior abilities without transforming. Very high birth rate and live for hundreds of years. Strongest werewolves have eternal youth.
Human(God Contracts)
Born without a unique magic until they are 'baptized' by a holy priestess. Which of the seven gods sect the holy priestess belongs to decides their unique magic. High birth rates. Only lives for decades.
Beastmen(Aura)
Mostly used for hiding your presence making them the best hunters and assassins. Some look more like beasts while others look human except animal ears and a tail. The more animalistic they look the more prone to violence they will be. High birth rate and lives three times longer than humans.
Dwarf(Enchantments)
Able to add magical effects onto any object. Requires training to pick which enchantment to use. Fully grown they look like human children ranging from 7 to 13, but are at least three times as strong as a fully grown man and the males can grow body and facial hair. Most males have well defined and bulging muscles. Moderate birth rate and lives twice as long as humans.
Elf(Nature)
Able to communicate with nature and send commands. Commands sometimes cause rapid growth and mutations in plants. A usually attractive human looking appearance, but have pointy ears. Half elves have shorter ears. Moderate birth rates and lives for hundreds of years. Species with the highest mortality rate.
Fairy(Blessings)
Able to bestow power onto other races. About six inches tall with attractive appearances and insect like wings. Low birth rate and lives for hundreds of years. Endangered species.
Ghoul(Varies)
A vampire that has lost it's mind. There are a few ways to cause this. Eyes turn black and skin color changes to gray with black vein lines all over the body. No birth rate. Lives until killed.
Incubus/Succubus(Sexual domination)
Able to dominate a persons mind through sex. After sex the target feels total love and devotion for the incubus/succubus for the rest of their life. Appear human except long leathery tail and small horns. Any children they have are always born as their species regardless of the mate. Low birth rate and lives three times longer than a human. They maintain their youthful looks until death. Endangered species.
Changeling(Racial trait mimicry)
After absorbing a races essence through a kiss they gain that races magic. They are born with pale white skin, no hair, eyes or ears. Requires a drop of blood from any race then they take on that races physical attributes. Low birth rates and lives for hundreds of years unless given dragon blood at birth than it's thousands of years. Endangered species.
Shifters(Shapeshifting)
A changeling that wasn't given blood within a week after birth. They keep their original pale white skin, no hair, eyes or ears. They do gain the ability to mimic other people's appearance and racial magic, but it only works for the same gender and requires essence from that race. Eternally young. Low birth rates and child will be a changeling if given blood. Endangered species.
Banshee(Screams)
Deafening/earsplitting screams. They tend to enjoy causing pain. Human appearance, but with glowing blue eyes. Low birth rates and lives for a few hundred years. Endangered species.
Maras(Nightmares)
Able to read minds, enter dreams and cause nightmares. Goblin like appearance with brown skin. Usually a little over weight. Moderate birth rates. Lives about a decade longer than humans.
Elementals(fire,water,air,earth,lightning)
Races or animals that died and fused with an element near their corpse. Sometimes called spirits. Usually appear as a manifestation of their element in the shape of their previous species. Lives until all of their magical power is exhausted.
Lich(Necromancy)
Skeletal appearance with the ability to resurrect the dead as servants. Servants intelligence and remaining memories are decided by the lich. No birth rate. Lives until destroyed.
Nymph
Elf like appearance, but always has green hair. High birth rate and lives for 100 years. Their children will always be nymphs regardless of the mate.
Harpy
Bird wings instead of arms and talons instead of feet. The rest of their appearance looks human. Are a race of females only. High birth rate and lives a few decades longer than a human. Children will always be harpies regardless of the mate.
Lamia
Human upper half with snake bottom. Race of females only. Moderate birth rate and lives a few decades longer than a human. Children will always be lamia regardless of the mate. Endangered species.
Centaur
Human upper half with horse bottom. Moderate birth rate and lives a few decades longer than a human. Children will always be centaur regardless of the mate. Endangered species.
Minotaur
Bull head and legs with human arms and chest. Moderate birth rate and lives a few decades longer than a human. Children will always be minotaur regardless of the mate. Endangered species.
Mermaid(Underwater breathing and transformation)
Human upper half with a fin instead of legs. Race of females only. Mostly lives underwater, but can change it's fin into legs. Low birth rate and eternal youth. Children will always be mermaids regardless of the mate. Endangered species.
Arachne
Human upper half with spider bottom. Race of females only. Low birth rate. High birth volume and lives a few decades longer than a human. Children will always be arachne regardless of the mate. Endangered species.
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Gargoyles(Petrification)
Can turn people to stone, but it can only be used once a night. They turn to stone during the day. They have two forms gargoyle and human. Human form is indistinguishable from a normal human. Gargoyle form has gray skin with wings and claws and walks on all fours. Low birth rate and lives for hundreds of years.
Goblins
Small green men with large noses. Aren't very smart. High birth rate and lives half as long as a human.
Giants
Giant humanoids with very little intelligence. Low birth rates and lives twice as long as humans.
Orcs
Human size with greenish gray skin and over grown canines. Moderate birth rates and lives just as long as humans.
Griffin
Body, tail and back legs of a lion; the head and wings of an eagle and an eagle's talons as its front feet. High intelligence. Low birth rates and lives hundreds of years.
