The World At War! and more Blog - 002
Hi all, I'm back. First of all, let's not commit the same mistakes as last time and begin with the introductions. The Name is Alejandro, but most people know me as Ale. I am a Hispanic American and proud. ( At least, in my opinion, I'm a proud person unless food is involved, then pride goes out the window ) Dam self, intros can get a little annoying. If anyone is reading further, you would already know who I am. Thous from this day forward, I will skip self-introductions and jump right into the thick of it. As for what the "thick" of it means, well, today it means World At War! Because that is what I will be focusing on.
To begin with, let me say that the cut scene when you start the game is fantastic! It starts with the adventurer's perspective, showing some of the scenery and fighting styles. I managed to pick up that World At War Took notes from older games like Sky Realm. As an adventurer, your class does not determine the weapons and armors you can use. Instead, the weapons and armors define your class. If you pick up a bow and arrow, you are an archer, add leather and chain mail, and become a heavy archer. The same applies to all other classes. What truly sets adventurers apart is the skills, skill level, technic, and equipment. Classes themselves are unimportant; they seem to have only been included to classify skills and differentiate between player types.
Anyway, back to the cut scene, it was not an adventurer fighting a dragon or some other magnificent creatures, no nothing of that sort. Instead, we get a group of four adventurers running away from a pack of wolves. By the way, it was less than nine wolves, not some huge heard in the hundreds. That scene ends when one of the adventures trips on a root and falls; the moment the wolves start to rip into the poor sap, we move to the next scene.
This time we see a less bleak image of the adventurer life. ( BTW, I say we and not I because everyone sees the same cut scene. You can't skip it the first time you open the game. ) We witness a giant of a man in full plate armor holding a tower shield and a single-handed hammer that mirrors his size. ( By mirrors his since I mean that for any other man, it would be a two-handed hammer ) He confronts two monstres bears, massive beasts the lights of wish would never exist in real life. Even more impressive is that the bears release a stream of fire with each breath. Yap, as you may assume, this is the first type of magical creature we meet. An evolved regular creature, faster, stronger, wiser, and magical but still regular creatures. The confrontation beggings with a hammer to the head of the first bear, followed by the man jumping back to mitigate the damage from the second bear charging into his tower shield. That devolved into a slogfest between the three parties. In the end, the adventurer was battered and bruised but alive. The bears had no such luck and soon after became materials. ( the materials gathering is super simple, you call the system panel, select the materials you want from what is available, and tada dead creature disappears and materials plus coin appears )
A few more scenes follow, highlighting some of the other play styles. Such as assassins stalking small groups of creatures and killing off any that separate from the group—random parties adventuring deep into monster-infested woods on the hunt for rear herbs. Finally, the adventurer cut scenes end with a boss raid that devolves into a free for all fight to take the boss's treasure. Unfortunately, my words do not do the cut scenes justice. My lack of skills prevents me from articulating as I would have preferred for those out there wondering why I did not describe the boss or the boss fight itself. The answer is simple I do not want to .... Hahahahaha.
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Following the big boss fight, we receive a system prompt. If adventuring is not a life you would seek, then maybe holding the line and preventing the fogs' expansion is more to your desire. Right after, a short movie showcasing the playstyle of the lord players follows. We are presented with a small castle at the edge of civilization and watch it grow and expand into a magnificent fortress. All the while defending against constant waves of monsters and beasts that brought it to the brink of destruction on multiple occasions. ( For those out there wandering, the game world is enormous, and players are on the same server. Separated by large expands of land, thus making it difficult for players from different nations to meet. ) The waves of monsters come from huge patches of terrain covered by fug aka. The land of fug. Lord players are only spawned at the edge of the fog and can only expand into the land of fug. This game mechanic stops lord players from growing willy-nilly as the deeper you go into the fug, the stronger the monsters are and the faster they spawn.
I went off track there again anyway; once the fortress reached its pick, it created a small village within the fug. Fortified it, upgraded it, and turned it into a new fort. Rinse and repeat until it can be seen that the expansion stopped, and it became a fight to maintain what had already been gained. The short movie ends when a massive wave of monsters destroys most of the expansion that had taken place, almost reaching the original fortress. Followed by another system prompt, "The fight never ends, but the lords still hold the line allowing the rest of the world to flourish."
Phew, I almost died their people. Writing that bit almost killed me. I hope it does not do the same to those reading it. What followed was much more exciting! ( That is sarcasm ... just wanted to let you all know just in case it's not easy to pick up ) I was prompted to choose whether I was a lord or an adventurer to wish I chose lord. Then I was thrown right into character creation. Can you believe no goddess appeared to ask me questions or answer them, for that matter? What a letdown, right? I was so disappointed that I completely overlooked character creation and chose a similar build to myself. ( definitely out of disappointment and not out of laziness ) As soon as character creation was complete, I was prompted to choose a character name. I used my go-to name Portfat. It is very random, I know, but it's what I have always used, so I decided to continue the tradition. No, the name I chose was not taken for those who care. People nowadays have no taste, you know.
Finally, to put the cherry on top of this charade called character creation, the moment my character name was confirmed, I was sent to a random location. There is no warning whatsoever, just puff, everything around me disappears, and I am falling towards the ground. I got such a scare that I could not even appreciate the scenery. All I remember from it was the dam fall and screaming. ( I mean, people, this is a massive project. Could you not put a little more effort into customer service ) I landed next to my tiny castle. Anyone can tell it's mine because it has Portfat's castle engraved above the gates. The gates themselves are made of wood, and the rest of the perimeter walls are also. The castle is made of stone with wooden pillars fortifying the interior structure. The doors and windows are also made of wood, and yes, there are windows, namely holes in the wall sealed by wooden planks that can be lifted to open and then dropped to close the window.
I was also given my first soldiers, but I'll be talking about them tomorrow because, you know, it's late, and I'm tired. I will also explain the structures made available for construction and some of my plans for the future. If anyone has any ideas and opinions, let me know, and I might or might not incorporate them. ( PS. Thanks for reading. I might do it for fun, but I do Appreciate having readers. Remember to leave comments, and if you have questions, write a comment. I will try to answer them next time )