In the stunned disbelief that followed the diamond rank intervention the academy staff took control. They formed everyone up and marched them back to the city. The academy functionaries with the adventure society staff stayed to clear up the mess. Knowing that there would be an announcement by messenger if they were needed the Mitchells excused themselves and ducked into their villa on the way into the city. They all crashed out on the pillowed sofas in the communal area, all tired from their adventures. Eventually Lucy made a rune circle over James’ head and a wax paper packet of meat fell out, he got the hint and went outside to fire up the grill. Teddy got up and mixed some drinks from the very well appointed bar and delivered the girls cocktails, Lucy had a grasshopper in a wide triangular cocktail glass and Kyra got a pina colada in a curvy tall glass. Teddy took two local beers out to the grill and joined James in making and cooking some meat skewers.
They all sat out on the porch eating, drinking and exchanged stories, James was shocked by Lucy’s story about her assessment and the mines and hugged her so tight she thought he would never let go. James showed off his Vambrace to the girls and they oo’d at the quality of the engraving. Kyra congratulated the guys on solving the lumber mill problem without killing everything.
They put it off for a while just relaxing in each other’s company but they knew they had to consolidate the last week. Each went to their favourite place in the yard to meditate, James amongst the orchard, Kyra on an earth pillar, Lucy cross legged on the porch and Teddy on the eave of the roof. They all felt the others making gains of different levels but no one stopped until they had all had enough.
“All right gang, cards on the table time, we all haven’t worked together in so long lets see what the baseline is.”
Teddy started them off by pulling up his stats.
Theodore Mitchell
Race: Outworlder
Current rank: Iron
Progression to bronze rank 00% (1/4 essences complete)
Attributes
[Power] (Dimension): [Iron 0]
[Speed] (Swift): [Iron 5]
[Spirit] (Void): [Iron 0]
[Recovery] (Dark): [Iron 0]
Racial abilities (Outworlder)
Interface system
Looting ability
Language adaptation
Minimap
Essences (4/4)
Dark [Recovery] (3/5)
Shadow Self
Ability: [Shadow Self] (Dark)
Conjugation (darkness)
Base cost: Low mana
Cool-down: None
Current rank: Iron 8 (30%)
Effect (iron): Can blend self into shadows, much harder to detect with normal senses. Ignore all physical damage when struck however this will cancel the power.
Shard of Darkness
Ability: [Shard of Darkness] (Dark)
Special attack (ranged)
Base cost: low mana
Cool-down: 3 seconds
Current rank: Iron 8 (20%)
Effect (iron): A blade made of darkness made physical is hurled at the enemy causing minor damage. Can be negated by magically enhanced light.
Shadow lantern
Ability: [Shadow lantern] (Dark)
Familiar (ritual, summon)
Cost: Extreme mana, extreme stamina, extreme health.
Cool-down: None
Current rank: Iron 6 (80%)
Effect (iron): Summon a [Shadow lantern] to serve as a familiar. [Shadow familiar] will fire bolts of darkness at enemies for extremely low damage. Attacks against enemies have a chance to inflict [Blindness] against enemies.
[Blindness]: enemies affected by the condition will have all senses blinded for 5 seconds.
Swift [Speed] (5/5)
Winged Feet
Ability: [Winged Feet] (Swift)
Special ability
Base cost: moderate mana
Cool-down: 5 seconds
Current rank: Iron 7 (70%)
Effect (iron): Causes a permanent significant increase in speed. Allows for slow fall and a mid air jump. Mid air jumps are limited to 1 every 5 seconds at iron rank.
By a Thousand Cuts
Ability: [By a Thousand Cuts] (Swift)
Special attack
Base cost: Nil
Cool-down: Nil
Current rank: Iron 9 (25%)
Effect (iron): Successful hits cause an instance of [Rapid].
[Rapid]. Buff. Stacking. Increases attack speed.
Eyes of the Swift
Ability: [Eyes of the Swift] (Swift)
Special ability (perception, time)
Base cost: Moderate mana
Cool-down: Nil
Current rank: Iron 7 (20%)
Effect (iron): When activated slows down movement to your perception to make real time appear slower.
Fly like an Arrow
Ability: [Fly like an Arrow] (Swift)
Special ability
Base cost: Nil
Cool-down: Nil
Current rank: Iron 8 (50%)
Effect (iron): Projectiles thrown or fired by you fly twice as fast as they normally would.
