SYSTEM MESSAGE!!!!
This chapter is just a recap of the MC's stats, classes ,and abilities so far. Feel free to skip this Chapter
CHARACTER ATTRIBUTES
Name: Leodon Xavier Walvin
Race: Fel-Human: C
Level:6
Class: Dark Monarch
Title: Apocalypse King
Attributes
Strength: 33
Vitality: 33
Agility: 33
Perception: 33
Intelligence: 34
Charisma: 33
Wisdom: 34
Luck: 36
CHARACTER RACE
Race: Fel-Human
Details: Variant Humans who were either born with or corrupted by dark energy until it altered their nature. Different variant bloodlines have alternative traits.
Rank: C. (First time race rank notification. Gain access to one racial trait per rank.)
Fel- Human Racial Traits: Fel Endurance - No longer human, your body processes energy more efficiently, slowing the rate of stamina depletion, and reducing the need to eat and drink as often. Fel Potential - Gain 2 free attribute points, and 1 free skill point per level. Fel Regeneration - Injuries and Stamina recover at an accelerated rate. Fel Resistance - Your body now acclimates to extreme temperatures and harsh climates.
Variant Racial Trait: Omnivore: Can now consume anything without suffering adverse effects. Monstrous Evolution - Can gain skills, power, or knowledge from consuming the biomatter of a lifeform. This has increased effects on humanoids. Predatory Senses - Your senses will now highlight weaker prey. You can detect your prey’s vital points. Metamorphosis - You can change your physical appearance as long as your form remains humanoid and maintains the same relative mass.
CHARACTER CLASSES
“Class: Renegade.
Class Rank: S.
Class Bonus: 10% bonus to health, and defense. You gain two additional status points added to Vitality, Strength, and Agility per level. You gain an additional three status points to spend per level. You gain an additional 4 skill points per level.
Class Perks: Perk 1: Anti-Trust. You are unbound by any form of oath. This gives you resistance to control type magic, and mental attacks. You also are not sealed by any contractual obligations. This perk will make you passively hostile against any authoritative faction.
Perk 2: Monolith. You are a lone pillar against the storm. You gain an increase of 1% to all stats for each hostile combatant when fighting alone, and gain an additional 1% increase to all stats for each minute in combat per level. When fighting with allies this bonus is reduced by half per ally, but the other half of the bonus is shared amongst your allies.
Perk 3: Kinetic Abyss. Constantly in motion you draw others into the void. While in combat you consistently build up the aggression of your enemies, making you the primary target. While in combat your motion builds up a kinetic force that pulls enemies into your strikes making it more difficult for them to evade your strikes. The more aggression you have gathered the more susceptible to this effect your enemy becomes. As the kinetic force continues to build, your strikes deal increasing amounts of damage.”
“Class: Revenant.
Class Rank: S. Class Bonus: 10% bonus to damage, and evasion. You gain two additional status points added to Agility, and Perception per level. You gain one additional status point in Intelligence and Wisdom. You gain an additional three status points to spend per level. You gain an additional 3 skill points per level.
Class Perks: Perk 1: Spectral Phase. You continuously dance between the realms of life and death. You are capable of altering your physical state. This allows you to make yourself translucent in order to go undetected, and even becoming incorporeal. This gives you resistance to physical damage. This also allows you to create an icy aura that can cause fear and anxiety to those within its range.
Perk 2: Dark Fate. Everything living must die, and you are the inevitable specter of death that claims all. You can mark up to 5 targets per level for death. Targets marked for death become blighted by your attacks, receiving increasing damage over time, as well as becoming more vulnerable to all forms of damage. For every target that has been blighted you gain a 1% increase to damage dealt, health recovery, mana recovery, and movement speed. If an enemy is defeated while being blighted you gain an additional 1% bonus per level to these stats.
Perk 3. Haunted Eclipse. The darkness has embraced you completely, allowing the night to be filled with the wails of the dead and dying. While in combat you create an aura of darkness around you, obscuring your foe's vision. This makes it more difficult for enemies to target you, and maintain aggression towards you. For every enemy that becomes blighted the darkness grows and increases in radius. While in the darkness your movement speed increases, and your enemies are more susceptible to fear effects, Horrifying screams also begin echoing through the darkness further misdirecting your enemies.”
