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Warlord
Not a chapter, just some info about the power system

Not a chapter, just some info about the power system

Ordinary men ranks- ordinary men's ranks are determined across their combat proficiencies. (Or particular scholar skills, for civil officials and skilled professionals)

Unranked fighter

Waste- 0

Trash- 10

Child- 20

Flowery fists embroidery legs- 30

3rd class fighters- at the very least, 3rd class fighters should have at least 1 specialty combat proficiency that corresponds to their rank but their other combat proficiency should not be 2 ranks lower. For example, a small man working as a hunter needs at least 40 on archery, but his other combat proficiencies need to be 20 or higher as well

Small man- 40

Good man- 50

Big man- 70

Strongman- 80

Greatman- 100

2nd class fighters- all combat proficiencies should be more than 100, but they also need 2 specialty combat proficiencies that correspond to their rank. For example, a big soldier working as shield infantry not only need to have 150 on onehanded and athletics, but should also have 100 on other combat proficiencies, in order to be well rounded

Small soldier- 120

Big soldier- 150

Strong soldier- 170

Great soldier- 200

1st class fighters- they need 3 specialty combat proficiencies that correspond to their rank. 200 for all combat proficiencies is only required for old guards, but young guards and middle guards need to work on having 150-170 to all combat proficiencies at the very least. For example, an old guard working for Bu surnamed Lu's red hare cavalry need to have 290 on riding, polearms and archery

Young guard- 230

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Middle guard- 260

Old guard- 290

Expert fighters- In order to be considered as experts, deathguards need to master 1 proficiency to 330, have 3 other combat proficiencies that must be above 300, and his other combat proficiencies must also not be lower than 230. Usually, two of these is riding and athletics, and the other two could be for mastery of one melee weapon and one ranged weapon. Finally, we also have the bravest of the brave, soldier kings. First, they need to have a general with a perk that pushes them past the 330 limit in one or more proficiencies, then, they need to have more than 300 in their other combat proficiencies

Deathguard- 330

Soldier king- 361 (330 is the proficiency cap limit for non martial artists, but perks from cultivators and martial artists can increase soldier proficiency cap, at most perk/s can only give up to +31 level increase for each proficiency)

Bonus: absolute strongest ordinary troop type, the soldier emperor. With 361 in every proficiency, including the non combat ones, these talented supermen can do anything, from soldiering, to officiating and they are the perfect example of pen and sword, in accord.

Martial artist's / Cultivator's ranks- every 25 levels in a proficiency allows martial artists to learn a perk, and that's why ranks are separated every 25 levels. At level 250, final perks start to replace ordinary perks. Final perks are perks with amazing effects that increase based on the number of levels on their corresponding proficiencies, making them much, much stronger than ordinary perks once cultivators begin to have high proficiency levels.

3rd class martial fighter- these martial artists are at character level 1-10 range

Qi condensation- 25

Foundation establishment- 50

Core formation- 75

Nascent soul- 100

2nd class martial fighter- these martial artists are at character level 11-18 range

Spirit severing- 125

Dao seeking- 150

Fairy- 175

1st class martial fighter- these martial artists are at character level 19-26 range

Ancestor- 200

Ancient- 225

Primordial- 250

Martial experts- unlike expert fighters, martial experts are separated further into threat levels

D rank expert- 275 to 300 (character level 27-30 range)

C rank expert- 325 to 375 (so on and so forth, divide proficiency by 10 to get character level range)

B rank expert- 400 to 475

A rank expert- 500 to 600

S rank expert- 625 to 675 (character level 61-62 range)

The maximum level for proficiency is 699, where points cannot be added to a proficiency anymore. However, one can go over 699 by using the proficiency very, very often, and for a long time, until finally the heavens will automatically increase the proficiency by 1 during a tribulation, where the expert is in the most desperate of times. In case this happens, the expert will have one more perk than his/her contemporaries in this particular proficiency(remember the one perk every 25 proficiency levels rule?), potentially making this expert a peerless tianjiao of the era.

Peerless tianjiao character level bumps to 2119 after experiencing the proficiency increase. It also gives them the corresponding increases per level. Their every attribute cannot go over 63 points, but only the Strength attribute will not give more stats if they put points on it after 63. Agility, Intelligence and Charisma will still give proficiency points, extraordinary skill points, and increase the disciple limit for every attribute point put into them. In addition to MC, only peerless tianjiao can train armies of soldier emperors to maintain their rule.