Wraiths Dash
Ability: [Wraiths Dash] (Swift)
Special ability
Base cost: moderate mana
Cool-down: Nil
Current rank: Iron 5 (35%)
Effect (iron): Speed forward on the ground for an ongoing mana cost.
Dimension [Power] (4/5)
Teleport
Ability: [Teleport] (Dimension)
Special ability (teleport, dimension)
Base cost: High mana
Cool-down: Varies with distance travelled.
Current rank: Iron 3 (90%)
Effect (iron): Teleport self over a moderate distance, increasing with minor threshold advancement.
Dimension Rift
Ability: [Dimension Rift] (Dimension)
Special ability: (Teleport, Short range astral tunnel)
Base cost: Mana dependent for length of effect
Cool-down: Nil
Current rank: Bronze 0 (00%)
Effect (iron): A rift in reality appears, the caster is able to travel through into another rift opening in short range of the first, anything that comes into contact with either rift will be partially teleported to another dimension, strength of material in contact will effect how much of an effect the rift will have. Alternate use, the caster can open a single rift and use it as dimensional storage.
Effect (bronze): Damage is more effective against enemies of lower rank. Tunnel distance is increased. Causes an ongoing damaging effect for a short while.
Dimensional Instability
Ability: [Dimensional instability] (Dimension)
Special ability (de-buff, stacking, deleterious)
Base cost: low mana
Cool-down: 5 minutes
Current rank: Iron 5 (15%)
Effect (iron): can cause an area of effect to the limit of the casters aura that force enemies to feel the effects of dimensional instability normally felt through effects such as teleporting. Will effect enemies that have immunities to such usual effects such as astral affinity.
Dimension Blade
Ability: [Dimension Blade] (Dimension)
Conjugation (blade, teleport)
Base cost: extreme low mana, increasing with target being cut
Cool-down: none
Current rank: Bronze 0 (00%) This ability cannot be increased until the user is bronze rank.
Effect (iron): Create a Dimensional Rift no longer than 2m, effectively works as a sword, and teleports anything it comes into contact with to another dimension. Higher rank items and targets will require more mana.
Effect (bronze): base cost for effective cutting is significantly reduced. Ongoing damaging effect for a short while. Your aura has greater control over blade properties.
Void [Spirit] (4/5)
Aura of the Void
Ability [Aura of the Void] (Void)
Aura (time, dimension, void, physics)
Base cost: None
Cool-down: Nil
Current rank: Iron 8 (80%)
Effect (iron): enemies within the aura have a slowing effect. For every enemy that is affected you have a slight speed increase.
Black Hole Hand Grenade
Ability: [Black Hole Hand Grenade] (Void)
Special attack (gravity, explosive)
Base cost: Moderate mana
Cool-down: 5 minutes
Current rank: Iron 9 (10%)
Effect (iron): when thrown the grenade will form a black hole that pulls enemies towards it, on contact will cause damage to the enemy. After a short time the grenade will explode, explosion is increased for the amount of damage caused by the gravity effect.
Poison of the Void
Ability: [Poison of the Void] (void)
Special attack (poison, area)
Base cost: low with ongoing mana cost
Cool-down: Nil
Current rank: Iron 3 (40%)
Effect (iron): causes a minor health and stamina drain that replenishes the caster. Mana cost will increase for distance spread. Will not affect allies within your aura.
Void Pull
Ability: [Void Pull] (Void)
Special attack (Gravity)
Base cost: Moderate mana
Cool-down: 5 min
Current rank: Iron 6 (65%)
Effect (iron): Throws a black hole that when stationary will pull objects towards with great force, enemies against the black hole will suffer ongoing resonating and disruptive force damage.
Two of Teddy’s abilities had crossed over the bronze threshold and they gave him big thumps on the back in congratulations, it made sense as they were his big damage dealing abilities and he had trained hardest to use them. Many of his other abilities had crossed multiple minor thresholds after the climactic battle.
“Go on I’ll go next then.” Kyra said and put her abilities up.
