Galbadia Garden Symbol
Seed-galbadia [https://vignette.wikia.nocookie.net/finalfantasy/images/8/85/Seed-galbadia.jpg/revision/latest/scale-to-width-down/200?cb=20121021142049]
THE GALBADIA GARDEN
[https://vignette.wikia.nocookie.net/finalfantasy/images/4/45/Galbadia_Garden_0010-1-.jpg/revision/latest?cb=20071103144836]
Click here for Galbadia Garden Theme
A Garden in the Caldari State, located inside the Jita Trading hub station in the stronghold of humanity's territory.
The Galbadia Garden is considered the largest Garden among the four Gardens of the universe, due mostly to the clandestine and complicated funding scheme from the Caldari megacorp factions, 'The Practicals', 'The Liberals' and 'The Patriots'.
Unlike other Gardens, which attempts to maintain political independence, it is an open secret that Galbadia Garden enjoys close association with the Caldari State government and its military, the Caldari Navy.
Due to indirect State support and personnels, the Galbadia Garden's overall strength and power is considered a step above all other Gardens.
However due to the fractional nature of the power behind Galbadia Garden, it's strength is also fractured, as there are factions with conflicting interests managing it's administration from behind the scene.
The administrators of the Garden are also known as Master and they would throw their support behind one of the Caldari faction or the other.
Although, while some Master is publically known as a loyal supporter of only one faction, some would change allegiances at a drop of the hat should it suit their purpose or if doing so would benefit them.
Galbadia Garden's Headmaster, Martine, has recently setup a program to recruit Balamb graduates into the Galbadian Army, a fact known by the Caldari State Intelligence department. Widely known by the other Galbadia Garden Masters that the Headmaster action is prompted by Quistis Trepe, a Balamb Garden Instructor on diplomatic visit who spent a brief time at Galbadia Garden taking lessons.
This is unpopular with the majority of the Galbadia Garden Masters, as unlike Balamb Garden, Galbadia Garden does not train SeedS who specialises in mentally linking with combat drones, but instead focuses on advancing weapon technology and as a military academy for the Caldari State. The Galbadian installation focuses its training program on technological aspects of combat rather than forming a mental link with combat drones, and is the only Garden where training for all races weapon systems are available such as Projectile Autoguns, Laser Rifles, Hybrid Railguns and Hybrid Blaster as part of their education curiculum.
LAYOUT
Galbadia Garden's layout is more enclosed than other Gardens, and it's the only Garden which have an oceanarium inside it's structure. Although it retains the basic circular design surrounding a central lobby, main sections are reached by enclosed hallways running around the perimeter rather than accessed through open-air corridors extending out from the center. It has two main floors accessible by stairwells, plus a Headmaster's suite on the third story reached via a special elevator. The first and second floors are accessible to the entire Garden population, while the third floor requires key card access to the elevator.
Ground floor:
[https://vignette2.wikia.nocookie.net/finalfantasy/images/b/b4/FFVIII-Galbadia-Garden-Entrance-Artwork.jpg/revision/latest?cb=20091214060429]
Oceanarium
The Oceanarium is the pride of the Galbadia Garden, built to house tens of thousands of native Earth oceanic species and maintain them. The oceanarium is temperature regulated, oxygenated and artificial currents are generated to create a livable ecosystem for the viewing pleasure of guests of the Galbadia Garden and to show the prosperity of humanity and by extension the Caldari State as a whole.
Galbadia Garden Front Gate [https://vignette.wikia.nocookie.net/finalfantasy/images/4/44/Galbadia_Garden_Front_Gate.jpg/revision/latest/scale-to-width-down/150?cb=20070926014656]
Front gate
The front gate is the main entrance to the Garden. Upon entering the outer part of the gate, visitors travel down a large paved walkway before proceeding to a security checkpoint at the inner gate. SparkS, students, and visitors must present their IDs for inspection to pass and enter the Garden.
Galbadia Garden Lobby [https://vignette.wikia.nocookie.net/finalfantasy/images/0/07/Galbadia_Garden_Lobby.jpg/revision/latest/scale-to-width-down/150?cb=20121124212925]
Lobby
The front gate entrance leads to the lobby. The only access to the rest of the Garden, the lobby is guarded by a powerful battlemech codenamed 'Cerberus' who stands watch on a small risen platform at the lobby's center.
