Jack pulled his spear out of the body lying in front of him before using Conjure Water to clean the blood off his weapon.
He looked over at Elyra’s niece, noticing her licking her cracked lips. With her green skin tone, it was hard to tell but Jack thought she looked a bit off color. Jack approached her, a concerned expression on his face. "Are you thirsty? Hungry?" he asked gently.
Lyla nodded, her voice hoarse as she replied, "Yes, please. Anything you have would be appreciated."
Jack reached into the pouch of holding that he had retrieved from Darius and pulled out a water skin, offering it to her. "Here, drink slowly," he said, handing her the water skin.
She took it gratefully, taking small sips as Jack rummaged through the pouch for something to eat. He found some jerky, which he handed to her.
"Here, this should help," Jack said, offering her the food.
The Scraeling accepted it with a thankful smile, nibbling on the dried fruits and jerky as she regained her strength. Jack watched her for a moment, relieved to see color returning to her cheeks and some of the tension leaving her body.
He then proceeded to examine the body of the necromancer. The first thing he noticed was that Darius had a ring on every finger. 6 of them were made of copper with a piece of quartz inserted in each. The gemstones were small and dull, indicating their low value.
[Ring of Minor Health
Rarity: Common
Quality: Good
Durability: 30/30
Material: Copper, Quartz, Powdered Citrine
Properties: +5 to Health
Description: This ring gives a slight bonus to total Health.]
Jack examined the next 2 rings which were made of brass with a small jasper inset.
[Ring of Minor Mana
Rarity: Common
Quality: Good
Durability: 30/30
Material: Brass, Jasper, Powdered Citrine
Properties: +5 to Mana
Description: This ring gives a slight bonus to total Mana.]
The last 2 rings were more interesting.
[Ring of Summoning
Rarity: Unusual
Quality: Good
Durability: 30/30
Material: Gold, Amethyst, Powdered Sapphire
Properties: +2 to levels of summoned creatures
Description: This ring adds 2 levels to any summoned creatures.]
[Ring of Fortune
Rarity: Special
Quality: Excellent
Durability: 110/110
Material: Adamant, Ruby, Powdered Emerald, Fortunal Fox blood
Properties: Increases the chance of finding rare items by 10%
Description: Created by a Master Craftsman using the blood of the elusive Fortunal Fox, this ring pulsates with the essence of luck and fortune. Embedded with a gleaming ruby and infused with the essence of crushed emerald, it is said that wearing this ring brings the wearer under the auspices of the Fortunal Foxes, guardians of hidden treasures and rare artifacts. With each step taken, the ring whispers secrets of long-forgotten riches and guides the wearer towards the discovery of priceless wonders hidden in the depths of the world.]
Jacks eyes widened. These last 2 rings were amazing. He didn’t have any summoning spells yet but once he did the gold ring would increase the power of any creature he summoned.
The Ring of fortune was even more intriguing. Jack's fingers trembled slightly as he reached for it, almost reverently. The metal was black with purplish-white sheen and the ruby sparkled with an inner fire. A ring that increased his chances of finding better loot? Yes please!
After sliding all ten rings onto his fingers Jack looked through the elf’s other possessions. The only other things he had on him were the pouch, knife, and wand and his robes.
[Necrotic Robes of the Damned
Rarity: Unusual
Quality: Excellent
Durability: 75/75
Material: Death Weaver Silk
Unauthorized duplication: this tale has been taken without consent. Report sightings.
Properties: +10 to Death Spell Power; -5 to Nature Spell Power
Description: These robes are crafted from necrotic silk and darkened threads, enhancing the wearer’s affinity for death magic while weakening their connection to nature spells. The robes are imbued with dark enchantments that amplify the power of death spells, making them a formidable choice for necromancers and dark sorcerers. However, their necrotic nature imposes a penalty on nature-based magic, making them less effective for those who draw power from the natural world.]
Jack stuffed the robes into the pouch. He had no use for the garment currently as his only spells were Water based ones.
[Steel knife of Deconstruction
Rarity: Uncommon
Quality: Great
Durability: 84/90
Material: Steel, Powdered Wind Crystal
Properties: Enhances organic deconstruction
Damage: 8-15 Slashing damage
Special Effect: +50% percent chance for organic materials extracted to retain magical properties.
Description: Crafted by a Journeyman Smith, this steel knife is imbued with the essence of powdered wind crystal, enhancing its ability to deconstruct organic matter. When used, it slices effortlessly through flesh and natural materials, facilitating the extraction of magical properties from organic components. Whether harvesting rare reagents from mystical creatures or dissecting enchanted flora, this knife ensures that the magical essence of the materials remains intact, making it a valuable tool for alchemists, enchanters, and craftsmen alike.]
Jack face wrinkled in revulsion as he realized who Darius must have been planning to use this knife on. He glanced over at Elyria’s niece who was still sitting on the table, her eyes closed as she breathed deeply in and out.
Jack wanted to comfort her but felt that might be a mistake. He had once heard his therapist say that in the wake of trauma, sometimes silence and space were more healing than words.
