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Through the Realm: A Litrpg Isekai story
Chapter 56 Spells and Class Advancement

Chapter 56 Spells and Class Advancement

Jack looked over his new spells eagerly. From what Wukong had told him, he knew that almost no time had passed in the physical world but from his perspective it had been over half a year since he had gotten any new magic.

[Levitation

Rank: Basic

Type: Utility

Requirements: At least level 1 in Psychic Magic

Description: By focusing their mind, the host gains the ability to lift and move objects or themselves through the air. Levitation allows for short bursts of controlled floating or lifting small to medium-sized objects. While levitating, the host can maneuver around obstacles or gain a better vantage point in battle.

Duration: Up to 60 seconds

Casting Time: Instant

Cost: 5 Mana per second

Cooldown: 90 seconds

Note: Psychic spells must be cast mentally. With increased mastery, the host can lift heavier objects, levitate for longer durations, and control more precise movements]

Illusory Double

Rank: Intermediate

Type: Utility

Requirements: At least level 10 in Psychic Magic

Description: Creates a mental construct in the form of a convincing illusion of the caster to distract or mislead enemies. The illusion will follow the caster's orders but deals no damage.

Duration: 30 seconds

Casting Time: 1 second

Cost: 20 Mana per second

Cooldown: 30 seconds

Note: Psychic spells must be cast mentally. With greater skill, the illusion becomes more convincing and harder to detect as false.

Geyser Eruption

Rank: Intermediate

Type: Offensive

Requirements: At least level 10 in Water Magic

Description: Causes a powerful geyser to erupt from the ground beneath a target, blasting them upwards and dealing significant water and blunt damage.

Damage: 40-60 Water

Casting Time: 3 seconds

Cost: 50 Mana per use

Cooldown: 60 seconds

Note: Higher levels enhance the geyser's height and damage, and add a chance to stun.

The new spells were interesting to say the least. With the spells came an instinctive understanding of how to cast them. The Psychic spells required no hand gestures or arcane words. Casting them was more about intent and feeling. Jack imagined the feeling of being light as a feather, the air itself supporting him. He envisioned the space around him bending to his will, his body lifting gently off the ground. The key, he knew, was to maintain a steady, focused intent.

At first, it felt like trying to move a mountain with his thoughts—impossible and frustratingly out of reach. But slowly, he felt a tingling sensation in his feet, a faint lift, as if gravity was starting to release its hold. His heart rate quickened with excitement, but he quickly reined it in, focusing on the steady pulse of his breathing. He pushed the thought deeper, visualizing himself floating effortlessly above the ground.

Suddenly, he felt it—a subtle shift, a lightness in his legs. He opened his eyes and saw that he was hovering just an inch above the floor. The sensation was surreal, like being held up by a cushion of air. He concentrated harder, willing himself higher, and felt his body rise a few more inches. He was floating, defying gravity itself.

Jack held the levitation for a few seconds, feeling the strain in his mind as he did so. He could sense his mana draining with the effort, but it was exhilarating. When he finally let the spell drop, he landed softly back on the ground, a grin spreading across his face. It wasn’t true flight but it was a step in that direction.

Illusory Double was harder. Jack understood how to cast the spell. He visualized himself standing in front of him, down to the last detail—the way his hair fell across his forehead, the shape of his eyes, the texture of his clothing. He focused on every aspect of his appearance, building the illusion piece by piece in his mind.

The effort was immense, like trying to sculpt a statue with his thoughts alone. He could feel the strain building, his head beginning to throb with the effort. But he pressed on, pouring his mana into the spell, willing the illusion to take shape. He felt a ripple in the air in front of him, a slight shimmer as the illusion began to manifest.

Suddenly, there it was—an exact duplicate of himself, standing a few feet away. The illusion flickered slightly, its edges blurred, but it was there. The problem was that it was too blurry, too obviously fake. He focused on refining it, sharpening the details, making the illusion more convincing. He could see his double move as he willed it, mimicking his gestures, turning its head as if looking around.

Jack could feel the illusion taxing his mind, the effort of maintaining its shape and movement draining his mana rapidly. But he held it for a few seconds longer, commanding it to walk forward. The illusion obeyed. It was convincing enough to pass as him from a distance, though he knew it needed more work to be truly effective under scrutiny. Stil, for a first effort it wasn’t bad.

There was no enemy to attack with Geyser eruption. Instead, Jack turned his attention to something he had been holding off on for far too long. Namely, his Class Advancement options.

[You have earned access to the following Class Advancement options]

1. Dragoon (Common)

Type: Warrior

Rarity: Common

Description: The Dragoon is a skilled warrior specializing in spear combat and acrobatic maneuvers. They excel in both offense and defense, using their agility and reach to control the battlefield. With a focus on swift, powerful attacks and evasive maneuvers, Dragoons can leap great distances to strike from unexpected angles, making them formidable opponents in melee combat.

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 Class Skills:

* Great Leap: Perform a powerful leap with your spear, allowing you to strike from above or close the distance quickly.

* Evasive Maneuver: Execute a swift dodge or roll to avoid incoming attacks, enhancing your agility in combat.

* Empowered Thrust: Deliver a concentrated thrust with your spear that penetrates through enemy armor, dealing increased damage.

