Stats
[Enigma]
Health: 30,140/30,140 (Con x 250 x 1.2 + 14,240. Increase of 900 from the last settlement.)
Energy: 4,653/4,653 (Int x 50 + 1,953 from cloak. Increase of 1,173 from the last settlement.)
Con: 50 → 52 (+1) = 53
Str: 50 → 52 (+1) = 53
Dex: 50 → 52 (+1) = 53
Int: 50 → 54
Spc: 50 → 55
Combat techniques
Dagger Arts: Learned Water Parry
* Threading the Needle, a length-wise attack that combines speed and curved attacks
* Impact Strike - used to deliver large amounts of concentrated force on the tip
* Side Winder - piercing attack to break through a formation
* Flow - similar to Threading the Needle, but the trajectory is more curved. It uses Shadow flames to boost damage.
* Scar - X-like cut with shadow flames
* Focus strike - concentrate strength beyond his limits into one strike, paralyzing the side of his body that uses this attack. Upon impact, unleash all the brutal force to cause enough damage to disintegrate the surrounding wound
* Stealth Dagger: Converged Existence - concentrates all his energy, physical strength, and cutting intent into his dagger. Has a stealth bonus.
* Water Parry: Diverts the incoming force and borrows a portion of it for himself.
Daggerless Arts: no change
* Cocoon: Barrier ability made from cutting intent
Martial Arts:
* Elemental Emulations: the 4 elemental inspirations
* Nature's Harmony: Increases the power of his attacks in proportion to the amount of plants in the area. The more, the better.
* Lighting Inspiration - All to Dust: Powerful physical attack that merges the 4 elemental inspirations, Nature's Harmony, shadow flames, cutting intent, and flashstep. Essentially a small nuke when it hits
Energy Techniques - Removed restricted part of Shadow Devour
* Flashstep: High-speed movement ability in a single direction. The average speed increases as his stats and control of energy increases, but he can go faster if he is willing to damage his body.
* Solid Core: Crystalizes the energy around the skin and muscles to gain a diamond-like defense. Decreased mobility while this is active
* Shadow Flames: Energy wraps around his weapon and vibrates at a high frequency to achieve a boost in sharpness. Also cuts anything it touches and can spread like flames. Very intensive in durability costs.
* Shadow Core (passive): Boosts the effectiveness of his energy, constantly upgrades as he refines more energy stats into it, can also act as a final form of energy when broken down.
* Crystallizing weapons: Applying the logic of Solid Core to weapons to increase resistance to damage. Also acts like a spare battery pack for his energy when running low.
* Crystal Manifestation: Solidifies energy outside the body to form any shape he wants. High demand for energy control and cost, but can catch the enemies off guard. Currently limited to support items.
* Dance of Death: Ability of Reapers that allows him to summon 3 silhouettes that move on their own and swap positions with. Very energy intensive since it's a percentage cost.
* Ultimate - Shadow Devour: Talent promotion choice. Now it only has a high energy requirement to use and no other drawbacks. Also causes soul injuries depending on where this attack lands.
[Talent Upgrade - Trailblazer's Path]
Synopsis: Despite the pre-established options, you were not content and decided to forge your own path. For this, EverRealm applauds you. However, your future is murky, and EverRealm cannot help you beyond this point. Everything will now depend on your efforts. Whether you surpass the previous paths or lose yourself in the brambles, only time will tell.
Developed Ability: Shadow Devour
Effect: Use at least 1,000 energy points to construct a vortex that shreds anything it touches. Deals 20x the consumed energy amount as damage. If this hits a weak point, multiply the damage by 3x and inflict 1% of the total damage on the soul. If this hits a fatal spot, instantly execute the target by destroying their soul.
Note: Your starting point is lower than the pre-developed paths, but your growth potential is higher. EverRealm has taken the first step for you, but you will need to continue developing your abilities. Otherwise, this opportunity will become your greatest shackle.
Masteries - Hand-to-hand combat upgraded to supreme
- Swift Steps (Grandmaster - 0%)
- Parrying (Grandmaster - 0%)
- Firearms (Grandmaster - 24.2%)
- Total Weapon Mastery (Grandmaster - 27%)
- Stealth (Grandmaster - 53.9%, +8.9%)
- Hand-to-Hand Combat (Supreme - 0%)
(Supreme Bonus) Beastly Instincts: Make you more aware of your surroundings and greatly increase your premonition to unfavorable situations.
