DAY EIGHT—TWO DAYS BEFORE EXECUTION
TWENTY-FOUR HOURS BEFORE THE INVASION
Congratulations, Rivercrest has reached level 3!
Additional Structures have been unlocked.
I whistled as I walked through the increasingly crowded village, marveling at the new buildings that had popped up overnight, and at the sheer number of people streaming in and out of them.
From the looks of it, the villagers were taking to their preparations seriously, which was especially impressive given that it was a little after six in the morning, and the sun hadn’t even fully risen.
But soldiers in heavy plate were drilling in the square nonetheless, and a mix of robe-garbed clerics and mages was seated in a circle, listening to an older mage in blue robes discuss the fireball floating above his outstretched palm.
The wall had been finished as well, its towers and gatehouses now soaring high into the air, and the mortars were shining at the center of the city, waist-high golden urns mounted on circular grates with a crank attached, probably to rotate the weapons into position.
Wall Upgrade: {Bronze Cannons}
Benefit: Allows for the construction of up to 10 {Bronze Cannons} per length of wall. {Bronze Cannons} deal 75-150 physical damage to all targets within a 10 yard radius of the impact zone
Operation Requirements: None (automated defense)
Range: 0-75 yards
Attack Speed: One projectile every 15 seconds
Cost: 5 Bronze per {Bronze Cannon} (max 40 {Bronze Cannons})
Selecting this upgrade will disable the {Ballistae} upgrade
Wall Upgrade: {Ballistae}
Benefit: Allows for the construction of up to two {Ballistae} per length of wall. {Ballistae} deal 500-600 physical damage to all enemies in a straight line, within 300 yards. Targets beyond the first take significantly reduced damage.
The narrative has been taken without permission. Report any sightings.
Operation Requirements: 3 villagers per {Ballista}
Range: 0-300 yards
Attack Speed: One projectile every 60 seconds
Cost: 40 lumber per {Ballista} (max 8 {Ballistae})
Selecting this upgrade will disable the {Bronze Cannons} upgrade
{Bronze Mortar} Upgrade: Incendiary Ammo Benefit: Adds 200-250 fire damage to each {Bronze Mortar} strike Cost: 25 wood per {Bronze Mortar} Ezzie sighed. {Bronze Mortar} Upgrade: Shrapnel Charges Effect: AoE impact zone increased to a radius of 25 yards (up from 15) Cost: 30 bronze per {Bronze Mortar} {Bronze Mortar} Upgrade: Tar Balls Effect: {Bronze Mortar} strikes create a field of black tar on impact, applying the {Tarred} debuff to all enemies within the impact zone. {Tarred} reduces movement speed of all targets within the tar patch by 50%, and reduces movement speed by 50% for 3 seconds after the targets have left the patch. Tar patches last 20 seconds. Cost: 30 wood per {Bronze Mortar} I said. Ezzie grunted. A good sign. {Basic Infirmary} Upgrade: Devotion Unbound Benefit: Removes the cap on the number of villagers that can be upgraded to clerics. Cost: 50 bronze, 30 copper, 20 coal {Basic Barracks} Upgrade: Ferocity Unbound Benefit: Removes the cap on the number of villagers that can be upgraded to soldiers. Cost: 50 bronze, 30 copper, 20 coal {Basic Academy} Upgrade: Knowledge Unbound Benefit: Removes the cap on the number of villagers that can be upgraded to mages. Cost: 50 bronze, 30 copper, 20 coal