Naturally, the material unlocks weren’t everything that they’ve got. There were also the more immaterial ones, namely skills and abilities. And those were an absolute legion. It was such a massive list that to go through it and properly memorize it would take them ages.
Firstly, there were [Weapon Proficiencies]. They’ve already gotten a few of those out of the beastkin warrior that died in one of the pre-battle skirmishes. But right now, they’ve gotten more. Much, much more.
It was perhaps best to just list them all, including the ones previously unlocked to show how much was available to them right now.
First were the one-handed melee weapons. In that category they had:
[Dagger Proficiency] of levels I to IV.
[Spear Proficiency] of levels I to IV.
[Sword Proficiency] of levels I to IV.
[Axe Proficiency] of levels I to IV.
[Blunt Weapon Proficiency] of levels I to IV.
And a [Shield Proficiency] of levels I to IV to accompany them.
They’ve also unlocked a number of two-handed melee weapons. Namely:
[Greatsword Proficiency] of levels I to IV.
[Greataxe Proficiency] of levels I to IV.
[Heavy Blunt Weapon Proficiency] of levels I to IV.
[Heavy Polearms Proficiency] of level II.
[Staff Proficiency] of level I to III.
Then were the ranged weapons. Including:
[Slingshot Proficiency] of levels I to IV.
[Bow Proficiency] of levels I to IV.
[Javelin Proficiency] of levels I to IV.
[Crossbow Proficiency] of levels I to III.
[Rifle Proficiency] of level II.
It was hard to describe how much it expanded upon their capabilities. They had enough different combat styles to outfit a dozen more servants without having to suffer from having doubles. And it’s not like that was even a problem, as shown by the similarities between Tetsutetsu and Kirishima.
Although, to be exact, they weren’t planning to expand their own ranks uncontrollably, at least not right now. They had enough characters to go by as it was.
Then, there were the [Martial Arts]. Oh boy, the [Martial Arts].
[Tiger Claw School] of levels I to IV.
[Wolf Fang School] of levels I to IV.
[Tail Splitter School] of levels I to III.
[Hog’s Tusk School] of levels I to IV.
[Foxtail School] of levels I to III.
[Mauling Paws School] of levels I to IV.
[Dragon’s Rage School] of levels III and IV.
This meant that they could finally update Spinner, Mr. Compress and Toga to more viable combatants, all while potentially fielding bear and boarkins. And the last one was either for just the dragonkin or also for the wyvernkin. In both cases, it could offer them a lot in the future.
Next was [Magic].There they now possessed [White Magic] of levels I and II, [Wrath Magic] of levels I to III, [Desire Magic] of levels I to III, [Dark Magic] of level I and [Filth Magic] of levels I and II.
Seeing as before this battle they only owned [White Magic I], [Wrath Magic I], [Dark Magic I], [Filth Magic I] and [Filth Magic II], the improvement was massive. From that alone it seemed that the shamans were once again going to become a viable choice.
They also had some improvements on the field of [Sorcery Attunements], seeing as they added several new attunements. [Wrath Attunement] I and II, [Blood Attunement] I and II, [Fire Attunement] I and II, [Water Attunement] I and [Ice Attunement] I and II. In short, they’ve got a lot.
So much in [Combat Skills]. However, people needed more than that to live, and as a result they’ve got a massive score in all other subcategories of [Skills].
In [Crafting Skills/Raw Resources] they now had the following skills:
[Butchery] of levels I to V.
[Farming] of levels I to III.
[Mining] of levels I to V.
[Woodcutting] of levels I to V.
[Animal Husbandry] of levels I to V.
[Herbalism [Vestiria]] of levels I to V.
In [Crafting Skills/Processing], they unlocked the following options:
[Basic Leatherworking] of levels I to VII.
[Advanced Leatherworking] of levels I to III.
[Basic Bone Carving] of levels I to VI.
[Basic Cooking] of levels I to V.
[Basic Smelting] of levels I to IV.
[Basic Gem Cutting] of levels I to II.
Unfortunately, they were yet to realize what was the difference between ‘Basic’ and ‘Advanced’ skill in that field.
In [Crafting Skills/Shaping] they’ve got following unlocks:
[Basic Sewing] of levels I to V.
[Basic Smithing] of levels I to VI.
[Advanced Smithing] of levels I to III.
[Basic Alchemy] of levels I to V.
[Basic Enchanting] of levels I to III.
[Basic Sculpting] of levels I to IV.
[Basic Pottery] of levels I to III.
[Basic Woodworking] of levels I to VI]
Again, no idea what was the difference between [Basic Smithing] and [Advanced Smithing]. Sculpting and Pottery also sounded like something that could greatly aid Yaoyorozu in her future endeavors into the field of golem making.