Kyra Mitchell
Race: Outworlder
Current rank: Iron
Progression to bronze rank 00% (3/4 essences complete)
Attributes
[Power] (Earth): [Iron 2]
[Speed] (Mirror): [Iron 4]
[Spirit] (Diamond): [Iron 4]
[Recovery] (Life): [Iron 0]
Racial abilities (Outworlder)
Interface system
Looting ability
Language adaptation
Pocket mirror - storage power
Essences (4/4)
Earth [Power] (5/5)
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Boulder Throw
Ability: [Boulder Throw] (Earth)
Special attack
Base cost: Moderate mana
Cool-down: 30 secs
Current rank: Iron 3 (40%)
Effect (iron): A boulder will materialise in mid air almost instantaneously. Boulder can then mentally be thrown with great force over a moderate distance
Earth Spike
Ability: [Earth Spike] (Earth)
Special attack
Base cost: Moderate mana
Cool-down: 30 secs
Current rank: Iron 3 (25%)
Effect (iron): Within a moderate distance of the caster form an earth spike to project from the earth.
Earth Wall
Ability: [Earth Wall] (Earth)
Special ability
Base cost: Moderate mana
Cool-down: 5 min
Current rank: Iron 4 (40%)
Effect (iron): Summons a large earth wall from the ground to absorb a high amount of damage.
Terraform
Ability: [Terraform] (Earth)
Special ability
Base cost: Variable mana
Cool-down: Nil
Current rank: Iron 2 (25%)
Effect (iron): manipulate the ground in a short distance around the caster.
Seismic Sense
Ability: [Seismic Sense] (Earth)
Special ability
Base cost: Nil
Cool-down: Nil
Current rank: Iron 5 (80%)
Effect (iron): a passive ability that allows the user to sense vibrations through the ground, will form a coherent picture of the area around the user.
Life [Recovery] (4/5)
Life Bolt
Ability: [Life Bolt] (Life)
Special ability
Base cost: Low mana
Cool-down: 30 secs
Current rank: Bronze 0 (00%)
Effect (iron): A bolt will be fired on casting causing a small amount of healing to a single target. Life bolt has an extreme reaction to undead targets.
Effect (bronze): A second bolt of healing is available per casting for the same mana cost.
Life Aura
Ability: [Life Aura] (Life)
Special ability
Base cost: Low mana
Cool-down: 2 min
Current rank: Iron 9 (20%)
Effect (iron): This is not an aura power. Life aura can be cast on a single target to interrogate target health status. When cast on allies will cause a very slight ongoing healing effect.
Life Charge
Ability: [Life Charge] (Life)
Special ability
Base cost: Extreme high mana
Cool-down: 1 hour
Current rank: Iron 9 (50%)
Effect (iron): Extremely high healing magic.
Lucky
Ability: [Lucky] (Life)
Familiar (ritual, summon)
Cost: Extreme mana, extreme stamina, extreme health.
Cool-down: None
Current rank: Bronze 0 (00%) Familiar must be re-summoned with a bronze rank ritual to advance.
Effect (iron): Lucky the puppy is summoned as a familiar. When absorbed effects the look of the summoners hair. Will cause a moderate ongoing healing boost. When deployed from the user will produce a low ongoing healing effect in a small area of effect.
Mirror [Speed] (5/5)
Self Reflection
Ability: [Self Reflection] (Mirror)
Special attack (retributive)
Base cost: Moderate mana
Cool-down: 30 min
Current rank: Iron 4 (35%)
Effect (iron): Once activated any damage taken can be reflected onto enemy within 5 seconds, must touch enemy.
Line of Mirrors
Ability: [Line of Mirrors] (Mirror)
Special ability
Base cost: Low mana
Cool-down: Nil
Current rank: Iron 5 (70%)
Effect (iron): Can see through allies eyes and vice versa.
Paired Mirrors
Ability: [Paired Mirrors] (Mirror)
Special ability
Base cost: Low mana
Cool-down: Nil
Current rank: Iron 7 (75%)
Effect (iron): Owned mirrors can be paired to form a permanent 2 way communication to be used over large distances. Iron rank only allows one pair to be bonded.
Slice of Mirror
Ability: [Slice of Mirror] (Mirror)
Special attack
Base cost: Low Mana
Cool-down: low.
Current rank: Iron 9 (95%)
Effect (iron): Fire a small piece of mirror at an enemy for low damage. Enemies hit with the mirror are afflicted with [7 Years Bad Luck].
[7 Years Bad Luck] (affliction, unholy, stacking): Wherever the enemy afflicted with this power steps finds mirror shards on the floor that deal minor damage. Enemies effected by this suffer an instance of [vulnerable].
[Vulnerable] (affliction, unholy, stacking): All resistances are reduced. Additional instances have a cumulative effect.
