10/6 18:39 (Autumn, Night, Middle of the Ocean)
The Werewolf held her left paw up, condensing electricity in a long spear that she threw towards one of the tentacles in tandem with her own launch towards another, her axe’s blades glowing with Lightning-Attribute Mana thrusted deeply into another one of them before impaling it with her other, lightning-covered hand up to her elbow.
Eyes focused on her, beams of Evil Light being released upon her the next instant only for her to react in time, her Qi flaring and converting her entire body, fur included, into living stone, holes forming all over her body because of the rays released by the empty eyes only for her to continue attacking.
Sider ripped away the arm impaled within the Horror’s flesh while leaving her axe stuck in it, before she, using her much higher weight caused by the fact that she was made out of highly compressed yet still flexible stone, crushed the tentacle she landed on with pure physical might thanks to the Living Stone Cultivation Technique passed down to the Amazons by their Cultivator Ancestor.
This may seem to be a contradiction considering how so grave damage would lead the Horror to increase the number of heads again but after all there was only three ways to kill an Hydra and, in order of least to most dangerous, they were: negating their healing and then killing the Hydra; dealing so much damage and at so high a speed that it could not heal; and finally destroying their heads again and again, it gaining new ones until no more will be made and then ripping it apart.
The Werewolf well knew that the third option was the most dangerous of them all for the very good reason that the Horror would gain more tentacles and subseguently more power to attack her with but she also knew that every single Being had a limit, said limit could be surpassed sure but accumulating too much power in too short a time would be deadly.
In the case of an Hydra’s temporarily increased heads the limit was based entirely upon how much food it would have devoured and how much Energy they have stored within them and she imagined that the same would be true for the Mutant before them.
Sider jumped back on her boat under the empty, vicious gaze of the now 17 tentacles focusing on her stone-like body before moving suddently, dodging the tentacles that tried to impale and crush her and she responded by slashing those that came nearest to her with her lightning-covered axe and claws, her brightly glowing eyes constantly searching for any incoming attack.
The natural regeneration she gained by being in her Humanoid Wolf Form in the meantime was busy slowly repairing the damage inflicted on her by the Horror, well aware that she could only turn off her Technique if she was unharmed but if she rans out of Qi while she cannot turn back, the type of rock she was made out of would lose the “living” part of its description, leaving her behind as just a pretty statue, destiny not uncommon for Amazons.
She firmly held her axe, made with some small pieces of her ancestors’ statues as was the tradition shared with the Amazons by the Cultivator, covering it in lightning before striking down on her boat with its knot once, twice and then finally thrice.
At every single one of her strike, a light chime emanated from deep within her ship, a pattern belonging to a specific command to her personal naval vessel that proceded to respond properly, ramming a still unharmed tentacles with as much speed as it could while in this situation.
She immediately jumped, lightning ammassing around her left hand before she threw the newly created lightning spear towards one of the tentacles, impaling it and then bursting in a wave of sparks in one of its eyes, to an insignificant amount of Damage all things considered however the real purpose of it was not the Damage but to build up the Status Alteration “Shocked” to open it up to following attacks and lowering its Lightning Resistance.
As she was falling, Sider spun her lightning-coated axe in midair before smashing its end on a precise spot of her boat once, the lightning absorbed in an instant by her ship before it was released in a shockwave once again following its command.
This time, however, the shockwave had not been unleashed to deal damage to the tentacles but was instead Channeled to inflict as much Status Alteration as possible upon the Mutant Horror of the Depths while lightning intensified further around the Werewolf, sparks of electricity constantly being emanated from her body while her Qi was being absorbed by her axe, it becoming slowly denser and larger.
She stepped forward but before she could attack, she was interrupted as the tentacles moving as one attacked her ship, grabbing it with force and then proceding to lift it higher despite its weight, causing the Werewolf to lose her balance and barely stopping herself from falling on her face, landing on her palms before narrowing her eyes in focus, standing up before throwing it hoverboard, its blades encased in her Thunder Gems.