“Class: Regulator.
Class Rank: S.
Class Bonus: 10% bonus to mana regeneration, and magical effects. You gain two status points in Intelligence, Wisdom, Luck and Charisma. You gain an additional one status point to spend per level. You gain an additional 5 skill points per level.
Class Perks: Perk 1: Master. You control all that lies before you, and all bow to your will. You can create obligations of servitude, and initiate oath bindings. This becomes more effective the more intelligence you have over the target. This can work on any entity with a consciousness.
Perk 2: Dark Marionette. The whole world is a stage to the showman, and all those who dwell within are merely puppets to be guided. In combat you cast a net of dark tendrils around you that entwine with your targets. The number of tendrils you summon is equal to your level plus your intelligence bonus. For every target you control you can summon five more tendrils. Another tendril can also be summoned every ten seconds of battle up to ten times your level plus your intelligence bonus. For every tendril you control you gain a 1% increase in magical potency, health regeneration and mana regeneration. As your targets become entwined they fall under your control and become your battle puppets. Every puppet receives bonuses equal to half of your current bonus. For every target under your sway you gain a 1% increase to magical power, and healing effects, up to a maximum of 5% per level.
Perk 3: Deathsworn Army. A monarch must have an army that will follow them into death and beyond, and some armies are already beyond death. You can summon three undead servants per level to act as your loyal minions. You can choose the form and function of your summons, but you can not exceed the number of summons, nor can you summon a new minion until a previous one expires or is dismissed. If any conscious entity dies while under your control they are revived as a member of your undead army, and does not count against the total number of summoned minions. All entities labeled as undead are less resistant to your control spells, and abilities.”
Class: Dark Monarch.
Class Rank: SSS.
Class Bonus: 10% Bonus to magical resistance, and 10% reduction in mana cost for spells and skills. You gain one attribute point to all attributes per level.
Class Perks: Perk 1. Dark Sovereignty. To conquer the world, one should understand the world. You can now understand, speak, and read all languages.
Perk 2. Dark Majesty. A monarch should be as capable as any of his followers, and more capable than all of those he reigns over. You can now obtain skills outside of your class selection from those you control.
Perk 3. Dark Pact. You are the Lord of the Night, and even the shadows kneel at your command. All negatively-aspected beings are now passively neutral to you, and will not attack unless provoked. You are now able to tame and control all negatively aspected beings.
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CHARACTER TITLES
The Hollow Knight. Title Bonus: You receive 50% less damage from humanoid opponents, and 20% Less damage from all other opponents.
The Phantom Reaper. Title Bonus: You deal 50% more damage against humanoid opponents, and 20% more damage against all other opponents.
The Dark Overseer. Title Bonus: Charming humanoid targets is 50% easier and 20% easier to all other targets.
The Apocalypse King. Title Bonus: Enemies damaged by any entity you directly control receive 50% more damage. Damage received to any entity you directly control takes 50% less damage. When damage is dealt to you, 50% of the initial damage is inflicted upon the assailant. This is based on the damage dealt, not the damage you receive.
CHARACTER CLASS SKILLS
Skill: Vital Exchange (Renegade)
Rank: E
Investment: 10 / 45
Skill Description: Passive Effect; When inflicting damage, heal for a portion of damage done. Current healing gained. 40% of damage dealt. Active Effect; Vital Exchange can be used to heal the wounds of a targeted living entity. In exchange you drain energy from your target proportionate to the healing done. Current energy drained. 40% of healing given. Active Effect: You can use this to heal yourself of wounds and various negative effects such as poson, disease, etc… This can be done by draining the life force of something around you, or using your own life force. Used life force can be replenished with rest or siphoning it from a target. Current effective healing. 40%
Rank Up Effect: Increase total of the exchange value another 20%
Skill: Impending Gravity (Renegade)
Rank: E
Investment: 10 / 45
Skill Description: When attacking a targeted point, increase the effective weight of that target by 20% per attack up to the maximum allowed per rank. Rank F, increase the effective weight up to 100% of the original value. Rank E. increases the effective weight up to 300% of the original value.