Mirror Maze
Ability: [Mirror Maze] (Mirror)
Special ability
Base cost: Low mana
Cool-down: 5min
Current rank: Iron 4 (05%)
Effect (iron): 10 perfect copies of the caster will appear and be able to be moderately controlled within casters aura.
Diamond [Spirit] (5/5)
Diamond Golem
Ability: [Diamond Golem] (Diamond)
Summon (ritual, summon)
Cost: High mana.
Cool-down: None
Current rank: Iron 5 (80%)
Effect (iron): Summon a [Diamond golem] to serve as a temporary summon. The golem is a high hit point low attack defender. When it receives enough damage it will explosively separate into 3 smaller golems with less hit points. When these are destroyed they are also explosive.
Diamond Lantern
Ability: [Diamond Lantern] (Diamond)
Familiar (ritual, summon)
Cost: Extreme mana, extreme stamina, extreme health.
Cool-down: None
Current rank: Iron 6 (50%)
Effect (iron): Summon a [Diamond lantern] to serve the summoner. [Dimond lantern] will orbit the summoner and fire resonating force bolts. When absorbed will change the appearance of the summoners eyes, when absorbed will provide ongoing mana replenishment.
Encased
Ability: [Encased] (Diamond)
Special ability
Base cost: Moderate Mana
Cool-down: 2 minutes
Current rank: Iron 4 (95%)
Effect (iron): Encased in impenetrable armour for 5 seconds, cannot move whilst encased.
Diamond Weapons
Ability: [Diamond Weapons] (Diamond)
Special ability (conjuration)
Base cost: Low Mana
Cool-down: Nil
Current rank: Iron 6 (90%)
Effect (iron): Summon a sword and shield made entirely of diamond.
Resolve of Diamond
Ability [Resolve of Diamond] (Diamond)
Aura
Base cost: None
Cool-down: Nil
Current rank: Iron 8 (80%)
Effect (iron): You have an indomitable aura that is much tougher than normal auras of your rank, provide protection against attacks 2 ranks up from the users rank.
“Lucky! You made bronze rank!” Lucy exclaimed.
Lucky bounced around in a circle barking and trying to catch his tail.
“Let’s hope he grows up a little bit.” Kyra said, then catching him mid leap scratched his tummy. “But not lose all his pupsieness.”
“It’s not a surprise you healing abilities have mostly all made bronze rank, you’ve been spending so much time at the clinic, sometimes feel like I hardly see you.” Teddy said giving her a firm one armed hug.
“Well I’ll chuck mine up, I’ve made a few breakthroughs as well I think.” James said.
James Mitchell
Race: Outworlder
Current rank: Iron
Progression to bronze rank 00% (3/4 essences complete)
Attributes
[Power] (Bear): [Iron 6]
[Speed] (Rat): [Iron 3]
[Spirit] (Eagle): [Iron 4]
[Recovery] (Animagus): [Iron 0]
Racial abilities (Outworlder)
Interface system
Looting ability
Language adaptation - including animals
Princess power - storage
Essences (4/4)
Rat [Speed] (5/5)
Empty the Sewer
Ability: [Empty the Sewer] (Rat)
Summon (Compost circle)
Base cost: Moderate mana
Cool-down: 1 Hour
Current rank: Iron 3 (15%)
Effect (iron): Summons 5 rats from the circle. Within a small aura surrounding the rats they spread pestilence leaving multiple afflictions. [Typhoid], [Black death], [Rock joint]. Bite from a rat causes summon to die but will break through any resistances.
[Typhoid]: Persistent high temperature, piercing headache and high mana drain to cause a premature mana headache.
[Black death]: extreme black vomiting and moderate health drain.
[Rock joint]: Debilitating effect on agility, enemies affected are slower.
Prehensile Tail
Ability: [Prehensile Tail] (Rat)
Special attack
Base cost: Moderate mana
Cool-down: 5 min
Current rank: Iron 9 (70%)
Effect (iron): Summon an enormous rat tail from the summoner. The appendage will last 60s and will be completely controllable during that time. The tail has a 5 x base strength boost. For the purpose of other special attacks it counts as an unarmed attack.
Omnivorscent
Ability: [Omnivorscent] (Rat)
Special ability (immunity)
Base cost: Low mana
Cool-down: Nil
Current rank: Iron 5 (40%)
Effect (iron): User is immune to all poisons and toxins.