She then created another lightning spear and threw it towards one of the seventeen tentacles, this time however remaining phisically impaled on it long enough for Sider to recall her axe, axe that upon contact with the spear detonated in a massive burst of electricity that fried the tentacle completely, the boat shaking slightly at the suddent lack of one of its supports but the other sixteen were more than capable of handling the increased weight.
The Werewolf jumped, spinning in the air, grabbing her axe and using their combined weight, she kicked down on one of the tentacles, causing a shockwave with pure physical power alone, forcing it to slightly weaken its hold on her boat and leading her to to see the emerging body of the Horror, a vast circular maw that opened to a cave of fangs, eyes and smaller tentacles, with several flesh spheres of various different sizes held within it, impaling her axe into one of them to keep herself mid-air.
Lightning ammassed around the Amazon’s body before it condensed around her left hand, forming a spear that she threw towards the Horror’s mouth, the Target not being the Monster itself but another thing entirely.
The preys of an Horror of the Depths are not killed, at least not immediately.
Instead they were captured deep within the Horror’s own body and tormented until they die of Hunger with the Horror feeding off them with their Innate Skill “Energy Siphon” while they have an immense amount of Energy Storage, enough to fuel “Hydra’s Regeneration” even if such an Innate Skill would force it to hunt much more than before.
As an interesting fact, the fact that the Horrors have naturally the Innate Skill“Energy Siphon” is part of the reason behind the hatred of Lust Demons in costal cities and by professional sailors as a commonly-held theory behind this Monster Species’ Existence was the work of one of them while, in truth, they were innocent of such as the “Horror of the Depths”’ creation was the work of a certain Goddess, Goddess whose Chosen were safe from meetings with those Monsters at all, even if no Being currently alive remembers that their creation was work of said Divine Beings.
Sider’s attack was not Targetted at the Horror itself but at one of its suffering prey, one of the tortured Being feeding it with their Energies and pain both, with the intent of killing the poor Being as a form of mercy and depriving the Monster of some fuel for its Skills, after all the less fuel it had the less temporary Limbs it could create and maintain.
Some may wonder at the way she attacked without any hesitation at all but after all, despite all tentative to heal them, not a single one of an Horror of the Depths’ victim ever recovered from the torture suffered by them, killing themselves soon after they were recovered, further intensifying the scorn towards both the Horrors themselves and Succubus, as planned by the Divine Being herself.
Returning to the fight currently in progress however, the lightning spear launched by Sider was struck, impaled in the Horror’s mouth tentacles that moved in order to block the attack from reaching and killing the captive victim, especially considering the absolutely terrible state they would be left in.
The black-haired one scowled, leaving her axe stuck in the tentacle to create a spear made of lightning in each of her hand and throwing them towards the previously stuck spear.
One of said lightning construct impacted the stuck spear, detonating the two in a burst of electricity that incinerated the flesh of the mouth-tentacles and opening it up for the second thrown spear that impaled and killed the silver-eyed one’s previous target, depriving the Horror of the Depths of some fuel for its additional limbs, well aware that she could only win if she was to starve it to death.
Mid-air Sider spun before kicking down, Qi flaring as she solidified the air beneath her, launching herself back towards the bottom of her ship, grabbing onto it firmly thanks to an handle on the bottom, what was in reality a trap recognized her and so remained inactive at her touch.
Vital Energy and Mana flowed down from her boat’s storage to Sider herself, restoring her own spent Energies in full while she twisted herself using the handle as a lever to turn towards the slowly rising Horror, its head emerging from the waves fully, eyes opening all around its mouth as it concentrated on its latest prey, with an ever increasing glow.
The Werewolf breathed in deeply before howling at full force, lightning joining said shockwave with the aim of disorienting the Monster’s Senses and conseguently it too, trying to open it up for more attacks, while careful to not Target the Horror’s stored preys, at least for right now.
