You might find it hard to believe, but I am in another world—Arcadia.
A planet with a completely different civilization and culture. A world where magic exists and fantasy comes to life.
My name is Reza Mahesa.
A name that has become legendary in Arcadia—the name of the hero who saved this world from destruction nearly two thousand years ago.
Which actually that hero is me…
As for who I am... Well, two thousand years ago, I was summoned from Earth to become a hero and fight against the Demon Lord. But why am I here, two thousand years later, after defeating him?
During our final battle, the Demon Lord tried using self-destruct spell, unleashing a cataclysm that could have wiped out an entire continent. If he had succeeded, the consequences would have been devastating—many races and species might have gone extinct, just like the dinosaurs when a meteor struck Earth.
To stop him, I used an advanced and complex spell—Dimensional Rift—to seal both of us away in another dimension. In doing so, I sacrificed myself for this world.
I had spent seven years in Arcadia. I had people I loved, bonds I cherished. There was no way I could abandon them to die.
But somehow… I survived.
For centuries, I drifted through that dimension, sustaining myself by feeding on my own magic. I endured, even as time slipped away.
And when my magic was nearly depleted—when I thought my end had finally come—something happened.
I escaped.
Now, I find myself in Arcadia once again. But it is no longer the world I once knew.
Two thousand years have passed.
It’s quite an interesting situation, isn’t it?
I couldn’t return to Earth because Elara—the only one who knew the complex spell—had long since passed away. And with my magic nearly depleted, I couldn’t cast such a complicated spell myself.
Even though some long-lived races still existed, most of them had faded into obscurity. Only a few, like spirits and fairies, remained, but with my magic almost exhausted, they couldn’t sense my presence.
In other words, I had no acquaintances left in Arcadia. Two thousand years had passed, and the world had moved on without me.
To make things worse, I had lost so much of my magic that I was barely different from an ordinary human. The people who found me assumed I was just a delusional man claiming to be a legendary hero from history.
Thankfully, they were kind enough not to treat me as a threat. One of them, a woman named Mireza—a devilkin and a doctor at a small clinic—took me in. The clinic was in a rural town called Rezaria, named after me.
It was a surreal experience. Rezaria had once been a demon castle—the very last battlefield before I was sealed away. And now, two thousand years later, it had transformed into a peaceful town, carrying my name as a symbol of history.
Stolen from Royal Road, this story should be reported if encountered on Amazon.
It felt strange, seeing my name used for both people and places. But then again, back on Earth, parents named their children after actors, famous athletes, or historical figures. So I guess it’s not so surprising that the people of Arcadia would name things after me—after all, I really was the hero who saved the world.
Honestly, seeing the peaceful world of Arcadia feels complicated.
On one hand, I can see the results of my party’s efforts—the world has finally achieved peace and prosperity. But at the same time, this very tranquility is proof that time has passed, and I have lost everything I once knew about Arcadia.
To make things even more surreal, it seems that many of the things I used to tell Elara about Earth inspired her. She was a genius witch who developed countless magical technologies after the war ended, and it looks like she took my stories and turned them into reality. Because of that, Arcadia—once a medieval-like world—has advanced in ways that might even surpass Earth after two thousand years.
What an incredible achievement.
The level of civilization in Arcadia, powered by magic, is simply astonishing. Instead of trains, there are warp stations—you can travel anywhere in the country within seconds.
Even everyday objects are infused with magic. There’s bag, for example—it can shrink any large object, making it easy to carry. Countless other magical items exist, enhancing daily life in ways I never imagined.
This world is amazing. I’m truly impressed.
But… there’s something missing. Something important.
There are no video games in this world.
At first, I didn’t understand why. But thinking about it, I realized the answer.
Most of Arcadia’s technological advancements came from Elara’s ideas—ideas that were, in turn, inspired by the things I told her about Earth. Whenever we talked, I shared stories of futuristic technology, magic-infused machines, and fantastical inventions. But I rarely spoke about video games. And when I did, it was always in a way that made them seem like real magic rather than entertainment.
In other words, our discussions turned concepts from video games into actual skills and spells, rather than creating video games themselves.
And so, Arcadia advanced in ways I never expected… but somehow, video games never became a thing.
What a strange twist to this world.
That’s why… even though I found many things in Arcadia that felt familiar to Earth, the absence of video games in this world really annoyed me.
For a civilization this advanced, how could they not have something as simple as video games? If I couldn’t return to Earth, at the very least, having video games here would have made things happier—I could have spent my time playing happily, right?
The entertainment industry in Arcadia was different from Earth’s. Maybe it was because of the vast number of races, each with unique tastes in entertainment, making it harder for a single form of media to dominate. As a result, entertainment seemed to progress at a slower pace compared to other fields.
Still, I was slowly getting used to life here and was beginning to think about building a new future in this version of Arcadia.
A month had passed since I returned from the other dimension… and then, I met Seraphza for the first time.
She was Mireza’s daughter—a loner who spent most of her time locked in her room, doing research. She made a living as a freelancer, working entirely from home.
I wouldn’t have met her so soon if it weren’t for Mireza asking me to help clean her daughter’s room. That was when I saw it.
A magic screen. A familiar sight.
“Wait… is that a video game?” I muttered, staring at the screen in shock.
The display showed something eerily familiar—characters moving in a structured, grid-based battlefield. It reminded me of Battle City, an old-school game I used to play as a kid on the Game Boy. But there were some key differences. Instead of tanks rolling across a city landscape, the game featured humanoid figures casting spells and there’s multiply , with trees replacing walls as obstacles.
“Yes! Isn’t it interesting? I’ve been working on this for a long time, trying to bring my ideas to life.” Seraphza’s eyes lit up with excitement as she eagerly spoke about her project—until something clicked in her mind. She suddenly stopped, her expression shifting to one of suspicion.
“Wait… how do you know about video games?”
Now, she was staring at me with a serious, almost interrogative look.
I stiffened. Crap.
“Well… I mean… it looks like a game, and it’s inside a magic screen, so… video games.” I forced out a response, trying to sound as natural as possible. No way was I about to reveal that I was the Reza Mahesa, the legendary hero from two thousand years ago.
Not yet, anyway.