Days start to blur together as I adjust to this strange new life. I’m in the mansion’s study room, jotting down my latest ideas for the future. It’s just another quiet day of plotting and planning—until the Control Mask beside me suddenly beeps.
Curious, I slip it on, and a notification from Voyager 1’s Formation Squadron flashes before my eyes. They’ve finally discovered something after days of aimless sailing. My pulse quickens, and I push aside my notes. Whatever they’ve found, it sounds way more interesting than another list of strategies.
I stroll to the Fleet Control Room, taking my time because, honestly, nothing about the alert screams "urgent." Still, there’s a buzz of anticipation in the air, like the first crack of thunder before a storm.
Once I get there, I don’t waste a second teleporting straight to the bridge of Scharnhorst. The familiar hum of the ship’s systems fills the space, but it’s the view that takes my breath away. Through the bridge window, I spot a dark silhouette on the horizon—a landmass, looming like a promise.
Excitement surges through me. I dash to the telescope, heart racing now as I focus in on the sight. My suspicions are confirmed: a sprawling stretch of land, its coasts fading into the distance. This isn’t just another island—it could be a whole mainland, ripe with possibilities. New resources, new opportunities... and who knows what else might be out there, waiting for me to uncover.
As the ships draw closer, I open up the tutorial tab and start skimming through pages and pages, hoping to find something relevant about islands. When I finally reach the section on island management, I start reading, trying to figure out the next steps in dealing with this newfound territory.
After reviewing the tutorial on managing land and islands, it clicks—I need to head back to my main port and get to the construction facilities. The tutorial hints that these facilities will help me expand my fleet’s range and boost my resource income, which sounds like exactly what I need.
It takes a bit of time, but I eventually arrive at the designated building. Inside, a large screen waits for me. I approach it, swipe the screen, and the options from the tutorial appear before me, just as described.
This section is all about base building—constructing facilities to support and enhance my fleet operations. The screen displays a variety of building options, and following the tutorial’s guidance, I start by selecting a dockyard.
A sphere materializes in front of me, just like the tutorial said it would. I take it, ready to deploy. According to the instructions, I need to place this sphere on a clear area of ground where no other structures exist, then wait for further developments. Straightforward enough.
With that task completed, I return to the bridge of Scharnhorst. The fleet is now nearing the designated area, so I order them to halt at a safe distance from the land. I head to the deck and instruct Scharnhorst to lower a small engine craft.
The ship responds promptly. The crane whirs to life, its mechanical movements stirring up a swirl of dust and magical particles that shimmer in the air. The small craft is lifted by the crane, ropes pulled taut with precise control. I watch as the crane carefully positions the craft in front of me, its descent smooth and calculated.
Once aboard, I give the order for Scharnhorst to lower the craft into the water. The operation is handled with expert care, the craft gently descending until it touches the surface with a soft splash.
I head to the motor and give it two strong pulls to start it up. The engine rumbles to life, a reassuring sound in the quiet. Gripping the manual rudder, I steer the craft toward the shore, eager to set foot on this newfound land I found.
The distance to the shore is still considerable, but after a few minutes of steady progress, I finally make landfall on a sandy beach. The area is relatively flat, though I can spot patches of native forest and some varying elevations. It isn’t immediately clear what type of island this is, but one thing is certain: it will soon be under my control.
With the dockyard sphere in hand, I follow the tutorial’s instructions. I toss the sphere onto the ground and watch intently as it begins to release clouds of dust and particles. Stepping back, I observe as the swirling mass gradually takes shape, particles forming into something more tangible.
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Before long, the abstract cloud of particles starts forming into a distinct structure. The outline of a small dockyard emerges, its frame solidifying into place. It’s longer than I expected, but eventually, a decently sized dockyard stands before me, ready for use.
“That’s definitely something,” I mutter to myself as I approach the newly constructed dockyard, feeling the solid concrete beneath my feet. The area is still bare, with some scattered equipment and furnishings in sight, but it’s a start.
Taking a moment to appreciate the accomplishment, I decide to name this place "Port Primo," reflecting its status as my first port. A fitting name for a new beginning in my expanding operations.
