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Untitled Naval Story #1 [Naval Strategy][Military]
Chapter 11 - Heavy Multirole Fighters?

Chapter 11 - Heavy Multirole Fighters?

After days of relentless tweaking and fine-tuning, my logistics system finally clicked into place. It felt like the weight of the world had lifted from my shoulders as I saw the streamlined operation functioning seamlessly. The success of this system meant I could replicate it on another island, making my entire operation run smoother and more efficiently. It is like a burden had been lifted, and my life just got a whole lot easier.

To celebrate this small victory, I decided to unwind. Yesterday, I lounged on a beach, feeling the sun and the gentle sound of the waves against the shore. It's a perfect escape from the pressures of my work. With my mind finally clear, I let my thoughts wander freely, and today, I had a burst of inspiration.

My mind raced with the idea of creating a Heavy Twin Propeller Multirole Fighter Aircraft. The idea is to achieve maneuverability comparable to my existing fighter crafts while integrating guided glide bombs. Instead of requiring my aircraft to dive, the new design would feature a bomb bay that could open and release the bombs at high or low altitudes. The thought of a fighter that combined these capabilities is exhilarating, though I knew it's still just a dream. But dreaming is the first step to innovation, right?

The concept of this new fighter aircraft began to take shape in my mind. I imagine a medium-sized airframe, roughly the size of an F-15 Eagle. Translating the properties of a modern jet fighter into a propeller-driven plane posed challenges, but that is what prototyping is for. The idea is to balance the advanced features of a modern fighter with the classic reliability of a propeller design.

In addition, I thought of the possibility of modifying my F-1 Eagle. To adapt it for multirole functionality, though I am unsure how much equipment I could fit into its relatively small frame. A medium-sized airframe seemed like a more practical solution, offering ample space while still being compact enough to fit on a carrier. Making these aircraft foldable would further maximize their efficiency and space usage on fleet carriers.

*

And so, the following hours i settled into the chair of the aircraft design room and began the process of bringing my vision to life. The screen came to life, displaying a virtual workspace where I could manipulate every aspect of the aircraft's design.

First, I dragged and dropped the initial basic components to begin crafting the fuselage. I started by optimizing its shape to improve airflow and aerodynamic efficiency. The fuselage needed to be as streamlined as possible to complement the powerful V-24 2500HP twin engines I had in mind. Each adjustment, from reshaping the nose to refining the tail, adding armor there and there, windows and an area for the bomb bay all made with meticulous care.

Next, I toggled through hundreds of different 20mm autocannons displayed on the screen. Each model came with its own performance card, detailing its rate of fire, muzzle velocity, and overall effectiveness. I sorted through the options, selecting a set of six cannons that I felt would provide ample firepower without compromising the fighter's agility.

Next, I turned my attention to the engines. The screen displayed a range of engine models, each with different costs and performance specs. I compared the various options, considering not only their horsepower but also their reliability and maintenance requirements. The V-24 engines are quite expensive kind of engines you see, but their performance justified the cost.

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With the core components in place, I began integrating additional systems. I dragged and dropped the search radar into position at the front of the aircraft. This radar would give the fighter the ability to effectively make it both a day and night fighter. I also added three cameras—one above, one below, and one in front of the cockpit for reconnaissance capabilities, for extra utilities.

I finally added the mechanism to handle the bombs of the bomb bay, and I positioned it strategically within the airframe adding some armor into the mix, while also ensuring it could house two or three of my 500kg radar guided glide bombs. Lastly i browsed through various guidance systems, testing different models from budget-friendly to advanced, and incorporated the most promising one into the design.

I then focused on the wings. I added hydraulic systems to enhance their maneuverability and ensure they could handle the added weight of the cannons and bomb bay. I also allocated space for the ammo storage, making sure that it's well-distributed to maintain the aircraft's balance.

Hours passed as I fidgeted with the console, dragging and dropping parts, tweaking dimensions, and testing different configurations. Each adjustment brought me closer to realizing my vision, though I knew there would be multiple prototypes before achieving the final model.

As I input the final details into the system, I knew this aircraft would go through several prototypes before becoming a production model.

By lunchtime, I had three models ready for review. I grabbed a quick bite, balancing my meal on one hand while the other hovered over the design console. As I worked and ate, new ideas began to flow, each one more exciting than the last.

I couldn’t help but tinker with additional features, integrating various design elements from my ever-expanding military knowledge. My mind raced with possibilities as I added new models and refined existing ones. Every detail mattered—from the placement of the cannons to the optimal configuration of the radar systems.

Hours slipped by unnoticed. By the time I finally felt satisfied with the progress, I realized I had spent the entire afternoon immersed in my work. Stepping out of the design building im greeted by the Luna which pretty much gave me the greatest signal that i need to sleep for today.

*

The next morning, i settled back into my chair at the console and began adding more aircraft designs. Starting with the Mark 4, I experimented with different configurations, placing cannons above the cockpit. Adjusting the angles and alignment, I considered how this setup might affect the aircraft's balance and firepower.

For the Mark 5, I shifted the cannons to the underside of the fuselage. This placement offered a unique firing angle but required careful adjustment to ensure it didn't interfere with the bomb bay.

As the day progressed, I explored even more unconventional ideas. The Mark 6 featured ball-mounted turret cannons with remote control. Integrating this system required meticulous configuration, but it could offer significant versatility in combat.

By mid-morning, I am immersed in a variety of designs, each with its own features and philosophies. I named each design from Mark 4 to Mark 11.

As the afternoon approached, fatigue began to set in. I glanced at the clock, realizing how much time had passed. Reviewing the array of designs, I felt a sense of accomplishment. The room is filled with a diverse set of virtual aircraft, each with its strengths and quirks.

I initiated the production process for the most promising models. Selecting from Mark 1 through Mark 11, With the final configurations saved and production started, I leaned back, feeling satisfied with the day’s work.

I left the design room, ready for a well-deserved break and eager to see how these new aircraft would perform in real-world conditions.