Hello everyone đź‘‹
We made it through the fifth book of the Wayward series! Usual fun fact: the original version of this portion was 86,606 words, while this rewritten version ended up 162,551 words long! I know this was missing a climactic end battle like the last few books have had, but I figured that was at least on-theme with the book title. I hope you liked it, even with some of the darker turns early on. I had hoped to actually end this book in Serenydi, but it ended up going way longer than I initially intended, so we’ll be visiting there next book!
It’s time again to see all the DATA and to satisfy my curiosity about which characters you dear readers are enjoying the most. Again, I’m only including “recurring characters,” which must show up “on screen” in at least five different chapters within just this book to be included. You can pick your Top Three! As always, I’d love to hear about why you picked who you did in the comments below ❤️
Book 6 will also be continuing on Monday as well, along with keeping the 5 chapters per week pace! I hope you’ve all enjoyed the updated story so far! If you have, please leave a rating to let others know or a comment to let me know! I read all of them, even if I don’t have the energy to respond. I probably shouldn’t, considering I internalize negativity too much, but I love getting positive feedback, and your kind words help motivate me to keep writing!
As a reminder, I usually take the month of January off from releasing as I focus on planning, editing, and building up more backlog. This current plan means Jan 1st - 31st will have no chapters. I will also be doing alternate “bonus” chapters for Dec. 30th and 31st instead to finish out the year.
Now, the Character Profiles!
PHOENIX WAYLAND
Name: Phoenix Wayland
Species: Wayfarer
Caste: Sapphire 1
Attributes
Strength (Sun): Sapphire 1
Agility (Dark): Sapphire 1
Fortitude (Star): Sapphire 1
Mind (Moon): Sapphire 1
Magic (Celestial Astromancer): Sapphire 1
Natural Talents
Aetheric Transmigrator
Collector
Guide Book
Lodestar
Waypoint
Divine Titles
Chosen One
Saint of the Celestial Pantheon
Titles
Adventurer
Slayer
Martyr
Soul Tyrant
Regent of the House
Aspects
Star
* Guiding Stars (Aura Passive)
* Transversing the Stars - Sapphire 2
* Wings of the Cosmos (Class) - Sapphire 1
Dark
* Embrace of Shadows (Aura Passive)
* Night Blade - Sapphire 1
* Call of the Abyss (Class) - Sapphire 1
Sun
* Radiant Sunlight (Aura Passive)
* Dawn Rises - Sapphire 1
* Meteor Shower (Class) - Sapphire 1
Moon
* Moonlit Eyes (Perception Passive)
* Lunar Dream - Sapphire 1
* Avatar of Bakunawa (Class) - Sapphire 1
Celestial Astromancer (Class)
* Astral Oasis (Aura Passive)
* Ruler of Relativity - Sapphire 1
* Supernova (Class) - Sapphire 1
Natural Talent: Aetheric Transmigrator
* Increased resistance to negative Dimension effects. Dimension abilities have an increased effect.
* You are a Natural Translator, allowing the understanding of languages you are exposed to.
* You can directly use Aspects and Spirit Gems without the need for an Absorption Ritual.
Natural Talent: Beacon of Hope
* You can unlock more than one Aura ability.
* Aspect abilities cultivate quicker than average.
* You can draw magic diagrams with conjured light, including ones that float in the air.
Natural Talent: Collector
* You have a personal dimensional storage space.
* You automatically loot slain enemies that have been touched by your aura.
* Loot automatically goes into your collection.
* You can use material components for spells, rituals, or enchantments directly from your collection.
Natural Talent: Guide Book
You can conjure a book that guides you and informs you about parts of the world that have been touched by your aura.
Natural Talent: Lodestar
Deviated from [Beacon of Hope] due to becoming soul entwined.
* Your soul has become entwined with Paul Wayland, one of your Kindred Spirits.
* Your soul will always recognize Paul Wayland’s soul as a Kindred Spirit.
* You share Natural Talents with your Kindred Spirit.
* You have a telepathic link with your Kindred Spirit with the range based on the highest Caste.
* When within your Kindred Spirit’s aura, you have increased Magic.
* When there is a Caste difference between you and your Kindred Spirit, the one with the lower Caste has an increased cultivation rate based on the difference.
* The effects of this cannot be shared.
Natural Talent: Waypoint
When suffering lethal damage, instead of crossing the Veil, your soul will be transported to the last place you designated as your Waypoint. Your body will be reconstituted there, regaining a state of full integrity. This effect can only be triggered once every twenty-four hours.
Natural Talent: Sun Attunement
Shared from Paul Wayland due to [Lodestar].
* Increased resistance to negative Fire and Light effects. Fire and Light abilities have increased effect.
Natural Talent: Corruption Slayer
Shared from Paul Wayland due to [Lodestar].
* Increased resistance to negative Radiant effects. Radiant abilities have an increased effect.
* Can sense the direction of nearby [Corrupted] targets.
* Increased damage against [Corrupted] targets.
* You are immune to becoming [Corrupted].
Natural Talent: Zealous Avenger
Shared from Paul Wayland due to [Lodestar].
* You can loot slain enemies with a touch. The quality of loot is increased if the target is slain with [Nemesis].
* You gain further insight into yourself and your enemies.
* Divine abilities have increased effect.
* You can mark a target that has been touched by your aura with [Nemesis].
* Nemesis (bane, tracking, divine): You can be tracked by the caster of this Bane. You take increased damage from Divine sources. Decreased resource regeneration.
Divine Title: Chosen One
Your aura has been altered by the divine entities: Hero, Rebel, Scholar, Warrior, Traveler, Cultivator, Champion, and Parent. The alterations have enhanced the strength of your aura, increasing its range and resistance to effects from higher Castes. Your soul has been marked as one who has been chosen by the deities of Makera.
Divine Title: Saint of the Celestial Pantheon
Your aura has been slightly modified by unlocking the power of your Soul Mark. The ability to grant divine blessings can be sensed within it. Your aura has greatly increased effects when under the effects of [Twist of Fate].
Title: Adventurer
Your aura has been slightly modified by your accomplishment. The desire for adventure can be sensed within it. Your aura has slightly increased effects when affecting a Mundane ally.
Title: Slayer
Your aura has been slightly modified by your accomplishment. The resolve to end the life of another person can be sensed within it. Your aura has slightly increased resistance to being suppressed when combating foes of the same or higher Caste.
Title: Martyr
Your aura has been slightly modified by your accomplishment. The desire to save others at the cost of yourself can be sensed within it. Your aura has slightly increased effects when low on health.
Title: Soul Tyrant
Your aura has been slightly modified by your actions. The resolve to claim complete dominion over another can be sensed within it. Your aura has slightly increased effects when near those who serve your will.
Title: Regent of the House
Your aura has been slightly modified by your position. The rights and responsibilities over your people can be sensed within it. Your aura has slightly increased effects when near those who belong to or serve your House.
This Title only remains so long as the position is maintained.
Passive Ability: Guiding Stars
Type: Aura (magical, dark, light)
Crystal Effect: Allies within your aura have increased stamina regeneration and will gain a [Starlight Companion]. Reconstructing a destroyed [Starlight Companion] expends a low amount of mana.
Sapphire Effect: Allies also gain a [Night Wisp]. [Starlight Qi] can be infused into your [Night Wisp] or [Starlight Companion] at the time of construction to deal retribution damage upon destruction.