Spinner’s unsung genius could only take them so far.
Next were the [Magical Skills]. Here there were some major changes in the organization of the things. Previously there was only one subcategory [Mana Circulation], now however it was split into [Mana Pathways], [Mana Cores] and [Mana Overflows].
They possessed [Mana Pathways] of level I to IV and [Mana Overflows] of level I to II. The real fun was in the [Mana Cores].
[White Core] of levels I and II.
[Red Core] of levels I to IV.
[Brown Core] of levels I to II.
[Black Core] of level I.
[Orange Core] of level I to III.
Next were the [Other Skills]. Starting from [Communication].
[North Vestirian Language, Spoken] of levels V to IX.
[North Vestirian Language, Written] of levels V to IX.
[Western Elven [Vestirian Dialect, Modern], Spoken] of levels II to VII.
[Western Elven [Vestirian Dialect, Modern], Written] of levels II to VII.
[Itavian, Spoken] of levels I to VII]
[Itavian, Written] of levels I to VII].
[Western Elven [Alvaenian Dialect, Modern], Spoken] of levels II to III.
[Dragontongue, [Kirian Dialect], Spoken] of levels I to IV.
[Dragontongue, [Kirian Dialect], Written] of levels I to IV.
[Runic Language [Vanarea]] of levels I to III.
[Runic Language [Moraver]] of levels I to III.
Then was the [Survival].
[Tracking] I to VI.
[Hunting] I to VI.
[Temperate Forest Survival] I to VI.
And, finally, [Crime and Trickery].
[Sneaking] I to V.
[Pickpocketing] I to V.
[Trapping] I to VI.
[Lockpicking] I to IV.
Especially the last addition was a blessing. Toga was good at it, but she was good at it in their world. They couldn’t be sure that more advanced locks in this world weren’t made in some special way.
All of that has concluded the list of their available [Skills]. However, next were the [Abilities]. And there it was such an absolute chaos that in the end Midoriya and Shigaraki needed Monoma and Yaoyorozu to make them a few visual aids (graphs and whatnot) to make them figure out the whole scope of their new list of [Abilities].
When it happened and they finally managed to wrap their mind around it, the system responded by evolving in tandem with them. Allowing them to either sort their [Abilities] per their type (so, for example a [Footwork] subtype of [Martial Arts]) or per the Martial Arts School or Magic School that they belonged to.
That made the interface much easier to navigate through.
First was the [Tiger Claw School]. Their list of unlocked [Offensive Techniques] of that school included a number of similarly named martial arts that made it rather clear that whoever made this school stuck to a single naming convention with impressive focus.
[Sharpen Claws] of level I to IV.
[Bloody Claws] of level I to II, requiring [Tiger Claw School] of level III and IV.
[Repelling Claws] of level I to II, requiring [Tiger Claw School] of level III and IV.
[Silent Claws] of level I to II, requiring [Tiger Claw School] of levels III and IV.
[Enraged Claws] of level I, requiring [Tiger Claw School] of level IV.
[Surprising Claws] of level I, requiring [Tiger Claw School] of level IV.
There was a clear lack of defensive techniques in that school, implying heavily to them that it was focused on mobility. Especially considering the amount of [Footwork] techniques.
[Cat Leap] of level I to IV.
[Fall Immunity] of level I to III, requiring [Tiger Claw School] of levels II to IV.
[Feline Grace] of level I to II, requiring [Tiger Claw School] of levels III and IV.
[Dodge] of level I to II, requiring [Tiger Claw School] of levels III and IV.
[Hunter’s Steps] of level I to II, requiring [Tiger Claw School] of levels III and IV.
This school was further expanded upon in the new subcategory of martial arts, called the [Stances]. Although only by a single entry.
[Evasive Stance] of level I and II, requiring [Tiger Claw School] of levels III and IV.
Next was the [Wolf Fang School]. And if [Tiger Claw School] was made mostly for agile but hard-hitting skirmishers, this one was definitely made for much more ‘boring but practical’ warriors. First, naturally, were the offensive techniques. Which… Well, their names weren’t exactly imaginative.
[Shield Bash] of levels I to IV.
[Lesser Thrust] of levels I to IV.
[Lesser Slash] of levels I to IV.
[Lesser Blow] of levels I to IV,
[Multistrike] of levels I to II, requiring [Wolf Fang School] of levels III and IV.
Unlike their fellow [Tiger Claw School], here there were some defensive techniques. Quite a number of them, in fact. And most of them were very clearly named, which was going to make figuring out what the hell they were much easier.
[Barricade Shield] of levels I to IV.
