Admiral Michael Ward
Location: Harper’s Junction, Star Kingdom of Windsor
CWS Agincourt slid into position with puffs from her positioning thrusters. The hull of the task force flag ship had stopped leaking atmosphere, and repair crews could be seen scurrying around the hull.
Admiral Ward made sure the George Bush stood between his ship and any planetary energy weapons that wanted to take a shot at him. Carrier Group Alpha spread out around Carrier Group Charlie to cover their rear and flanks. Now, the Bush’s ships to concentrate on bombarding the planet and not worry about someone sneaking up on him.
Ward wiped some sweat from his brow as he stowed his helmet on the headrest of his command chair. The holo-tank was still scrolling with damage reports, but everything was being handled by the ship’s captain. The greater strategic picture was out of his hands for the moment.
“Commander,” he opened a shipboard TACCOM channel to the marine leader. The woman’s tired face, with a bit of dried blood on her close-cropped bangs, stared back at him.
“I’ve got the first companies ready to disembark now, sir,” she replied. “Due to casualties, and the general mess the Windsor’s made onboard, our deployment plan is totally fucked.” She didn’t look at all worried about using coarse language around the ADM.
“Understood, Commander,” he gave the woman a sympathetic look. “The 942nd looks like it’s got things handled for the moment. Land your troops with all due speed, but make sure they’re ready to fight.”
“Aye aye, sir,” she cut the line.
Ward pinched the bridge of his nose and tried to summon up a little energy. The adrenaline rush of battle was wearing off, a crash was coming, but he didn’t have time for that. This was only step one of the game plan. He pulled up the latest data on Bravo and Delta groups. Delta had been savaged by the Windsor’s. The assault carrier at the center of the formation was still making its way slowly toward Harper’s Junction, but just about all of its escort ships were limping behind it. The Windsor’s had broken off contact when Bravo came into range, and their retreat cost them some ships, but in the tally of lives and ships, the enemy came out ahead in that engagement. In the tally of the meeting the mission objectives, the Commonwealth was victorious. They just paid a big price.
Aggie’s AIs had calculated Delta, with Bravo providing cover, was nineteen hours from dropping anchor around Harper’s Junction. That meant the 942nd was going to be handling the brunt of ground combat while Aggie’s marines got their act together and got in the fight.
The Windsor fleet wasn’t gone. It was regrouping in orbit around one of the nearby planets. He had a drone screen between them so they couldn’t sneak up on his forces, but he still didn’t know what they had planned. He also didn’t like the firepower they still had at their disposal.
He stepped out of his armored flag bridge and nearly slipped on a pool of blood.
“Take it easy, sir,” a marine CPL advised as he picked up a body in dragonscale armor. The marine with him picked up another body with Windsor armor. Both of the dead soldiers’ blood was intermingled at the hatch to the bridge.
Ward wasn’t one to spook easily, but he gulped involuntarily. He’d never known how close he was to the enemy boarders. He’d focused on his job, coordinating the battle, and that tunnel vision was readily apparent now.
“Good work,” he gave the CPL a pat on the shoulder and headed for his ready room. The room was pockmarked with bullet holes and more than one scorch from a plasma explosion.
***
Mark “Coop” Cooper
Location: Harper’s Junction, Star Kingdom of Windsor
In all those movies and games, after you faced off with the big, bad boss man you would emerge to your allies already victorious over the evil bad guy’s subordinates. In reality, that was a bullshit. Coop had faced off against the Windsor mech, and come away without a scratch, but now he had to fend off the rest of the palace’s security forces with only the half-strength SRRT team as back up.
“Last mag,” the GYSGT informed as she swapped out her M3’s empty 1mm drum for a fresh one.
Coop quickly checked his own ammo gauge before checking on Eve. She’d been patched up by the GYSGT while the SGM figured out how the hell they’d get out of this hornet’s nest, but it wasn’t meant to hold. They’d controlled the bleeding and sedated her enough so the pain wasn’t too bad, but she was still ambulatory. SSG Hightower was assigned to guard her, which Coop thought was redundant since he wasn’t leaving her side.
The GYSGT slapped the magazine into her M3, popped up, and fired a burst downrange. A couple of Windsor soldiers, who’d taken the lack of fire as an opportunity, caught the brunt of the blast as they tried to creep up on the team’s position. One went down from what had to be a lucky hit, while the rest scampered for cover.