* Starlight Companion (construct, magical, light): A small Starlight Companion hovers around you, providing light and protection. Can intercept and negate Magical or Elemental projectiles.
* Night Wisp (construct, magical, dark): A small ethereal Night Wisp hovers around you, periodically inflicting low Dark damage to a nearby enemy.
Ability: Transversing the Stars
Type: Utility (construct, magical, dimension)
Cost: High mana.
Cooldown: 5 minutes.
Crystal Effect: Construct a star gate between two locations on a regional scale. The destination gate must appear in a location you have an aural imprint on.
Sapphire Effect: Your portals have a protective zone around them that knocks back enemies upon creation while consecrating the ground within, granting the zone enhanced effects from your auras.
Class Ability: Wings of the Cosmos
Type: Familiar (ritual, summon, magical, covenant, dimension)
Cost: Severe mana and stamina.
Cooldown: None.
Crystal Effect: Summon a [Cosmic Phoenix] to serve as a Familiar.
Sapphire Effect: Your Familiar can use its feathers as a ranged attack inflicting low Radiant damage.
Passive Ability: Embrace of Shadows
Type: Aura (stealth, magical, dark)
Crystal Effect: Allies within your aura are obscured by shadows, making attacks against them less likely to hit. The effectiveness of the shadows scales up with the level of darkness of the surrounding environment.
Sapphire Effect: Allies within your aura are further obscured, negating produced scent and sound. The effectiveness scales up with how still the ally is.
Ability: Night Blade
Type: Utility (construct, magical, dark)
Cost: Low mana.
Cooldown: None.
Crystal Effect: Constructs a magical dagger that inflicts additional Dark damage and an instance of [Mana Siphon].
Sapphire Effect: (Unknown)
* Mana Siphon (bane, drain, magical, arcane, stacking): Drains a low amount of mana over time.
Class Ability: Call of the Abyss
Type: Spell (divine, void)
Cost: Moderate mana.
Cooldown: 1 minute.
Crystal Effect: Inflicts [Weakened] and [Reflected Fate].
Sapphire Effect: Additionally inflicts [Mark of the Void]. When transfigured, you gain [Void Hunter].
* Weakened (bane, divine, void): Maximum health, mana, and stamina is reduced.
* Reflected Fate (bane, retribution, divine, void): For each attack made, take a low amount of damage in return. Damage taken is of the same type as the attack.
* Mark of the Void (bane, summon, divine, void, tracking): Summons a [Shadow of Azazel] that targets the bearer of this mark. If the bearer is killed, the mark will move to the nearest enemy in range. If the [Shadow of Azazel] is destroyed this bane is removed.
* Shadow of Azazel (summon, divine, void): A creature of the void that attempts to devour its target. If there is no [Mark of the Void] in range, this creature will be Banished.
* Void Hunter (boon, divine, void, tracking): You can sense the direction of your [Mark of the Void], and attacks done against them inflict additional Void damage.
Passive Ability: Radiant Sunlight
Type: Aura (magical, light)
Crystal Effect: Allies within your aura gain a [Sun Shell]. Reconstructing a destroyed [Sun Shell] can be done after a short duration and costs a moderate amount of mana.
Sapphire Effect: Allies within your aura have increased regeneration to health. [Starlight Qi] can be infused into your [Sun Shell] at the time of construction to transfigure it into a [Celestial Shield].
* Sun Shell (boon, construct, magical, light): A shield that blocks the next incoming physical attack with a chance to knock back and inflict [Blind] on the attacker.
* Blind (bane, magical, light): Hinders vision for a short time.
* Celestial Shield (boon, construct, retribution, divine, radiant): Blocks the next incoming Magical or Elemental attack and inflicts retribution damage on the attacker.
Ability: Dawn Rises
Type: Spell (magical, life)
Cost: Variable mana.
Cooldown: Variable.
Crystal Effect: Can heal a touched target by activating for Low, Moderate, High, or Severe mana cost. The amount healed and respective cooldown time increases with cost.
Sapphire Effect: Grants a number of instances of [Life Regen] based on the cost spent. Can be infused with an amount of [Starlight Qi] equal to the cost to additionally replenish mana and stamina.
* Life Regen (boon, magical, life, stacking): Increased health regeneration.
Class Ability: Meteor Shower
Type: Spell (summon, elemental, fire)
Cost: Severe mana.
Cooldown: 1 hour.
Crystal Effect: Summon a meteor to descend on a target location, inflicting massive Fire and physical damage, and nearby enemies gain [Burning].
Sapphire Effect: Three meteors are now summoned at once. The summoned meteors can be fractured any time before impact to hit a wider area for less damage and additionally inflict an instance of [Fractured Vision] to all nearby enemies.
* Burning (bane, elemental, fire): Inflicts ongoing Fire damage.
* Fractured Vision (bane, magical, light): See quadruple for a short time.
Passive Ability: Moonlit Eyes
Type: Perception
Crystal Effect: The level of light does not hinder your sight.
Sapphire Effect: Can see the flow of magic.
Ability: Lunar Dream
Type: Spell (construct, magical, illusion)
Cost: Variable mana.
Cooldown: None.
Crystal Effect: Construct an illusory model. Cost varies based on scale and duration. The Illusion is semi-transparent and intangible.
Sapphire Effect: (Unknown)
Class Ability: Avatar of Bakunawa
Type: Transfiguration (recoil, magical, dark, dimension, light)
Cost: High mana.
Cooldown: 30 minutes.
Crystal Effect: Take on the characteristics and abilities of the moon-eating dragon Bakunawa, increasing all attributes by a significant amount and unlocking the abilities [Eclipse Breath], [Cosmic Talons], and [Soul of the Celestial]. When this effect ends, you are temporarily debilitated, suffering a reduction in all attributes.
Sapphire Effect: (Unknown)
* Eclipse Breath (channel, magical, dark, light): Breath a stream of Magical flames inflicting Dark and Light damage.
* Cosmic Talons (magical, dimension): Grow metallic claws that inflict Dimension damage.
* Soul of the Celestial (passive, aura): Increases Strength, Mind, and Magic attributes of allies within your aura.
Passive Ability: Astral Oasis
Type: Aura (magical, arcane)
Crystal Effect: Allies within your aura have increased regeneration to mana, and abilities cost less mana.
Sapphire Effect: Enemies within your aura have their mana slowly siphoned and distributed to allies. The ashes of the deceased within the aura are consumed and converted into [Starlight Qi].
Ability: Ruler of Relativity
Type: Utility (channel, magical, covenant)
Cost: Variable mana.
Cooldown: None.
Crystal Effect: Change the gravitational relationship between you and a target within sight with mana cost dependent on the distance, speed, size, and Caste difference from the target.
Sapphire Effect: Cast a miniature black hole for variable mana per second at a target location that draws nearby creatures towards it. Enemies that come into contact with the black hole are periodically afflicted with [Mana Siphon].
* Mana Siphon (bane, drain, magical, arcane, stacking): Drains a low amount of mana over time.
Class Ability: Supernova
Type: Execute (recoil, elemental, magical, arcane, fire, light)
Cost: Severe health, mana, and stamina.
Cooldown: 6 hours.
