As a certain cold water transforming panda said, aren't all promises meant to be broken? As he traded his son's future for a bowl of ramen... great guy/panda/father?
Also after looking over what I wrote before, I find myself thinking that maybe I might have just made a LITTLE more box thingies then I could handle...hahaha...haha..ha...
----------------------------------------
Chapter 10 :
Tamer (Level 1)
Allows those who possess this job to tame creatures with intelligence.
The number of creatures tamed is determined by level.
The user will gain their tamed creature’s loyalty and can command them in battle.
The user gets a portion of the experience their tamed creatures gain for their own job.
Once enough experience is gained, a tamer’s creature can evolve. However the tamer will need to tame the creature again for it to follow them.
Necromancer (Level 1)
Allows those who possess this job to create undeads and control them.
The number of undeads created and controlled is determined by level.
The undead that can be created is determined by level.
The user gets all of the experience the undead gain for their own job.
Undead can be created using corpses, at the cost of more mana and can last forever unless destroyed or purified.
Undead can be created using purely mana using less mana. However they will last for a period of time before disappearing.
Duration of time undeads can last is determined by level.
Created undeads can be stored in a special space, useful only for undeads.
The space created is in a timeless dimension. Therefore, anything put in will be in the same state once taken out.
Puppet Master (Level 1)
Allows those who possess this job to create mindless puppets out of raw materials and control them.
The number of puppets controlled is determined by level.
The puppet that can be created is determined by level.
The user gets all of the experience the puppet gain for their own job.
The duration for a puppet is infinite unless destroyed.
The shapes of created puppets can be changed by the user.
Insect Controller (Level 1)
Allows those who possess this job to control infinite number of insects.
The number of insects controlled is limitless.
Controlling stronger insects is determined by level.
The user gets a portion of the experience their insects gain for their own job.
Once enough experience is gained, the insects can evolve.
The user will still maintain control even after evolution.
Golem Creator (Level 1)
Allows those who possess this job to create mindless golems out of raw materials and control them.
The number of golems controlled is determined by level.
The golem that can be created is determined by level.
The user gets all of the experience the golem gain for their own job.
The duration for a golem is infinite unless destroyed.
The shapes of created golem can be changed by the user.
Stolen content warning: this content belongs on Royal Road. Report any occurrences.
Summoner (Level 1)
Allows those who possess this job to summon and control the randomly summoned living creature.
The strength of summon is determined by level and amount of mana used.
The number of summon is determined by level.
The duration the summons last is determined by amount of mana used.
The user gets a portion of the experience their summon gain for their own job.
The summons are unable to be chosen by the user.
The summons are rarely loyal to the summoner, and are forced to do the summoner’s orders.
Elemental Summoner (Level 1)
Allows those who possess this job to summon and control the randomly summoned elementals.
The strength of elemental is determined by level and amount of mana used.
The number of elemental is determined by level.
The duration the elemental last is determined by amount of mana used.
The user gets a portion of the experience their elemental gain for their own job.
Only the elemental’s element can to be chosen by the user.
The elemental are never loyal to the summoner, and if strong enough can attack the summoner.
After looking through all of the different descriptions, Will thought about each of the different jobs’ pros and cons.
Staring at the first job.
(The tamer seems to be not bad. It can help me get minions who are loyal to me and can get stronger. If I get a good relationship with them, then it could be a good thing!)
Lowering his gaze.
(The necromancer is the BEST! Loyal and super obedient minions! And I can make a huge army…. I loved strategy games before, maybe I can make a huge army. Split it in half and have them fight each other! MEWMEMEMEMEME!)
Quickly looking skimming the rest of the jobs.
(Insect Controller only controls insects, sucks….. Puppet Master and Golem Creator only make mindless minions and needs raw materials, not needed….. Summoner and Elemental Summoners seems to be like slave dealers, NOPE.)
Finishing the list, Will narrowed his choice between two.
(While I would definitely choose Necromancer, the Tamer job isn't bad either really…. can I get both?)
System Processing….
DING!
The host’s request have been received.
Creating NEW Opinion….
DING!
Does the host wish to choose both Tamer and Necromancer class?
By doing so, all melee classes will get a +5 level for the requirement of each new skills of every job acquired.
Yes/ No
(So I guessing that if I do this…. then if I got a warrior class and a new skill that was to show up at level 5, now shows up at level 10….. what happens if it's at the last level?)
Will waited for the answer.
CHIRP, CHIRP, CHIRP (Man there sure is a lot of crickets here)
(......alright, I don’t really care about melee, so let's do this!)
Choosing the “yes” option, the screen disappeared.
(? Did it work?)
THUNK!
The sounds of a kitty cat's head hitting a branch softly echoed over the area.
Luckily, there weren’t monsters nearby that wanted a snack. As Will ….. peacefully? Slept?