Although I was feeling melancholic, Seraphza’s explanation managed to catch my attention.
“As someone who comes from a city named after the hero, I naturally hold Hero Reza in high regard… Ah, not you, of course… okay…” She quickly corrected herself before continuing. “Even so, I wish I could have known Hero Reza better and told him what’s right. Of course, we love to talk about what a great hero he was, but treating everything he said as the wisdom of a hero is wrong. Not everything that came out of his mouth was divine knowledge—some of it was simply what he knew from Earth. It would be good to understand the origins of that knowledge. We can’t possibly learn about Earth itself, and the only thing we have is what came from the hero. However, there is one thing that these journals allow us to understand—the foundation of his knowledge. And that is… games.”
Her explanation was long-winded and seemingly endless, but I listened intently.
“The games Reza talked about are vastly different from the ones in this world. Here, the games people play as children depend on their race. Demonkin often have flying races, beastkin enjoy hunting games, and humans, from what I’ve heard, like to pretend to be adventurers. Elves, on the other hand, enjoy playing with nature and music… In other words, each race has different kinds of games they naturally engage in. But according to the journals, the games Reza described were something entirely different.”
She then displayed various excerpts from Elara’s journals—just a small portion of the countless records that detailed my past words and actions. Some of them were even from the accounts of my other party members.
“There were a few things that caught my attention,” she continued. “For example, there were instances where he introduced games from Earth, but they were mostly board games and simple pastimes. Chess, tic-tac-toe, and even strange dice-based games like ludo and snakes and ladders. That’s why many scholars believe that Earth’s games are primarily board games and nothing more.”
Seraphza spoke enthusiastically about the games I had taught during my travels.
Well, she wasn’t wrong. Regardless of magic and other activities, as someone who read manga and played games—especially gacha games—every day, there were moments when I just wanted to play something. So, naturally, I introduced people to games that were easy to teach and required little to no setup.
If I could remember how many cards were in UNO, I might have tried to introduce it to my traveling companions. But unfortunately, I don’t remember the exact number, and honestly, I’m too lazy to teach them something like Monopoly. Especially since the rules I played with always seemed to vary depending on the group. Some people even say it’s all “house rules” anyway.
“But I don’t think that’s entirely true. I believe there’s something far more significant about the games Hero Reza talked about.”
Seraphza continued, highlighting various passages from the journal, drawing connections between my words and the idea that there were games beyond simple board games.
“Look here. We already know that Earth has no magic—that’s common knowledge among those who study Hero Reza. And from everything we’ve learned, the board games he introduced never involved magic or supernatural elements. So why was Reza able to learn magic so quickly and even discover new applications that advanced magical technology? Well, we theorize that it’s because of the various fictional stories he often spoke about—things like manga, anime, and, most importantly, games.”
She emphasized her next words with clear frustration.
“But for some reason, many people refuse to believe this. There’s been a long-standing debate about it. Scholars argue that since the board games Reza introduced had no magic, it’s impossible for him to have gained knowledge about magic from a game. However, if you actually read through all these journals, you can clearly see that there was another type of game he spoke about—something different. He repeatedly mentioned something called ‘video games.’ There are even records of him talking about playing games on a screen, using controllers, and interacting with something digitally. This suggests that gaming on Earth was far more advanced than anything people in the past could have imagined.”
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She then sighed, as if exasperated by the disbelief she faced.
“But for now… the kind of game Reza described might actually be possible for us to create. As people who revere Reza as a hero, it’s only natural that we’d want to understand his world better. We have the opportunity to study games, to replicate them, and to see for ourselves. But… but… those stubborn old scholars refuse to believe that such games ever existed. They accept that manga and anime were real because those concepts were unprecedented in our world. But when it comes to video games, they claim there’s no real proof. They refuse to believe that games on Earth were anything beyond simple board games. But I know there’s more—Earth was filled with wonders beyond our comprehension. That’s why I want to create a game, to show them that what I’m saying is closer to the truth than they think.”
I couldn’t believe I was listening to someone talk so passionately about my past words—especially about games of all things. The more I listened, the more I felt a strange disconnect. After all, two thousand years had passed. Maybe my existence had turned into a legend, much like how some people on Earth believed that ancient civilizations couldn’t have built the pyramids without alien intervention.
At this point, Earth itself was nothing more than a fantasy land to the people of Arcadia, a place that only existed because, by chance, I—a summoned hero—had come from there. There were probably people who didn’t even believe Earth was real, seeing it as nothing more than a myth. To them, all the technological concepts I shared with Elara and the rest of the world were just the wisdom of a legendary hero. That was probably easier to accept than believing in the existence of an unseen world called Earth.
“Hm… so what you’re saying is that you want to show the historians who study Hero Reza that games played a crucial role in his understanding of magic, and that they were one of the sources of the innovations he shared with his companions?” I summarized her long-winded explanation into a single question.
I wasn’t sure how to feel about someone in the distant future being able to deduce all of this just by reading journals about me.
“Yes… As someone who admires Hero Reza, I want to learn more about him. And if this theory turns out to be true, then the world will finally understand him better.” She paused, then smiled. “And I believe it would be an honor for this world to truly know the hero who saved it.”
Her words left me feeling both embarrassed and oddly happy. Even after two thousand years, people still appreciated what I had done.
“However, it’s not that simple,” she continued. “From everything I’ve read, I’ve noticed certain patterns in Reza’s words. And from that, I can at least make a basic assumption about what video games were like. Look here—video games are played on a screen and controlled using some kind of device. He frequently mentioned things like magic and shooting… So, based on that, I believe video games were games where players controlled a character that shot at enemies. There are also references to enemies shooting back, obstacles that could be destroyed, mazes, and puzzles. From all these clues, I think the video games Reza described were something like this.”
She then showed me her compiled data, drawing connections between my past statements and her theory of what video games were.
It was surreal. Two thousand years later, someone was trying to reconstruct Earth’s gaming culture—one of my favorite hobbies—just from the words I had spoken.
After hearing her explanation and seeing the hypothesis she had built, I couldn't help but be amazed. The fact that she was able to conceptualize a video game—something that had never existed in Arcadia—and turn it into reality was truly impressive. Even though the game she created was just a simple retro-style game, the mere fact that she managed to implement shooting mechanics with a level of precision similar to games from Earth was astonishing.
“Hm… I like this.”
I spoke honestly, genuinely intrigued by Seraphza’s project. As someone who had spent every day playing games back on Earth, I couldn’t ignore this opportunity. If I couldn’t return home and was now living in Arcadia—a world with advanced technology—then at the very least, I wanted to experience gaming again.
“I’ll help you!” I declared enthusiastically, practically begging Seraphza to let me be a part of the project.