Magic available to all races:
Runes/Magic Circles
Dark Continent Artifacts
Binding/Summoning
Alchemy
Four basic elements
Artifacts:
Title Stone
Displays a persons personal information.
World Codex
Book of every possible magic spell. Written in unknown language. Copies of it are sent to churches all over the world to decipher.
7 Continents & Capitols:
Nessonth (Dragon continent)Corduth
Aldley (Vampire/Werewolf continent)Ardeal/Köln
Druusell (Human continent)Freyedge
Esterden (Beastman continent)Byvale
Lochston (Dwarven continent)Ashwick
Raylea (Elven Continent)Linford
The Dark Continent
Deciphered Spells:
Fire Spells: Orange/white/Blue/Black(hellfire)
Citatus atque imperio ignis [Ignis Pila] (Fire ball)
Ego cingor igni [Agros Ignis] (Fire fields)
Operias corpus cremer igne [Ignis Arma] (Fire Armor)
Amnibus arva telum meum in igne [Ignis Telum] (Fire weapon)
Implevit pallium inimi conlidam ignis [Ignis Laminis] (Fire blades)
Protege me murus ignis [Ignis Murum] (Fire wall)
Ure meum inimicos [Flamma Laculatrix] (Flame thrower)
Water Spells:
Citatus praecipio aqua [Pila Aqua] (Water ball)
Aquam et cingor fulgentibus adhibeo [Aqua Agris] (Water fields)
Protege filium meum corpus aqua [Aqua Arma] (Water armor)
Amnibus arva telum meum aqua [Aqua Telum] (Water weapon)
Implevit pallium inimi conlidam aqua [Aqua Laminis] (Water blades)
Protege me murum aquarum [Aqua Murum] (Water wall)
Aqua scaturiunt et occidere inimicos [Aqua Imbre] (Water spray)
Wind Spells:
Citatus praecipio venti [Ventus Pila] (Wind ball)
Ego cingor sed vento [Ventus Agris] (Wind fields)
Protege filium meum corpus sed vento [Ventus Arma] (Wind armor)
Amnibus arva telum meum sed vento [Ventus Telum] (Wind weapon)
Implevit pallium inimi conlidam venti [Ventus Laminis] (Wind blades)
Protege me murus venti [Ventus Murum] (Wind wall)
Clangite suorum finium esse [Ventus Torrent] (Wind torrent)
Earth Spells:
Citatus et tellus [Terra Hasta] (Earth spear)
Ego cingor fulgentibus terra acutis [Terra Agro] (Earth field)
Protege filium meum corpus humo [Arma Terra] (Earth armor)
Amnibus arva meum cum telo terram [Terra Telum] (Earth weapon)
Implevit pallium inimi conlidam terram [Terra Laminis] (Earth blades)
Murus Protege me terram [Terra Murum] (Earth wall)
Conteram inimico petrarum [Petra Tempestate] (Rock storm)
Healing Spells:
Prosunt omnibus personis huius iniuriis [Sanabit] (Heal)
Prosunt omnibus circum me[Sanando Agro] (Healing field)
Sage Rank Spells:
Fire:
Mulieres omnes inimicos cinerem vanescunt [Columnas Ignis] (Fire pillars)
Water:
Inundaret usque mundi [Diluvium] (Flood)
Wind:
Citatus uento creare omnes [Turbo Venti] (Tornado winds)
Earth:
Cecidit de caelo stella adhibeo [Meteoron Percusserit] (Meteor strike)
Mage Titles:
Sage- Red Robe
Grandmaster Magus- Green Robe
Grand Magus- Blue Robe
High Mage- Purple Robe
Mage- Grey Robe
Apprentice Mage- Brown Robe
Initiate Mage- Black Robe
Knight Titles:
Warlord- Red Armor
Grandmaster Knight- Green Armor
Grand Knight- Blue Armor
High Knight- Purple Armor
Knight- Silver Armor
Apprentice Knight- Bronze Armor
Initiate Knight- Leather Armor
Adventurer Titles:
Hero
Champion
Crusader
Guardian
Gladiator
Adventurer
Explorer
Other Titles:
Assassin
Thief
Weapons:
Sword
Spear/Lance
Bow & Arrow
Axe
Shield
Wand
Staff
Beastmen/Human/Dwarven/Elven Society Ranks:
King/Queen
Prince/Princess
Duke/Duchess
Count/Countess
Baron/Baroness
Knights
Commoners
Clergy Ranks:
Cardinal
Bishops
Holy Priestesses
Monsignor
Priests
Deacon
Laity
Dragon Society Ranks:
Dragon Emperor
Dragon Priestess
Dragons
Wyverns
Vampire Society Ranks:
King/Queen (Pure Vampire)
Prince/Princess (Pure Vampire)
Nosferatus
Revenants
Dracs
Vampire Servants
Ghouls
Werewolf Society Ranks:
King/Queen
Prince/Princess
Alphas
Betas
Gammas
Omegas
Rogues
World Gods:
Lissoth (Dragon God)
Haarus (Beastman God)
Dylios (Dwarven God)
Ofhena (Elven God)
Afana (Fairy God)
Oteus (Elemental God)
Esyn (Demon God)
The gods are not the same race as the group that worships them.
Money:
120 garnet coins = 1 amethyst coin
60 amethyst coins = 1 sapphire coin
30 sapphire coins = 1 emerald coin
15 emerald coins = 1 ruby coin