Gengar (Gastly, Haunter)
Noxvenator cinimalus
Overview
Throughout history ghost pokémon have been treated with a mix of fear and reverence. Gengar are the most common ghosts worldwide. They have inspired far more fear than reverence everywhere they are found. Gengar have been historically seen as malevolent tricksters that sometimes form partnerships of convenience with human trainers. Now there is an increasingly popular theory that gengar may have complex emotional lives and a tragic misunderstanding of their circumstances.
This does not make them harmless.
Many trainers mistake “common” with “easy to train.” While often true, this is not the case for gengar. Trainers who want to be eased into ghost husbandry are advised to start with another, calmer species. Still, gengar are one of the most powerful ghosts in Alola and they can form close bonds with their trainer under the right circumstances. This makes them a good pokémon for trainers confident in their ability to handle phantoms and intent on dominating the battlefield.
Physiology
All stages of the evolutionary line are dual ghost- and poison-types.
Gastly are primarily formed from purple-grey spectral fog. Their most common form is a sphere surrounded by a loose halo of gas. Large eyes and a mouth with fangs adorn the face. No part of their body is solid and gastly are perfectly capable of altering their apparent features. Unlike most spectral fog, gastly bodies are very toxic. Inhaling just a few ounces can kill a human. The fog burns and corrodes any living tissue that it touches. Gastly have relatively little control over their bodies and they can be disrupted by a stiff breeze (see Illness). They can move at speeds of up to fifteen miles an hour when composed in still air. Outside of these conditions they move at little more than a crawl.
The species does not need to be visible, or even tangible, on the physical plane. They can shift into another realm and move through it to bypass solid barriers at the cost of being temporarily unable to affect the world. It takes them several seconds to move between planes.
Haunter are far more condensed than gastly and typically form a large, homogenous body with only a small gaseous tail. Some haunter form two separate hands connected to their body by thin, nearly invisible strands of spectral fog. Others incorporate their hands into their body. Haunter typically have a gaping toothless mouth. Their tongue does not exist when not in use and is only formed as needed. Licks can inflict either the usual chemical burns of the spectral fog or different effects altogether such as paralysis, sleep, seizures, and even encasement in a thin layer of ice.
Gengar appear smaller than haunter but are actually far heavier. Most gengar have a large ovular torso with small, stubby limbs extending from it. There are usually spiky tufts on top as well. Most of the face is comprised of red eyes and a wide mouth with white teeth in it. These teeth are not actually solid, just illusions designed to intimidate their victims. In fact, no part of gengar is solid; they are just very dense orbs of gas. This density makes them very fast, capable of reaching speeds up to one hundred feet per second in pure darkness and thirty feet per second under natural moonlight. It also grants them a high resistance to wind. Curiously, it also seems to make them weak to light. Gengar move slower and appear less capable of using attacks under lighting more intense than the average streetlight. Under very bright light they fade out of the physical plane entirely, only to fade back in the same place when darkness returns.
Gengar are typically about five feet tall, but their height can vary considerably. The mass of a healthy, fully developed gengar is exactly 89.53 pounds. Captive specimens typically die around the same time of their trainer (see Illness). Wild specimens may never die at all outside of extraordinary circumstances (see Evolution).
Behavior
All stages of the line are animivorous. That is, they feed upon emotions in particular and mental health more generally. They have been documented feeding upon many intelligent species but they have a strong preference towards feeding on humans. For gastly and haunter these feedings usually take the form of repeated and escalating harassment, starting out with objects moved around and soft voices at night and escalating into potentially lethal pranks. Any fear they evoke is physically and psychologically draining. Particularly severe hauntings can render the victim comatose. At that point the pokémon will move on to a nearby victim. While gastly and haunter are capable of living out on the streets, both strongly prefer residing inside of buildings to shut out the wind.
Gengar are more aggressive hunters, albeit less committed ones. They prefer to roam city streets at night, making shadows move and sending chills through the air. When exposed to enough fear they can create elaborate illusions and gain insights into their victim’s memories and psyche. They seldom stick with one victim for long, and their hauntings are usually less lethal than their pre-evolutions with rare but very notable exceptions (see Breeding).