[Reinforce Armor] of levels I to II, requiring [Wolf Fang School] of levels III and IV.
[Resist Elements] of levels I to II, requiring [Wolf Fang School] of levels III and IV.
[Redirect Impact] of level I, requiring [Wolf Fang School] of level IV.
They still had a number of footwork techniques, but again, none of their names counted as imaginative. Almost all of them seemed to be branching off at around the level IV of their Martial Arts School, oddly enough.
[Predator’s Advance] of levels I to IV.
[Dash] of level I, requiring [Wolf Fang School] of level IV.
[Assault Dash] of level I, requiring [Wolf Fang School] of level IV.
[Enraged Charge] of level I, requiring [Wolf Fang School] of level IV.
And, finally, two stances. Both of them, too, happen around level IV. It seemed that the whole martial arts school was rather basic before that point.
[Offensive Stance] of level I, requiring [Wolf Fang School] of level IV.
[Defensive Stance] of level lI, requiring [Wolf Fang School] of level IV.
Next on the list was the [Tail Splitter School]. Which offered some immense benefits to Spinner, while clearly being tailored mostly towards ranged combat. Which, seeing as the lizardkin seemed to be the only ones with great long-distance vision in their lands, made sense.
Their offensive techniques seemed pretty funny, in that one of them was about using their natural weapons (and had a name similar to the techniques of the [Tiger Claw School], while the rest seemed to be from a completely different naming convention. Odd.
[Lacerating Claws] of level I to IV.
[Empower Self] of levels I to III, requiring [Tail Splitter School] of levels II to IV.
[Hold Steady] of levels I to III, requiring [Tail Splitter School] of levels II to IV.
[Breath Less] of levels I to II, requiring [Tail Splitter School] of levels III to IV.
[Look Closer] of level I, requiring [Tail Splitter School] of level IV.
They also had some defensive techniques, again clearly based on their ‘natural’ capabilities more than on using tools such as armors and shields. Which - if the primary thing they were defending themselves from was enemy counterfire - made some degree of sense.
[Close Wounds] of levels I to IV.
[Hard Scales] of levels I to IV.
[Lightning Reflex] of level I to II, requiring [Tail Splitter School] of levels III to IV.
[Lesser Regeneration] of level I, requiring [Tail Splitter School] of level IV.
Then, naturally, came the footwork. Here there didn’t seem to be very blessed, with only two entries. Which was still better than their list of stances, which was completely non-existent.
[Vertical Movement] of levels I to IV.
[Quickstep] of levels I to II, requiring [Tail Splitter School] of levels III to IV.
Then came their completely new acquisitions. First was the [Hog’s Tusk] school for the boarkin. Which seemed to be focused mostly on unrelenting assault and being stubborn as hell (at least going by the names). First were the [Offensive Techniques].
[Devastating Impact] of levels I to IV.
[Flattening Tackle] of levels I to II, requiring [Hog’s Tusk School] of levels III to IV.
[Crushing Headbutt] of levels I to II, requiring [Hog’s Tusk School] of levels III to IV.
They had no idea if trying to tackle or headbutt your enemy in combat was such a good idea, nor about the differences between those two techniques and the basic [Devastating Impact]. However, the names were definitely rather imposing.
Next were the [Defensive Techniques].
[Impenetrable Skin] of levels I to IV.
[Defensive Counter] of levels I to II, requiring [Hog’s Tusk School] of levels III to IV.
[Forget Pain] of levels I to II, requiring [Hog’s Tusk School] of levels III to IV.
[Suppress Bleeding] of levels I to II, requiring [Hog’s Tusk School] of levels III to IV.
[Clear Mind] of levels I to II, requiring [Hog’s Tusk School] of levels III to IV.
Then, [Footwork]. One of their names reminded them of a certain element of the USJ attack. Hopefully it wasn’t going to be anything really similar, right? It was also another after the [Tail Splitter School] martial arts school without any stances.
[Unstoppable Charge] of levels I to IV.
[Shock Absorption] of levels I to II, requiring [Hog’s Tusk School] of levels III to IV.
Next was the [Mauling Paws School], used primarily by the bearkin. As one can expect, it seemed to be geared towards some really heavy attacks and defense in exchange for mobility.
However, there was also clear similarity in some parts of their naming convention to the [Wolf Fang School]. Which implied more of the ‘Boring but Practical’ approach to combat.
First, as always, are the [Offensive Techniques]. It was the second (after Wolf Fang) school which included a clear difference between slashing, crushing and piercing damage in their basic attack techniques.
[Rend Enemy] of levels I to IV.
[Maul Enemy] of levels I to IV.