Scurry
Ability: [Scurry] (Rat)
Special ability: Agility boost
Base cost: Low mana
Cool-down: Combat status dependant
Current rank: Iron 7 (10%)
Effect (iron): At the start of every fight receive a 10 second boost to agility. Agility will be boosted to 200% with a small increase with every minor threshold advancement.
Scenting
Ability: [Scenting] (Rat)
Special ability
Base cost: Nil
Cool-down: Nil
Current rank: Bronze 0 (00%)
Effect (iron): User can see scents in the environment.
Effect (bronze): User can see aura trails.
Bear [Power (5/5)
Koda
Ability: [Koda] (Bear)
Familiar (ritual, summon)
Cost: Extreme mana, extreme stamina, extreme health.
Cool-down: None
Current rank: Bronze 0 (00%) Familiar must be re-summoned with a bronze rank ritual to advance.
Effect (iron): Koda the junior bear is summoned to serve the summoner. When absorbed will significantly increase the strength of the summoner.
Hibernation
Ability: [Hibernation] (Bear)
Special Agility
Base cost: Nil
Cool-down: Nil
Current rank: Iron 8 (70%)
Effect (iron): Meditation adds instance of [Integrity] buff, stacking.
[Integrity]: heal over time, mana over time. Instances drop off over time.
Ursa Family
Ability: [Ursa Family] (Bear)
Special ability (Retributive buff)
Base cost: moderate mana
Cooldown: 5min
Current rank: Iron 6 (50%)
Effect (iron): Attacks against an ally cause and instance of [Fortitude].
[Fortitude]: Becomes stronger with each instance.
Standing Kodak
Ability: [Standing Kodak] (Bear)
Special ability
Bas cost: Nil, Passive power
Cool-down: Nil
Current rank: Iron 8 (65%)
Effect (iron): 2 foot planted attacks deal 200% more damage. Absorbs 50% of incoming damage.
Bear (Bare) arms
Ability: [Bear (Bare) Arms] (Bear)
Special ability
Current rank: Iron 5 (15%)
Base cost: Nil (Passive power)
Cool-down: Nil
Current rank: Iron 8 (60%)
Effect (iron): Unarmed attacks do 400% damage
Eagle [Spirit] (5/5)
Rise
Ability: [Rise] (Eagle)
Aura (Spirit) (Boon)
Base cost: None.
Cool-down: None.
Current rank: Iron 7 (40%)
Effect (iron): Allies within you aura have their perception and perception powers significantly increased. Allies spirit attribute will be temporarily increased. Enemies within the aura will have a sense of dread of a predator above.
Vision of the Eagle
Ability: [Vision of the Eagle] (Eagle)
Special ability
Base cost: Low Mana
Cool-down: Nil
Current rank: Iron 9 (95%)
Effect (iron): Can zoom vision up to 10x
Peregrine Dive
Ability: [Peregrine Dive] (Eagle)
Special attack
Base cost: Low Mana
Cool-down: low.
Current rank: Iron 9 (90%)
Effect (iron): Limited teleport to above an enemy. User will be accelerated to terminal velocity to strike enemy. Chance to be used as an execute ability [Last Shadow]
[Last Shadow] (execute, holy): As an execute effect, damage scales exponentially with level of injury.
Birds of a Feather
Ability: [Birds of a Feather] (Eagle)
Special ability
Base cost: moderate Mana
Cool-down: Nil
Current rank: Iron 4 (90%)
Effect (iron): Can communicate with birds and bird like creatures over a large distance. With non intelligent birds can sense and convey feelings.
Wing Sweep
Ability: [Wing Sweep] (Eagle)
Special attack (wind, summon)
Base cost: Low Mana
Cool-down: low.
Current rank: Iron 9 (30%)
Effect (iron): Summon an enormous wing to blast back enemies, a torrent of wind accompanies it.
Animagus [Recovery] (4/5)
Inner Beast
Ability: [Inner Beast] (Animagus)
Special ability (animagus, shapeshift)
Base cost: Very high mana
Cool-down: 24 hours
Current rank: Iron 6 (30%)
Effect (iron): Transform into an animal of your choice for one hour. The animal of your choosing will be the prime example of that animal.
Shaman
Ability: [Shaman] (Animagus)
Summon (Leaf circle)
Base cost: Moderate mana to enact then mana dependant effect.