“Where we going, Sergeant Major,” Coop asked over TACCOM. He had an uncomfortable feeling like a noose was tightening around his neck. The enemy was going to pin them down and wear them down if they didn’t move.
“Our exit is a hundred and fifty meters in front of us,” the SGM announced.
Coop popped up to take a look, and only saw the palace’s exterior wall. Between them and that wall were a number of enemy troops behind cover and concealment, and they opened fire on Coop once they saw his head pop up.
“No way in hell we’re going to…” Coop began, but the SGM cut him off.
“Wait for it,” the SGM had to be looking at something on his HUD because no one else knew a thing. “Wait for it,” he repeated.
A flash of light emitted from above as railgun rounds tore through the atmosphere on a direct course for the city. Coop instinctually ducked, like any survival-oriented human would, when those duro-steel rounds smashed into the city’s shield like the hand of god. The shield flashed with energy as it absorbed and deflected the rounds from the ships in orbit, but it did succeed in providing a significant distraction, which was only compounded when the palace wall directly ahead of the team exploded.
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“Sergeant Major took down the wall’s generator while inside the palace,” Sullivan informed as he jumped up with the rest of the team.
“Why didn’t he tell us?” Coop followed suit and vaulted the wall to provide covering fire so the unarmored members of their team could advance.
“He did,” Sullivan’s Buss boomed next to Coop’s as they established a firing line and started to eat away at the enemy’s positions. “You were too busy making lovey-dovey eyes at Berg to notice.”
“Well…whatever,” Coop didn’t have a comeback, and some the Windsor’s were trying to move around to flank them.
He drove them back into position with withering fire that killed at least two members of that assault element. More gunfire erupted behind the Windsor’s as resistance fighters started to pour through the breech in the walls.
The enemy’s fire discipline started to crack as they realized they were being hit from all sides, and that was Coop’s cue to move. He half-trotted next to, half-carried Eve forward as he sprayed enemy position with his plasma-tipped rounds.
“Move right!” the SGM yelled when they were about halfway to the exit.
Coop pivoted to put his body between the enemy and Eve. They were out in the open and moving, so he was the cover. He fired where his AI told him the enemy was, and his rounds smacked into a blue barrier.
“Fuckers have an area shield!” he relayed, as he switched to his regular rounds and poured fire on the shield on full auto. The constant disruption would keep the enemy from effectively targeting the team.
“I’m set, move, Cooper!” Sullivan sent when he was ready to provide cover fire.
Coop disengaged and sprinted back toward a chunk of wall that Sullivan was using to rest his Buss on. Coop slid in next to him, but the cover wasn’t big enough for the both of them.
“Grenades and we make a break for it!” the SGM ordered. The team was only fifty meters from the exit. Bodies littered the open space, with many more belonging to the rebels than Windsor’s. They were brave but outmatched by the enemy.
Coop cycled his barrel until the grenade chamber popped into place. He made sure a frag round was in the chamber followed by smoke.
“Fire!” the SGM was moving before he finished.
The grenades were set to a lower velocity so they would penetrate the shield. The frag grenades lobbed out of the Busses and through the energy barrier followed by the smoke. There were muffled screams as the frags detonated, and then the smoke obscured everything.
“Move!” Coop yelled as he pushed SSG Hightower forward.
The two unarmored NCOs grabbed Eve between them and ran for the exit. The LT was in the lead with the SGM covering her, Mike right on their asses, while Sullivan took up flank security, and Coop rear security. He was the last to leave the position, and the first to see the return volley. The problem was they didn’t look like any grenades he’d ever seen before.
“What the hell?” he watched as the oblong-shape arched toward their old position. Since he was nearly fifteen meters away, with a shield and armor between him and the incoming blast, he wasn’t worried, and he was even less worried about the rest of the team.
The enemy had blown their load on an old position. Coop grinned at the oversight until a red warning siren sounded in his armor. Text came up on his HUD to warn him of whatever problem his AI had detected.
“What is…?” Sullivan seemed to be getting the same message.
{Translate?} Coop thought through his IOR and the alien thing in his brain went to work.
If Coop would have known this would be an issue, he would have put alien default translation protocols at the top of his check list when he reformatted the GYSGT’s armor.
The deranged-cat scribbles reordered themselves into English, and Coop’s blood ran cold.
Alert: Shield Frequency Deciphered. Recommend fresh scramble.
“Do you know how to…?” Sullivan and Coop were obviously on the same wavelength, but those seconds were critical and it was already too late.