[Impale Enemy] of levels I to IV.
[Impact Shockwave] of levels I to II, requiring [Mauling Paws School] of levels III to IV.
[Stunning Roar] of levels I to II, requiring [Mauling Paws School] of levels III to IV.
Then came the defensive techniques. And they had a number of those. Again, with a few of them having a similar naming theme.
[Increase Mass] of levels I to IV.
[Increase Armor] of levels I to IV.
[Increase Endurance] of levels I to IV.
Next was the footwork. Or, they should have been footwork, except the bearkins clearly didn’t need it to kick ass, instead relying entirely on their natural speed and their immense durability and incredible attack power. Leaving them with only the stances.
[Attack Stance] of levels I to III, requiring [Mauling Paws School] of levels II to IV.
[Defend Stance] of levels I to III, requiring [Mauling Paws School] of levels II to IV.
[Destroyer Stance] of level I, requiring [Mauling Paws School] of level IV.
The last new Martial Arts School was the [Dragon’s Rage School], which they assumed belonged to the likes of Dragonkin and Wyvernkin. Oddly enough, they had no martial arts of level I and II for it.
It was only after thinking that through that they realized that if anything, having level I and II martial arts for the [Mauling Paws School] was weird. Did the beastkin send completely rookie ‘champions’ into the battle? Weird. Then again, those had to gain combat experience somewhere.
As usual, it started from the [Offensive Techniques]. Here they had three martial arts techniques, all following similar naming theme. And a rather intimidating one.
[Death Through Impalement] of levels III and IV.
[Death Through Blunt Trauma] of levels III and IV.
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[Death Through Blood Loss] of levels III and IV.
Next, the [Defensive Techniques]. Here, too, there was a clear naming theme. Which, in Izuku’s opinion, made it look professional. It was as if he was reading some dragon hero’s super move list!
[Dragon’s Might] of levels III and IV.
[Dragon’s Fury] of levels III and IV.
[Dragon’s Willpower] of levels III and IV.
Then came the [Footwork]. At this point Izuku had to decide that dragons and wyverns seemed very serious about sticking to their naming conventions. And it was pretty impressive.
[Denial of Fall] of levels III and IV.
[Denial of Limits] of levels III and IV.
And, finally, [Stances]. Where one of them was clearly shared with the bearkin, or at least their name was.
[Unbreakable Stance] of level III and IV.
[Destroyer Stance] of level III and IV.
Beyond that all that they had was the [Hammer of the Wilds School] for the ogres, which was very, very limited with only some level one techniques. At least the sheer physical strength of the ogres made them still viable in combat.
This concluded their list of martial art techniques that they’ve managed to unlock. Representing a giant, completely insane step forward on every imaginable field. Seriously, it was so much that it was almost too much. Trying to fine tune the skills of their servants was going to drive them insane.
And that’s before you moved over to magic. Because magic received an expansion that was just as large as the martial arts did.
First was the [White Magic], which at this point seemed to have split itself into three subcategories, named [Aspect of the Elements], [Aspect of the Arcane] and [Aspect of the Material].
The first one alone included an absolutely insane amount of spells. Immediately making it clear that the mage that the beastkin delivered them earlier had to be really, really incompetent. And it explained a lot of Aeonia’s behavior towards Yaoyorozu.
[Lesser Firebolt] of levels I and II.
[Burst of Flames] of levels I and II.
[Flametouch] of levels I and II.
[Stream of Fire] of levels I and II.
[Suppress Ignition] of levels I and II.
[Blessing of Flames] of levels I and II.
[Mist] of levels I and II.
[Ball of Water] of levels I and II.
[Waterbreath] of levels I and II.
[Lesser Icebolt] of levels I and II.
[Ice Shield] of levels I and II.
[Soaking Touch] of levels I and II.
[Float] of levels I and II.
[Move] of levels I and II.
[Suppress Smell] of levels I and II.
[Clear Air] of levels I and II.
[Conjure Wind] of levels I and II.
[Lesser Protection from Arrows] of levels I and II.
[Air Blast] of levels I and II.
[Lesser Airbolt] of levels I and II.
[Recycle Oxygen] of levels I and II.
[Shocking Touch] of levels I and II.
[Earthen Shield] of levels I and II.
[Dirt Pellet] of levels I and II.
[Remove Footprints] of levels I and II.
[Shape Earth] of levels I and II.
[Scan Earth] of levels I and II.
[Stone Shield] of levels I and II.
[Stone Dome] of levels I and II.
[Lesser Stonebolt] of levels I and II.
