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The Final Desperation
Stats, Abilities, and Items at the Beginning of (Spatial Battlefield 2)

Stats, Abilities, and Items at the Beginning of (Spatial Battlefield 2)

Stats

[Enigma]

Health: 5,160/5,160 (Con x 120, 20% from boost [Tyrant Shoulder Guard])

Energy: 860/860 (Int x 20, no bonus from cloak)

Con: 41 + 2 from equipment = 43

Str: 41 + 2 from equipment = 43

Dex: 43 + 1 from equipment = 44

Int: 43

Spc: 49

Combat techniques

Dagger Arts:

* Threading the Needle, a length-wise attack that combines speed and curved attacks

* Impact Strike - used to deliver large amounts of concentrated force on the tip

* Side Winder - piercing attack to break through a formation

* Flow - similar to Threading the Needle, but the trajectory is more curved. It uses Shadow flames to boost damage.

* Scar - X-like cut with shadow flames

* Focus strike - concentrate strength beyond his limits into one strike, paralyzing the side of his body that uses this attack. Upon impact, unleash all the brutal force to cause enough damage to disintegrate the surrounding wound

Daggerless Arts:

* Cocoon: Barrier ability made from cutting intent

Energy Techniques

* Flashstep: High-speed movement ability in a single direction. The average speed increases as his stats and control of energy increases, but he can go faster if he is willing to damage his body.

* Solid Core: Crystalizes the energy around the skin and muscles to gain a diamond-like defense. Decreased mobility while this is active

* Shadow Flames: Energy wraps around his weapon and vibrates at a high frequency to achieve a boost in sharpness. Also cuts anything it touches and can spread like flames. Very intensive in durability costs.

* Shadow Core (passive): Boosts the effectiveness of his energy, constantly upgrades as he refines more energy stats into it, can also act as a final form of energy when broken down.

* Crystallizing weapons: Applying the logic of Solid Core to weapons to increase resistance to damage. Also acts like a spare battery pack for his energy when running low.

* Crystal Manifestation: Solidifies energy outside the body to form any shape he wants. High demand for energy control and cost, but can catch the enemies off guard. Currently limited to support items.

* Dance of Death: Ability of Reapers that allows him to summon 3 silhouettes that move on their own and swap positions with. Very energy intensive since it's a percentage cost.

* Ultimate - Shadow Devour(restricted): A powerful finisher that is designed to kill any target, regardless of regen or resistance. Uses the concepts of infection and mutation to achieve this. This move is currently restricted because his energy lacks a certain violent property that comes from being around high-density dark environments (EverNight). To get around this flaw, Genji created a technique that damages his Shadow Core to infuse his energy with this trait.

Masteries:

- Dodging (Grandmaster - 83%)

- Stealth (Grandmaster - 14%)

- Firearms (Grandmaster - 17%)

- Total Weapon Mastery (Grandmaster - 10%)

- Hand-to-hand Combat (Grandmaster - 20%)

- Dagger Mastery (Supreme - 13%): cutting intent unlocked

[Dagger Mastery]

Level: Supreme - 13%

Supreme Level Bonus: Cutting Intent

Description: The weapon moves with the mind. If you want to cut, this will become the sharpest edge. If you don't, then not even water will be disturbed. All it takes is a single thought change between the two. That's what it means to cut with intent.

Note: Depending on the power of your attack, a corresponding amount of mental power and stamina will be consumed.

Items:

- Shroud of Terror: Cloak that increases speed, reduces gravity, and increases his max energy with kills.

[Shroud of Terror]

Rating: High Legendary

Defense: 42

Durability: 260/260

Effects:

1. Growth (Passive): After every world, this equipment will grow with you

2. Undetectable (Passive): Your stealth now has low priority.

3. Untraceable Movement (Active): Multiply your speed up to 3x for 40 seconds, cooldown of 30 seconds. Any excess time will reduce the cooldown by that amount of time when canceling the effect. This effect has medium priority.

4. Like a Feather (Active): Reduce the effects of gravity by 90% for 1 minute. Cooldown of 12 minutes.

5. Essence of terror (passive): no change

Legacy Liberation: Terror Unleashed

* +60% energy intensity for 3 minutes. Cooldown of 1 month.