Crystal Effect: Create an explosion of magic centered on you, inflicting Arcane, Fire, and Light damage to nearby enemies and the surrounding environment. Enemies within and near the blast are inflicted with [Burning]. When this effect ends, you are temporarily unable to cast Spells. Damage is scaled based on the amount of health missing from the target.
Sapphire Effect: (Unknown)
* Burning (bane, elemental, fire): Inflicts ongoing Fire damage.
Name: Tala
Species: Cosmic Phoenix (Familiar)
Mythical creatures not of this world that are attuned to Dimension, Fire, and Radiant magic.
Caste: Sapphire
Can cast the breath attack [Star Fire] against nearby enemies.
Attacks dealt by the talons or beak inflict additional Dimension damage, [Celestial Radiation], and can affect incorporeal entities.
Can communicate telepathically with the summoner.
Can heal others by expending a tail feather which grows back over time.
* Star Fire (elemental, magical, dimension, fire): A wide-area attack that inflicts a combination of Dimension and Fire damage and inflicts [Burning] and [Vulnerable].
* Burning (bane, elemental, fire): Inflicts ongoing Fire damage.
* Vulnerable (bane, elemental, stacking): All Elemental resistances are slightly reduced.
* Celestial Radiation (bane, divine, radiant): Inflicts ongoing low Radiant damage for a short duration.
When merged within the summoner:
* The summoner shines and slowly stores [Starlight Qi] generated from absorbed starlight. [Starlight Qi] can be completely drained to unleash a burst of mana and stamina regeneration to allies in the area. The amount replenished is determined by how much [Starlight Qi] was spent.
* The summoner gains [Stellar Photosynthesis] which allows them to be nourished on starlight alone and have accelerated mana recovery.
DAZIEN WAYLAND
Name: Dazien Wayland
Species: Gemite (Amethyst)
Caste: Sapphire 1
Attributes
Strength (Potent): Sapphire 1
Agility (Sword): Sapphire 1
Fortitude (Metal): Sapphire 1
Mind (Noble): Sapphire 1
Magic (Warrior King): Sapphire 2
Natural Talents
Drinking Buddy
Wrath of the King
Right of Divinity
Shiny
Treasure Attunement
Titles
Orphan
Loyal Friend
Warrior Trainee
Slayer
Adventurer
Aspects
Potent
* Eagle Eye (Perception Passive)
* Duelist - Sapphire 2
* Rallying Cry (Class) - Sapphire 1
Sword
* Armory (Utility Passive)
* Accelerating Strikes - Sapphire 1
* Royal Executioner (Class) - Sapphire 1
Metal
* Tribute (Utility Passive)
* Stand Your Ground - Sapphire 1
* To the Dungeon (Class) - Sapphire 1
Noble
* Noble Subjects (Utility Passive)
* Lead the Charge - Sapphire 1
* King’s Banner (Class) - Sapphire 1
Warrior King (Class)
* Monarch’s Dominion (Aura Passive)
* Call of Fealty - Sapphire 3
* Avatar of Sovereignty (Class) - Sapphire 1
Natural Talent: Drinking Buddy
Cultivated from [Never Drunk] due to unlocking the Noble Aspect.
* Cannot become intoxicated via alcoholic beverages at or below your Caste.
* When drinking alcohol, you may grant nearby allies increased resistance to intoxication.
* Covenant abilities have an increased effect.
Natural Talent: Earthborn
* Fortitude and Strength attributes are increased.
Natural Talent: Wrath of the King
Cultivated from [Earthborn] due to soul actualization.
* Fortitude and Strength attributes are increased.
* The strength of your aura to suppress others is greatly increased.
* Damage dealt by Retribution effects is greatly increased.
* When one of your abilities is resisted, you gain an instance of [Dominance].
* Dominance (boon, magical, covenant, stacking): Your Covenant abilities have an increased chance to overcome resistances, including resistances of higher Caste.
Natural Talent: Right of Divinity
Cultivated from [Classy] due to unlocking the Warrior King Class.
* Taunt and Retribution abilities have increased effect.
* Increased resistance to Radiant effects. Radiant abilities have an increased effect.
* Constructs you create have increased effect and are more resistant to damage.
* Abilities that are not the same level as your highest level ability have greatly increased cultivation rate.
Natural Talent: Shiny
* Your appearance conforms more closely to most species and your ideal traits.
* Your looks, words, and deeds have greater appeal.
* Your eyes shine with an inner light increasing charisma and enhancing sight in darkness.
Passive Ability: Eagle Eye
Type: Perception
Crystal Effect: You have greater control over your vision and can focus on details from a great distance.
Sapphire Effect: You can see the types of magic a creature or item is attuned to.
Ability: Duelist
Type: Spell (taunt, magical, covenant)
Cost: High mana.
Cooldown: 1 minute.
Crystal Effect: Challenge a target to single combat; you gain an instance of [Honor] for each attack against the target and inflict [Dishonor] on the target for any attacks they make against others.
Sapphire Effect: You can mark an enemy as [Second Challenger] and an ally as [King’s Champion]. While you and a nearby ally have [Honor], you both gain [Comrade in Arms].
* Honor (boon, magical, covenant, stacking): Attacks made with melee weapons deal increased damage, and resistance to Spells is increased. Instances are slowly lost over time.
* Dishonor (bane, magical, covenant, stacking): Resistances to Magical effects and recovery are reduced. Instances are slowly lost over time.
* Second Challenger (bane, magical, covenant): Gain instances of [Dishonor] when attacking any target that is not [King’s Champion].
* King’s Champion (boon, magical, covenant): Gain instances of [Honor] when attacking a target with [Second Challenger].
* Comrade in Arms (boon, magical, covenant): Magic and Strength are increased. This Boon cannot be removed while instances of [Honor] remain.
Class Ability: Rallying Cry
Type: Spell (magical, covenant)
Cost: Moderate mana.
Cooldown: 1 minute.
Crystal Effect: Can cast either [To Arms] or [Charge] to temporarily increase one Attribute for nearby allies.
Sapphire Effect: (Unknown)
* To Arms (boon, magical, covenant): Increased Strength for a moderate duration.
* Charge (boon, magical, covenant): Increased Agility for a moderate duration.
Passive Ability: Armory
Type: Utility (construct, magical, dimension)
Crystal Effect: Construct a doorway to a personal dimensional storage space that contains the sword [Excalibur]. You can don or doff armor and weapons directly from this space without needing to construct the doorway.
Sapphire Effect: You can construct a magical copy of any armor and weapons in your armory which can be used by allies for a limited time. Wielding [Excalibur] periodically cleanses the wielder of Dark, Death, and Blood Banes.
* Excalibur (construct, divine, radiant): Attacks made with [Excalibur] can affect incorporeal targets and inflict an instance of [Ailing].
* Ailing (bane, divine, radiant, stacking): Decreased health and stamina regeneration.
Ability: Accelerating Strikes
Type: Special Attack (combination, divine, radiant)
Cost: Low stamina, increasing with each successive attack.
Cooldown: None.
Crystal Effect: Each attack slightly increases your attack speed while this ability is active.
Sapphire Effect: After a threshold of successive attacks is reached, escalating Radiant damage is inflicted with each attack.
Class Ability: Royal Executioner
Type: Execute (divine, radiant)
Cost: High mana.
Cooldown: 1 minute.