Her Qi’s circulation slowed down gradually as she breathed in and out slowly, her eyes focused completely as sparks started to being emitted from all over her stony body, this last one finally finished to be repaired thanks to the Vital Energy she absorbed from her vessel.
A tentacle moved in, trying to squash her against the bottom of her ship causing her canine lips to snarl even more violently, her fangs shining with a metallic gleam as the electricity intensified.
She loosened her grip on her weapon, before closing her now free hand in a fist, punching the incoming tentacle.
A shockwave was emanated in an instant as the tentacle was crushed completely, as Sider activated her Unique Skill to increase massively the Potency of the attack.
Status
Magicules 132.908
Grade VI
Magicules a Day 445 + 1.000 + 500 = 1.945
Essence Points (EP)
_Base 300 + 60 + 100 = 460
_Multi 60% + 5% + 3% + 3% + 6% = 77%
_Final 460 + 77% = 814
_Recovery 0,5 + 0,6 = 1
Existence Value (EV)
_Base 30 + 10 = 40
_Grade Multi 60% + 5% + 3% + 3% = 71%
_Final 40 + 71% = 68
Vital Mana
Quantity 360 + (50 + 50 + 50 + 50 + 30) + (50 + 50 + 50 + 50 + 10 + 30) = 770
Quality 100% + 3% + 11% + (3% + 5% + 5% + 11%) + (5% + 5% + 11%) = 159%
Control 100% + 5% + 5% + 11% + 11% (3% + 5% + 11%) + (5% + 5% + 1% + 11%) = 173%
Recovery 3+ 0,5 + 1,1 (0,5 + 0,5 + 0,3 + 1,1) + (0,5 + 0,5 + 0,3 + 1,1) = 9
Affinity
[No Attribute] – 100% + 6% + 10% + 1% = 117%
[Other Attributes] - 0%
Damage Resistance
Value - 68 + 3% + 5% + 3% = 76
[Physical + 3% = 78] [Holy] [Light] [Air] [Fire] [Lightning + 3% = 78] [Water + 3% = 78] [Earth] [Dark] [Curse + 3% = 78]
Status Resistance – Nullification
Value - 68 + 3% + 5% + 3% + 3% + 11% = 85
Title: N/A
Racial: Lunarian D
A superior existence alien to the world of Gaea, a fleeting dream made real by the blessing of the Blood Moon and her own nature as a natural Singularity. [D-Rank: 300 Base EP; 30 Base EV]
The owner has no need for breathing and this body will not be affected by time, finding it easy to use their Vital Energy [Vital Energy Quality and Control +3%], that will regenerate automaticaly [Vital Energy Recovery: +3].
The owner can see in the dark perfectly, will never forget anything they experienced personally, with the addition of the knowledge obtained from the Moon’s database; at this Rank this knowledge while mostly subconscious, can be accessed actively.
The owner will have increased Resistance to all Attributes [+3%] and a natural Resistance to Status Effects [+3%].
The owner is able to store up to 300 leters of blood in their shadows and the ability to convert it in Vital Energy and Mana and the conversion of it in Magicules.
The owner will also, normally, have a large increase to their Affinity to both Dark and Curse Attributes [Becoming +6% No Attribute].
Finally if the sucking of Blood kills or the victim has died shortly before, the Soul of the victim is stored within the owner of this Skill’s, adding their knowledge to the Moon’s database.
At D-Rank the owner can now either create Familiars out of the stored Souls or, given enought Mana and Vital Energy, can resurrect them.
The Familiars created are derived by one of the non-Racial Skill of the original Souls, but with one lower Rank than its highest Ranked Skill.
Also at D-Rank the owner can use Vital Energy to control and shape their Blood and Mana to control and shape shadows.
Unique: Singularity C
A Skill that denotes the nature of the owner’s Soul being a black hole in which nothing will ever escape.
The owner of such a Soul cannot use any Attribute Magic of any type; however Magic that doesn’t depend on any Attribute will be vastly enhanced and so will be the ease in the control of Mana and Energy in general and the efficiency and speed of any Energetic conversion and transfer. [Base No Attribute Affinity, Energy Quality and Control 100%; Attribute Affinity 0%.]