[https://i.pinimg.com/originals/58/16/1d/58161dfa854b18d7452567923d4dbab3.jpg]
NOTE: SPEC & WEAPONRY CLASSIFIED TO SECURITY PASS LEVEL 3 AND BELOW.
Galbadia Garden Classrooms [https://vignette.wikia.nocookie.net/finalfantasy/images/7/78/Galbadia_Garden_Classrooms.jpg/revision/latest/scale-to-width-down/150?cb=20100614165756]
Classrooms
The classrooms are located off various corridors on the first floor, arranged lecture-hall style with desks leading down a slope to a teacher's podium at the bottom. Students are obliged to be present in classes five minutes before the bell rings.
Balamb Garden Area 7 [https://vignette.wikia.nocookie.net/finalfantasy/images/e/e9/Balamb_Garden_Area_7.jpg/revision/latest/scale-to-width-down/150?cb=20070704230314]
Library
Following the lobby to the right, the southeastern corridor branching off from the ring leads to the Galbadia Garden library. Open from 9am until curfew, its materials are available to students.
TrainingCenter-ffviii-left [https://vignette.wikia.nocookie.net/finalfantasy/images/1/1e/TrainingCenter-ffviii-left.png/revision/latest/scale-to-width-down/150?cb=20120512003735]
Training Center
Continuing up the lobby ring counter-clockwise, the eastern corridor leads to the training center. Known by students as the "monsters' lair," it is open 24 hours a day, even after curfew. Monsters inhabit it, mainly Bite Bugs, Grats and Tri-Face to challenge students' fighting skills.
FF8 Grat [https://vignette.wikia.nocookie.net/finalfantasy/images/7/7c/FF8_Grat.png/revision/latest/scale-to-width-down/125?cb=20120506170232]
Grat
A plantoid species bigger than a man and able to move by utilizing it's roots. A Grat's body is mostly a digestive bag filled with digestive juice and acid, it then digests enemies after catching them with its vine. A Grat also uses gas attack that causes Sleep. The Grat sometimes prey on a lone Bite Bug but often gets overwhelmed when swarmed instead. The top predator, Tri-Face left this monster alone as it does not consider Grat as it's food, yet a Grat would scavenge and leave it's seed on dead Bite Bugs and Tri-Face for the next generation to grow and emerge.
[https://vignette.wikia.nocookie.net/finalfantasy/images/c/cf/FF8_Bite_Bug.png/revision/latest?cb=20120506170141]
Bite Bug
A flying bug monster that flies and biting with it's oversized pincers as it's only weapon, it often utilizes swarm tactics as well. When swarmed, students should stay calm, aim and shoot precisely. A solitary Bite Bug is not a very strong enemy and serve as food for the predatory Tri-Face which is the top predator inside the Training Facility. Bite Bug preys on the plantoid monster Grat.
[https://vignette.wikia.nocookie.net/finalfantasy/images/4/42/FF8_Tri-Face.png/revision/latest?cb=20120506172215]
Tri-Face
The top predator of the Galbadia training garden, it is a monster with 3 heads. The 2 heads on the side are not real, but they bite and spit poison gas and acid as if they were. Mainly prey on Bite Bugs inside the training facility, engage with caution as it's claws and teeths are strong enough to pierce through even dropsuit armor plating.
Galbadia Garden Fieldhouse [https://vignette.wikia.nocookie.net/finalfantasy/images/7/72/Galbadia_Garden_Fieldhouse.jpg/revision/latest/scale-to-width-down/150?cb=20070926014624]
Fieldhouse
The fieldhouse is located off the northern corridor, and is home to a large indoor track as well as what appear to be tennis and basketball courts, reflecting Galbadia Garden's love of sports.
Galbadia Garden Rink [https://vignette.wikia.nocookie.net/finalfantasy/images/6/6a/Galbadia_Garden_Rink.jpg/revision/latest/scale-to-width-down/150?cb=20121124212816]\
Skating rink and locker room
The skating rink is located off the eastern corridor, and sports a large ice arena for the Garden's hockey and skating teams to practice and compete. A locker room is attached for cadets to change and store their equipment.
