Novels2Search
The World At War! and more Blog
The World At War! and more Blog - 004

The World At War! and more Blog - 004

The World At War! and more Blog -004

"Fairy Tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten."

- Neil Gaiman, Coraline

Here is an inspirational quote to start the day because I have been fighting with the dragon known as procrastination. A powerful being who has dominated every individual at some point in their lives, more often than not, is a consistent threat that may resurface. ( but worry not cause today I have slaine this beast ) I have been starting and restarting this chapter for about a week. Of course, nothing came off all those attempts seeing as no chapter was posted. It matters not because now it is done, complete, and posted. ( In case anyone is wondering, yes, it is finished. I added this bit after completing the entire chapter )

Hello world, welcome to another chapter of the misadventures of Portfat. Last time we had a "nerve wreaking" fight against the evil critters from hell (WABBITS). Everyone ( my readers ), in the past week, I have made quite a bit of progress in the game. When you add my day job on top of that, quite a few things have happened. I'm attempting to get at that there may be some discrepancy in my writing. It is not me lying to you all or making things up but simply a memory failure on my part. (apologies in advance ) Now that a disclaimer has been put forward, where did the last section end?

I left some soldiers patrolling outside the walls to eliminate some of the scattered rabbits leftover from the wave. There did not seem to be any deaths among the patrolling troops. At least non of the soldiers were in the process of respawning when I logged in. I also received an extra 52 gold coins for my effort in setting up the patrolling units. With 1,304 gold coins, I have more than enough coins to build a new structure.

( structure = spawn point or defensive units like arrow tower or cannons ) Currently, my castle is only level one thous I have very few supporting structures that may be built. I can make a skirmishers camp that can spawn 500 skirmishers at level one with a spawn rate of 2 units per 5 minutes. A watchtower can also be added to the main castle, and two independent arrow towers can be built. Apart from those structures, the only option available to me is to upgrade the main castle to level two so that new buildings can be unlocked. Sadly it is expensive to upgrade the castle, with 50,000 gold coins for the first upgrade. The skirmisher's camp cost 1,000 gold, the archer towers were 500 gold each, and the watchtower was only 250 gold coins. When I considered the available options, I decided that it made the most sense to build the skirmisher's camp. An extra 500 soldiers could go a long way, especially when considering that the skirmishers are a mid-range unit with some close combat capabilities. With my decision made, I place the skirmisher's camp to the right of my castle, facing the land of fog. The skirmisher's camp had a small mud hut where the soldiers would spawn and a range with 4 hay targets with a few javelins sticking out of them. It did not look like much, but what can you expect from the first few structures one unlocks.

After buying the skirmisher's camp, there was still a little over 300 gold left. I decided to buy the watchtower with nothing else that I could afford to spend the coin on. The watchtower was directly added to the main castle, increasing the castle's height by almost half a size. The watchtower has no offensive capabilities. It is an auxiliary structure created to spot incoming waves and determine the type and number of monsters in said waves. The watchtower spawns 5 units complementary to the tower; built for speed, the spotters ( units generated at the watchtower ) are equipped with light and flexible materials ( namely linen cloths and jackets ). They don't offer much protection, but it's not like the spotters are meant to be fighting. They also have a slingshot and a small dagger in case some random flying creature attacks the tower. If too many creatures attack a building, it will be destroyed ( Watchtowers are more susceptible, which is probably why it's so cheap to build ). That is one of the reasons why the spotters are so lightly equipped. ( so they can make a quick getaway and hopefully bring with them some valuable information )

If you spot this tale on Amazon, know that it has been stolen. Report the violation.

Anyways, enough about the "super-duper amazing" watchtower. Let's look back to the skirmisher's camp. To be more precise, let me tell everyone about the skirmishers themselves. The skirmishers are equipped with a simple wooden club, linen cloths, and 5 wooden javelins. ( the javelins are entirely made of wood, aka. sharpened sticks ) With both buildings built and after checking them out, about 13 minutes have passed. Just enough time for 4 skirmishers to spawn. They ( the skirmishers ) are very lackluster. At the very least, they are better than nothing. My soldiers will have range superiority over the monsters they may encounter.

I was already nearby the skirmisher's camp, so I made my way over to set some commands for the units. Like before ( with my original soldiers ), I order many soldiers to help guard the walls. To be exact, I set the spawn point command to send 300 skirmishers to defend the border wall. From the leftover 200 skirmishers, I sent 25 to each patrolling unit, bringing their number up to 35 soldiers. I also created a new team made entirely of skirmishers. Made up of 50 skirmishers, it became my largest patrolling unit. The last 100 skirmishers were left on standby to replenish soldiers as needed and for emergency deployments. The moment new skirmishers spawn, they are to head over to the walls because I set that command as a priority. When all the commanded units are sent to the walls, the newly spawned units will wait with the standby group until a patroling squad returns to the castle. Then they will join the patrols as commanded. The new patrol unit will only be created once the original patrols have been reinforced with the necessary number of skirmishers.

Considering the more significant number of soldiers that I now have, ( will have ) the patrol's route will be expanded further into the land of fog. Hopefully, this move will bring in more gold coins and increase the soldiers' ability to deal with different types of monsters. That was basically my final order for the day. All that was left was to wait for the skirmishers to spawn. So, I log off the game to let some time pass.

Today's post is not as long as I would have liked, but it does include some vital information. I don't want to write further about the game because after all my skirmishers finished spawning, I led an expedition into the land of fog. That will take some time to describe, so yea, next time. ( PS. Thanks for reading. I might do it for fun, but I do Appreciate having readers. Remember to leave comments, and if you have questions, write a comment. I will try to answer them next time )