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The Scarlet Dancer
Chapter 9.5 Character Sheet lvl 4

Chapter 9.5 Character Sheet lvl 4

Information Name: Elena Tier: Initiate Level: 4 Class: Blood Mage Subclass: None (Must be an Adept to select) Race: Tiefling (Cerulean Demon) Stats Physical Mental Strength: 6 Intelligence: 26 Dexterity: 8 Charisma: 12 Endurance: 13 Beauty: 18 Stamina: 2 Magic Resistance: 20 / +2 vs blood magic and spells related to blood Speed: 9 Free Points: 0 Abilities Blood Control (Hemorrhage, Coagulate) - 13% Hemokinesis Mana Bleed Gory Armaments - 7%

Piercing Blood Extras Perks: Polyglot, Quick Study, Glutton, System Interface Drawbacks: Price of Blood, Elemental Instability, Misfit Traits: Gift For Magic Flaws: Warded against Nature, Umbral Unmasking Boons: None Banes: Demonic Taint

Enhancement Magic Blood Control Blood that you can sense is blood that you can control Description: Blood Control allows for the manipulation of blood within a person's body. This includes the ability to manipulate the flow, pressure and state of blood in oneself and others. This ability is broken down into two parts: Hemorrhage: The ability to quicken the blood of others Coagulate: The ability to slow blood in others. Mana Cost: Low Hemokinesis Description: Hemokinesis grants the user the ability to manipulate and control blood, be it their own or the blood of others. Can be used as a minor heal Mana Cost: Low Mana Bleed Description: Allows the user to manipulate the raw energies of mana within themselves and others. Can be used to draw out or redirect the ambient magical energy within living beings as well as ley lines. Warning: Redirecting sources of magic of a higher tier can have detrimental effects. Mana Cost: Moderate

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Combat Magic Gory Armaments Description: Forge weapons and armor made of blood. Deadliness of the weapons and effectiveness of armor will increase with access to more blood. If no blood is available a small wound will open up near the location the weapon will form, and once formed will seal back up. Objects created by this ability that are abandoned will revert back to blood after 30 seconds. Objects that are re-equipped will stop this timer. Objects abandoned more than once will not refresh the timer unless the mana cost is paid a second time. Mana Cost: Low Blood Cost: Varies Ongoing Mana Cost: Minor Piercing Blood Description: Manipulate the blood of yourself or others into razor sharp projectiles. Deadliness of the weapon will increase with access to more blood. If no blood is available a small wound will open up near the location the projectile will form, and once formed will seal back up.