Garden Cafeteria [https://vignette.wikia.nocookie.net/finalfantasy/images/7/72/Garden_Cafeteria.jpg/revision/latest/scale-to-width-down/150?cb=20090614105713]
Cafeteria
The northwest corridor leads to the cafeteria. The cafeteria is open from 9am till 9pm, and students can order meals for the night and pick them up before curfew. The most popular dish is the fish and protein chips. The cafeteria is a popular hang-out spot for cadets to meet and exchange gossip. The Garden's Disciplinary Commitee is often found here.
Balamb Quad [https://vignette.wikia.nocookie.net/finalfantasy/images/a/a2/Balamb_Quad.jpg/revision/latest/scale-to-width-down/150?cb=20121124202354]
Quad
The western corridor leads to the quad, an open-air garden and a place for students to relax. It has a stage where students can watch performances or films. The annual Garden Festival takes place in the quad.
Upper floors:
Galbadia Garden Dorm [https://vignette.wikia.nocookie.net/finalfantasy/images/c/ce/Galbadia_Garden_Dorm.jpg/revision/latest/scale-to-width-down/150?cb=20070926014551]
You might be reading a stolen copy. Visit Royal Road for the authentic version.
Dormitory
Dormitories are located off of various corridors on the second floor. Galbadian cadets bunk four to a room, which will form a dedicated squad as they bond during the course of their training. One wall is lined with individual sleeping berths, while the opposite wall contains four desks with computer terminals and rolling chairs.
Galbadia Garden Reception [https://vignette.wikia.nocookie.net/finalfantasy/images/5/5b/Galbadia_Garden_Reception.jpg/revision/latest/scale-to-width-down/150?cb=20121124212943]
Reception room
The reception room is a parlor located off the northern corridor on the second floor. Here, visiting dignitaries and other guests wait prior to meeting with the Headmaster.
Galbadia Garden Auditorium [https://vignette.wikia.nocookie.net/finalfantasy/images/7/7d/Galbadia_Garden_Auditorium.jpg/revision/latest/scale-to-width-down/150?cb=20070926014443]
Auditorium
The auditorium is a large arena located off the southern corridor on the second floor. Stadium seats surround a large elevated podium at the front, and large video screens hang on either side. The auditorium is generally used for Garden assemblies and as a forum for guest speakers, although the location may also cater to entertainment-related events.
Balamb Infirmary [https://vignette.wikia.nocookie.net/finalfantasy/images/0/07/Balamb_Infirmary.jpg/revision/latest/scale-to-width-down/150?cb=20090614044429]
Infirmary
The southwest corridor leads to the infirmary where medical personnels takes care of sick or injured students. No items can be taken from the infirmary without the doctor's permission.
Galbadia Garden HeadmasterOffice [https://vignette.wikia.nocookie.net/finalfantasy/images/4/44/Galbadia_Garden_HeadmasterOffice.jpg/revision/latest/scale-to-width-down/150?cb=20070926014727]
Headmaster's office
The headmaster's office is located on the third floor, accessible by those with the clearance to activate a special elevator on the second floor near the reception room. Students may only visit the office when summoned by Headmaster Martine.
RULES AND REGULATIONS FOR GALBADIA GARDEN FACILITIES
Classroom -Students should be in their seats and waiting for the instructor 5 minutes before class. -When class is over, proceed quietly to your next class. -Food, weapons and porns are prohibited. -Study panels are shared. Handle with care. Training Center -Proceed with caution. There are real monsters in the training center. -It is open 24 hours. Entering the ground for reasons other than training is prohibited. -Do not engage in battles beyond your abilities. Infirmary -Visit the infirmary if you have any health concerns or problems. -No items may be taken from the infirmary without permission. -Follow the doctors instructions. Library -Open Hours: 9.00 am - lights out. -Library usage: All materials are open to public. You may check-out materials at the desk. -Remain quiet at all times. Dormitory -Everybody is welcome to apply. -SparkS have priority for single rooms. -Going out after hours for reasons other than training is prohibited. -Do not leave personal possessions in common areas. Cafeteria -Open Hours: 9.00 am - 9.00 pm. -Keep the area clean. -If late-night meals are required, order them before hand.