- Dodging Supreme (5.8%)
- Dagger Mastery (Supreme - 41%)
Equipment - no major changes, brought an unnamed life saving item
- Lethal Opportunity: His main pair of daggers.
[Lethal Opportunity]
Rating: High Legendary
Damage: 47 (+2)
Durability: 510/510 (+10)
Effects:
1. Growth (passive): This pair of daggers will grow with you after every world.
2. Occam's Razor (passive): +67 sharpness (+2)
3. Nigh Unbreakable (passive): +260 durability (+10)
4. Spiritual Attunement (active/passive): You can transform these daggers into a phantom form and store them inside your mind space.
Legacy Liberation: Deadly Severance (No change)
* +30 Sharpness for 90 seconds. Wounds inflicted during this duration can't be healed for 25 seconds. Cooldown of 1 month.
Description: Although the upgrades are small, something inherent has changed about these daggers. For now, this effect will accumulate until it overflows.
- Shroud of Terror: Cloak that increases speed, reduces gravity, and increases his max energy with kills.
[Shroud of Terror]
Rating: High Legendary
Defense: 46 (+1)
Durability: 300/300 (no change)
Effects:
1. Growth (Passive): This cloak will grow with you after every world.
2. Undetectable (Passive): Your stealth has medium priority.
3. Untraceable Movement (Active): Multiplies speed by 3x for 65 seconds. Cooldown of 28 seconds. This effect has medium priority. Canceling this will subtract excess time from the cooldown. (Duration: +5 seconds, Cooldown: -2 seconds)
4. Like a Feather (Active): Reduces the effects of gravity by 95% for 1 minute. Cooldown of 4 minutes 30 seconds. (Cooldown: -30 seconds)
5. Essence of Terror (Passive): Gain maximum energy stats from kills.
6. Terror Reinforced (Passive): Recover a small amount of shadow energy from kills. Limited to 5 meters and targets you killed. (no change)
Legacy Liberation: Terror Unleashed (no change)
* +75% energy intensity for 5 minutes. Cooldown of 1 month.
Description: This cloak is in a similar state as its dagger partners. The changes are even less pronounced because it is further along in the evolution process than its brothers.
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- Jaguar: Poisonous saber that kills with a single scratch. His secondary weapon of choice.
[Saber of Poison, Jaguar]
Rating: Legendary (Degraded once)
Damage: 40 (+4)
Durability: 200/200 (+10)
Requirements: 25 STR, 40 CON
Effects:
1. Festering Poison (passive): Poison effects will trigger three times faster. (Increased from 2x)
2. Fatal Wound (passive): A single scratch is all you need to poison your target.
3. Toxic Assimilation (passive): This saber can absorb other poisons to grow. Absorbed poisons can be stored and released at command. (Triggered twice, changed from status effects to poison)
Description: Under Nightmare Enigma's nurturing, this blade of infection has become one of poisons. It has lost its wide spectrum of compatibilities but has become more specialized in poison, making it even deadlier. Be careful, as a single scratch will apply more status effects than you can imagine.
Note: One cut, one kill. You have become a true menace on the battlefield.
Note 2: This should be obvious, but don't cut yourself with this. It's unknown what poisons will be injected.
- Curse Bearer: A flintlock that flickers in and out of existence through a mark on his hand.
Hidden effect: Restrains [Kraken's Grasp]
[Curse Bearer]
Rarity: Epic
Damage: 25
Durability: 50/50
Prerequisites: 9 dex, 10 con
Bullets: 2/2
Effects:
1. Curse Bullets (Passive): Shoot a condensed ball of curses that weakens the enemy. The more bullets that hit, the stronger the debuff. Regenerates 1 bullet per minute
2. Side Chamber (Active): Shoot an extra bullet without consuming a bullet count. 5-minute cooldown
3. Big Bullet (Active): Fuse all your bullets to shoot one that deals 4x damage and curse. Requires Side Chamber to be off cooldown. 30 min cooldown.
4. Unrestricted (Passive): A fusion between old technology and fantasy system. This equipment will not be affected by world restrictions.
Description: The essence of the Cursed Sea in the form of an old flintlock pistol. It doesn't shoot well, but its lethality more than makes up for it.