Cool-down: Nil
Current rank: Iron 5 (45%)
Effect (iron): Summon the spirits of the ancients to heal yourself or allies. Occupant of the circle does not have to be the caster. The occupant of the circle can trade mana for health.
Animage
Ability: [Animage] (Animagus)
Special ability (animagus, shapeshift)
Base cost: High mana
Cool-down: 5 min
Current rank: Iron 9 (80%)
Effect (iron): Transform one part of your body for a high mana cost to that of an animal for a short duration. Duration beyond a short while will have an exponential mana cost. Base cost will rise to Very High mana cost for a transformation of two body parts.
Apex Predator
Ability: [Apex Predator] (Animage)
Special ability (Spell, Intimidate)
Base cost: moderate mana (increasing with high level enemies)
Cool-down: 1hr
Current rank: Iron 6 (15%)
Effect (iron): Intimidate targeted enemy. Successfully intimidated enemies will be inflicted with an instance of [Vulnerable].
[Vulnerable]: Cause your attacks to be more effective against an enemy.
“So many that are so close! Once the band is back together for good we should have no problem getting those across the line!” Teddy said
“Koda has ranked up as well! What a boy!” Kyra crooned over the furry lump in the corner. Koda raised his head from where he was napping and made rolling over look like a huge effort.
“Best for last guys.” Lucy said.
Lucy Mitchell
Race: Outworlder
Current rank: Iron
Progression to bronze rank xx% (x/x essences complete)
Attributes
[Power] (Magic): [Iron 4]
[Speed] (Vision): [Iron 0]
[Spirit] (Mind): [Iron x]
[Recovery] (Illusion): [Iron x]
Racial abilities (Outworlder)
Interface system
Looting ability
Language adaptation
Essences (4/4)
Magic [Power] (5/5)
Magical Artisan
Ability: [Magical Artisan] (Magic)
Special ability
Base cost: Nil
Cool-down: Nil
Current rank: Iron 4 (70%)
Effect (iron): Significantly increases mana available. Grants the user the ability to use magical tools and vehicles.
Magical Master
Ability: [Magical Master] (Magic)
Special ability (Perception)
Base cost: Nil
Cool-down: Nil
Current rank: Iron 9 (90%)
Effect (iron): Significantly increase mana available. Can see magic.
Magic Missile
Ability: [Magic Missile] (Magic)
Spell: Magic Missile
Base cost: Low mana
Cool-down: 5 Sec.
Current rank: Iron 4 (20%)
Effect (iron): Fires a magic missile that magically tracks a target.
Mana Lantern
Ability: [Mana Lantern] (Magic)
Familiar (ritual, summon)
Cost: Extreme mana, extreme stamina, extreme health.
Cool-down: None
Current rank: Iron 4 (80%)
Effect (iron): Summon a [Mana lantern] to serve as a familiar. [Mana lantern] will significantly increase mana recovery when absorbed. When deployed will increase mana recover to user an allies in a small aura.
Rune Lore
Ability: [Rune Lore] (Magic)
Special ability: Rune projection
Base cost: Variable mana
Cool-down: Nil.
Current rank: Bronze 0 (00%)
Effect (iron): Increased mana regeneration. Project runes that will form a portal window to dimensional storage. Alternate use is to produce a varied range of combat rituals, these rituals are supplied by the casters own mana to be powered. Flexible usage requires a varied mana input. Only one ritual or storage power may be used at a time.
Effect (bronze): Two rune circles may be used at the same time for an increased mana output, the effects may be the same or different.
Vision [Speed] (4/5)
Fog of War
Ability: [Fog of War] (Vision)
Special ability
Base cost: High mana
Cool-down: 2 min
Current rank: Iron 6 (80%)
Effect (iron): For a short duration enemies in a small area of effect have a thick mist obscure their vision. User and allies can see through the fog and the extent of it.
Focussed Eyes
Ability: [Focussed Eyes] (Vision)
Special ability (perception)
Base cost: Nil
Cool-down: Nil
Current rank: Iron 8 (90%)
Effect (iron): Increased aim with all projectiles.
Double Vision
Ability: [Double Vision] (Vision)
Special ability
Base cost: High mana
Cool-down: 5 min
Current rank: Iron 5 (40%)
Effect (iron): Confuses enemies vision to see double in front of them increasing their chance of missing for a short duration.