GALBADIA GARDEN STUDENT CADETS RULES
Garden Precepts Work hard. Study hard. Play hard. Attire In general, there is no dress-code in Galbadia Garden. However, dress accordingly if instructed to do so by your superiors. Reward and Punishment -The Headmaster presents official commendations to outstanding students. -Students who engage in violent acts, sexual promiscuity, or who fall behind in their curriculum, etc. may be expelled from Garden. Conduct -The skills acquired in Garden must never be used for personal gain. -Refrain from committing acts that may damage the Garden's reputation. -Take time to think things through before starting a relationship. Procedures in case of an emergency -If you are on 2f, use the emergency exit next to the classroom. If you are on 1F, exit through front gate. All students must take care of junior classmen during emergencies. -Do not use the elevator during an emergency. Evening Outings All students should be in their dorm rooms before after-hours unless at the training center.
ADMISSION AND GRADUATION
Admission -Applicants between ages 5-15 are admitted. -All hardworking and confident youths are welcome. -Ambitious overachievers are also welcome. -Applicants are admitted only after passing a final interview. Graduation -Must be between 15-19 years of age. -One must have all the required skills and knowledge taught through Garden courses. -One must have the Headmaster's approval to graduate. -At age 20, regardless of graduation, all students are released from the Garden either as a mercenary or joining the Caldari Navy as naval infantry onboard combat space vessels. Opportunities for Alumni -The Garden supports a program that helps graduates enlist in armies across worlds. -Instructors and SparkS are permitted to remain at the Garden. However, SparkSship must be attained before the age of 20.
UNISEX GALBADIA GARDEN STUDENTS UNIFORM
Gardens require students to wear cadet uniforms for formal occasions or external operations where the Garden is represented. The Garden logo appears partway down the right sleeve. All gears must be maintained by each students and it will be passed down to younger students upon graduation. Upon graduation, students that become Mercenary would receive stipend from the Garden and are expected to source their own gears and weaponry of choice. Loan from the Garden are available for Mercenaries upon graduation. Students who fail to become mercenaries are expected to join the Caldari Navy as pary of naval infantry serving on combat space vessels or as guards for civilians area and civilian space vessels.
GALBADIA GARDEN STUDENTS ARMAMENTS
As part of the training curriculum, Galbadia Garden cadets are expected to familiarize themselves with all the races basic weaponry or gear and combat practices. More often than not, in the field of battle, cadets may have to salvage or hijack weapons or armors of enemies. Which is why basic knowledge of the enemy's weapons, gears and tactics are essential for the Galbadia Garden student cadets. The education of the standard Galbadia Garden student cadets may cover how to use, disassemble and maintain Projectile Autoguns, Laser Rifles, Hybrid Railguns and Hybrid Blaster.
[http://media.moddb.com/images/games/1/35/34478/4995e2a9-c4fc-46b1-bc0f-5199988a0a2d_scaled.jpg]
SPECIALISED GALBADIA GARDEN STUDENT COURSE
An outstanding performer among the student cadets may choose to further their education by specializing their combat role on the field. After the students have covered their basic training, an intructor may decide to put them in a smaller class with a more personal attention from a more senior instructor. The path available for an outstanding Galbadia Garden student cadets are Scout, Sniper, Shocktrooper, Engineer, Medic, Tech Specialist, Pilot and Paratrooper.
Scout: Student cadets specialising in fast assault and recon using hover bikes.
Sniper: Student cadets specialising in dealing heavy damage from a distance using a railgun sniper rifle.
Shocktrooper: Student cadets specialising in heavy armor and shield protection alongside their standard assault rifle of their choice.
Engineer: Student cadets specialising in explosive and demolition, as well as driving and maintaining combat vehicles and engines.
Medic: Student cadets specialising in treating combat wounds as well as cultivating and applying medigels to the injured.
Tech Specialist: Student cadets specialising in operating and maintaining Caldari combat drones and droid as well as hacking enemy electronic installation and safeguarding the HQ communication network.
Pilot: Student cadets specialising in operating atmospheric fighters or atmospheric insertion aerial vehicles.
Paratrooper: Student cadets specialising in search and destroy or search and rescue operation using aerial combat platforms.
GALBADIA GARDEN LIGHT ARMORED VEHICLE:
[http://ffshrine.org/ff8/fmvshots-disc2/25-motorcycles/00021.jpg]
Note: A Scout operating their hover bikes performing an aerial formation. The main armament of the hover bike are the assault autoguns installed in the front section of the hover bikes.
[https://i.ytimg.com/vi/3B4g3fOpZds/hqdefault.jpg]
Note: A Paratrooper operating their aerial combat platform. The main armament of the aerial combat platform are the pair of triple-barrel linked gatling guns and micro missiles.