Rank Up Effect: Increase the effective weight up to 600% of the original value.
Skill: Flesh Wound Retribution (Renegade)
Rank: E
Investment: 10 / 45
Skill Description: For every 1% of damage taken increase damage dealt by 2%
Rank Up Effect: Increases damage dealt by an additional 1%
Skill: Fate-Breaking Plague (Revenant)
Rank: E
Investment: 10/ 45
Skill Description: Passive Effect. Your blight now causes a nocrotic plague eating away at your target, growing in potency as it spreads throughout the body. Passive Effect: Your blight can now spread to other targets through prolonged contact or proximity. Active Effect. Current speed of decay and rate of spread by 40%
Rank Up Effect. Increase the speed of Decay and spread rate by 20%
Skill: Corpse Worm’s Blight of Devouring (Revenant)
Rank: E
Investment: 10 / 45
Skill Description: Create a blight of spectral worms to spread and consume specific targets. Unlike your normal Blight, your worms can focus on specific organs, or organisms at will without spreading beyond intention. Rate of spread and consumption, 200%
Rank Up Effect: Increase rate of spread and consumption by an additional 100%
Skill: Frostborn Terror
Rank: E
Investment: 10 / 45
Skill Description: For every 5% terror instilled into your targets your attacks increase in frost power by 10% growing colder and dealing more damage,
Rank Up Effect: Increases frost power by an additional 5%
Skill: Puppetmaster’s Decree (Regulator)
Rank: Rank E
Investment: 10 / 45
Skill Description: Use Mana to empower your voice allowing you to have an influence on everything capable of hearing you, without the will to resist your commands. Effect of Will resistance reduced by 100%
Rank Up Effect: Effect of Will resistance reduced by 50%
Skill: Bond of the Deathsworn (Regulator)
Rank: C
Investment: 20 / 45
Skill Description: You now share a telepathic bond with your deathsworn army. You can mentally communicate with them or at the cost of mana you can experience anything they experience, even using them as an avatar of you will. The greater the distance the more difficult it will be to communicate with them, and the more mana cost it will take to inhabit them. Your Army will now absorb 80% of the damage and healing you receive. Effectiveness will diminish over longer distances.
Rank Up Effect: Increase the damage and healing shared with your army by 20%
Skill: An Overlord’s Judgment (Regulator)
Rank: E
Investment: 10 / 45
Skill Description: Create an aura around you of twenty yards. Within that aura you can share 20% of any bonus effects with any target of your choice. Alternatively you can reduce the capabilities of any target within that aura by 20%
Rank up Effect: Increase the aura by 10 yards, and effectiveness of your aura by 10%
Skill: Cataclysmic Awakening (Dark Monarch)
Skill Rank: E
Investment: 10 / 45
Skill Description: Entities you control will gain sentience if they lacked it before. Entities you control will now receive 10% of your attribute values.
Rank Up Effect: Increases attributes shared by 5% per rank.
Skill: The Castle of Fealty
Skill Rank: E
Investment: 10 / 45
Skill Description: You can now alternate places with a willing entity that you control within 2 miles per level. Both you and the target must have at least 60% remaining health.
Rank Up Effect. Increases the distance by 1 mile per level, and decreases the remaining health required to 50%
Skill: Mark of Corruption (Revenant)
Skill Rank: E
Investment: 10 / 45
Skill Description: When marking an enemy for death you can now infuse more mana to potentially blight the target without the need to attack them directly. This effect can be resisted. Increased efficiency is 50%
Rank Up Effect: Increases Efficiency to 75%
Skill: Recollection of the Chosen (Regulator)
Skill Rank: F
Investment: 5 / 45
Skill Description: You can now form bonds with your deathsworn army. Bonded summons can no longer be altered by will, but will now cost 50% less mana to summon if they fall in battle or are dismissed. The number of bonds you can maintain is equal to the number you can summon.