Description: A dark cloak that seeks to inspire fear in the hearts of others. The spirit is shy, but it doesn't hide its abilities.

- Lethal Opportunity: His main pair of daggers

[Lethal Opportunity]

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Rating: High Legendary

Damage: 38

Durability: 425/425

Effects:

1. Growth (passive): After every world, this set will grow with you

2. Effortless Slicing (passive): +45 sharpness

3. Nigh Unbreakable (passive): +195 durability

Legacy Liberation: Deadly Severance

* +25 Sharpness for 45 seconds. Wounds inflicted during this duration can't be healed for 15 seconds. Cooldown of 1 month.

Description: A pair of deadly daggers with spirits approaching maturity. Maybe they will reach that point after one more push?

- Jaguar: Poisonous saber that kills with a single scratch. His secondary weapon of choice.

[Saber of Infection, Jaguar]

Rarity: Legendary

Damage: 36

Durability: 190/190

Prerequisites: 15 str, 15 con

Effects:

1. Infection (passive): All external status effects caused by the saber will trigger twice as often (Poison that deals damage every 2 seconds will now be every 1 second.)

2. Fatal Wound (passive): A single scratch was all you needed to apply the effects.

3. Assimilation (passive): This sword could devour other negative status effects to grow. (Triggered Once)

Description: After Nightmare Enigma dipped this blade in his deadly poisons, a quality change finally occurred.

- Curse Bearer: A flintlock that flickers in and out of existence through a mark on his hand. Also plays a key part in restraining [Kraken's Grasp] (This is a hidden effect).

[Curse Bearer]

Rarity: Legendary (degraded once)

Damage: 25

Durability: 50/50

Prerequisites: 9 dex, 10 con

Bullets: 2/2

Effects:

1. Curse Bullets (Passive): Shoot a condensed ball of curses that weakens the enemy. The more bullets that hit, the stronger the debuff. Regenerates 1 bullet per minute

2. Side Chamber (Active): Shoot an extra bullet without consuming a bullet count. 5-minute cooldown

3. Big Bullet (Active): Fuse all your bullets to shoot one that deals 4x damage and curse. Requires Side Chamber to be off cooldown. 30 min cooldown.

4. Unrestricted (Passive): A fusion between old technology and fantasy system. This equipment will not be affected by world restrictions.

Description: The essence of the Cursed Sea in the form of an old flintlock pistol. It doesn't shoot well, but its lethality more than makes up for it.

- Boots of the Gale Wolf: An old pair of boots that slightly increases his speed

[Boots of the Gale Wolf]

Rating: Rare

Effects:

1. Nimble (passive): +1 dex

2. Wolf Step (active): +1 dex for 5 minutes. 30-minute cooldown

- Kraken's Grasp: A cursed armguard that hosts the spirit of the Kraken. Occasionally tries to kill Genji, but is retrained by [Curse Bearer]. The more he kills, the more that resentment builds up. The accumulated resentment isn't enough to upgrade the curse, but it does strengthen Summon Kraken.

[Kraken's Grasp]

Rating: Legendary

Defense: 38

Durability: 200/200

Requirements: 20 Str, 20 Con

Note: Trying to equip this when you don't meet the requirements will result in you being devoured by the Kraken's resentment.

Effects:

1. Kraken's Strength (passive): +2 str, +2 con

2. Dominance Aura (Active): Pick a stat and conduct a judgment on a target. If your stat is higher, they will receive a mental impact and -1 in the chosen stat. Damage is determined by the difference between the stat of choice. Cooldown of 1 hour.

3. Summon Kraken (Active): Use all your energy and summon the tentacles of the Kraken to strangle a target. The number of tentacles is dependent on the amount of energy used. Cooldown of 1 day.

4. Kraken's Resentment (Curse): The power of this equipment depends on the curse it bears. Although it provides great power to its wielder, it will attempt to kill them when given the chance. Use this with caution.

Description: Formerly made from the tooth of Jaws, this arm guard was corrupted by the Kraken's resentment. Now all that remains of Jaws is a shell of his former self, his spirit shattered, and his anchor occupied by a malevolent spirit.