Additionally Limits on Magical Affinities, Energy Control and Conversion Efficiency will be nullified.
The final effect at E-Rank will be that the increases in an Attribute Affinity will, instead, increases No Attribute Affinity.
At D-Rank, all Sustain Costs are negated and the stability of any construct made of Energy is brought to the maximum.
At C-Rank, the User’s Energy is too dense for other’s to interfere with it, upgrading’s the owner’s Status Resistance to Nullification.
At C-Rank, the owner can also start the process of [Annihilating Conversion] but is not able to be properly brought to completion, releasing instead a beam of Energy influenced by all the Skills of the owner by consuming all the Matter and Energy in the area, activated at no cost with a Cooldown of 30 days {20 days}.
Growth: Soul Harmony C
This Skill denotes that the owner’s Soul is moving towards harmony guided by their Unique Skill, their Soul being strenghtened by this process and increased ease of use of the owner’s Energy [Vital Energy and Mana Control +5%] and their Potential.
Finally, every day, the owner will receive Magicules equal to the total Rank of all their other Skills times 5.
At D-Rank the owner’s Vital Energy and Mana Quantity are further increased [+ 50].
At C-Rank, the owner’s Soul is further in harmony with itself reducing sharply Cooldowns {/1,5} while enhancing their Essence and Existence [+5%].
Growth: Unique Arma: Sorcerous Armor of the Singularity C
A person is considered such if they have an Unique Skill, whether it is Active or not.
This is nothing but the use of Orichalcum to manifest it in a physical form able to be wielded only by its owner.
This particular Unique Arma is derived by the Unique Skill “Singularity” and, as such, is extremely efficient at Converting, Transfering and Amplifying Energy.
Additionally, this Skill increases the Quantity and the Recovery of Energy of the owner, depending on the Unique Skill “Singularity”’s Rank [C-Rank: Vital Mana Quantity +50 twice; Vital Mana Recovery +0,5 twice].
Manifested State:
_At E-Rank this Skill increases the Existence of the owner [At C-Rank, this increases twice, +5% twice] and their Spells, Techniques, Arts and Crafting are Activated as if with extra Energy depending on this Skill’s Rank [+5%].
_At D-Rank the owner’s Damage Resistance [+5%] is increased and so is the Quality of all Energy [+5%] of the owner.
_At C-Rank it will be able to awaken by using the command “Awaken!”.
_This Skill manifests for the moment as two armored gloves covering a little beyond the owner’s forearm and armor that covers the owner’s feet and a little beyond their foreleg; principally made of a black scale-like material, had a circle made of Orichalcum on the center of it, both in the palm and the back of the hand with details in platinum around them connecting with a bracelet made of the same material around her wrist.
Awaken State:
_While in the Awakened State, all incoming damage is sharply reduced [Damage Mitigation: +5] while the power of all Energy Uses is increased further [Energy Potency x1,5].
_The Cooldown is equal to one hour plus the Activation Duration {40 minutes + Activation Duration/1,5}.
Find this and other great novels on the author's preferred platform. Support original creators!
_While it is Awakened, it constantly absorbs Vital Mana from the User [-1% every seconds].
Finally, every day, the owner will receive Magicules depending on this and the corresponding’s Unique Skill Ranks.
Growth: Devouring Evolution D
This Skill denotes the ability of the owner to devour other Beings and take in their power to expand the owner’s own Skills and increases their Potential at the cost of any potential Familiar or 100% of the Magicules to be absorbed.
Finally, every day, the owner will receive Magicules equal to this Skills Grade times 100.
At D-Rank, this Skill will Activate automatically once enough “blood” is drinked by the owner while their control over this process is increased.
Innate: Regeneration C
This Skill denotes that the owner is able to passively and automatically generate and heal themselves using Vital Mana alone.
