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The Demon Lord becomes the hero? DROPPED
Chapter 12: Medical and leveling

Chapter 12: Medical and leveling

There are a couple of boxes in the corner of my vision but I ignore them for now. I need to fix my arm up as best as I can for now. It is bleeding a fair bit because the bone is sticking through. Of course I am a demon so it will clot up quicker and heal faster but that won't do much if there is still bone outside of my body.

I inspect the bone poking out. Any bystander would think that it looks painful and it is, but the ice around me seems to numb it a bit and prevent swelling. It is a clean break with no swelling. Easy to fix in theory, deathly painful to fix in reality. I have to realign the bone. Fun.

I brace for pain and push it back in slowly. Of course I have to stop pushing when my arm uncontrollably spasms but I manage to do it eventually. Shit that hurt.

I am sweating a lot. I have to do the rest fast. I don't exactly want to bleed out. I don't exactly have anything to stitch it up or stop the bleeding. I'm going to have to rely on fast clotting and an unorthodox method to hopefully survive. Human hair is actually fairly strong so I have to use that for now. I chip a shard of ice of the floor with my scimitar and whittle it down to a small pick. I then poke a hole through it with the tip of my scimitar, thread the hair and boom. Makeshift stitches.

Once again I brace for pain. At least it will not hurt as much. I slowly stitch up my arm. Occasionally I have to replace the hair thread but eventually I finish. I poked holes through my skin and threaded it, criss crossing. You can kind of compare it to making clothes but its painful, you shake a bit and you don't have to make as complex stitches.

Good, my arm is fixed as much as possible now. Better get out of here first, I do not want to freeze to death after all of this. Behind the throne is a door. I notice it, open it and go through. Somehow I end up at the beginning of the labyrinth. Thanks magic. Time look at the boxes I ignored earlier.

Level up

Level up

Level up

Due to your growing level and your familiars, the mana requirement for the skill 'Summon familiar' has lowered. It is now Familiar level x 10

Amulet of StatisticsNAMEDraculus AsdainRace???Class[/tds][td2]Foreign WarriorLevel15Health240Mana210Strength27Intelligence21Agility29Wisdom32Vitality34Luck75Familiar-GreenyRacePetrification SlimeLevel13Health180Attack35

(simplified table to only show leveling up)

Good, my vitality stat went up quite a bit. I guess that is from being battered quite a bit.

Anyway, I need a more food. I guess I will go back to the gorgon nest. I go down the left passageway and get more eggs and carve more snake meat off of the gorgon. It's quite a sight now. Only the upper half of the body of the gorgon remains intact. The rest is mashed up now. Like you can do better cutting off snake meat one handed. I still won't be able to use my arm for a while anyway.

I return to the crossroads and wait for my mana and health to regenerate. I notice the inscription there is different now. It only says that I have to defeat 1 guardian now. I guess it decides on the description by using some sort of life force sensing magic. I also guess that it decides how many guardians there should be depending on how strong the demon lord is. Usually labyrinths would only have 1 and that would be a minotaur.

I really hope the last guardian is a minotaur. Otherwise, I could be facing something like a troll. Trolls are pesky because of their health regeneration. I would like to say it's a cheat but then demon lords are usually cheat characters so I would be a hypocrite.

Time to head off. I have waited long enough so my health and mana have regenerated. I have a bit of a handicap with my arm in a sling but oh well. I don't have enough food to wait for a couple weeks and I doubt the demon lord would wait that long enough anyway. I can't really afford to spend over a fortnight in each dungeon.

As I walk forward, the walls turn red and an inscription appears on the floor in front of me.

'Due to defeating the two other guardians, a direct path has been opened up to the last. Good luck future hero. Our lives rest on your shoulders.'

That inscription is probably used to guilt trip heroes into not abandoning the world to be conquered. I am beginning to hate the inhabitants of this world more and more. Time for the last fight. I enter a circular room and the entrance collapses behind me into rubble blocking the way. Looks like I can not escape. This room looks quite a bit like an arena. In the centre there are two thrones and... two minotaurs. This dungeon had to be original didn't it. At least they are not ten feet like normal minotaurs. They only look to be around 7 feet tall.

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2 guardians are dead. I thought 1 was supposed to be left, not 2 more acting as 1. Fuck the creators of this labyrinth. Traps, an instant petrification spell death and now a 2 on 1 fight. Odds on winning are pretty low. Then again they have always been. I am trapped and injured. The only thing to do is fight.

Let's begin then.

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Amulet of StatisticsNAMEDraculus AsdainRace???Class[/tds][td2]Foreign WarriorLevel15Health240Mana210Strength27Intelligence21Agility29Wisdom32Vitality34Luck75Passive Skills:Lucky chance: Due to abnormal amounts of luck not normally found in a creature, you are twice as likely to activate a percentage chance activating skill. In addition, you are automatically given a 1% chance to have a critical strike wherever you hit an enemy???: An unknown passive. Will unlock when certain conditions are met???: An unknown passive. Will unlock when certain conditions are metDemonic aura (weak): Some low level monsters will naturally follow you, treating you as their masterActive Skills:Hero's shout: Grants the caster a 30% increase in stats for 15 seconds. Usable once per daySummon familiar: Summon a familiar to your side for a certain amount of mana. Cost=Level of familiar x 10I got hit by lightning multiple times: For a random amount of time, you can not be killed. You can still be damaged however. Costs All mana (Only usable with 100 luck)Titles:Slime nii-san: The youngest and weakest of the slimes recognize you as their older brother and will follow your orders. This is the result of the passive: Demonic aura (weak). Warning, you are not strong enough for them to treat you as their dark lord. Therefore, they will follow any stronger slimes in the vicinity instead.Mythical beast hunter: For killing a mythical creature, adventurers will treat you with some respect while you will be shunned and targeted by those who treat these beasts with great reverence.EquipmentSteel scimitar+15 dmgSteel kite shield (small)+5 defenseLeather braces+1 defLeather shin guards+2 defLeather breast plate+3 defDefense11Damage15Familiar-GreenyRacePetrification SlimeLevel13Health180Attack35Passive Skills:Petrification: Any enemy that touches its slime will temporarily petrify. Depending on the amount of slime, a larger area of the enemy will be petrified.

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Author note: Thanks for reading chapter 12. Thanks FTaku for reminding me to do something with that summon familiar skill. I had planned to do something with it to lessen the mana requirement but ended up forgetting. Once again thank you for reading up till chapter 12. Just to reiterate it, I will be uploading these daily. From now on though, I will only upload at 2:00-3:00 pm GMT on the weekend. During the weekdays I will upload it at 5:00-6:00 pm GMT unless I say otherwise. I have school from now on. Nothing I can do about it.