- Tyrant Shoulder Guard: Shoulder pads that increase his overall physique and give him Berserk

[Tyrant Shoulder Guard]

Rating: Legendary

Defense: 42

Durability: 180/180

Requirements: 25 str, 25 con

Effects:

1. Berserk (Active): gain +5 con, +5 str for 10 minutes, cooldown of 36 hours

2. Tyrant Body (Passive): Increase maximum health by 20%

3. Vigour (Passive): Increase body healing speed by 300%

4. Compact Muscles (Passive): Your muscles have become compact, granting you +2 defense

Description: A shoulder guard fitting of a tyrant. If you aren't one, then this will make you one.

- Quantum Pulse Pendant: Pendant that increases his energy control, and gives him Quantum Shield

[Quantum Pulse Pendant]

Rating: Legendary

Type: Accessory

Durability: 80/80

Requirements: 25 Int

Effects:

1. Energy Control (passive): +50% control over energy

2. Energy Flow (passive): Energy flows 15% faster

3. Quantum Shield (Active): Form a barrier with low priority in protection. Lasts 10 seconds, 1-day cooldown

Description: A dream accessory for all mages

- Sheath of Original Blood: Bruce.

Hidden effect: Bruce can develop and use his own vampire blood arts.

[Sheath of Original Blood]

Rating: Legendary

Durability: 120/120

Requirements: Killer of The Original Vampire

Effects: Sheath Form

1. Blood Attraction (Active): Suck up all the blood in the area and store it for later

2. Flexible Molding (Passive): This sheath can take on any form to cover your weapons

3. Repair (Passive): Slowly repair the durability of the covered weapon by consuming the stored blood

4. Transform (Active): Change into Horse Form

Effects: Horse Form

1. Blood Evolution (Passive): When enough blood vitality is stored, the sheath will upgrade in power

2. Swiftness (Passive): Can run at high speeds

Description: Bruce was a normal nightbane until he met a certain weirdo who spared no costs to fuse him with the blood of a demonic god. Now, he possesses a body beyond his limits and another chance at life.

- Hands of Ambush: Gloves that support stealth and sneak attacks

[Hands of Ambush]

Rating: Epic

Type: Gloves

Defense: 21

Requirements: Stealth (Master), 27 Dexterity, 28 Strength, 30 Constitution

Durability: 100/100

Effects:

1. Deadly Ambush (Passive): When launching a sneak attack, move at 200% speed and deal 200% damage on the first strike, with a 5-minute cooldown between triggers.

2. Camouflage (Active): Blend into your surroundings by manipulating the light around you, with a 4-hour cooldown.

Description: A useful pair of gloves that encompasses the core skills of a desert predator. Don't be deceived by how well it fits an assassin; you will need the strength and body of a warrior if you want to use this.

- Eye of Horus: Scanning equipment for stats, based on the difference between chosen stat

[Eye of Horus]

Rating: Legendary (Degraded once)

Type: Accessory

Requirement: 15 int

Durability: 40/50

Effect

1. Scan (Active): Consume 100 energy and conduct a judgment with a stat of your choice. The greater the difference, the more information you will obtain from the target. 1 hour cooldown.

Description: An artifact that allows you to peek at the information of others. The ancient civilization forged this in the image of a god with a falcon head, hoping it would bring them the god's protection.

Note: Because of the passage of time, its structure has been weakened. Be careful with it, it's fragile.

- Stalker's Compass: Compass that points to things

[Stalker's Compass]

Rating: Legendary (Degraded once)

Type: Accessory

Durability: 100/100

Requirements: 20 Spc

Effects:

1. Ultimate Tracking (Active): Designate a target. This compass will point to them until you designate a new target or until you injure them. 24-hour cooldown between designations.

2. Persistent Stalking (Active): Bypass the cooldown of Ultimate Tracking by providing the cells of a target. If this target is different from the designated one, you can choose which target to follow. The lighter end of the pointer will be used for this effect while the darker end for Ultimate Tracking. A maximum of two targets can be tracked at once. Only one target can be followed at once. The duration of this effect varies with the provided cells. The more prevalent the cells, the longer it will last. The maximum duration of this effect is 24 hours. After that, more cells are required.

Description: You can run, but you can't hide. And even if you run, I'll still find you. It's only a matter of time.