[Aspect of the Arcane] has only worsened the situation by adding further spells to the list. And not an insignificant amount of those either. In fact, it might have had more spells than the Elemental aspect (although here Izuku and Tomura were in disagreement, due to a number of Arcane spells having several similar variants).
[Lesser Magic Bolt] of levels I and II.
[Guided Magic Bolt] of levels I and II.
[Exploding Magic Bolt] of levels I and II.
[Lesser Mana Shield] of levels I and II.
[Lesser Mana Armor] of levels I and II.
[Protection from Physical, Self] of levels I and II.
[Protection from Physical, Others] of levels I and II.
[Protection from Physical, Field] of levels I and II.
[Protection from Elements, Self] of levels I and II.
[Protection from Elements, Others] of levels I and II.
[Protection from Elements, Field] of levels I and II.
[Protection from Magic, Self] of levels I and II.
[Protection from Magic, Others] of levels I and II.
[Protection from Magic, Field] of levels I and II.
[Detect Magic] of levels I and II.
[Detect Movement] of levels I and II.
[Detect Lifesigns] of levels I and II.
[Lower Gravity, Self] of levels I and II.
[Lower Gravity, Others] of levels I and II.
[Lower Gravity, Field] of levels I and II.
[Higher Gravity, Self] of levels I and II.
[Higher Gravity, Others] of levels I and II.
[Higher Gravity, Field] of levels I and II.
[Vector Redirection] of levels I and II.
[Enlarge Space] of levels I and II.
[Shrink Space] of levels I and II.
[Enlarge Mass] of levels I and II.
[Shrink Mass] of levels I and II.
[Drain Mana] of levels I and II.
[Empower Spells, Self] of levels I and II.
[Empower Spells, Others] of levels I and II.
[Empower Spells, Field] of levels I and II.
[Weaken Spells, Self] of levels I and II.
[Weaken Spells, Others] of levels I and II.
[Weaken Spells, Field] of levels I and II.
[Gravity Step] of levels I and II.
[Gravity Shift] of levels I and II.
[Accelerate Time, Self] of levels I and II.
[Accelerate Time, Others] of levels I and II.
[Accelerate Time, Field] of levels I and II.
[Decelerate Time, Self] of levels I and II.
[Decelerate Time, Others] of levels I and II.
[Decelerate Time, Field] of levels I and II.
[Raise Temperature, Self] of levels I and II.
[Raise Temperature, Others] of levels I and II.
[Raise Temperature, Field] of levels I and II.
[Lower Temperature, Self] of levels I and II.
[Lower Temperature, Others] of levels I and II.
[Lower Temperature, Field] of levels I and II.
Contrary to those two giants, the [Aspect of the Material] looked almost small in comparison. But it still seemed to include some rather important and useful spells.
[Lesser Magic Arrow] of levels I and II.
[Lesser Magic Shield] of levels I and II.
[Conjure Projectiles] of levels I and II.
[Conjure Weapon] of levels I and II.
[Harden Material, Self] of levels I and II.
[Harden Material, Others] of levels I and II.
[Harden Material, Field] of levels I and II.
[Soften Material, Self] of levels I and II.
[Soften Material, Others] of levels I and II.
[Soften Material, Field] of levels I and II.
[Explosive Transmutation] of levels I and II.
[Heat Metal] of levels I and II.
[Freeze Metal] of levels I and II.
[Purge Impurities, Liquid] of levels I and II.
[Expel Poison, Body] of levels I and II.
“Well…” Yaoyorozu sighs loudly when they finally finish reciting all the spells for the first time. “It looks like I’ve been playing mage wrongly the whole time. How lovely.”
They have nothing to add to that. The only thing left to them is to move over to the [Wrath Magic] which, too, receives a major expansion. And while the list of spells is significantly smaller (and there are only two Aspects to it), the numbers get higher. Much, much higher.
In the [Aspect of Rage], they have the following spells.
[Rage] of levels I to IV.
[Blessed Rage] of levels I to II, requiring [Wrath Magic] of levels III and IV.
[Infectious Rage] of levels I to II, requiring [Wrath Magic] of levels III and IV.
[Enraged Blow] of levels I to IV.
[Killing Trance, Others] of levels I to IV.
[Killing Trance, Field] of levels I to IV.
[Ignore Injury, Self] of levels I to IV.
[Ignore Injury, Others] of levels I to IV.
[Ignore Injury, Field] of levels I to IV.
[Ignore Pain, Self] of levels I to IV.
[Ignore Pain, Others] of levels I to IV.
[Ignore Pain, Field] of levels I to IV.
[Ignore Fatigue, Self] of levels I to IV.
[Ignore Fatigue, Others] of levels I to IV.
[Ignore Fatigue, Field] of levels I to IV.