 CP Bonus: 20 CP

 Stat Bonuses: +1 to Dexterity, +1 to Agility, +1 to Endurance, and 1 Free point per level.

2. Waveblade (Special)

Type: Warrior

Rarity: Special

Description: The Waveblade is a warrior who blends spear combat with Water Magic, creating a fluid and unpredictable fighting style. They can manipulate water to enhance their attacks, create barriers, or summon watery allies. Known for their versatility and control over the battlefield, Waveblades can adapt their tactics to any situation, flowing seamlessly between offense and defense.

 Class Skills:

* Tidal Strike: Channel water magic through your weapon to deliver a powerful attack that can knock back enemies.

* Aqua Barrier: Create a shield of water that absorbs incoming damage and protects against physical and magical attacks.

* Water Wraith: Summon a watery ally to assist in combat, capable of performing basic attacks or creating additional barriers.

 CP Bonus: 40 CP

 Stat Bonuses: +1 to Dexterity, +1 to Agility, +2 to Intelligence, +2 to Wisdom, and +2 to Endurance per level.

3. Infernal Sentinel (Special)

Type: Warrior

Rarity: Special

Description: The Infernal Sentinel is a fierce warrior who combines weapon mastery with Fire Magic, focusing on aggressive, high-impact combat. They can ignite their weapons, create bursts of flame, and use their affinity for fire to enhance their attacks. Known for their explosive power, Infernal Sentinels can dominate the battlefield with relentless assault and overwhelming force.

 Class Skills:

* Flaming Strike: Ignite your weapon to deal additional fire damage with each hit, causing persistent burns.

* Inferno Burst: Unleash a burst of flame that engulfs a targeted area, dealing massive fire damage to all enemies within.

* Heat Shield: Create a shield of intense heat that burns enemies who come too close while providing protection against attacks.

 CP Bonus: 40 CP

 Stat Bonuses: +2 to Strength, +2 to Intelligence, +2 to Wisdom, +2 to Endurance, and 1 Free point per level.

4. Mindbreaker (Special)

Type: Warrior

Rarity: Special

Description: The Mindbreaker is a unique warrior class that merges the raw physical prowess of spear combat with the potent abilities of Psychic Magic. Mindbreakers excel at manipulating both their own minds and those of their enemies, using a combination of psychic attacks and martial skills to control the battlefield. They can disorient opponents, protect allies with mental shields, and enhance their own physical abilities through sheer force of will. Mindbreakers are equally adept at close-quarters combat and psychic warfare, making them hard to counter.

 Class Skills:

* Psychic Assault: Use psychic energy to disorient and damage enemies, disrupting their focus and making them more vulnerable.

* Mental Barrier: Create a psychic shield around yourself or an ally to absorb incoming attacks and provide mental protection.

* Focus Surge: Temporarily enhance your physical abilities and speed through intense mental concentration.

 CP Bonus: 40 CP

 Stat Bonuses: +1 to Dexterity, +1 to Agility, +2 to Intelligence, +2 to Wisdom, +2 to Endurance, and 1 Free point per level.

5. Vanguard (Unusual)

Type: Warrior

Rarity: Unusual

Description: The Vanguard is a front-line fighter known for their resilience and ability to lead charges into enemy ranks. They are adept at using weapons and armor in tandem, focusing on defense while delivering powerful Strikes. Vanguards can endure heavy blows and provide cover for allies, making them invaluable in group combat scenarios.

* Favored Weapon: Designate a particular type of weapon whether it be sword, ax, hammer or something else entirely. You will do more damage with your Favored Weapon type.

* Offensive Stance: Adopt an offensive position that enhances your weapons effectiveness and increases the damage you deal.

* Defensive Stance: Adopt a defensive position that enhances your armor’s effectiveness and reduces the damage you take.

 CP Bonus: 30 CP

 Stat Bonuses: +1 to Dexterity, +1 to Constitution, +2 to Strength, +2 to Endurance, and 1 Free point per level.

6. Spearsoul (Epic)

Type: Warrior

Rarity: Epic

Description: The Fire, Water and Psychic Elements combine to form the Tier 2 Element of Soul. The Spearsoul represents the merging of that power with spear mastery. It is a class known for its unparalleled skill with the spear and an almost supernatural connection to their weapon. Spearsouls can channel their own vital essence to perform incredible feats of power and precision that defy logic. They are not just warriors but living embodiments of the spear itself, wielding it as an extension of their soul. Even incorporeal entities are wary of the Spearsoul as Soul attacks will strike at their very essence. This class transforms your Endurance Attribute into the Soul Attribute.

 Class Skills:

* Soulsight: Gain the ability to perceive the spiritual essence of beings and objects around you, allowing you to detect hidden entities and see through illusions.

* Soulbonded Spear: Designate a specific spear to bond with your soul, awakening an intelligence within it. This weapon gains enhanced attributes and can communicate with you, providing tactical insights and adapting to your fighting style. This spear will be able to grow as you do but be very careful about which spear you choose to form a Bond with. This Skill can only be used once and using it on the wrong spear can prove disastrous.

 CP Bonus: 60 CP

 Stat Bonuses: +2 to Dexterity, +2 to Agility, +3 to Intelligence, +3 to Wisdom, +3 to Soul, and 2 Free points per level.

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