When Kohl's mana was once again refilled, he expanded the Redwood Forrest to a decent size, then began working on the second biome, the Arctic Forest, planting the seeds for hardy trees and other plantlife that could survive the cold temperatures that would surround this biome.
Kohl could will the temperatures and whatever weather he made to their specific biomes, and even keep the monsters and animals to their respective biomes, so it would all be down to the adventures to decide what they wanted to face. Still, if they wanted to go past the biomes he would create, they would have to go through them.
Don't get Kohl wrong, he doesn't want to kill his Adventures, at least not the ones he favors, but he will without hesitation kill any that seek to destroy his Core.
It's a give-and-take relationship with Adventurers.
Dungeons offer treasure and power in exchange for the excess mana Adventurers give off passively while in the dungeon, and upon death in the dungeon, their essence will be given to the Dungeon.
Focusing back on the task at hand, Kohl expanded the Acritic Forest to become about the same size as the Redwoods and then moved onto the swamp, but didn't waste his mana on speeding their growth.
Before long, Kohl was finished with the Arctic Forest and spent a few hundred mana to change the weather for the biome and the Redwood Biome, keeping both separate but still allowing airflow to pass through the biomes.
With what little mana he had left, he began working on the Swamp, before going to 'sleep' to recover his lost mana.
When he reawoke, he flooded the swamp and began placing trees that could handle the excess water.
The weather would be cold at night, but hot and humid during the day.
Then, he began working on the last biome, the Desert, which was arguably the easiest, since all he was mostly having to do, was cover the land in sand and add a few oases scattered across the desert.
Now, all that was left was to make the plane at the center of the biomes, which was incredibly easy, since all he needed to do was cover the land in grass.
He then spent an unknown amount of time pumping mana into the land, hastening the growth of the plants.
When he was finished, he had many more monsters than previously, including new elementals and elemental types!
There were now twenty-three Wood Sprites, eight Snow Sprites, seven Sand Sprites, eighteen Water Sprites, nine Wind Sprites, four Earth Elementals, three Water Elementals, two Sand Elementals, one Air Elemental, and even an Ice Elemental.
As for Spirit Trees? Their population exploded massively and now sat at forty-eight in number, but they were still...currently useless.
Kohl was greatly surprised by how many Elementals managed to arise. Still, he could only guess that it was because he was dumping a lot of mana into the very ground and air, allowing them to form naturally. It seemed that there were many different types of Elementals, meaning he could add even more diversity to his Dungeon, which made Kohl happy.
But, Kohl had one more thing to create, one that would explain why so many different biomes could blend together without interfering with each other.
An Ark Obelisk.
[Image here]
In the world of Ark Survival Evolved, humanity discovered a unique resource and energy-filled material they dubbed 'Element' which skyrocketed their civilization to greater heights.
And eventually, as humans do, they declared war on one another to obtain this resource, until finally, only two factions remained.
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The planet was ravaged by war, and those who remained faced the corruption caused by Element.
So, the two factions came up with different ways to overcome their situation.
One constructed an elaborate and grand Colony ship and fled Earth in search of a new planet.
The other faction constructed many orbital stations in which they revived those best suited for survival in artificial environments to test who would be most suitable for retaking the Earth when it would be safe once again.
In these orbital stations, were large metallic objects that floated in the air above terminals that the survivors could use to access the bosses, called 'Obelisks.'
Why would Kohl mention this?
He wanted to recreate an Obelisk and set it above the Grasslands.
It wouldn't really serve a purpose other than connecting people to the system.
That's right, the Obelisk could connect someone to the system, giving yet another incentive for any that delve into his Dungeon to keep delving to earn more rewards from both the System and his Dungeon.
And as an added bonus, those with higher levels provided more mana to the Dungeon as well as EXP to the monsters who slay them.
So, it was an incentive for the Dungeons too, since not all would want their Divers getting stronger, and becoming a bigger threat.
So, Kohl got to work. When his mana was once again refilled, he poured it out of his core, weaving it into metal and what he remembered of Element, letting his instincts guide the creation process.
Surprisingly, it seemed to work as not long after, an obelisk with glowing white edges took shape under his control, and floated above the center of his dungeon.
His core still floated at the very top of the dungeon, almost like a small star, Kohl wondered just how large he could make his core, perhaps in time, his core would grow large enough to become the sun above his world.
Going back to the subject, he was curious, what else could he create using his Core instincts?
Was there a limit to it? Was he perhaps special in some way? So many questions, and no way to answer them except...well, he's certainly not going to reveal it in the Dungeon Core chat, which he still hasn't bothered to open again and won't bother to until he's done with this beginner preparations.
Now, all there was to do, was to designate the obelisk as a system obelisk.
[Designate selected object as System Obelisk?]
[Please note that proceeding with this will allow for Non-Systematic Entities to connect to the system through interaction and could possibly endanger your dungeon in the future]
Kohl proceeded anyway.
Just like Prometheus, Kohl would gift those who entered the primordial fire needed to survive and hopefully thrive.
...
When Kohl reawoke, he started the next part of his plan.
Once again, a few hundred units of mana flowed from his core and to the end of the dimension, before a thick and impenetrable fog arose around the biomes, forming a dome.
Kohl did this for two reasons, first, was so that he could work on expanding his dungeon without being watched by his divers, and second, it would help add a bit of mystery to his dungeon, hopefully attracting more to dive into his dungeon.
Though there is one flaw, the Fog would be able to be broken by those of sufficient strength or power. He had no doubt that some gods in the stories would be capable of seeing right through the fog, let alone be capable of easily breaking through it.
And now that the fog was up, and the 'Dome' was finished, he just needed to add the finer details and populate the biomes.
First, he created a platform and terminals directly beneath the obelisk, the Terminals would be linked to the Obelisk, allowing the divers to touch the terminals rather than the actual Obelisk, though that would still be an option for any large or air-capable adventurers.
From there, he created worn paths that stretched out from the obelisk platform all the way to the edge of the and throughout the biomes, all the way to the fog wall, like a spiderweb.
Next, he began adding pens and small holding areas around the biomes, leaving signs that things broke out, and escaped into the area a long time ago.
Kohl even went as far as to add small structures like public bathrooms that have long since become dilapidated and even added several small buildings at key points along the walkways that should have presented as a security station, especially at the end of the paths that led to the obelisk platform.
From there, small towers were placed around the perimeter of the Obelisk that suggested some kind of energy fence that would keep intruders out, leaving the only way to enter through the four main guard station checkpoints.
Some of these small towers would be in utter ruin, while others would be left standing, covered in grass.
And to add one more touch of detail, Kohl began creating human skeletons.
These skeletons would show signs of sudden death, or possible death from a struggle.
Some would be missing limbs, some would have holes in their skulls, and Kohl even went as far as to place some skeletons away in the biomes, far from the paths, only for those to suggest they died through unfortunate circumstances, such as falling into a deep pit, bleeding out, and so much more.
Before long, what lay before Kohl's eyes, was a story, one that would arise curiosity, and hopefully inspire some to search for clues.