[Drain Anger, Self] of levels I to II, requiring [Wrath Magic] of levels III and IV.
[Drain Anger, Others] of levels I to II, requiring [Wrath Magic] of levels III and IV.
[Drain Anger, Field] of levels I to II, requiring [Wrath Magic] of levels III and IV.
[Bestow Rage] of levels I to II, requiring [Wrath Magic] of levels III and IV.
[Taint of Wrath] of levels I to II, requiring [Wrath Magic] of levels III and IV.
[Lesser Blessing of Saevius] of levels I to II, requiring [Wrath Magic] of levels III and IV.
[Lesser Blessing of Dolositas] of levels I to II, requiring [Wrath Magic] of levels III and IV.
In the [Aspect of Blood], they’ve unlocked a number of spells which seemed to be more oriented towards both healing and damaging others. Which was a somewhat interesting contrast.
What was more interesting is that a lot of those spells seemed to alter not just blood itself but also the rest of the body. Like bones. How did that work?
[Lesser Bloodbolt] of levels I to IV.
[Lesser Bloodcutter] of levels I to IV.
[Lesser Shield of Blood] of levels I to IV.
[Lesser Armor of Blood] of levels I to IV.
[Staunch Bleeding, Self] of levels I to IV.
[Staunch Bleeding, Others] of levels I to IV.
[Staunch Bleeding, Field] of levels I to IV.
[Hasten Bleeding, Self] of levels I to IV.
[Hasten Bleeding, Others] of levels I to IV.
[Hasten Bleeding, Field] of levels I to IV.
[Mend Flesh] of levels I to II, requiring [Wrath Magic] of levels III and IV.
[Set Bones] of levels I to II, requiring [Wrath Magic] of levels III and IV.
[Hasten Blood Production] of levels I to II, requiring [Wrath Magic] of levels III and IV.
[Blood Purification] of levels I to II, requiring [Wrath Magic] of levels III and IV.
[Regeneration, Self] of levels I to II, requiring [Wrath Magic] of levels III and IV.
[Regeneration, Others] of levels I to II, requiring [Wrath Magic] of levels III and IV.
[Regeneration, Field] of levels I to II, requiring [Wrath Magic] of levels III and IV.
[Blood Explosion] of levels I to II, requiring [Wrath Magic] of levels III and IV.
[Slower Heartbeat, Self] of levels I to II, requiring [Wrath Magic] of levels III and IV.
[Slower Heartbeat, Others] of levels I to II, requiring [Wrath Magic] of levels III and IV.
[Force Blood Circulation] of levels I to II, requiring [Wrath Magic] of levels III and IV.
[Stop Heartbeat, Touch] of level I, requiring [Wrath Magic] of level IV.
[Restart Heartbeat, Touch] of level I, requiring [Wrath Magic] of level IV.
[Blood Transfusion] of level I, requiring [Wrath Magic] of level IV.
And then, there was the one thing that none of them wanted, and that none of them planned to. Namely, their three levels of Desire Magic, divided between aspects of [Hunger], [Lust] and [Rapture].
In the first one they had the following spells.
[Enhance Flavour] of levels I to III.
[Induce Nausea, Self] of levels I to III.
[Induce Nausea, Others] of levels I to III.
[Induce Nausea, Field] of levels I to III.
[Induce Hunger, Self] of levels I to III.
[Induce Hunger, Others] of levels I to III.
[Induce Hunger, Field] of levels I to III.
[Bless Food, Stamina] of levels I to III.
[Bless Food, Satiety] of levels I to III.
[Addictive Flavour] of levels I, requiring [Desire Magic] of level III.
[Induce Weakness, Self] of level I, requiring [Desire Magic] of level III.
[Induce Weakness, Others] of level I, requiring [Desire Magic] of level III.
[Induce Weakness, Field] of level I, requiring [Desire Magic] of level III.
[Induce Vomiting, Self], of level I, requiring [Desire Magic] of level III.
[Induce Vomiting, Others] of level I, requiring [Desire Magic] of level III.
[Induce Vomiting, Field] of level I, requiring [Desire Magic] of level III.
[Induce Starvation, Self] of level I, requiring [Desire Magic] of level III.
[Induce Starvation, Others] of level I, requiring [Desire Magic] of level III.
[Induce Starvation, Field] of level I, requiring [Desire Magic] of level III.
[Bless Food, Strength] of level I, requiring [Desire Magic] of level III.
[Bless Food, Endurance] of level I, requiring [Desire Magic] of level III.
[Bless Food, Mana Regeneration] of level I, requiring [Desire Magic] of level III.
[Bless Food, Poison Recovery] of level I, requiring [Desire Magic] of level III.