The oblong grenades that had been tossed out of the enemy’s shield, at the SRRT team’s old position, ended up being anything but harmless. The Commonwealth had nothing like them in their inventory, and only a handful of the grenades were even on Harper’s Junction. The team didn’t know this, but the grenades were only given to the Queen’s personal bodyguards, and they had a single purpose…to kill armored enemies.
Sensors in the grenade used magnetics and energy sensors to hone in on their target, so despite being thrown over a dozen meters off course, they had no problem finding their targets. Once the grenade’s AIs identified their victims, they initiated the first of their three stages. Stage one was designed to identify and defeat an enemy’s shield. The grenades had to be in the vicinity and measuring the enemy’s shield for long enough to crack the frequency before being used. So, despite being in the courtyard the entire battle since the SRRT team emerged from the palace, they were only being used now.
With the frequencies deciphered, the grenade’s computer initiated stage two. Stage two was an energy blast that was meant to break down a shield’s integrity. Traveling at the speed of light, the blasts of energy hit Coop and Sullivan before they knew what was happening. Before they could shout in surprise that their shields were down, the grenades engaged the third and final stage. A powerful graviton blast turned a hunk of duro-steel in the center of the grenade’s housing into a lance of death. The lance was launched from the grenade, on target for the two LACS, on speeds that had never before been achieved by electro-magnetic projectiles. It ignited the atmosphere as it passed through the space between the grenade’s housing and the two armored soldiers.
With their shields down, all Coop and Sullivan had was their 6cm armor between them and these armor-killing spikes.
All this happened so fast that Coop wasn’t able to follow it. However, the silicon brains of his LACS were, which was what saved his life. Like some HI, he had presets and favorites programmed into his armor. The language default wasn’t one of them, but his grav-boots engaging when in the presence of a sudden gravitational change was. He had losing a leg to a pirate’s grenade on that stupid mining facility, while saving LCDR Gold’s ass to thank for that.
So, when the graviton burst fired the armor-piercing lance at him, Coop’s presets identified the explosion and pulsed his grav-boots.
{Armor Breech!} his IOR blared inside his brain a second before overwhelming pain washed over him.
Coop screamed and didn’t even feel himself falling to the ground as his LACS dumped drugs into his system. The pain subsided to a dull throb about the time he realized he was on his back, and in the open about fifteen meters from the exit.
Sullivan was almost at the exit and he was down too.
His training took over and he ran a suit diagnostic. His left thigh was a mess of red icons on the results. The armor had been breached, there was internal injury, and it didn’t look like he was getting up on his own anytime soon.
“Sergeant Major, I’m hit,” his voice sounded emotionless over TACCOM.
“Stay put, Sergeant, I’ll be there in one.” The SGM replied.
Coop saw the NCOIC dragged Sullivan’s LACS the last few meters to the exit while firing his Buss one handed. Plasma rounds impacted the area shield, which was still obscured with smoke. The GYSGT, Mike, and SSG Hightower were leaning into the wall’s opening and taking shots with their weapons to keep the Windsor’s head down.
The SGM got Sullivan’s LACS on the opposite side of the wall and ran to Coop. Grenades thumped out of his Buss and splattered against the shield. The enemy had tightened things up, but in doing so had obscured their own view of the battlefield. No one could see shit through that smoke. Not that Coop cared. He was looking down at his thigh and marveling at the meter-long, duro-steel spike that had impaled his leg and was sticking out the other side.
The enemy was hunkered down to ride out the rest of the fight, so they didn’t take any fire as they got out of the palace. Hightower, Mike, and the GYSGT were providing security on the war-torn street while the LT was bent over Sullivan’s LACS. Coop only got a glance as he was plopped down on the opposite side of the wall, but it didn’t look good.
The other SGT had a duro-steel spike sticking out of his chest plate where his heart would normally be, and the LT’s face wasn’t a vote of confidence in his condition. Coop tried to hail his on TACCOM…nothing. He tried his IOR…nothing. He reached out to try and connect suit-to-suit with the man who’d helped cover the team’s retreat with him, but the LT held up a hand to stop him. She shook her head and looked back up at the SGM. The armored NCOIC hung his head for a second.
“We need to keep moving,” the SGM announced. There would be time to mourn later. “Cooper, can you move?”
“If you get me off my ass, I can stumble along, Sergeant Major,” Coop replied.
“If we can make it to the outskirts of the city, we should be able to keep our heads low and ride this out until the cavalry arrives.” The SGM set a waypoint on Coop’s HUD and then yanked him to his feet.