- Spring Bound Boots: boots made from a material that stores and releases the force when he walks
[Spring Bound Boots]
Rating: Rare
Durability: 140/140
Requirements: 35 Con, 35 Str, 32 Dex
Effects:
1. Force Storage(Passive): Every time you move your legs, store some excess force for later. Can store 0/600 units of force.
2. Spring Boost (Passive): When moving, release some of the stored force to boost your speed. +1 dex after storing 100 units of force. Consumes 1 unit of force per step.
3. Unhindered (Passive): Reduce environmental hindrance by 25%. Consumes 2x-4x units of force, depending on how difficult the terrain is to traverse.
Description: The Spring Bound Python is a ferocious beast that can unleash a strike beyond its limits after storing enough force. If caught unprepared, one can suffer heavy injuries from the encounter. Having been made from the python's leather, these boots have inherited similar properties and can aid your movements.
- Kraken's Grasp: cursed armguard
[Kraken's Grasp]
Rating: Legendary (Degraded once)
Defense: 38
Durability: 200/200
Requirements: 20 Str, 20 Con
Note: Trying to equip this when you don't meet the requirements will result in you being devoured by the Kraken's resentment.
Effects:
1. Kraken's Strength (passive): +2 str, +2 con
2. Dominance Aura (Active): Pick a stat and conduct a judgment on a target. If your stat is higher, they will receive a mental impact and -1 in the chosen stat. Damage is determined by the difference between the stat of choice. Cooldown of 1 hour.
3. Summon Kraken (Active): Use all your energy and summon the tentacles of the Kraken to strangle a target. The number of tentacles is dependent on the amount of energy used. Cooldown of 1 day.
4. Kraken's Resentment (Curse): The power of this equipment depends on the curse it bears. Although it provides great power to its wielder, it will attempt to kill them when given the chance. Use this with caution.
Description: Formerly made from the tooth of Jaws, this arm guard was corrupted by the Kraken's resentment. Now all that remains of Jaws is a shell of his former self, his spirit shattered, and his anchor occupied by a malevolent spirit.
- Tyrant Shoulder Guard: Shoulder pads that increase his overall physique and give him Berserk.
[Tyrant Shoulder Guard]
Rating: Legendary (Degraded once)
Defense: 42
Durability: 180/180
Requirements: 25 str, 25 con
Effects:
1. Berserk (Active): gain +4 con and str for 10 minutes, cooldown of 36 hours
2. Tyrant Body (Passive): Increase maximum health by 20%
3. Vigour (Passive): Increase body healing speed by 300%
4. Compact Muscles (Passive): Your muscles have become compact, granting you +2 defense
Description: A shoulder guard fitting of a tyrant. If you aren't one, then this will make you one.
- Quantum Pulse Pendant: Pendant that increases his energy control, and gives him Quantum Shield.
[Quantum Pulse Pendant]
Rating: Legendary (Degraded once)
Type: Accessory
Durability: 80/80
Requirements: 25 Int
Effects:
1. Energy Control (passive): +50% control over energy
2. Energy Flow (passive): Energy flows 15% faster
3. Quantum Shield (Active): Form a barrier. Lasts 10 seconds. 1-day cooldown. (Low priority removed)
Description: A dream accessory for all mages
- Sheath of Original Blood: Bruce.
Hidden effect: Bruce can develop and use his own vampire blood arts.
[Sheath of Original Blood]
Rating: Legendary
Durability: 120/120
Requirements: Killer of The Original Vampire
Effects: Sheath Form
1. Blood Attraction (Active): Suck up all the blood in the area and store it for later
2. Flexible Molding (Passive): This sheath can take on any form to cover your weapons
3. Repair (Passive): Slowly repair the durability of the covered weapon by consuming the stored blood
4. Transform (Active): Change into Horse Form
Effects: Horse Form
1. Blood Evolution (Passive): When enough blood vitality is stored, the sheath will upgrade in power
2. Swiftness (Passive): Can run at high speeds
Description: Bruce was a normal nightbane until he met a certain weirdo who spared no costs to fuse him with the blood of a demonic god. Now, he possesses a body beyond his limits and another chance at life.
- Hands of Ambush: Gloves that support stealth and sneak attacks.
[Hands of Ambush]
Rating: Rare
Type: Gloves
Defense: 21
Requirements: Stealth (Master), 27 Dexterity, 28 Strength, 30 Constitution
Durability: 100/100
Effects:
1. Deadly Ambush (Passive): When launching a sneak attack, move at 200% speed and deal 200% damage on the first strike, with a 5-minute cooldown between triggers.