GALBADIA GARDEN HEAVY ARMORED VEHICLE:
[https://vignette2.wikia.nocookie.net/finalfantasy/images/f/fc/FF8_BGH251F2.png/revision/latest?cb=20120506200049]
BGH251F2, also known as Iron Clad, for cases where heavier firepower are needed the above armored vehicles come into the scene. Driven by an Engineer, the six Dynamo drives lining both sides of the armored vehicles directing intense electric voltage to operate the central main railcannon. The firepower and effective range of this vehicle once a target is locked and the cannon charged is beyond question. The BGH251F2 is the bane of bunker and static defence employed by the enemy, best deployed at a range where the enemy are outranged and supported by aerial combat platforms and fighters.
GALBADIA GARDEN AERIAL ATMOSPHERIC INSERTION VEHICLE:
[https://pre00.deviantart.net/bf41/th/pre/f/2013/103/c/c/reinforcements___dust_514_fanart_comp_by_srsns-d61nk75.png]
A Caldari Aerial Atmospheric Insertion Vehicle operated by a Pilot discharging it's passengers for an assault. Equipped with a heavy shield generator and a pair of twin linked rail guns for defense.
GALBADIA GARDEN ATMOSPHERIC FIGHTER:
Related image [https://massiveblack.com/wp-content/uploads/2015/02/dust_CAfighter_FINALf_01_POST.jpg]
A Caldari Atmospheric Fighter operated by a Pilot for aerial dogfighting against enemy fighters. Equipped with a shield generator, heavy Gattling Railguns, chaffs, heavy missile and micro missiles
GALBADIA GARDEN DROIDS:
[https://vignette.wikia.nocookie.net/finalfantasy/images/5/55/FF8_GIM52A.png/revision/latest?cb=20120506171803]
GIM52A, an aerial flight enabled Galbadia Garden droid that attacks with nova blades and micro missiles. The more advanced models use high-powered laser beams from it's torso. When used in conjuction with the combat aerial platform piloted by a paratrooper, it become a lethal combination. Two Squadrons of this type of droids are stationed within the Galbadia Garden quarters.
Related image [https://cdnb.artstation.com/p/assets/images/images/006/794/633/large/ben-mauro-ktron-newfullsssssssssss-bm.jpg?1501282841]
K-TRON CALDARI SUPER BATTLE DROID
K-TRON Caldari Super Battle Droid, built in response to the Gallente Federation B2 Super Battle Droid. Sparing no expense, The Caldari State commisioned the K-TRON series droid to even the playing field. What came out from the Lai Dai research labs is a droid unit which is superior in every way compared to the Gallente Federation B2 Super Battle Droid. Unfortunately, the cost of manufacturing them are also superior compared to the B2 Super Battle Droid as it is prohibitively expensive to manufacture the K-TRON series of droids. The K-TRON series droids are deemed unfeasible to deploy in the battlefield en-masse, therefore the K-TRON series droids are deployed as ever-vigilant guards in high security installations as a sentinels devoid of human weakness and fatigue. Perfecly compatible with all races weaponry and programmed to serve humanity interest first and foremost, a squad of this droid type are stationed around Galbadia Garden.
[https://cdna.artstation.com/p/assets/images/images/000/069/812/large/Robot_keyshot_finalrender5s_BM_o.jpg?1400334253]
K-TRON CALDARI HEAVY GUNNER SUPER BATTLE DROID
K-TRON Caldari Heavy Gunner Super Battle Droid, contrary to regular K-TRON droid which serves as Guards. A K-TRON Caldari Heavy Gunner Super Battle Droid are built and outfitted for total destruction of the enemy and it's armored assets. At a cost of double a standard K-TRON unit. it is built as a Vanguard for combat operation which could not be allowed to fail. This K-TRON unit type have eliminated a whole battalion of orcs pirate raider by itself when deployed in a combat theatre. Programmed for the most efficient elimination of enemy combatants and the most advanced Caldari aiming algorithms program, it is equipped with a drum type Gattling Heavy Railgun. Should the unit deplete it's ammo, it is also programmed with a thousand years of humanity's martial arts history to kill with it's limbs, leaving broken bodies and a hole in their heart in it's wake. Only one unit of this K-TRON super battle droid type is available within the Galbadia Garden.