Crystal Effect: Enchants a blade so that its next attack deals additional Radiant damage on impact. Damage is scaled based on the amount of health missing from the target.
Sapphire Effect: Base damage is slightly increased for each Bane on the target and each Boon on you.
Passive Ability: Tribute
Type: Utility (magical, covenant)
Crystal Effect: Allies with [Subject] gain a brand that allows them to loot slain enemies with a touch. You gain additional loot from enemies looted by allies with [Subject]. Loot goes directly into your dimensional storage.
Sapphire Effect: When you or a [Subject] slay or loot an enemy, both gain an instance of [Rightful Plunder].
* Rightful Plunder (boon, magical, covenant, stacking): Gain a moderate amount of stamina and mana over a short duration.
Ability: Stand Your Ground
Type: Utility (channel, elemental, metal)
Cost: Moderate mana per second.
Cooldown: None.
Crystal Effect: Become rooted in place, greatly increasing your resistance to physical damage, and gain an instance of [Tenacity] each second until your next movement.
Sapphire Effect: (Unknown)
* Tenacity (boon, elemental, metal, stacking): Increased Strength and resistance to Elemental damage. Instances are quickly lost when moving.
Class Ability: To the Dungeon
Type: Spell (construct, control, elemental, metal)
Cost: Moderate mana.
Cooldown: 5 minutes.
Crystal Effect: Construct a reinforced metal cage around the target for a short duration; touching the cage inflicts a burst of Metal damage.
Sapphire Effect: (Unknown)
Passive Ability: Noble Subjects
Type: Utility (magical, covenant)
Crystal Effect: You can designate willing allies as a [Subject]. Allies with [Subject] can communicate telepathically.
Sapphire Effect: You can assign a hierarchy to your allies with [Subject] which they can inherently sense. Allies with [Subject] gain increased benefits from your Boons and the Boons of other allies with [Subject].
* Subject (boon, magical, covenant, tracking): You have been claimed as a noble subject. Your general status is known by the Caster. Other abilities that affect a [Subject] can only affect you if triggered by the Caster.
Ability: Lead the Charge
Type: Special Attack (movement, magical, covenant)
Cost: Low stamina per second.
Cooldown: None.
Crystal Effect: Focus on a target, greatly increasing your speed while moving in the target’s direction and gaining an instance of [Momentum] each second until your next attack.
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Sapphire Effect: Increase the Agility attribute of all allies within your aura while this ability is active.
* Momentum (boon, magical, covenant, stacking): Your next attack will consume all instances of this Boon to inflict additional physical damage. Instances are lost quickly while not moving.
Class Ability: King’s Banner
Type: Utility (boon, construct, zone, magical, covenant)
Cost: Moderate mana.
Cooldown: 10 minutes.
Crystal Effect: Construct a battle standard that creates a zone around it, granting nearby allies increased regeneration and Fortitude.
Sapphire Effect: (Unknown)
Passive Ability: Monarch’s Dominion
Type: Aura (magical, covenant)
Crystal Effect: Allies within the aura gain increased resistance to Retribution effects.
Sapphire Effect: Enemies gain an instance of [Reparations] for each attack made while in the aura.
* Reparations (bane, retribution, magical, covenant, stacking): Inflicts ongoing low damage. Damage dealt is the same type as the triggering attack. Instances are lost quickly while not attacking.
Ability: Call of Fealty
Type: Spell (taunt, magical, covenant)
Cost: High mana.
Cooldown: 2 minutes.
Crystal Effect: Inflict a target with [Hesitation] if they do not halt their momentum, and [Insolence] if they do not kneel before you, within 5 seconds.
Sapphire Effect: Cooldown resets if the target dies and you gain an instance of [Weight of Presence]. If the target attacks you during the 5-second countdown, they gain an instance of [King’s Reprisal].
* Hesitation (bane, magical, covenant, stacking): Agility is decreased.
* Insolence (bane, magical, covenant, stacking): Magical resistance is decreased.
* Weight of Presence (boon, magical, covenant, stacking): Increased effect of Taunt abilities. Each successful Taunt consumes a stack of this Boon.
* King’s Reprisal (bane, retribution, magical, covenant): Attacks dealt by you also deal a small percentage of Retributive damage to yourself.
Class Ability: Avatar of Sovereignty
Type: Familiar (ritual, summon, magical, covenant)
Cost: Severe mana and stamina.
Cooldown: None.
Crystal Effect: Summon a [Royal Raksha] to serve as a Familiar.
Sapphire Effect: (Unknown)
Name: Rex
Species: Royal Raksha (Familiar)
Mythical chimeric creatures not of this world that are attuned in Blood, Covenant, Gem, Song, Wind, and Radiant magic.
Caste: Sapphire
Can perform a roar Special Attack, inflicting Song damage.
Can fly with a low carrying capacity and perform a gust Special Attack with its wings, inflicting Wind damage.
Can make a tail Special Attack, inflicting Gem damage.
Attacks made with the antlers, teeth, or claws inflict [Bleeding].
Can cast [Benevolent Mercy] for a moderate mana cost to empower nearby allies.
Can cast [Tyrannical Punishment] for a moderate mana cost to intimidate nearby enemies.
* Bleeding (bane, magical, blood): Inflicts low ongoing Blood damage.
* Benevolent Presence (boon, magical, covenant): Abilities have decreased resource cost, and innate resistances are increased.
* Tyrannical Presence (bane, magical, covenant): Abilities have increased resource cost, and innate resistances are decreased.
When merged within the summoner:
* The summoner gains [Sovereign Scales] along their spine that grant increased resistance against physical attacks.
* Abilities that use incantations have increased effect.
* Other beings subconsciously recognize the true motivations behind the summoner’s words.
* The summoner gains [Sovereign Antlers]; one antler can cast [Benevolent Mercy], and the other can cast [Tyrannical Punishment] with their own internal cooldowns.
Uriel Karislian
Name: Uriel Karislian
Species: Cinderen (Ashen)
Caste: Crystal 9
Attributes
Strength (Potent): Crystal 10
Agility (Fire): Crystal 10
Fortitude (Storm): Crystal 9
Mind (Ice): Crystal 10
Magic (Cataclysm Mage): Crystal 10
Natural Talents
Molten Attunement
Ice Attunement
Storm Attunement
Spell Disposition
Raging Inferno
Divine Titles
Chosen Destroyer
Titles
Slayer
Unwilling Parenticide
Orphan
Adventurer
Aspects
Fire
* Home’s Hearth (Utility Passive)
* Rain of Fire - Crystal 10
* Scorch the Shaken Earth (Class) - Crystal 10
Ice
* Fortress of Solitude (Utility Passive)
* Frost Touched - Crystal 10
* Blizzard (Class) - Crystal 10
Storm
* Scent in the Air (Perception Passive)
* Microburst - Crystal 10
* Eye of the Storm (Class) - Crystal 9
Potent
* Battlemage (Aura Passive)
* Siphoned Vigor - Crystal 10
* Plague Bearer (Class) - Crystal 10
Cataclysm Mage (Class)
* Apotheosis of Annihilation (Transfiguration Passive)
* Chaos Seeds - Crystal 10
* End of Days (Class) - Crystal 10
Natural Talent: Molten Attunement
* Increased resistance to negative Earth and Fire effects. Earth and Fire abilities have increased effects.