Rank Up Effect: Increases the number of bonds you can maintain to twice your maximum and increases mana cost reduction to summon bonded deathsworn from 50% to 60%
Skill: Adaptive Army (Regulator)
Skill Rank: F
Investment: 4 / 45
Skill Description: Your Deathsworn Army now gains 50% Experience from targets they defeat, and 10% experience of targets you defeat. This total is not deducted from the total experience earned. Your army can now level up with you and gain more skills.
Rank Up Effect: Increases comparative experience gains to 60% and 20%
CHARACTERS LEARNED SKILLS / SPELLS
Skill: Wailing Winds
Skill Rank: F (Upgradable)
Skill Description: At the cost of 5% mana per use you can release a wail that beckons the winds and summons spectral allies to your side. At current rank you can summon 5 spectral allies per use.
Skill: Vanguard Specialist
Skill Rank: E (Upgradable)
Skill Description: Elevates proficiency in weapons used in close quarters combat. Passive Effect - Increases affinity with weapons when used in combat. Active Effect - Consuming Stamina increases the rate of affinity growth.
Skill: Void Armament
Skill Rank: D (Upgradable)
Skill Description: At the cost of 10% mana per minute infuse your body with void energy. While active increases physical durability by 15%, and increases resistance to all forms of energy by 30%. While active your attacks do resonating void damage. Your targets take an additional 3% void damage per attack that manages to successfully hit your opponent.
Spell: Void Bolt
Spell Rank: F (Upgradable)
Spell Description: For every 1% of Mana infused with the spell deal 2% damage to target, up to 5% mana infusion. The spell has mild tracking capabilities. The more mana infused the more accurate the tracking capabilities.
CHARACTER ITEMS
Item: Tome of Lost Echoes
Item Rank: SSS
Item Description: All functions have been modified for current location. All applications now operate according to current needs. While grimoire is in hands all magical effects and damaged are increased by 1% per level
Item: Fetters of Manipulation
Item Rank: SSS
Item Description: This item has two different functions, allowing it to augment the capabilities of its wielder. The first function is its shaping function. The chains can change size, length, and shape depending on the user's will. In their passive shape they can be a necklace, a ring, or a bracelet. When in use the controller can turn into any tool the wielder can conceive of. The second function is its controller function which allows the wielder to control and manipulate anything capable of movement. This function does not work on anything with the will to resist the wielder’s commands.
Item: Satchel of Guided Destiny
Item Rank: SSS
Item Description: This bag contains three sets of game dice. Each numerically different die has a different effect when used. Effects of dice are also based on the intentions of the user. When expended the dice will disappear and then reappear within the bag after a certain amount of time has passed, based on the outcome of the roll. Regardless of outcome all dice will return to within the bag no later than 6 hours later.
Item: Abyssal Ruination
Item Rank: SSS
Item Description: When a target is killed by Abyssal Ruination 10% of the target's highest attribute is infused into the weapon. While being wielded the user has access to the accumulated attributes. Abyssal Ruination is capable of absorbing other weapons allowing it to gain additional enchantments and forms. The form can be directed by the user's will. This weapon can channel the mana of the user allowing it to have increased potency or augmented capabilities.
Item: Abyssal Cloak of the Elemental Tempest
Item Rank: SSS
Item Description: Increases resistance to elemental damage by 50% Resistance to piercing attacks by 50% Adds elemental damage to spells and attacks, dealing 50% increased elemental damage. Maintains body temperature, at the users will for maximum comfort. Auto-repairs damage over time. Can increase movement speed by 10% at the cost of 1% mana per minute. Can wrap yourself in a powerful storm at the cost of 2% mana per second.
Item: Evershifting Raiments of the Void Priest
Item Rank: SSS
Item Description: Garments that can change shape, color, and design based on users will. Automatically repairs itself when damaged as long as some scraps exist. Continuously and gradually cleans itself to maintain freshness. Offers bonuses to damage resistance, and magical attack power based on item’s remaining durability. Infusing it with mana increases the rate on which the raiments repair and clean themselves.