In this case, however, this Skill function as an Enhancement towards the healing caused by the nature of the owner as a Lunarian.
At D-Rank this Skill also further increases the well of Vital Energy and Mana of the owner [+50].
At C-Rank, the owner is more resilient to Status Alteration [+5%] and heals even faster.
_Devouring Evolution: The owner now passively heals without the use of Energy [EP Recovery +0,5] and can use it to accelerate the Recovery Process.
Innate: Authority: Vital Mana D
This Skill denotes the Authority of the owner over the use and creation of Vital Mana.
It automatically fuses together Vital Energy and Mana within the owner and thanks to Unique Skill “Singularity”, the Efficiency of said fusion is set to a minimum of 100% while the process itself is instantaneos and passive.
It allows the owner to feel Vital Energy, Mana and Vital Mana around them in a Range equal to the Grade twice multiplied depending on Rank [6 * 2 * 3m * 1,1 = 39,6m].
This Skill can be used to boost an object with Vital Mana to Shape an existing Spell within it, power depending on the Rank of this Skill and the Rank of the Sorcery Skill in question.
This Skill can be used to make independent Shapes out of Vital Mana, depending on this Skill, Control and the Affinity of the owner towards the chosen Attribute; they are transparent except for their outline and can be manipulated freely.
At D-Rank, the Quality of Vital Mana is increased further [+5% twice].
_Devouring Evolution: The owner can make a maximum number of Self equal to this Skill’s Grade [5], each one of them has all the Skill of the owner at E-Rank; Additionally, all other Shapes made from this Skill inherit one Skill of the owner at E-Rank;
_Devouring Evolution: The owner’s Vital Mana Quality (+5% each), Quantity (+50 twice) and Recovery (+0,5 twice) is increased and she can now manifest her highest Affinity [No Attribute] in the area around her.
Innate: Familiar Summoning C
This Skill denotes the ability of the owner to fight with Summoned Familiars, made with Mana or otherwise.
In this case, the number of Maximum Familiar is negated because of the owner being a Lunarian, so long as all Familiars are made by the Lunarian Skill, even if they still require Vital Energy and Mana to be Summoned.
Additionally the growth of all Familiars is increased.
At D-Rank, the Familiars can increase in Rank when it comes to Skills, up to the Rank of this Skill [C-Rank].
At C-Rank, the Familiars can increase in its own Rank, up to 1 Rank lower than this Skill’s [D-Rank].
_Devouring Evolution: The owner of this Skill has the Effect as the Skill “Coordination” D when it comes to the owner’s Familiar.
_Coordination D:
__The owner is Linked to the “Coordination Link”.
__All those in the Coordination Link no longer interfere with each other while Casting.
__All those in the Coordination Link have their Existence Amped by 3% [Existence].
__All those in the Coordination Link have their Energy Recovery Amped by 3% [EP, Vital Mana].
Innate: Authority: Black Blood D
This Skill denotes the authority of the owner over the use of Black Blood.
It automatically fuses the Blood and Shadow of the user, rising the quality further and vastly strenghtening the owner’s EP and EV and their Energy Quantity [+3%].
Said Black Blood can transfer all kind of Energies from and to the owner or be turned into Energy, with the additional ability to boost an object or a Spell to beyond its limits by mixing in Black Blood.
It also allows the owner to absorb the blood of others into themselves to convert it into Energy or, if the process is fatal or done on a corpse freshly killed, Magicules.
This Skill can also store objects and non-living beings within the owner’s Black Blood.
It allows the owner to Sense Blood, Shadow and Black Blood around them in a Range equal to the Grade twice multiplied depending on Rank [6 * 2 * 3m * 1,1 = 39,6m].
At D-Rank, the Quality of Black Blood is increased further.
Innate: Lunar Resistance D
This Skill denoted the ability of the owner to comfortably live in an actively hostile territory with no effort.
This Skill also increases the owner’s Damage Resistance and Status Alteration Resistance [+3%].