[Bless Food, Disease Recovery] of level I, requiring [Desire Magic] of level III.
Then came the most dreaded of the [Desire Magic] aspects. The [Aspect of Lust]. And, frankly, they’ve gotten exactly what they feared. And, perhaps, more. And if there were some spells that they agreed to never admit the existence of, then that was going to stay between them.
[Enhance Pleasure] of levels I to III.
[Enhance Sensitivity] of levels I to III.
[Touch of Seduction] of levels I to III.
[Read Desires], of levels I to III.
[Induce Attraction, Self] of levels I to III.
[Induce Attraction, Others] of levels I to III.
[Induce Attraction, Field] of levels I to III.
[Mark of Desire, Self] of levels I to III.
[Mark of Desire, Others] of levels I to III.
[Mark of Desire, Field] of levels I to III.
[Cloud Mind, Self] of levels I to III.
[Cloud Mind, Others] of levels I to III.
[Cloud Mind, Field] of levels I to III.
[Bless Sex, Stamina] of levels I to III.
[Bless Sex, Satisfaction] of levels I to III.
[Mark of Exhibitionism, Self] of level I, requiring [Desire Magic] of level III.
[Mark of Exhibitionism, Others] of level I, requiring [Desire Magic] of level III.
[Mark of Exhibitionism, Field] of level I, requiring [Desire Magic] of level III.
[Mark of Sadism, Self] of level I, requiring [Desire Magic] of level III.
[Mark of Sadism, Others] of level I, requiring [Desire Magic] of level III.
[Mark of Sadism, Field] of level I, requiring [Desire Magic] of level III.
[Mark of Masochism, Self] of level I, requiring [Desire Magic] of level III.
[Mark of Masochism, Others] of level I, requiring [Desire Magic] of level III.
[Mark of Masochism, Field] of level I, requiring [Desire Magic] of level III.
[Mark of Submission, Self] of level I, requiring [Desire Magic] of level III.
[Mark of Submission, Others] of level I, requiring [Desire Magic] of level III.
[Mark of Submission, Field] of level I, requiring [Desire Magic] of level III.
[Mark of Domination, Self] of level I, requiring [Desire Magic] of level III.
[Mark of Domination, Field] of level I, requiring [Desire Magic] of level III.
[Mark of Domination, Others] of level I, requiring [Desire Magic] of level III.
[Bless Sex, Strength] of level I, requiring [Desire Magic] of level III.
[Bless Sex, Endurance] of level I, requiring [Desire Magic] of level III.
[Bless Sex, Mana Regeneration] of level I, requiring [Desire Magic] of level III.
[Bless Sex, Purge Diseases] of level I, requiring [Desire Magic] of level III.
[Bless Sex, Healing] of level I, requiring [Desire Magic] of level III.
And, finally, the [Aspect of Rapture]. Where the things have gotten somewhat palatable. Somewhat. Then again, was there something worse than the [Aspect of Lust]?
… they should stop tempting fate. Besides, it all depended on what you considered ‘worse’. Whatever Pentagram had going was definitely worse according to most metrics.
[Enhance Experience] of levels I to III.
[Induce Dizziness, Self] of levels I to III.
[Induce Dizziness, Others] of levels I to III.
[Induce Dizziness, Field] of levels I to III.
[Induce Somnolence, Self] of levels I to III.
[Induce Somnolence, Others] of levels I to III.
[Induce Somnolence, Field] of levels I to III.
[Identify Drug] of levels I to III.
[Suppress Drug] of levels I to III.
[Bless Drug, Stamina] of level I to III.
[Bless Drug, Duration] of level I to III.
[Bless Drug, Intensity] of level I to III.
[Warp Perception, Self] of level I, requiring [Desire Magic] of level III.
[Warp Perception, Others] of level I, requiring [Desire Magic] of level III.
[Warp Perception, Field] of level I, requiring [Desire Magic] of level III.
[Quick Boost, Self] of level I, requiring [Desire Magic] of level III.
[Quick Boost, Others] of level I, requiring [Desire Magic] of level III.
[Quick Boost, Field] of level I, requiring [Desire Magic] of level III.
[Lift Morale, Self] of level I, requiring [Desire Magic] of level III.
[Lift Morale, Others] of level I, requiring [Desire Magic] of level III.
[Lift Morale, Field] of level I, requiring [Desire Magic] of level III.
[Combat Stimulants, Self] of level I, requiring [Desire Magic] of level III.
[Combat Stimulants, Others] of level I, requiring [Desire Magic] of level III.
[Combat Stimulants, Field] of level I, requiring [Desire Magic] of level III.