Natural Talent: Ice Attunement
Cultivated from [Unknown Potential] due to unlocking the Ice Aspect.
* Increased resistance to negative Ice effects. Ice abilities have increased effects.
Natural Talent: Storm Attunement
Deviated from [Animal Friend] due to unlocking the Storm Aspect.
* Increased resistance to negative Lightning and Wind effects. Lightning and Wind abilities have increased effects.
Natural Talent: Spell Disposition
Deviated from [Utility Disposition] due to unlocking the Cataclysm Mage Class.
* Increased likelihood of unlocking Spell abilities. Spells have increased effect and reduced cost.
Natural Talent: Raging Inferno
Deviated from [Flame Heart] due to Destroyer’s Blessing.
* Increased Fortitude and Elemental resistances when near Fire.
* When you become angered while using mana, Raging Inferno becomes active, and you enter a state of uncontrollable rage.
* While Raging Inferno is active, you have greatly increased Agility, Fortitude, and Magic at the cost of decreased Mind and Strength.
* While Raging Inferno is active, your Spells have greatly decreased cost and cooldown and increased range and area of effect.
* While Raging Inferno is active, any creature that dies within your aura is instantly consumed and converted into instances of [Fuel for the Flames], the number of instances depends on the Caste of the consumed target.
* While Raging Inferno is active, you attack any and all nearby creatures.
* Fuel for the Flames (boon, divine, void, stacking): Greatly increases resource regeneration for a short duration.
Divine Title: Chosen Destroyer
Your aura has been altered by the divine entity: Destroyer. The alteration has enhanced the strength of your aura, increasing its range and resistance to effects from higher castes. Your soul has been marked as one who has been chosen by the Destroyer. People can sense your desire to destroy through your aura.
Title: Slayer
Your aura has been slightly modified by your accomplishment. The resolve to end the life of another person can be sensed within it. Your aura has slightly increased resistance to being suppressed when combating foes of the same or higher caste.
Title: Unwilling Parenticide
Your aura has been slightly modified by your actions. The guilt of causing the death of your parents and your desire for atonement can be sensed within it. Your aura slightly increases the effects of abilities that cost health or have recoil.
Title: Orphan
Your aura has been slightly modified by your situation. The loss of your parents can be sensed within it. Your aura slightly increases the effects of abilities that produce resources.
Title: Adventurer
Your aura has been slightly modified by your accomplishment. The desire for adventure can be sensed within it. Your aura has slightly increased effects when affecting a Mundane ally.
Passive Ability: Home’s Hearth
Type: Utility (construct, elemental, fire)
Crystal Effect: Construct a hearth that produces light and heat for a low mana cost. Allies near the hearth slowly gain instances of [Hearth’s Warmth].
* Hearth’s Warmth (boon, cleanse, elemental, fire, stacking): Increased health regeneration and periodically cleanses Elemental Banes.
Ability: Rain of Fire
Type: Spell (elemental, fire)
Cost: High mana.
Cooldown: None.
Crystal Effect: Create an area of falling flames. Targets in the area take ongoing Fire damage and slowly gain instances of [Scorched].
* Scorched (bane, elemental, fire, stacking): Decreased Fire resistance.
Class Ability: Scorch the Shaken Earth
Type: Special Attack (elemental, earth, fire)
Cost: High mana.
Cooldown: 5 minutes.
Crystal Effect: Slam the ground to trigger a seismic attack inflicting Earth damage, rippling out in a circle around you, scorching the area with fire, and knocking back enemies in its path. Anyone within the area gains [Burning].
* Burning (bane, elemental, fire): Inflicts ongoing Fire damage.
Passive Ability: Fortress of Solitude
Type: Utility (construct, elemental, magical, ice, dimension)
Crystal Effect: Construct a fortress of ice nearby that serves as a shelter and dimensional storage, increasing the mana regeneration and ability cultivation rate of the inhabitants.
Ability: Frost Touched
Type: Spell (elemental, ice)
Cost: Low mana.
Cooldown: None.
Crystal Effect: Inflict the target with low Ice damage and an instance of [Chilled] and [Frostbite].
* Chilled (bane, elemental, ice, stacking): Decreased Agility.
* Frostbite (bane, elemental, ice, stacking): Inflicts ongoing Ice damage.
Class Ability: Blizzard
Type: Spell (elemental, ice)
Cost: High mana.
Cooldown: None.
Crystal Effect: Create an area of violent wind, snow, and hail. Targets in the area take ongoing Ice damage and slowly gain instances of [Chilled].
* Chilled (bane, elemental, ice, stacking): Decreased Agility.
Passive Ability: Scent in the Air
Type: Perception
Crystal Effect: You have an extremely heightened and more controlled sense of smell.
Ability: Microburst
Type: Spell (elemental, wind)
Cost: Moderate mana.
Cooldown: 1 minute.
Crystal Effect: Causes a burst of downward winds in an area that inflicts Wind damage and attempts to push down everything within it.
Class Ability: Eye of the Storm
Type: Spell (elemental, earth, fire, water, wind)
Cost: Severe mana.
Cooldown: 10 minutes.
Crystal Effect: Create a violent storm centered around you. Targets in the storm take a low amount of ongoing Earth, Fire, Water, and Wind damage and periodically gain an instance of [Scorched] and [Chilled].
* Scorched (bane, elemental, fire, stacking): Decreased Fire resistance.
* Chilled (bane, elemental, ice, stacking): Decreased Agility.
Passive Ability: Battlemage
Type: Aura
Crystal Effect: Allies within your aura deal increased damage with Spells and Spells that affect an area have increased range.
Ability: Siphoned Vigor
Type: Spell (drain, magical, blood)
Cost: Variable health.
Cooldown: None.
Crystal Effect: Consume an amount of your own health to replenish your mana.
Class Ability: Plague Bearer
Type: Spell (magical, death)
Cost: Moderate mana.
Cooldown: 1 minute.
Crystal Effect: Inflict a target enemy with low Death damage and an instance of [Plagued].
* Plagued (bane, magical, death, stacking): Inflicts ongoing Death damage and slowly spreads instances of [Plagued] to nearby enemies.
Passive Ability: Apotheosis of Annihilation
Type: Transfiguration (divine, void)
Crystal Effect: Permanently enhances your aura with annihilating power that periodically deals small amounts of ongoing Void damage to everything within it.
Ability: Chaos Seeds
Type: Spell (construct, elemental)
Cost: Low mana.
Cooldown: None.
Crystal Effect: Construct a seed that will trigger a random Elemental attack on impact.
Class Ability: End of Days
Type: Execute (spell, divine, void)
Cost: High mana.
Cooldown: 1 minute.
Crystal Effect: Surround the target in the void, suppressing all physical senses and inflicting ongoing low Void damage for a short duration. Damage is scaled based on the amount of health missing from the target.
Saiya Dewsong
Name: Saiya Dewsong
Species: Voxen (Sandstep)
Caste: Sapphire 4
Attributes
Strength (Water): Sapphire 4
Agility (Balance): Sapphire 4
Fortitude (Life): Sapphire 5
Mind (Song): Sapphire 4
Magic (Tranquil Healer): Sapphire 4
Natural Talents
Nomadic Heart
Tails of Power
???
???
???
Titles
Adventurer
???