With the dockyard operational, I decide to station a portion of my fleet at Port Primo. Given the dockyard’s limited size and refueling capacity, I assign only a quarter of my fleet to this new port. It’s clear that the facility is quite small and will require substantial work to fully develop.
I check my credits, and to my surprise, my budget has jumped from 5,000 to 55,000 credits. Looks like securing this island really paid off, giving me a solid 50,000 credits in daily income. A quick glance at the tutorial dictionary reveals that adding industries around here could further boost my earnings, depending on the type.
But then I notice a fine print detail I overlooked: I need to deliver the resources found on this island to my home port to receive the daily credits. It isn't entirely clear before, but now I see that I have to transport these resources to get the extra income. This means I’ll need to set up a supply route and protect it with my limited military fleet.
Damn, in hindsight, I’m really thinking I should’ve gone with a full destroyer fleet. Hindsight is always 20/20, isn’t it? I keep thinking, "I should’ve done this differently," but there’s no use dwelling on it now.
Guess I’ll just have to focus on building up my credit reserve for now. With a bit more money, I can better handle these things later down the line.
*
The next following days, Port Primo is now my main focus of activity. The dockyard I set up yesterday is now surrounded by new facilities. I’ve added an oil silo, a supply station, and a simple maintenance facility for my ships. The maintenance facility is a bit of a mystery to me. When I see clouds of dust and particles swirling around the ships as they’re serviced, and while I’m curious, I decide it’s probably best not to delve too deeply into the hows and whys. Some things are just better left as they are.
With Port Primo shaping up nicely, I turn my attention to the tutorial panel, which has become my go-to guide for this whole process. It’s saved me a ton of time, so I don’t have to figure everything out by trial and error. Following its guidance, I grab a couple of mining area spheres along with light and heavy industry spheres in the construction facilities before returning to the island via a stationed destroyer.
Realizing I don’t have any vehicles to transport these spheres, I decide to take a walk instead.
As i walk seeing the island’s natural striking beauty and calmness; there’s something refreshing about stepping away from the things happening and taking a moment for myself. The sun filters through the trees, and the gentle rustling of leaves creates a nice sound perfect for any music BGM. It’s a nice change of pace, and I take the opportunity for a bit of self-reflection, thinking about how far I’ve come and what’s still ahead.
*
I eventually find the perfect spot—a flat area with enough space for the new facilities. The sun is high, and the air is crisp with the faint scent of salt from the nearby ocean.
With a deep breath, I release the first sphere onto the ground. Immediately after hitting the surface, a burst of energy erupts from it, a whirlwind of dust and shiny particles swirling up into the air. It’s like watching a miniature storm unfold. I step back, eyes wide, as the dust settles, and the magical particles begin to form into cohesive structure. The outlines of mining equipment start to form—a drill, conveyors, and storage units. Each piece clicks into place with satisfying precision, and I can’t help but be amazed at how quickly it all comes together.
Next, I grab the light and heavy industry spheres, eager to see them in action. I place the light industry sphere down first. Again, the familiar explosion of dust and particles fills the air. I watch as the sphere’s contents start to take shape—metal structures, assembly lines, and workstations.
I follow up with the heavy industry sphere. As I place it down, the ground vibrates slightly with the intensity of the transformation. The heavy machinery—cranes, larger assembly lines, and massive storage tanks—emerges from the swirling particles. The equipment sets itself up with an impressive efficiency, and soon, everything is in place, operating smoothly.
The machinery starts to hum quietly, each piece finding its role in the grand scheme of things. It’s all a bit of a mystery how it all fits together, but the functionality is undeniable. The scene looks like something out of a high-tech dream, with everything running seamlessly.
After a bit of time spent marveling at the new setups, I head back to Port Primo. The walk back is peaceful, the island's natural beauty providing a calming noise to my thoughts. As I arrive at the port, I glance at my budget. My eyes widen in surprise as I see that my daily income has jumped to 70,000 credits. It’s a gratifying boost i say to me.
With this tutorial a success i guess i just have to work on these islands and expand their industries.