[Killing Frenzy, Self] of level I, requiring [Desire Magic] of level III.
[Killing Frenzy, Others] of level I, requiring [Desire Magic] of level III.
[Killing Frenzy, Field] of level I, requiring [Desire Magic] of level III.
[Induce Auditory Hallucination, Self] of level I, requiring [Desire Magic] of level III.
[Induce Auditory Hallucination, Others] of level I, requiring [Desire Magic] of level III.
[Induce Auditory Hallucination, Field] of level I, requiring [Desire Magic] of level III.
[Bless Drug, Strength] of level I, requiring [Desire Magic] of level III.
[Bless Drug, Endurance] of level I, requiring [Desire Magic] of level III.
[Bless Drug, Mana Regeneration] of level I, requiring [Desire Magic] of level III.
[Bless Drug, Disease Immunity] of level I, requiring [Desire Magic] of level III.
[Bless Drug, Healing] of level I, requiring [Desire Magic] of level III.
To conclude their summary of spells, they also had six spells of Death Magic, including six of the Aspect of Death and one of the Aspect of Curses, this division being something new. The spells were as follow:
[Life Tap] of level I.
[Shield of Negation] of level I.
[Black Bolt] of level I.
[Reanimate Corpse] of level I.
[Summon Skeleton] of level I.
And, among the Aspect of Curses, they had:
[Vulnerability Hex] of level I.
The last school of magic they had anything unlocked for was the Filth Magic, which was something that they never planned to use for anything. Still, they had it, and it got split into two Aspects as well. In the [Aspect of Life], they had:
[Guide the Flock] of levels I and II.
[Mother’s Embrace] of levels I and II.
[Combat Weaving] of levels I and II.
[Unleash the Swarm] of levels I and II.
[Lesser Carapace Armor] of levels I and II.
[Premature Birth] of levels I and II.
[Broodmother] of levels I and II.
[Borrow Eyes] of level I, requiring [Filth Magic] of level II.
[Piercing Touch] of level I, requiring [Filth magic of level II.
And in the [Aspect of Poison], they had:
[Poison Spit] of level I and II.
[Incapacitating Spit] of level I and II.
There was also a notable improvement in their list of unlocked sorceries. Thus far they only had the [Electric] and [Acid] Attunements, with three sorceries each. Their [Electric Sorceries] were as follows:
[Electric Discharge] of level I.
[Static Electricity] of level I.
[Shocking Touch] of level I.
And as for their [Acid Sorceries], they had:
[Corrosive Spit] of level I.
[Acid Splash] of level I.
[Shield of Acid] of level I.
Now, this list of sorceries was significantly expanded by five new Attunements. First two were the ones definitely aligned with the beastkin the most.
In [Rage Attunement] they got the following sorceries:
[Blast of Rage] of level I and II.
[Rage Explosion] of level I and II.
[Waves of Anger] of level I and II.
[Break Mind] of level I, requiring [Rage Attunement II].
In [Blood Attunement], in the meantime, they got those:
[Rain of Blood] of level I and II.
[Rapid Blood] of level I and II.
[Boiling Blood] of level I, requiring [Blood Attunement II].
[Blood Explosion, Mass] of level I, requiring [Blood Attunement II].
A bit more surprising - but welcome nonetheless - were the elemental attunement unlocks. They got three of them, including two with their second level as well.
In [Fire Attunement] they got the following sorceries:
[Exploding Fireball] of level I and II.
[Set Aflame] of level I and II.
[Ignite, Mass] of level I and II.
[Waves of Heat] of level I and II.
[Lesser Firestorm] of level I, requiring [Fire Attunement II].
In [Ice Attunement], in the meantime, they got:
[Exploding Iceball] of level I and II.
[Snap Freeze] of level I and II.
[Freeze, Mass] of level I and II.
[Waves of Cold] of level I and II.
[Lesser Icestorm] of level I, requiring [Ice Attunement II].
And, finally, the [Water Attunement]. Here they only had a single level, unfortunately.
[Deluge] of level I.
[Douse the Flame] of level I.
[Shield of Water] of level I.
This was the most annoying day in my life, and I can’t even truly be annoyed at it because it’s going to make us cooler (or, to be exact, me cooler and you slightly less uncool but still super uncool)
Right.
So, what about the new [Rooms]?
…
Fuck you, Midoriya.
Another day.
Maybe another week.
Now I need a fucking rest.
But we are going to look for ways to use all that stuff to make our servants stronger, right?
Obviously.
But definitely not fucking now, we all need a solid few days of not doing anything after the bullshit that this whole war was.
In the end, they didn’t have a few days before things began to happen again. But they were yet to discover that.