Aspects
Song
* Accompanion (Utility Passive)
* Crescendo - Sapphire 4
* Sonorous Shield (Class) - Sapphire 5
Balance
* Meditative Guide (Boon Passive)
* Boon of the Balanced - Sapphire 5
* Harmonize (Class) - Sapphire 4
Life
* Empathic Life (Perception Passive)
* Heal Life - Sapphire 6
* Refreshed (Class) - Sapphire 4
Water
* Call of the Sea (Familiar Passive)
* Cleansing Stream - Sapphire 6
* Rain of Life (Class) - Sapphire 3
Tranquil Healer (Class)
* Soothing Soul (Aura Passive)
* Restful Retreat - Sapphire 5
* Restored Foundation (Class) - Sapphire 3
Natural Talent: Nomadic Heart
* You have better footing and balance on all types of terrain and are less hindered by terrain features.
* Reduced stamina drain over prolonged periods.
* Increased resistance to environmental extremes.
Natural Talent: Tails of Power
* Increased Magical and physical resistance of your tails.
* Each tail gradually accumulates ambient magic that may be used to boost the effects of an ability that costs mana or stamina.
Passive Ability: Accompanion
Type: Utility (construct, magical, arcane)
Crystal Effect: Can construct a musical instrument of your own design.
Sapphire Effect: Constructed instruments can serve as a medium for Spells, enhancing their effects and costing less mana.
Ability: Crescendo
Type: Boon (recoil, magical, song)
Cost: Severe mana.
Cooldown: 6 hours.
Crystal Effect: Mind, Agility, and Fortitude attributes, along with maximum capacity and regeneration of mana and stamina pools, are greatly increased for a target ally for a moderate duration. When this effect ends, the targeted ally is temporarily debilitated, suffering the inverse of all previous effects.
Sapphire Effect: (Unknown)
Class Ability: Sonorous Shield
Type: Spell (channel, construct, magical, song, water)
Cost: Low mana per second.
Cooldown: None.
Crystal Effect: As you sing, nearby allies gain increased resistance to Magical damage.
Sapphire Effect: As you sing, nearby allies gain increased resistance to Elemental damage. Also constructs a shield of water around each affected ally at the beginning of the spell that absorbs damage and lasts until the spell ends or the shield is destroyed. This effect incurs a separate five-minute cooldown.
Passive Ability: Meditative Guide
Type: Boon (magical, song)
Crystal Effect: Sing a song of guided meditation, enhancing the effects of meditation to nearby allies.
Sapphire Effect: Increases regeneration of all resource pools for nearby allies while meditating.
Ability: Boon of the Balanced
Type: Boon (magical, covenant)
Cost: Moderate mana.
Cooldown: 10 minutes.
Crystal Effect: Bless nearby allies with increased balance and reflexes for a short amount of time, making them less likely to falter, and Magical abilities are less likely to be resisted.
Sapphire Effect: Also greatly increases the lowest level attribute of each blessed ally.
Class Ability: Harmonize
Type: Spell (magical, covenant, song)
Cost: High mana.
Cooldown: Varies.
Crystal Effect: Harmonize with an ally’s incanted spell, adding your mana to theirs to increase its effects and shorten its cooldown. This spell’s cooldown becomes the same as the targeted spell’s adjusted cooldown.
Sapphire Effect: Decreases the incanted spell’s cost for both Casters and each gains an instance of [Interlude].
* Interlude (boon, magical, song): Moderately increased mana regeneration for a short duration.
Passive Ability: Empathic Life
Type: Perception (magical, life)
Crystal Effect: Can sense the emotions and resource pools of a target through their aura.
Sapphire Effect: You can sense imprints of emotions bestowed by the previous wielder and creator in the objects you touch. If you are able to empathize with either imprint on an enchanted item, the item will yield greater effects.
Ability: Heal Life
Type: Spell (magical, life)
Cost: Low mana.
Cooldown: None.
Crystal Effect: Delivers Life energy through a projectile, giving a small burst of health to an ally target.
Sapphire Effect: Bestows an instance of [Life Regen].
* Life Regen (boon, magical, life): Periodically regain health for a moderate duration.
Class Ability: Refreshed
Type: Spell (magical, life)
Cost: Moderate mana.
Cooldown: Variable.
Crystal Effect: This spell can only affect an ally and not yourself. Reset the cooldown of an ability currently on a cooldown of the targeted ally. The cooldown of this ability is equal to the time remaining on the cooldown of the target ability.
Sapphire Effect: Additionally refresh resource pools of the target with the amount recovered proportional to the costs of the ability refreshed.
Passive Ability: Call of the Sea
Type: Familiar (ritual, magical, covenant)
Crystal Effect: Bond to a Crystal Caste Water-attuned aval or monster to serve as a Familiar.
Sapphire Effect: Bond to a Sapphire Caste Water-attuned aval or monster to serve as a familiar. Increased effectiveness of Water abilities that scale higher the closer your Familiar is to you.
Ability: Cleansing Stream
Type: Spell (channel, elemental, water)
Cost: Low mana per second.
Cooldown: None.
Crystal Effect: Channel a stream of water that thoroughly cleans any external impurities from a single target and grants an instance of [Flowing Waters] if the target is an ally.
Sapphire Effect: Purges Elemental Boons from target enemy. Grants a small burst of healing whenever a stack of [Flowing Waters] is consumed.
* Flowing Waters (boon, cleanse, elemental, water, stacking): Slowly cleanses Elemental Banes for a short duration.
Class Ability: Rain of Life
Type: Spell (elemental, magical, life, water)
Cost: High mana.
Cooldown: 1 hour.
Crystal Effect: Create an area of healing rain that greatly increases the regeneration rate of allies within it.
Sapphire Effect: (Unknown)
Passive Ability: Soothing Soul
Type: Aura (magical, life)
Crystal Effect: Allies within your aura are calmed and have increased resistance to Magical Banes.
Sapphire Effect: The calming effects of your aura are increased against lower Caste people and will also affect enemies to a limited degree. Allies within your aura have increased resistance to Magical damage.
Ability: Restful Retreat
Type: Spell (summon, magical, dimension, life)
Cost: High mana.
Cooldown: 1 hour.
Crystal Effect: Summon nearby allies into a dimensional garden for a moderate duration. The inhabitants have greatly increased health regeneration and are periodically cleansed of Elemental Banes.
Sapphire Effect: The inhabitants undergo extreme mana regeneration, and the remaining cooldowns of other abilities are gradually reduced while in the dimensional garden.
Class Ability: Restored Foundation
Type: Spell (cleanse, zone, magical, life)
Cost: Severe mana.
Cooldown: 6 hours.
Crystal Effect: Delineate a zone with small lotus flower constructs. Target ally within the zone restores a massive amount of health and is cleansed of all Magical Banes.
Sapphire Effect: Channel for a moderate mana cost per second to repair objects in the zone that contains the necessary materials and slowly heal all targets within the area.
