I wondered if video games hadn’t thrived in this world simply because the existence of magic made people never think of creating them. After all, with magic, skills, monsters, and dungeons, people could experience real adventure firsthand. It was possible that no one had ever felt the need to develop something like video games.
“Oh well… it’s not like I need to think too logically about it. Either way, the fact remains—there are no video games in this world,” I muttered to myself while scrolling through the Net, observing the bustling activities of Arcadia. Adventuring and dungeon crawling were clearly the most popular pastimes. Even flying car racing seemed to be a major attraction. Various magic-based competitions had turned extreme sports into a common spectacle.
“In other words, they have so many other activities that video games never even cross their minds… Maybe only historians or people interested in Hero Reza know about video games. But even then, they rarely consider making them, since most things related to Reza’s legacy are seen as either unchangeable or sacred. That’s kinda sad…”
I couldn’t help but think about what Seraphza had told me—how many senior historians disapproved of her research and the idea that video games were connected to Reza’s magic.
With Arcadia’s level of technology, I couldn’t even imagine how advanced video games could be if they actually existed here.
“Hm… I’d love to see that… But first, I have to make video games popular. The problem is… how do I do that? Haa… I wish I had learned even a little bit about game development.”
I realized that Seraphza might not actually be interested in popularizing video games. To her, they were just a means to prove a historical theory—that video games were one of the sources of Hero Reza’s magic. While she seemed intrigued by them, she didn’t have the same love for video games as I did.
In other words, I needed to show her that video games weren’t just research material—they were something fun and engaging.
“I don’t have much choice… I have to show her how amazing video games can be.”
The problem was, I had never made a game myself. However, I could at least try to conceptualize one to present to Seraphza. Considering her current skills, she probably wouldn’t be able to create anything too complex. Based on the simple retro games she had developed, I figured she could handle something like Snake or Tetris…
But would that be enough?
I wanted to introduce her to something more—something that would truly spark her interest. However, if I went too far and showed her a concept that was too advanced, she might just get confused.
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“Hm… I need to find the right balance.”
I had been thinking about which game would be the best introduction to video games in Arcadia. It needed to be simple to play yet have a balanced difficulty level. After considering my options, I found the perfect choice—one that had been a beloved childhood game for many back on Earth, including myself. That game was none other than Super Mario.
I felt that making a game like Super Mario would be an excellent starting point. It was straightforward, fun, and well within Seraphza’s technical abilities.
“Well, I guess this could be considered plagiarism since it’s basically copying a game from Earth,” I muttered to myself, “but isn't that a standard trope in isekai stories?”
I closed my eyes and activated a skill I had gained while trapped in the dimensional drift. This ability allowed me to search through my memories with perfect clarity, letting me relive the anime, manga, and games I had experienced before. It was this very skill that had kept me sane in that lonely void, allowing me to enjoy the stories and worlds I loved even when I had nothing else.
“Hm… I think I only need to recreate one level for now, but using an original character might make things too complicated. Maybe it would be easier to use someone already known in this world…” I pondered. “What if I just use Reza as the protagonist? Since he’s already a legendary figure in Arcadia, people might relate to the game more easily.”
With that decision made, I spent hours sketching, writing, and conceptualizing the game. I also had to rename the other two classic games I had planned to introduce. Snake became Naga, Tetris turned into ManaBlock, and Super Mario was now Super Reza—a name that felt a little embarrassing but made the most sense in Arcadia, where my name was already widely recognized. I sighed, resigning myself to the fact that I would have to get used to it.
This entire process took a lot of time, but I knew it was necessary.
The next morning, I had to return to my daily routine—helping Mireza in her small clinic. After all, as a freeloader, I had to earn my keep. I had been found unconscious near a statue of Hero Reza in a memorial park and was taken in by Mireza, who had kindly given me food, shelter, and a job despite my complete lack of identity. Though my work at the clinic was nothing more than basic cleaning, at least it was something.
Still, I never expected that after becoming a hero, I would end up working as a cleaner in Arcadia. But right now, I didn’t have much of a choice.
For now, my focus was on introducing video games to this world and convincing Seraphza of their value. At the same time, I was waiting for my magic to fully recover before deciding whether I should try to find a way back to Earth. But even if I could return, two thousand years had passed in Arcadia—what if the same amount of time had passed on Earth? Would there even be anything left for me to return to?
“Oh well…” I muttered, shaking my head. “For now, all I can do is enjoy my life as it is.”
Clutching the game concepts I had prepared for Seraphza, I took a deep breath. For some reason, I felt nervous.
Now that I thought about it, it had been a long time since I had discussed something this serious with anyone.
Still, I had to believe that a great game would be great no matter the world.
With that thought in mind, I made my way to Seraphza, hoping this would be the first step toward bringing video games to Arcadia.