Honchkrow (Murkrow)
Malavis pacifica cadaveregis
Overview
Honchkrow have their flaws as a pokémon. Murkrow are fond of engaging their trainer in psychological warfare. Honchkrow are less sadistic but less likely to obey commands. Still, their intelligence and folklore make them extremely popular among trainers with patience, cunning, and an inclination towards the macabre. During the peak of the goth subculture, they were one of the most common birds used on the island challenge.
Trends come and go, but Alola’s honchkrow remain. Trainers willing to engage in a battle of wills with their pokémon may find honchkrow to be a worthwhile addition to their team.
Physiology
Both stages are classified as dual dark- and flying-types.
Murkrow have dark blue or black feathers over most of their body. There is a small tuft of downy feathers and a short fan at the base of their tail. Murkrow’s talons and beak are pale yellow in color. Their eyes are red and glow in the dark. The species’ strangest feature is their ‘hat.’ The hat has a circular brim of feathers extending horizontally from the top of their head. These feathers are quite dense and are easily mistaken for a solid layer. Three large tufts protrude above the brim.
Honchkrow are substantially bulkier than the rather scrawny murkrow. Evolution changes their tail pattern to something more typical of a corvid with a long horizontal row of feathers flowing out behind them. The talons become black with sharp white claws at the tips. White crescent markings form beneath the eyes. The tufts sticking out of the hat condense into only one or two short peaks, while the brim of the hat becomes longer at the front and back and stays roughly the same length on the sides.
Males have a white “beard” of long, soft feathers covering up the lower head, neck, and most of the chest. The inside of their wings is coated in bright red feathers. Females usually have very dark purple feathers; males have dark blue ones. Both sexes’ feathers are iridescent.
Murkrow and honchkrow have a keen sense of smell for birds, as well as acute night vision. However, their hearing is limited to relatively high-pitched sounds. Even honchkrow have relatively shrill cries despite their appearance and size.
Male honchkrow can grow up to four in length, including the tailfeathers, and weigh up to forty pounds. Females are somewhat smaller, seldom reaching lengths of three feet. They can live up to thirty years in captivity or forty in the wild. The average murkrow lifespan is closer to five years in the wild. Those that survive to evolution will typically live for twenty to thirty years.
Behavior
The species tends to live in social groups with one mated pair of honchkrow and one to three dozen murkrow. Honchkrow are notoriously harsh bosses that punish failure through physical violence or ostracizing the offender and rallying other murkrow to bully them. However, the belief that honchkrow deliberately starve the murkrow like raticate starve rattata is false. While honchkrow prioritize their survival over the murkrow in extremely difficult times, the distribution of food in good times is usually rather equitable when adjusting for body mass.
Murkrow disperse at the start of the day. If one finds a kill it flies back to the central nest and alerts the honchkrow. The honchkrow then fly out from their nest and stake their claim on the kill, bullying away anything that tries to take it. Historically this worked very well as most large native predators are either insects, fighting-types, or birds. The former two can be scared away by two very large corvids arriving. The latter can be beaten back by swarms of murkrow confusing them and honchkrow making strategic hits. The introduction of pack-hunting canines and snorlax has complicated this strategy. Even gumshoos and raticate can make staking a claim far harder than it otherwise would be.
The newly introduced competition has led to honchkrow gradually shifting to more of a predatory role. Their favored prey are raticate. Murkrow will swarm a raticate’s nest and start carrying off food or beating up rattata. Eventually the raticate will become enraged and leave the nest. The murkrow take turns guiding the rat to the honchkrow, which descend from a high tree branch and kill or wound the raticate in a single hit. This “harass and lure” strategy works for most species that are small enough to be killed in one strike.
Honchkrow have long been revered as psychopomps. In Alolan mythology, murkrow guide the dead to the base of Mt. Lanakila where ninetales take over and bring the souls up to the gods for judgment. Honchkrow are often seen as psychopomps wherever they live, largely because they are ominous and intelligent scavengers that flock to dead carcasses. The birds also tend to share territory with ghosts out of coincidence: honchkrow and ghosts prefer abandoned human settlements and dry forests. Part of the species’ reputation of bringing souls to the afterlife is more literal. Murkrow have a habit of playing pranks on humans, including chasing or leading them off the trail and away from other group members in the middle of spirit-infested woods.
In terms of more benign pranks, murkrow are prone to stealing anything that interests them and can be carried away in their talons. The latter is not strictly a requirement as one murkrow was observed trying to drag away a small television set several times larger than herself. A honchkrow eventually appeared and dragged it off into the forest. Shiny objects in particular are not safe. One of honchkrow’s main activities in the wild is guarding and tinkering with the murder’s stash of objects. This stash is usually kept in plain view to attract meowth and persian, which are promptly killed by either murkrow or one of the honchkrow.