Rayna Dewsong
Name: Rayna Dewsong
Species: Voxen (Sandstep)
Caste: Sapphire 1
Attributes
Strength (Gem): Sapphire 1
Agility (Swift): Sapphire 2
Fortitude (Dance): Sapphire 2
Mind (Song): Sapphire 2
Magic (Shatter Bard): Sapphire 2
Natural Talents
Crystal Attunement
Fantasia Attunement
Movement Disposition
Nomadic Heart
Tails of Power
Titles
Orphan
Clan Leader
Slayer
Adventurer
Aspects
Song
* Echolocation (Perception Passive)
* Siren’s Cry - Sapphire 2
* Percussion Strike (Class) - Sapphire 3
Dance
* Stepping Tune (Movement Passive)
* Blink Step - Sapphire 3
* Sonorous Stomp (Class) - Sapphire 2
Swift
* Agile (Boon Passive)
* Beyond the Boundary - Sapphire 2
* Swift Encore (Class) - Sapphire 3
Gem
* Gem Encrusted (Utility Passive)
* Arcanist Gem - Sapphire 2
* Crystalline Distortion (Class) - Sapphire 1
Shatter Bard (Class)
* Reverberate (Aura Passive)
* Battle Symphony - Sapphire 3
* Shatter (Class) - Sapphire 1
Natural Talent: Nomadic Heart
* You have better footing and balance on all types of terrain and are less hindered by terrain features.
* Reduced stamina drain over prolonged periods.
* Increased resistance to environmental extremes.
Natural Talent: Tails of Power
* Increased Magical and physical resistance of your tails.
* Each tail gradually accumulates ambient magic that may be used to boost the effects of an ability that costs mana or stamina.
Passive Ability: Echolocation
Type: Perception (magical, song)
Crystal Effect: Can discern your environment via sound waves.
Sapphire Effect: Can hear magic.
Ability: Siren’s Cry
Type: Spell (channel, magical, song)
Cost: Moderate mana per second.
Cooldown: None.
Crystal Effect: Let out a cry, inflicting Song damage and [Deafened] to anyone in a cone in front of you.
Sapphire Effect: Also knocks back and inflicts [Punishing Shriek].
* Deafened (bane, magical, song): Hearing is greatly impaired.
* Punishing Shriek (bane, magic, song): When another Bane is added or removed, gain an instance of [Melodic Tears]. This Bane cannot be cleansed while other Banes remain.
* Melodic Tears (bane, magical, song, stacking): Consumes five instances of this Bane to deal a moderate amount of Song damage.
Class Ability: Percussion Strike
Type: Special Attack (magical, song)
Cost: Low mana.
Cooldown: None.
Crystal Effect: Each consecutive strike against the same target inflicts Song damage and an instance of [Brittle].
Sapphire Effect: Each consecutive strike against the same target gives you an instance of [Focused].
* Brittle (bane, magical, song, stacking): Reduced Song resistance.
* Focused (boon, magical, song, stacking): You become more aware of your target, gaining increased chances of landing a critical strike and dealing an additional burst of Song damage. Instances are lost when changing targets.
Passive Ability: Stepping Tune
Type: Movement
Crystal Effect: Create music with your steps, slowly gaining instances of [Tuned].
Sapphire Effect: While maintaining a rhythm with your steps, you gain instances of [Tempo]. Attacks made upon gaining an instance of [Tempo] also grant an instance of [Accompaniment].
* Tuned (boon, stacking): Slightly reduces the mana and stamina cost of abilities. Instances are quickly lost while not moving.
* Tempo (boon, magical, song, stacking): Speed is slightly increased. Instances are quickly lost while not moving.
* Accompaniment (boon, magical, song, stacking): Your attacks deal additional Song damage that scales with the number of instances of this Boon. Instances are quickly lost while not attacking.
Ability: Blink Step
Type: Special Attack (movement, magical, dimension)
Cost: Moderate mana.
Cooldown: 1 minute.
Crystal Effect: Teleport behind an enemy target within sight, inflicting increased damage with your next attack.
Sapphire Effect: Can be used an additional time per Caste in succession before incurring its cooldown.
Class Ability: Sonorous Stomp
Type: Special Attack (magical, song)
Cost: Moderate mana.
Cooldown: 1 minute.
Crystal Effect: Stomp the ground causing a shockwave in a radial burst inflicting moderate Song damage and knocking back enemies.
Sapphire Effect: Generates an additional two pulses per Caste of the initial burst and inflicts [Disoriented].
* Disoriented (bane, magical, song): Decreased Agility and Mind and direction-sensing abilities are interrupted for a moderate duration.
Passive Ability: Agile
Type: Boon (magical, arcane)
Crystal Effect: Increased Agility. Low stamina and mana per second cost to run on vertical or unstable surfaces. Momentum must be maintained to prevent falling.
Sapphire Effect: Greatly enhanced balance, timing, and spatial sense.
Ability: Beyond the Boundary
Type: Utility (movement, magical, song)
Cost: Severe mana and stamina.
Cooldown: 5 minutes.
Crystal Effect: Instantly boost your speed by a massive amount, quickly declining to normal over 5 seconds.
Sapphire Effect: A shockwave is generated in your wake, dealing a burst of Song damage and knocking back anyone nearby.
Class Ability: Swift Encore
Type: Utility (movement, magical, song)
Cost: Moderate mana per second.
Cooldown: None.
Crystal Effect: Accumulate instances of [Impetus] while attacking.
Sapphire Effect: Instances now accumulate faster based on total unresisted damage your abilities deal.
* Impetus (boon, magical, song, stacking): Your speed is slightly increased. Consume all instances to deliver a burst of Song damage with your next attack that scales with the number of instances consumed.
Passive Ability: Gem Encrusted
Type: Utility (construct, elemental, gem)
Crystal Effect: Construct gem gauntlets and tail covers that inflict additional Gem damage and accrue instances of [Kinetic Force] with each normal attack.
Sapphire Effect: For a low mana cost, you can modify your gauntlets and covers to have spikes. Attacks accrue instances of [Reverberation].
* Kinetic Force (boon, elemental, gem, stacking): Consume all instances to inflict Gem damage that scales with the number of instances. Instances are slowly lost over time.
* Reverberation (boon, magical, song, stacking): Each consecutive hit increases the damage of the next attack. Instances are quickly lost over time.
Ability: Arcanist Gem
Type: Utility (construct, elemental, magical, arcane, gem)
Cost: Low mana.
Cooldown: None.
Crystal Effect: Construct a floating gem that quickly absorbs ambient mana which can be used to fuel rituals or the mana cost of abilities before bursting upon reaching capacity or if destroyed and inflicting Gem and Arcane damage to nearby enemies.
Sapphire Effect: Each gem can store an ability to be triggered upon destruction, automatically targeting the nearest enemy.
Class Ability: Crystalline Distortion
Type: Spell (zone, elemental, gem)
Cost: Severe mana.
Cooldown: 10 minutes.
Crystal Effect: Create a Zone of vibrating gem pillars that cause mana in the area to become disrupted and inflict ongoing low Gem damage. In the Zone, Spells cost more and have an increased chance of failure or backlash.
Sapphire Effect: Any Spells already being cast are interrupted, dealing backlash damage to their Caster. Magic Constructs in the Zone are heavily damaged upon construction.
Passive Ability: Reverberate
Type: Aura (elemental, magical, gem, song)
Crystal Effect: Allies within the aura deal increased damage with Gem and Song abilities.
Sapphire Effect: Enemies within the aura have decreased Gem and Song resistance. Gem and Song abilities that inflict damage also inflict a small amount of additional damage of the other type.
Ability: Battle Symphony
Type: Spell (magical, song)
Cost: Low mana per second.