2. Camouflage (Active): Blend into your surroundings by manipulating the light around you, with a 4-hour cooldown.
Description: A useful pair of gloves that encompasses the core skills of a desert predator. Don't be deceived by how well it fits an assassin; you will need the strength and body of a warrior if you want to use this.
- Eye of Horus: Scanning equipment for stats, based on the difference between chosen stat.
[Eye of Horus]
Rating: Epic
Type: Accessory
Requirement: 15 int
Durability: 40/50
Effect
1. Scan (Active): Consume 100 energy and conduct a judgment with a stat of your choice. The greater the difference, the more information you will obtain from the target. 1 hour cooldown.
Description: An artifact that allows you to peek at the information of others. The ancient civilization forged this in the image of a god with a falcon head, hoping it would bring them the god's protection.
Note: Because of the passage of time, its structure has been weakened. Be careful with it, it's fragile.
- Stalker's Compass: A compass that points to things.
[Stalker's Compass]
Rating: Epic
Type: Accessory
Durability: 100/100
Requirements: 20 Spc
Effects:
1. Ultimate Tracking (Active): Designate a target. This compass will point to them until you designate a new target or until you injure them. 24-hour cooldown between designations.
2. Persistent Stalking (Active): Bypass the cooldown of Ultimate Tracking by providing the cells of a target. If this target is different from the designated one, you can choose which target to follow. The lighter end of the pointer will be used for this effect while the darker end for Ultimate Tracking. A maximum of two targets can be tracked at once. Only one target can be followed at once. The duration of this effect varies with the provided cells. The more prevalent the cells, the longer this effect will last. The maximum duration of this effect is 24 hours. After that, more cells are required.
Description: You can run, but you can't hide. And even if you run, I'll still find you. It's only a matter of time.[/spoiler]
- Mask of The Black Death: Mask that allows him to hide his stats and put on a disguise. Also protects his soul from dangerous attacks.
[Mask of the Black Death]
Rating: Mythic (damaged)
Repair progress: 17.86%
Durability: 1,000/1,000 (Mythic items are hard to break)
Requirements: Bound to Enigma
Effects:
1. Status Forgery (active/passive): When wearing this mask, you can change how your status page appears to others. This effect has medium priority and will last until it is disabled.
2. Ultimate Disguise (active/passive): When wearing this mask, you can change your appearance at will. This effect has medium priority. Effects with lower priority can not see through this disguise. Your disguise can not exceed your body proportions by more than 50%.
3. Soul Sanctuary (passive/active): Your soul is protected from death. When you are affected by a fatal soul attack, negate it and become immune for 5 seconds. This effect has high priority. Limited to 1 use per day.
Description: A mask dedicated to Nightmare Enigma for defeating an Overlord against all odds and retrieving the lost treasure of the Stone Titans.
Note: Everyone wears a metaphorical mask to hide their true selves, but why settle for a figurative one when you can wear a physical one as well?
Note 2: ♫ In the darkness he lurks, stalking his unexpecting prey. ♫
Note 3: Cry, laugh, rage, and fear. What difference does it make if that's painted on a mask?
Note 4: This item is far from reaching its full potential. Keep repairing it if you want to witness its true powers.
- unnamed life-saving item: teleports the user up to 10,000 km from their current position on use.
Miscellaneous Items
Current privilege tokens: 77
- World Selection Token: allows him to choose his next world type
[World Selection Token]
Rating: Legendary
Type: Authority Item
Durability: 2/3
Effect: Consume 1 durability and specify what type of world you will enter next. If your stats are above the world's limit, reduce them until you meet the requirements.
Description: A token sold by Eternal Void. Using it will give you a big advantage in your next world.
Note: You can specify other requirements for the worlds. How much you gain will depend on how you use it.
Note 2: Due to a past violation, items with this effect cannot be paired with the Duelmaster's Invitation. Either choose the world type or drag an opponent into a death match, but not both.
- World Tree's Essence: the essence of a cursed world tree. Unknown use.
[World Tree's Essence]
Rating: ???
Effect: ???
Description: The essence of a demonic world tree after it almost devoured a world. Its uses are relatively unknown, but its value cannot be underestimated. Perhaps you can find a use for it in the future.