At D-Rank: The owner can decide on a Damage Type to increase their Resistance Magnitude and Type [+30%] to; Cooldown: 12 Hours [8 Hours].
_Devouring Evolution: The owner is even more Resistant to Physical, Water-, Lightning- and Curse-Attribute Damage and Status Alterations [+3%].
_Devouring Evolution: If the owner recieves no Damage from an attack, increases their Existence slightly [Final +3].
Innate: Unleash Aura C
This Skill shows the ability of the owner to Unleash an Aura of Energy to enhance their combat power [EV, when Active x1,5].
At D-Rank the owner can imbue their Aura in every single one of their Melee attacks when the Aura is not Unleashed at the cost of some Energy.
At C-Rank the owner can imbue their Aura in every single one of their Arts, Technique and Spells attacks when the Aura is not Unleashed at the cost of some Energy, being considered as Melee Hits when it comes to additional effects from this Skill.
Unleashed Aura:
_The owner’s Existence Value is greatly Amped [EV x1,5].
_Every single Melee Hits from the owner will inflict extra True Damage and Knockback.
_At D-Rank the owner’s Spells and Arts are considered as Melee Hits when it comes to additional effects from this Skill.
_At C-Rank the owner’s Aura is vastly easier to manipulate, generate and sustain.
_At any time the owner can deactivate this Aura to inflict Damage to all Enemies in a Range inversely proportional to the Damage.
_It is further altered depending on the owner’s other Skills and, in this case, the owner’s Familiars.
Innate: Presence: Charm E
This Skill shows the natural ability of the owner to use Vital Mana to cause the Status Effect “Charmed” in everything within a Range equal to the owner’s Grade multiplied depending on Rank [6 * 1m = 6m].
Innate: Enhancement: Senses E
Increases the Potency and Range of every single one of the owner’s Senses by 10%.
Innate: Enhancement: Status Alteration E
Increase the Potency of all Status Alteration Casted by the owner by 10%.
_Devouring Evolution: At the cost of Vital Mana, the owner can sent a wave that will Increase the Status Alteration of any Enemy nearby, Cooldown: 60 seconds {40 seconds}.
Ability: No-Attribute Sorcery C
This Skill denotes the ease and ability with which the owner can uses No Attribute Sorcery, it also increases the owner’s No Attribute Affinity [+5 twice] and the Power of No Attribute Sorceries [+5%].
No Attribute Sorcery is based upon the use of Mana untainted by any attribute within the owner’s body and without any chant, magical circle or other similar ways based entirely on the owner’s willpower.
At D-Rank this Skill increases the ease with which the owner can manipolate Mana [Mana Control +5%].
At C-Rank this Skill increases the owner’s No Attribute Affinity.
Ability: Artifact Proficiency D
The power of all Artifacts Attuned with the owner is increased slightly [+3%].
At D-Rank, the owner’s “Unique Arma” and Shapes made by the owner are both considered as Artifacts Attuned to the owner.
Ability: Meditation C
This Skill normally lowers the time needed to sleep however a Lunarian has no need for that and, as such, this Skill instead increases the Recovery of all Energy of the owner [Recovery +0,5].
At D-Rank, the owner can now enter in Deep Meditation.
At C-Rank, this Skill increases the owner’s control over their Energy [Control +5%] and Boosts the effects of Deep Meditation.
Deep Meditation:
_While in Active Meditation, the user becomes more Resistant to Status Alterations [+5% twice].
_While in Active Meditation, the user’s Energy Recovery and Essence increases [+0,5 twice].
_To activate it, 1000 seconds of Meditation is the base Activation Time required. {667 seconds}
Thanks to “High-Speed Processing” C, [Deep Meditation]’s Activation Time and Recovery speed are both 1,5 times faster.
Because of “Parallel Processing” C and “High-Speed Processing” C, it is possible to mantain a permament [Deep Meditation] without the use of any Process.
Ability: Presence Suppression C
This Skill shows the degree of the owner’s ability to hide one’s own presence.