Cooldown: None.
Crystal Effect: While singing, deal increased damage for each Boon on you and inflict [Shaken] on nearby enemies.
Sapphire Effect: While singing, deal increased damage for each Bane on the currently targeted enemy and slowly inflict instances of [Dazed] on nearby enemies.
* Shaken (bane, magical, song): Inflicts ongoing low Song damage for a moderate duration.
* Dazed (bane, magical, stacking): Agility and Mind are slightly decreased. Instances are slowly lost over time.
Class Ability: Shatter
Type: Execute (magical, song)
Cost: High mana.
Cooldown: 1 minute.
Crystal Effect: Inflicts moderate Song damage in a sudden burst. Damage is scaled based on the amount of health missing from the target.
Sapphire Effect: (Unknown)
Everin Starlark
Name: Everin Starlark
Species: Voxen (Moonsong)
Caste: Emerald 1
Attributes
Strength (Friendship): Emerald 1
Agility (Swift): Emerald 1
Fortitude (Life): Emerald 1
Mind (Rejuvenation): Emerald 1
Magic (Spirit Advocate): Emerald 1
Natural Talents
Divine Vessel
???
???
???
???
Divine Titles
Cleric of Rebel
Avatar of the Scholar and Rebel
Titles
???
Aspects
Swift
* Flight of Fancy (Utility Passive)
* Never Still - Emerald 1
* Light Spirited (Class) - Emerald 1
Life
* ??? (Boon Passive)
* ??? - Emerald 1
* Fight for Life (Class) - Emerald 1
Rejuvenation
* ??? (Aura Passive)
* ??? - Emerald 1
* ??? (Class) - Emerald 1
Friendship
* Bondsense (Perception Passive)
* The Power of Friendship - Emerald 1
* Social Network (Class) - Emerald 1
Spirit Advocate (Class)
* ??? (Boon Passive)
* Freedom Fighter - Emerald 1
* Sanctuary (Class) - Emerald 1
Natural Talent: Divine Vessel
Cultivated from [Illusion Attunement] due to unlocking the Life Aspect.
Cultivated from [Spirit Attunement] due to Scholar’s Blessing.
* Increased resistance to negative Illusion, Life, and Radiant effects. Illusion, Life, and Radiant abilities have increased effects.
* Your physical body has been reinforced to contain Divine entities for a short duration and long cooldown.
* When acting as a vessel for a Divine entity, you gain the following effects:
* You have greatly increased resistances and attributes.
* Your abilities have no cost or cooldown.
* You become attuned to every magic type.
* You are bound to their area of influence, unable to leave it. This effect overrides Banish or Summon abilities.
* You can perform rituals and cantrips with mana in place of any common or uncommon component requirements.
Divine Title: Avatar of the Scholar and Rebel
Your aura has been altered by the divine entities: Scholar and Rebel. The alteration has enhanced the strength of your aura, increasing its range and resistance to effects from higher Castes. Your appearance has been altered. People can sense your desire to seek new knowledge and act as an instrument of the divine through your aura.
Passive Ability: Flight of Fancy
Type: Utility (boon, movement)
Crystal Effect: Greatly increased Agility.
Sapphire Effect: You can slightly hover over the ground. When not touching the ground, your senses are slightly heightened.
Emerald Effect: You can fly with your tails. For a high mana cost, you can greatly increase your flight speed for a very short duration.
Ability: Never Still
Type: Boon (channel, movement, elemental, wind)
Cost: Low mana per second.
Cooldown: None.
Crystal Effect: While moving, greatly increases the chance of inflicting and dodging attacks.
Sapphire Effect: While moving, greatly increases your Agility and Mind.
Emerald Effect: While flying, can channel additional mana to displace the air around you to avoid attacks.
Class Ability: Light Spirited
Type: Boon (magical, light)
Cost: Low mana.
Cooldown: 1 minute.
Crystal Effect: Cast on an ally to reduce the stamina cost of their abilities for a moderate duration.
Sapphire Effect: Can cast this Boon on many allies at once for a cumulative mana cost. Additionally increases Agility by a low amount.
Emerald Effect: Additionally increases the effects of Movement abilities and reduces the cost of Boons by a moderate amount.
Class Ability: Fight for Life
Type: Boon (magical, life)
Cost: High mana.
Cooldown: 5 minutes.
Crystal Effect: Can cast on an ally for a moderate duration. Damage dealt heals a portion of that damage back.
Sapphire Effect: Additionally increases Strength and Magic by a moderate amount.
Emerald Effect: Can cast on multiple allies at once. Additionally, each attack dealt increases their maximum health pool up to the next Caste’s threshold.
Passive Ability: Bondsense
Type: Perception (magical, covenant)
Current Caste: Emerald 1
Crystal Effect: Can sense the bonds between beings.
Sapphire Effect: Can sense the bonds between magic and its source.
Emerald Effect: Can sense bonds attached to items.
Ability: The Power of Friendship
Type: Boon (magical, covenant)
Cost: Moderate mana.
Cooldown: 1 minute.
Crystal Effect: You link your Magic attribute to the target, increasing the target’s Magic based on a moderate percentage of your own.
Sapphire Effect: You link your Fortitude attribute to the target, increasing the target’s Fortitude based on a moderate percentage of your own. Additionally, both you and the target gain [Double the Fun].
Emerald Effect: You link your Agility attribute to the target, increasing the target’s Agility based on a moderate percentage of your own. Additionally, you and all nearby allies gain [Welcome to the Herd].
* Double the Fun (boon, magical, illusion): Taking damage creates a temporary clone of yourself that replicates your movements but vanishes when hit or after a short duration.
* Welcome to the Herd (boon, magical, covenant): Increases Magic attribute based on how many allies with [Welcome to the Herd] there are nearby.
Class Ability: Social Network
Type: Boon (magical, covenant)
Cost: Low mana.
Cooldown: None.
Crystal Effect: Invite an ally to join your network, marking them with [Friendly Acquaintance] until the invitation is revoked. Allies with [Friendly Acquaintance] can pass secret messages between you.
Sapphire Effect: Allies with [Friendly Acquaintance] gain increased effects from your abilities.
Emerald Effect: Allies with [Friendly Acquaintance] can sense the direction of one another and gain an increase to their Mind attribute based on how many allies with [Friendly Acquaintance] are nearby.
Ability: Freedom Fighter
Type: Boon (magical, covenant)
Cost: Moderate mana.
Cooldown: 1 minute.
Crystal Effect: Can cast on an ally for a long duration. Increases Strength and Agility by a moderate amount and increases the effects of Special Attacks.
Sapphire Effect: Additionally, increases Fortitude and Mind by a moderate amount and increases the effects of Combination abilities.
Emerald Effect: Additionally, increases Magic by a moderate amount and increases the effects of Spell abilities.
Class Ability: Sanctuary
Type: Spell (zone, divine, magical, life, radiant)
Cost: High mana.
Cooldown: 1 hour.
Crystal Effect: Create a zone of increased regeneration for all allies within for a long duration.
Sapphire Effect: Enemies that enter the zone become inflicted with [Divine Retribution] while in the area.
Emerald Effect: Periodically cleanses Magical Banes from allies within the zone.
* Divine Retribution (retribution, divine, radiant): Damage dealt is inflicted back at a greatly increased amount.