Vertigo
Ability: [Vertigo] (Vision)
Special ability
Cost: Moderate mana
Cool-down: Varied
Current rank: Iron 3 (30%)
Effect (iron): Causes enemies to lose balance and an effect similar to standing room a great height looking down for a short duration. Cost is increased to very high to prolong the effect.
Mind [Spirit] (4/5)
Psychic Shriek
Ability: [Psychic Shriek] (Mind)
Special attack
Base cost: Moderate mana
Cool-down: 30 secs
Current rank: Iron 5 (95%)
Effect (iron): A non-verbal cry. Causes a brief period of intense disorientation to a single target. Causes minor damage to the target.
Clarity
Ability [Clarity] (Mind)
Aura
Base cost: None
Cool-down: Nil
Current rank: Iron 6 (50%)
Effect (iron): Improves clarity of thinking speed to self and allies within aura.
Amnesia
Ability: [Amnesia] (Mind)
Special ability (curse)
Base cost: Moderate mana
Cool-down: 5 min
Current rank: Iron 4 (25%)
Effect (iron): Short term curse causes the enemy to forget the last 30sec for 30sec.
Astral Projection
Ability: [Astral Projection] (Mind)
Special ability
Base cost: Low mana
Cool-down: None
Current rank: Iron 6 (20%)
Effect (iron): Project your consciousness outside your body to a range determined by power of the ability. Whilst in this form you cannot affect or be effected by physical matter. You may be detected by aura senses in this form. Your body is left defenceless whilst using this power. Any damage to your body will cause your consciousness to be immediately recalled.
Illusion [Recovery] (4/5)
Houdini Palace
Ability: [Houdini palace] (Illusion)
Special ability
Base cost: Moderate mana
Cool-down: 15 min
Current rank: Iron 2 (10%)
Effect (iron): Summon illusionary mirror walls around target for a short duration.
Switch Teleport
Ability: [Switch Teleport] (Illusion)
Special ability
Base cost: Moderate mana
Cool-down: 30 min
Current rank: Iron 4 (15%)
Effect (iron): Select one person to switch teleport. Base cost increases to high mana to switch teleport with an enemy.
Playing Possum
Ability: [Playing Possum] (Illusion)
Special ability
Base cost: High mana
Cool-down: 18 Hour
Current rank: Iron 1 (90%)
Effect (iron): Negates an enemy attack.
Kansas City Shuffle
Ability: [Kansas City Shuffle] (Illusion)
Special ability
Base cost: Low mana
Cool-down: 5 min
Current rank: Iron 5 (35%)
Effect (iron): Conjure a small illusion to distract an enemy.
“Best for last my ass, I’ve got a fair bit of catching up to do, that last week was helpful in pushing rune lore over the edge though.”
Lucy raised an arm and glyphs streamed from her eyes, twice as concentrated as they had been before and twice as fast. They formed one circle at the end of her arm where her hand was splayed, the runes a couple of centimetres from the tips of her fingers. The glyphs kept streaming down and through the first circle forming another and she pulled her arm back which spread the gap between the two circles so there was about a metre from her hand to the first and a metre to the second. She swung the collection over to empty space and fired a missile. As it left her hand it glowed it’s usual unaltered royal blue hue. As it hit the first circle of runes it twisted in a torrent of fire out the other side, as it hit the second lightning wrapped around an almost solid looking column of fire as it disappeared and dissipated into the open air.
“Well, damn. I think the locals swear by gods plural and that’s definitely worth swearing by more than one god.” Teddy said.
Lucy winced and jabbed a finger at her temple.
“High mana powers at bronze level when you’re iron rank isn’t as much fun, even with a mana pool as big as mine.”
Teddy was working on the whiteboard, clearing of some graffiti from the last time the group had a ‘meeting’.
“The way I see it is that we’re all making some really good progress through our powers, especially for only having just graduated.” They all turned to look at Lucy, “hopefully, but none of us are on the ‘path to bronze’ yet. We need to fill the last few powers. The market should be flooded with cheap awakening stones after all those forced manifestations, maybe a third of them in the phenomenon were awakening stones?”
“Also, Teddy and I want to head to somewhere a bit more high magic for a little while to find some niche items then return to Greenstone.” Lucy said.
Kyra sat up excitedly.
“Are you telling me that we’re going on not one but two shopping trips?!” Her face lit up with glee.
Teddy and James looked at each other and shrugged.
“What the hell, it’s only Monopoly money.”