A typical resting site is a very large tree with many branches, at least one of which needs to be thick enough to support two honchkrow. Ideally there will be few branches near the base of the tree so that other predators have a hard time sneaking up on the birds as they rest at night. Honchkrow periodically change nests. This involves every murkrow in the murder flying in several loops about one thousand feet above the nest. Then the honchkrow take flight and all of the murkrow swoop down to join them in one large group. When the new nest is reached, the honchkrow rest as the murkrow again fly up and circle the nest. It is not known why they move nests or why the murkrow need to circle.
Husbandry
Murkrow are not an easy bird to raise. The only Alolan bird that might be smarter is xatu. And while xatu are mostly dull and benevolent, murkrow are neither. Murkrow are prone to pushing boundaries and playing pranks on their trainer. Breaking them in takes time and emotional energy that most trainers are simply unwilling to give.
Fortunately, murkrow are hierarchal. Unfortunately, murkrow only take orders from their parents. Unless a murkrow imprinted on their trainer at birth (see Breeding), they will not initially respect a human. Gaining their respect requires acting like a honchkrow. Many trainers assume that this just means bullying their pokémon. While setting expectations and boundaries and doling out social punishments is important, it is only half of the required behavior. Trainers must also subdue powerful enemies and routinely provide food. The latter is easy, but to build a connection murkrow must either only be fed when the trainer wins a battle or be allowed to eat multiple animals or pokémon the bird saw their trainer kill. Some level of physical affection is required, even when the murkrow is still prone to biting the trainer’s ear whenever it gets a chance.
Honchkrow are prone to treating trainers like their children. This is true even if the honchkrow imprinted on their trainer at birth. Wild honchkrow are not particularly kind to their children. After losses in battle, they will harass their trainer just as much as a newly caught murkrow does. However, honchkrow are willing to share any kills they make and will occasionally cuddle with their trainer at night.
Both stages are very intelligent and easily bored. They will devote most of their creative talents to provoking their trainer and teammates if not given anything else to do. Sometimes training can be turned into a game of sorts, especially if puzzles are created that require a particular use of a move or combination of moves to solve. These are not easy to dream up, but there are several example training exercises online that work well. Alternatively, small puzzles that work well for humans tend to work well for corvids. Some puzzles are more entertaining to tear apart than to solve. These still provide enrichment, but only for a moment.
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Honchkrow cannot be housebroken. They are certainly smart enough to understand the concept of it, especially when raised with other birds. The species just refuses to only defecate in one area. Murkrow waste is rather solid, but still has enough liquid to make it difficult to clean up. On the trail this isn’t a problem, but it does become an issue when staying in a city or building for more than a few minutes.
The best diet for honchkrow is raw meat, bones and all. The birds will not eat the bones, but it will force them to solve a small puzzle while they eat. They even get new toys when they are done. If raw meat is not feasible, dried meat or primate biscuits can work for short periods. Honchkrow do not need to drink water outside of particularly hot and dry days.
Honchkrow will usually pick up a handful of human words. They are even capable of understanding the meaning of words and phrases. No fully fluent honchkrow has been observed but they can generally make their intent clear. Alola has several far nicer pokémon capable of communication and lifelong friendship, but some trainers adore their talking honchkrow companions.
Illness
Vaccination for avian cholera and the West Nile Virus is required within thirty days of capture.
The most common problems that captive honchkrow face are avian pox and parasites. Avian pox initially appears as wart-like growths on the beak or legs. If left untreated, the growths might turn into open, festering lesions that can cripple the bird. There is no cure, but if treated by a professional veterinarian or birdkeeper recovery with only minimal scarring is likely.
Parasites include ticks and fleas. These are generally uncomfortable and can carry illnesses. If they latch on near the eyes they can cause permanent blindness. Grooming other pokémon and removing their parasites in front of a honchkrow will teach it that their trainer can remove the insects that they cannot. The pokémon will ordinarily groom itself, but will approach their trainer and make a show of grooming themselves when they need help.
Unlike most birds, honchkrow bones are not hollow and are in fact very sturdy. If a bone does break it is unlikely to ever heal. Trainers should exercise caution in battle and immediately withdraw their pokémon and take it to a veterinarian if a bone does break. Murkrow bones are far less durable and far more likely to break, but they can recover when very young.
Evolution
Murkrow begin to evolve at around three years of age in the wild. The process takes another year. In captivity, especially when exposed to concentrated dark-type energy from a dusk stone, they can mature far faster. Evolution is marked by a period of rapid weight gain and bulking up. This is when wild new honchkrow leaves the nest. They do not immediately form their own murder, instead grouping into murders of sub-adults that roam between territories, scaring off other scavengers when possible and doing their own hunting when necessary. These sub-adult murders do have strict hierarchies with males at the top and females at the bottom. Every male and female knows their relation to every other member of their sex. While facially deferential to dominant honchkrow, the inferior bird will often do everything in their power to undermine their superior without getting caught.
Battle
Honchkrow in the wild finish their prey in one strike. They are not particularly adept fliers due to the weight of their bones and general bulk. The adults function mostly as a deterrent for mid-sized predators and a means of finishing off prey that murkrow cannot handle.