During the day all stages of the line typically fade out of the physical plane. Only dimension-disrupting attacks or very vulnerable prey will bring them out.
Husbandry
All stages must be handled differently as they have different behaviors and mindsets. In general, they are best held in dusk balls and are fine staying inside of them during the day. The pokémon will get upset and pull increasingly mean-spirited pranks if confined at night.
Gastly are often confused, violent, and obsessed with hunting. Trainers will either need to battle with them near-constantly or accept that some of the feeding will be at their own expense. There should be a powerful ghost- or dark-type present to keep them in line should they act up. Flying-types and pokémon that can generate strong shockwaves or gusts of wind can also do the trick. Even well-fed gastly will habitually pull pranks on their trainer.
Haunter are the calmest stage. If a trainer puts up with them for an extended period of time as a gastly the pokémon will often gain sympathy for their trainer and obey commands even without deterrents. Wild-caught haunter or those raised by another human tend to be more apathetic towards their trainer. Hunting is done only for food. They will usually leave their trainer alone so long as they are battled with enough to be well-fed. Haunter are also capable of feeding upon positive emotions and avoiding the need to battle altogether, but this can only be done with trainers they share a close bond with. This is complicated by haunter’s incredible jealousy: even if they are fond of their trainer, they will attempt to sabotage all of their close relationships with intelligent pokémon and other humans.
Gengar are the most intelligent and self-aware stage of the evolutionary line. This does not inherently make them easier or harder to train. If raised from a gastly and treated well throughout their more unruly formative years, gengar can be very protective of their trainer and feed almost entirely off of the positive emotions generated by the partnership. They are also capable of scanning memories to quickly learn the human language in full and then use illusions to speak. Gengar have human comparable intelligence and are generally capable of being treated as a close human friend.
If gengar evolves and does not yet have a close bond with their trainer, the situation is more complicated. Gengar inherently yearn for close relationships and purpose; being deprived of them makes them desperate. They may engage in unhealthy behaviors such as stalking, continuing harassment, and even murder in an attempt to gain their trainer’s affections. Deterrent pokémon will be necessary in this case, although violent punishments can sometimes cause gengar to escalate. It is far more difficult to overpower a gengar than a gastly. Patient demonstration of healthy relationship skills and understated punishment of misbehavior are the best way to earn a gengar’s trust.
The pokémon can’t be safely touched without an airtight inorganic suit. Trainers who intend to have a haunter or gengar long-term should invest in such a suit because all stages can be very affectionate. A chronic lack of physical affection will remind them of their condition and send them into rages. Gengar do not sleep in the same way that most pokémon do, but they go inactive during the day. They produce no physical waste.
Illness
Because they usually feed on negative emotions gastly are at low risk of contracting most ghost illnesses. Their body can be torn apart, but given enough time in their alternate dimension they will pull themselves together as if nothing happened in the first place.
Haunter and gengar often suffer from illnesses, especially in captivity. Aminivores that feed on positive emotions and relationships can be seriously affected by spectral diseases. These are usually triggered by strong negative memories or neuroses. Gengar are capable of digesting these memories easily enough, but too much negative energy can make the positive feelings around it toxic.
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Ghost sicknesses are strange and best treated by a specialist in the field. Any prolonged change in physical structure or behavior that appears to distress the pokémon is an illness. These are typically not subtle changes and can include liquidification, time loops, an inability to control their own movements, prolonged periods of stillness, radical changes in behavior, sudden and apparently unprovoked aggression, and clear facial deformities. These symptoms typically will not go away on their own, and even cured illnesses will almost always resurface if the emotional damage in their partner is not fixed.
Gengar with a meaningful connection to a human partner will usually pass on when their trainer does. The species does not fear their own mortality and most channelers describe gengar as wishing to move on eventually but in no rush to do so.
Evolution
Ghosts are shrouded in superstition and myth. Even most of the Ghost Studies literature is testing old folklore in the closest thing possible to controlled experiments. Several prominent scholars are channelers. The chair of Kogane University’s ghost studies department is even a ghost-type pokémon herself.
