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A Comprehensive Guide for Alchemy
30th recipe - Clear sight

30th recipe - Clear sight

CLEAR SIGHT

Mortal tier recipe. No cultivation requirements

This drug was commissioned by a hunting guild to aid them during the sometimes hour long sessions. Depending on the creature you hunt, even the blink of an eye can decide whether your target escapes or not, and blinking becomes a major issue after a minute or so. The alchemists in question still maintain a few logs of this commission, and noted it as being ‘decadently easy,’ and ‘a simple task to give apprentices.’ Which is exactly what they did, as the group of four alchemists just improving their skills with other mortal tier recipes completed this task.

The eye drops produced did exactly as asked for by the hunters, and low cultivation worlds that use firearms also quite like these. With the future of technology so hard to see sometimes, you never know if something from the past may someday find a new place in the sprawling worlds.

INGREDIENTS AND RECIPE

* Soft water, 5 ml – natural gathering stage fluid

* Dust settler, 50 grams – non magical powder

* Eyebright root, 20 grams – natural gathering stage plant

* Purified water, 100 ml – non magical fluid

Soft water is every weaker cultivator’s preferred method of cleaning, purposely seeking out build-up on your skin and pulling it off. The soft water will dispose of all impurities when dropped into any source of clean water, thus returning it to a good as new state. For obvious reasons, cultivators don’t normally share them…

They are all entirely synthetic and cannot be found naturally. The recipe is at the conception tier though.

Eyebright root is a greyish green root that easily camouflages with natural limestone deposits. It’s high toughness, when compared to regular plants, makes harvesting easy. It provides a general improvement to eyesight on consumption, but most alchemists prefer using it for this recipe due to far higher effectiveness. If used in certain ways it can temporarily provide magical sight, giving a mortal a way into the secret world beside them.

Dust settler is itself a type of dust which catches any particulates nearby like glue. Natively this stuff is found as a rock, but is easily ground up to form this fine powder that resembles flour. If not for the deep green colour it would be nearly indistinguishable from the food good. No advice on finding the rock, it appears almost anywhere.

Purified water is hard to make in worlds with lacking technology or cultivators. Either can be used to draw out any minerals and impurities until only water is left inside your… water. Your best option in less technical settings will be to boil some water and condense the vapours in a clean container.

Remembering to remove all remnant dust on your eyebright root, add it to the purified water. Your goal here is to adequately soften the root by having it absorb the water. Any added minerals may have resulted in a reaction with the rock-based plant. You can remove it once the root changes to a firm yet soft springiness when squeezed. A ripe peach makes a suitable comparison for texture.

Support creative writers by reading their stories on Royal Road, not stolen versions.

While it soaks you can section the dust settler into two 25 gram piles. Immediately add one to your soft water, allowing the green colour to entirely replace the transparency.

Eventually the root will soften and you can remove it at this point. The water must remain pure after this, so using sterilised glass tools is a must here. Some metals are also a choice, but proper ones can be hard to get in some places. The softened root is cut into slices with a thickness no more than 1 mm thick. There is no lower limit here, so go ahead and go through some larger ones if they feel too large.

Or measure them, although few like doing that.

Dip both sides of the eyebright root slices into the second pile of dust settler, pressing lighting with a tool to ensure good coating. Because you’ll only have a few slices of eyebright root you should not worry about the quantity of dust. You will most likely have some leftover, if that’s the case then just continue finding wet uncovered spots on your slices to cover.

In a dish of your choice, bring the remaining purified water to a boil. Ignore that leaching part of the root has likely left it no longer pure, it no longer needs complete purity. Drop the slices one at the time into the boiling water, pushing them gently with a glass object if left floating on the surface. Leave it all to boil until no more dust settler is visible on the submerged slices of eyebright root. Remove the slices at the point.

Juice the finished eyebright root and have the soft water absorb all the removed liquid. Bottle the remaining product, you have yourself a few portions of clear sight.

And if you add some sort of antiseptic then the remaining water is excellent for cleaning the floor with. As it contains a dust settler, any dust will clump up on the mop/cloth and allow you to easily gather up the whole lot without any worry of it flying off.

USAGE

The final solution should be a peridot coloured fluid, completely watering in consistency. A dropper is recommended to place one drop in each eye. You may do this repeatedly, but only up to three times per eye. Each drop will cause that eye to gain a greater effect, but at the same time place it under more strain. Extensive use of this liquid will cause permanent scarring to the optical nerve and result in partial or full blindness.

In order of drop amounts. Simply using one drop will create a constantly lubricating barrier over your exposed eye that stops any dust from interacting. This combination means that you will feel no reason to blink as long as the soft water remains. Due to some limitations on creation, namely the mismanagement of soft water, this barrier only lasts for 4 hours. On average, it takes 350,000 uses of this number of drops to scar your eyes.

Two drops will contain the previous effect, but the eyebright root now has a chance to activate. Your ability to distinguish contrast will improve, giving notice to even slight changes in shadows, and your effective sight increases by 5%. Roughly 80,000 occasions of this quantity will result in a scarred optical nerve.

Three drops contain the previous effects, except the effect is increased to 20%. Doing this 3000 times will damage your optical nerve.

Whether you use it to hunt an animal or your bounty target, be responsible. Although, I did once hear a funny case of some students trying to use it in a test. They hoped it would improve their eyes enough to see the paper of someone who actually revised.