Thanks to Singularity, all form of Energy within the owner is passively hidden.
At D-Rank, the owner’s Presence Suppression is spread also to their Weapons and Familiars.
At C-Rank, the owner’s Hidden Attacks (Spells and Arts included) deal more Damage. {x1,5}
_Devouring Evolution: While outside of Combat, the owner is even harder to Sense.
Ability: High-Speed Processing C
This Skill speeds up the perception of the owner.
At D-Rank, this Skill is applied also to the owner’s Familiars and other Processing-Type Skills.
At C-Rank, this Skill increases the Potency of the owner’s Processing. {x1,5}
Ability: Parallel Processing C
This Skill shows the ability of the owner to process information through multiple thoughts at once.
At this Rank, it allows 5 extra Processing.
At D-Rank, this Skill increases the Control of the owner on Energy [+5%].
At C-Rank, this Skill increases the Potency of the owner’s Processing. {x1,5}
Ability: No-Attribute Magecraft E
This Skill denotes the ease and ability with which the owner can uses No Attribute Magecraft, it also increases the owner’s No Attribute Affinity and the Power of No Attribute Magecrafts [+1%].
No Attribute Magecraft is based upon the use of Magic Circles or Chants to, through Mana, Manifest a phenomenon upon the World.
Ability: Formalcraft E
A Skill that denotes the ability to modify the price and result of Magecraft, depending on Mana Control.
This Skill additionally increases the owner Mana Well [+10] and Mana Control [+1%].
Ability: Crafting D
A Skill that increases the Quality of every single Item Crafted by the owner [+3%].
Thanks to “Authority: Black Blood” and “Authority: Vital Mana”, Spells and Shapes Casted using either Black Blood or Vital Mana are influenced by all relevant Crafting-Type Skills as if they are a Crafted Item while the Quality of the Black Blood and Vital Mana themselves are passively increased [+3%].
At D-Rank, the Items, Spells and Shapes Created from the owner require less Energy and Materials to be made [x0,97].
Ability: True Calamity Eternal Mastery D
The ability to manifest the owner’s true nature, in that case it being a perpetual disaster in humanoid shape, in a superior fighting style Unique to them thanks to their mastery over all forms of combat, creating and allowing full access to Arts based on Unique Skills and increase the Potency [+3%] of all Arts by the owner.
This Skill absorbs all other Ability Skills related to weapons and non-Magical combat in general in itself, being strenghtened for each.
This Skill greatly increases the owner’s Vital Energy and Mana Quantity [+30] and Recovery [+0,3], the Potency of Arts, Spells and Crafts related to Weapons [+3%] and the Existence and Essence of the owner [+3%], while decreasing the Cost of all Arts of the owner [x0,97].
Finally the owner of this Skill will find themselves able to fight at full power independent from their situation and any Status Alteration on them, positive or negative.
At D-Rank the owner’s Grade [6] increases the base EP [+60], EP multi [+6%] and EP Recovery [+0,6] of the owner.
Ability: Bladesmithing E
This Skill denotes the ability of the owner to make Weapons in general, increasing their Potency [+1%].
Ability: Blacksmithing E
This Skill denotes the ability of the owner to make Armors in general, increasing their Potency [+1%].
Ability: Oath Making E
Increase the Potency of all Oaths on the owner by 10%.
Ability: Divine Power E
Allows Authority-based Manipulation of things the owner can feel.
Additionally also enhances the owner’s base EP [+100] and EV [+10].
Ability: Counterspell E
The Ability of the owner to not only disrupt a Spell but also to incite a backlash on its Caster, so long as this last one can be Sensed, by spending Vital Mana.
The owner can only affect Spells with a Value lesser than the Existence Value used for the activation of this Skill [Vital Mana used and Vital Mana Quality, increased by 10% at E-Rank] with the backlash varying depending on the difference between their Values as True Damage.
Magicules sources.
#Lunarian #Singularity #Authority:Black_Blood
A process to convert Blood in Magicules, depending on the amount of Magicules the victim had.