Turning back to the next item, the pouch, Jack noted its silky-smooth texture and the faint shimmer of moonstones embedded in the fabric. Carefully, he opened the pouch and peered inside to examine the contents. The inventory inside had 15 slots. Each slot could contain 30 of the same item and 5 slots were occupied.
One slot had a stack of five coins made of a shiny metal that Identify revealed as platinum.
He also found 8 more healing potions, as well as 10 other potions he didn’t recognize. Identify revealed them to be Lesser Mana Potions.
[Lesser Mana Potion
Rarity: Common
Quality: Basic
Properties: Accelerates natural healing; relieves pain and fatigue
Uses: Restores 8 Mana points over 10 seconds
Description: Created by an Apprentice Alchemist, this basic mana potion harnesses the essence of natural ingredients to provide replenishment to one's magical reserves. When consumed, it infuses the drinker with a surge of mana, restoring their mystical energy over a brief period.]
The other slots in the pouch contained food, water, and wine. The contents indicated it was a well-stocked supply for a nobleman or a rich man planning to spend time in the wilderness. He made a mental note to take the provisions with him; they might come in handy during his travels.
Now he turned his attention to the final item.
[Bone Wand of Death Bolts
Rarity: Uncommon
Quality: Good
Durability: 75/90
Charges: 0/10
Material: Bone, Powdered Agate
Properties: Mimics the Basic spell Death Bolt
Damage: 10-20 Necrotic damage
Range: 15 yards
Special Effect: Can project one Death Bolt for every charge remaining
Description: Crafted by an Apprentice Craftsman, this bone wand channels the dark energies of necromancy to unleash deadly bolts of death upon its targets. Each bolt drains the life force of its victim, inflicting necrotic damage and leaving them weakened and vulnerable. With each charge expended, the wand grows weaker, but in the hands of a skilled wielder, it can be a potent weapon of destruction.]
Jack didn’t know how or if the wand could be recharged but it still might come in useful down the line. He deposited the wand and knife into the pouch which he secured around his waist with the belt that Darius had once worn.
Next, he turned his attention to the notifications he had been ignoring.
[Congratulations! For successfully surviving two battles against foes of a higher level while lightly armored, you have gained the skill Light Armor]
[Light Armor
Aptitude: 84%
Rarity: Uncommon
Type: Passive
Level: 1
Description: Increases protection granted by light armor. De
Note: Skill level can be increased through use.]
[Congratulations! Spear Mastery has gained a level]
[Congratulations! Water Magic has gained a level]
[Congratulations! You have slain Specter]
[Congratulations! You have slain Arcane Elf]
[2000 Experience earned]
[Congratulations! You have levelled up]
[Congratulations! You have levelled up]
[You have gained + 4 Strength]
[You have gained + 4 Agility]
[You have 4 free points to distribute]
[You have reached level 10. You may not level further until you choose your Class and Profession]
He was level 10 already?! And what was all this about Classes and Professions. He recalled them both from his status sheet, but they had both been labelled N/A before. He examined his status again just to be sure.
[Name: Jack
Race: Direborn
Exp: 842/5000
Level: 10
Class: Pending
Profession: Pending
Path: N/A
Strength: 33
Agility: 31(+1)
Dexterity: 18
Wisdom: 6
Intelligence: 5
Charisma: 2
Constitution: 17
Endurance: 15
Free Points: 4
Health pool: 200/200
Mana pool: 60/60
Stamina: 150/150
Attunements: Water,
Skills: Identify (Level 7), Awareness (Level 1), Skinning (Level 3), Woodcarving (Level 1), Weapon Crafting (Level 1), Alchemy (Level 2), Tracking (Level 5), Water Magic (Level 4), Swimming (Level 3), Leatherworking (Level 3), Armor Crafting (Level 2), Spear Mastery (Level 2), Night Vision (Level 1), Light Armor (Level 1)
Spells: Fluid Grace, Ice Dagger, Conjure Water
Titles: Favored of the Alpha
Resistances: Water (14%), (Light (3%))
Abilities: Savage Roar, One with the Elements, Empathic Shielding, Mental Link]
He quickly dumped his free points into Dexterity before returning his attention to the Pending portion of his Status. Focusing on Class brought up a new window.
[Congratulations! You have successfully reached level 10. You have qualified for the following Basic Classes:
Warrior
Mage
Ranger]
Focusing on each class yielded more information.
[Warrior: Choosing the Warrior Class will give you access to the list of Warrior Class Skills. You will be allowed to purchase Skills from this list and will retain the Warrior Class until you reach level 20. The Warrior Class gives +1 to Endurance and +1 to Constitution per 2 levels]
[Mage: Choosing the Mage Class will give you access to the list of Mage Class Skills. You will be allowed to purchase Skills from this list and will retain the Mage Class until you reach level 20. The Mage Class gives +1 to Intelligence and +1 to Endurance per 2 levels]
[Ranger: Choosing the Ranger Class will give you access to the list of Ranger Class Skills. You will be allowed to purchase Skills from this list and will retain the Ranger Class until you reach level 20. The Ranger Class gives +1 to Dexterity and +1 to Endurance per 2 levels]