Unfortunately for honchkrow, there are several heavier birds that also rely on powerful impacts. Braviary and staraptor are two of their main competitors, although rarer choices such as haastile and harpyre are even stronger. The tricks that honchkrow can learn are not enough to compensate. Murkrow, while fast enough to effectively use disrupting moves, are too frail and weak to be considered a viable option.
On the island challenge things are quite different. Honchkrow do compete with braviary, but the latter is difficult to train as an adult and have a long maturation period. A single full body tackle from honchkrow plus a follow-up attack or two is strong enough to seriously hurt or knock out most opponents. The final few trials may be difficult, but honchkrow can still put a dent in almost anything. Brave bird or sky attack are ideal moves with sucker punch or dark pulse serving as a compliment. Heat wave, steel wing, or superpower provides useful coverage. Roost can keep honchkrow in a fight that cannot be won in a single hit.
Murkrow are fast tricksters. Even early on they are not very useful offensively, but their speed and intelligence let them fly circles around most opponents. Roost, a good offensive move or two, and a supporting disruptive move such as taunt, torment, or featherdance is all a murkrow really needs to annoy their foe and ultimately outlast their opponent. They work well on quickstall teams.
Acquisition
Murkrow can be captured, purchased, or adopted with a Class III license. Honchkrow cannot be legally captured, but can be adopted or purchased with a Class IV license.
Honchkrow live on every island in Alola, usually in dry forests. They are most common on the lower portion of Route 2 and the Hau’oli suburbs on Melemele, Route 4 on Akala, Route 10 on Ula’Ula, and the upper levels of Vast Poni Canyon on Poni Island. It is best to capture a murkrow while it is scouting for food in the early morning. Approaching the main nest for a capture is a bad idea because the honchkrow are likely to get involved. While they are ordinarily reluctant to approach humans, much less attack them, honchkrow will kill trainers that stir up trouble near their nest.
Breeding
Honchkrow courtship occurs inside of sub-adult murders. A male will approach a female and display for her. If she shows interest, she will follow the male as he goes out to hunt. They will share the carcass and then go off to form their own nest. The female takes the lead on building the first nest while the male gathers sticks and other materials for it. Subsequent nests have their materials gathered by the older murkrow and assembled by the female honchkrow, who also mentors the female murkrow on the art of nest building. The male takes a more active role in hunting during these times to compensate for several murkrow being occupied with constructing the nest.
Honchkrow lay three to six eggs with an incubation period of about one month. The male and female take turns guarding the eggs, which are durable enough for two fully grown honchkrow to sit on. Newly hatched murkrow are entirely dependent upon their mothers for regurgitated food. Murkrow that beg loudest tend to get fed more, regardless of whether they need the food as much as their quieter siblings. After leaving the nest murkrow are insatiably curious and investigate everything they see. They are escorted by a honchkrow everywhere they go outside the nest for the first three months. Older murkrow take over for another three before the young birds are accepted as full-fledged members of the murder with the same duties and supervision as their older siblings.
The species is difficult to breed in captivity largely because of the difficulty in finding a suitable partner. Female honchkrow typically accept less than 10% of their suitors. Surprisingly given their selectivity, females and males are willing to mate with other birds such as corviknight, toucannon, and mandibuzz. They can even have fertile offspring with the former. Honchkrow will also build a nest and insist on staying in one place. In captivity they are prone to stealing pillows, blankets, clothes, and other soft objects to line the nest with. Between egg laying and the chicks leaving the nest, honchkrow are prone to dive bomb anything that gets too close, including their trainer. Lethal injuries are rare. Broken bones are common. This is made worse because honchkrow usually nest near their trainer’s residence, making it dangerous to walk outside.
Relatives
Honchkrow range across Europe, Northern Africa, Australia, Oceania, and Asia. There are more than two dozen documented species and subspecies. The smallest are typically found on the Pacific Islands, although honchkrow in Alola are rather large due to competition from mandibuzz. Perhaps the most famous subspecies is the Siberian honchkrow, M. crintus, due to their very fluffy appearance and tendency to puff themselves up around humans, forming a black ball of feathers.
The largest subspecies is the near-flightless Indian honchkrow, M. gigas, that live in the foothills of the Himalayas. Male Indian honchkrow can reach six feet in length and are fearsome predators in their own right. They use their intelligence and keen hearing to track down nocturnal mammals while they sleep during the day. Indian honchkrow are large and powerful enough to batter their way into tree cavity nests and tear into burrows. Insects and other pokémon hiding higher up on trees are harassed by the murkrow until they fall down to the waiting honchkrow. Unfortunately, a medication used in miltank farming proved lethal to honchkrow in even very small doses. Dead miltank were often left out in the fields as they were not used for meat. While the cause of the “honchkrow plague” was eventually discovered and the medicine is banned, the damage was done and the Indian honchkrow is now critically endangered.
Unlike most other species, honchkrow also vary substantially in behaviors across space and time. Murkrow seem to inherit very few instinctual responses and pick up most of their behaviors through teaching and experimentation. Hunting, housing, bonding, and childrearing behaviors can be quite different between even closely related populations.