The current consensus is that some, but not all, ghosts are formed when a human or pokémon dies. Whether the new ghost is the old being, some psychic echo of the original, or just a creature that comes out of dormancy after a death is very unclear. Some of the more philosophical researchers believe that there is no difference at all between the three so long as the new ghost believes itself to be the old person.
Gastly are formed from human deaths. Gengar typically believe themselves to be the deceased person in a new form. Most of the evolutionary process is about remembering and accepting who they are and what happened to them.
Newly formed gastly are emotionally chaotic and run entirely on impulse and spite. The rare flashes of memory they do get just make them angrier and more confused. Gastly are best treated as toddlers. They are still figuring out how their body works and they have very limited self-awareness and higher brain functions. While drawn to humans for food and perhaps some vague glimmer of recognition they are not humans themselves.
After a certain amount of feeding, gastly begin to grow heavier and gain better control over their form. They typically switch shape from a cloud of gas to the typical haunter’s form almost instantly, but they will take several more months to refine the details and grow steadily larger.
Haunter begin to remember things. At first these memories have almost no impact on their behavior outside of drawing them closer to familiar places and people. As they develop, haunter become progressively more distressed by the clash between their current parasitic existence and decidedly inhuman form and their steadily resurfacing human psyche. Haunter become desperate for affection and validation and will seek out humans for more than food.
This ends in one of two ways. If haunter have a stable emotional outlet and a human willing to treat them as a friend, they can become a loyal shadow and life partner and reach some measure of inner peace about their situation.
Alternatively, humans react to them the same way they always have: fear and disgust. After all, haunter still need to feed and their hauntings are decidedly unpleasant. Their possible victims have very good reason to shun haunter away. Even sympathetic people have to deal with haunter being possessive, violent, and unable to fully comprehend their emotions. Combined with their need to feed and toxic body, even the most patient people can leave the haunter or be killed (or both). Now fully convinced they are unlovable and overwhelmed by feelings they cannot control, haunter reach a breaking point and develop a deep loathing for all humans. Either scenario triggers evolution.
The new gengar will grow steadily heavier and more dexterous until they reach their final weight and shape. Gengar set out to either terrorize the world that let them die and kicked them while they were down or to protect the human who saved them such a fate.
Because they do not pass until they accept their situation, malevolent gengar tend to roam the world until someone finally manages to reach them. It is not impossible to redeem a gengar that has grown to hate humans, but doing so requires steadily negotiating with a powerful and hostile party. It is not recommended for anyone but experts in psychology and ghost pokémon.
Gengar are capable of mega evolution. In this stage the pokémon tends to revert to a similar body shape to a haunter while gaining a prominent third eye on their forehead. Mega gengar has some ability to drag their opponents partially into another plane and prevent withdrawal. Even moreso than most mega forms, gengar’s mega evolution very rapidly drains the spirit of their trainer. Total loss of emotion for several days after mega evolving is common. At least one trainer never recovered at all. While trapping is an extremely powerful tool in battle, few trainers are willing to risk permanent mental damage for a slight edge in battle.
Gigantamax gengar takes a form similar to guzzlord with a giant body composed almost entirely of an open mouth. These gengar have learned from the mega gengar across the channel how to pin opponents in place. While only possible in Galar, gengar have become a mainstay in the region’s league.
Battle
Gengar are glass cannons on the competitive circuits. They are reasonably powerful and very fast. More importantly, they have many disruptive tricks at their disposal and a high enough intelligence to master several of them. This forces opponents to think quickly on their feet as offensive attacks, debilitating status conditions, or even perish song or destiny bond are thrown at them. However, one good hit will bring all but the strongest of gengar down. They are slower under bright, meaning that most trainers will not use one during outdoor daytime matches.
Three of the Top 100 trainers use one on their main team. Almost all ghost specialists have one. They fit best on hyper offensive teams, but perish trapping and destiny bond allow them to act as revenge killers on stall teams.
Gengar are very good on the island challenge. While trainers will not have enough time to teach their pokémon every trick they can learn, just a few can force an opponent to guess well or face the consequences.