The amount of Magicules gained is equal to 100 plus the total amount of Magicules the former owner absorbed.
Thanks to Singularity this process is instantaneous and has an Efficiency of 100%, however this process still kills the victim without any doubt.
Additionally because of the Innate Skill “Authority: Black Blood” the efficiency is further enhanced to 107%.
The final gain of Magicules is 100 plus the Magicules absorbed by the victim, all of it increased to 107% or 100 plus the Magicules absorbed by the victim lowered to 7% if “Devouring Evolution” is Activated.
#Soul_Harmony
A process to automatically gain Magicules equal to the sum total of all other Skills the owner possess depending on their Rank times 5 every day.
E=1; D=3; C=5; B=7; A=10.
At the moment the Owner possesses, other than Soul Harmony:
10 E-Rank;
8 D-Rank Skills;
11 C-Rank Skills.
Every day, then, the owner will gain 89 Magicules times 5, 445.
#Unique_Arma #Singularity
A process to automatically gain Magicules every day equal to the value of Unique Arma’s and Singularity’s Rank.
E=100; D=300; C=500; B=700; A=1k
At the moment Unique Arma is C-Rank and Singularity is at C-Rank and so, every day, the owner will gain 1000 Magicules.
#Devouring_Evolution
A process to automatically gain Magicules every day equal to the value of the Skill Grade times 100.
At the moment the Skill Grade is 5 and so, every day, the owner will gain 500 Magicules.
Familiars:
_Coordination Link
All those in the Coordination Link no longer interfere with each other while Casting.
All those in the Coordination Link have their Existence increased by 25%.
All those in the Coordination Link have their Energy Recovery increased by 23%.
All those in the Coordination Link have their Energy Quality increased by 20%.
_Vision D/D
Third Eye of Physicality C/C
Weapon Mastery C/C
Projectile Fire C/C
Coordination C/C
Soul Sight E/C
Air-Attribute Sorcery E/C
_Warden D/D
Imperial Scale C/C
Physical Resistance C/C
Metallic Body C/C
Coordination C/C
Barrier C/C
Cold Immunity E/C
Adaptability E/C
Earth-Attribute Magecraft E/C
_Ash D/D
Fire-Attribute Magecraft C/C
High-Speed Flight C/C
Coordination C/C
Acceleration C/C
_Blitz D/D
Magnetic Amplification C/C
Electrify C/C
Lightning-Attribute Amplification C/C
Coordination C/C
Lightning-Attribute Druidry E/C
_Spirit E/D
Undying Body E/C
Coordination E/C
_Core E/D
Dragon Heart E/C
Coordination E/C
Breath Attack E/C
Draconic Affinity E/C
Elemental Manifestation E/C
Mates
Mafel (Spectral Elf D; US Malice Generator D) D
Sabel (Human D; US Unknown) D
Amber (Demon Phoenix C; US Piercer E) E
Stored Souls
Aurora (Ice Tyrant Dragon C; US Bestower D)
Curse Elemental
Vows:
“I will always be in a state of “Deep Meditation”.”
The Recovery and Control of Energy of the User is increased by 10+1%;
The owner’s Status Alterations Resistance is increased by 10+1%.
“I will never use Vital Energy and Mana separated.”
The Quality [10+1%], Recovery [1+0,1] and Control [10+1%] of Vital Energy and Mana is increased;
The Quality [10+1%], Recovery [1+0,1] and Control [10+1%] of Vital Mana is increased.
“I will never use Blood and Shadows separated.”
The Quality and Control of Blood and Shadows is increased by 10+1%;
The Quality and Control of Black Blood is increased by 10+1%;
Buffs effectiveness on the owner will increase by 10+1%.
“I will never use Artifact made by other’s hands if they aren’t made explicitly for me.”
The power of all Artifacts Attuned with the owner is increased by 10+1%;
The power of all Artifacts made by Luna is increased by 10+1%.