Defensively, all stages of the line benefit from being incorporeal. Most attacks that rely upon precision or power instead of elemental energy will pass harmlessly through incorporeal fog. Almost all contact attacks on gengar, even if technically super effective, are likely to leave the attacker in worse shape than the victim after chemical burns take their toll.
Powerful elemental projectiles of any kind can seriously hurt gengar, but at the amateur level it’s usually best to exploit a weakness. All stages of the line hate telepathic damage as it hits their already fragile and confused psyche. Mud or fine sand particulates can get stuck in their bodies and take a moment to filter out. Until cleared, debris inside of the fog substantially slows the pokémon down. This is not a common weakness for ghosts and appears to be related to the dense, toxic nature of gengar’s fog. Attacks that manipulate shadows, light, or spectral fog can make it much harder for gengar to remain tangible. Strong wind and shockwave attacks can also take out a gastly in a hit or two, although powerful lights affect them a little less.
Gengar are capable of fading out of the physical plane to avoid all damage. This is allowed in most professional leagues as it gives the opponent a chance to set up without any fear of retaliation. Most amateur leagues, including Alola’s, ban fading out as comparatively few amateur pokémon have setup moves.
Good partners for gengar can dim sunlight. They fit well onto rain and hail teams. Gastly struggle to keep up in any weather but harsh sunlight, which they are often very reluctant to battle in.
Acquisition
Gastly can be captured, adopted, or purchased with a Class IV license. Haunter can be obtained with a Class III license. Gengar require a Class V license to possess without the gengar’s consent. With consent they only require a Class III license.
Gengar, like most ghosts, are attracted to graveyards and other places that are tied to death. They can often be seen frequenting Hau’oli Graveyard, Memorial Hill, or the ruins of Tapu Village at night. Gastly and haunter will usually take shelter in residences close to their main territory. Gengar prefer to roam the nearby city streets when not visiting the graveyards at the core of their range. No evolutionary stage is visible during the day.
Breeding
Gengar do not breed. Some human deaths, for reasons currently unknown, produce a new gastly. Folklore and recent history suggest that gastly are most common following mass tragedies involving the air. Prominent examples include towns choked by volcanoes or smoke, tornadoes, hypothermia or heatstroke, the actions of flying-type legendaries, or the use of chemical weapons on humans.
Some haunter and gengar in the throes of deep loneliness and emotional pain come to believe that killing another human will create a new partner who understands their pain.
This is not the case.
Relatives
Figuring out how phantom pokémon relate to each other is difficult. There are several schools of thought on the matter, from morphological trees to spectral fog analysis. Gengar’s fog has a unique composition not seen in any other species. Some scholars group them in with mimikyu as light-averse ghosts who often believe themselves to be former humans. Both are believed to be created by the circumstances of a death. There is even anecdotal evidence of gengar and mimikyu closely associating in the wild.
There are important differences. Mimikyu’s spectral fog is harmless to touch, although their core is a potentially lethal cognitohazard. Mimikyu can also be formed by pokémon deaths, even if most believe themselves to be former humans. They also feed off of very different emotions.
Mismagius has a similar body shape and life cycle to gengar. They even feed in similar ways. However, mismagius rarely believe themselves to be former humans and rarely bother to speak directly to the humans they are bonded with.
Spiritomb have a similar evolutionary catalyst to gengar and are formed from former humans, but their method of creation is very different. The ritual behind spiritomb creation may have been based on gengar. There are still key differences: spiritomb fog is non-toxic and even evolved spiritomb cannot completely move into other planes.
The scientific name of gengar is disputed. Historically, true ghosts have been assigned a genus and species but nothing else beneath the kingdom level. Some scientists have proposed gengar’s scientific name should be Homo sapiens noxvenator to reflect their status as former humans. Other taxonomists disagree due to a lack of certainty on whether gengar truly are former humans or merely believe themselves to be. In any case, they cannot breed with humans. Or other gengar. Or anything. When dealing with ghosts the usual rules of taxonomy are seldom applicable.
For now, there is no consensus on how to best amend gengar’s scientific name.