Drifblim (Drifloon)
Ultimaedunt piccard
Overview
Ghosts are often thought of as being tricksters at best and demonic at worst. Many ghost-types do come off like this, at least to humans unused to dealing with them. Despite being deeply tied to legends about ferrying off dead souls and living children, drifblim mostly avert the stereotype. They are actually fairly sweet and playful pokémon, albeit ones with some bizarre obsessions. The balloons are strongly recommended as a first step into the strange realm of phantom husbandry.
Physiology
Both stages are classified as dual ghost- and flying-types.
The bulk of drifloon’s body is a purple orb. The orb is hollow with the inside filled with a mix of spectral fog and normal gasses. The exterior is only about half an inch thick, but only very sharp blades and very powerful attacks can outright puncture a drifloon. The rest will simply cause drifloon to be pushed back. This is because the exterior layer is made of very condensed spectral fog that acts as both a solid and a gas at different times.
Drifloon have two small black eyes and a yellow “X” on their face. The eyes do appear to be functional; the X is not a mouth and serves no apparent purpose. A small mass of white fog tops the orb. The fog is known to change shape and billow in the wind. The bottom of the orb has a small purple crown on it. Extending from the crown are two very thin but deceptively strong arms with small yellow hands at the end of them.
Drifblim are substantially larger than their preevolution. The bottom third of their orb is also a much lighter shade of purple, with eight small petal-shaped markings at the edge of the light and dark areas. Drifblim’s eyes are slightly larger than drifloon’s and red in color. Their crown also turns red. The main difference between drifloon and drifblim is that the latter have four legs. These are equidistant from each other and look like long, thin ribbons. The top of the ribbons are the same light purple as the bottom of the orb, and the ends of the ribbons are yellow.
Drifblim gas is slightly flammable. Burns and very high temperatures can cause it to ignite in pale blue flames. Burning drifblim have access to far more power than usual. Punctured drifblim also leak gas, but this does not increase their power. Instead, leaking drifblim gain a substantial boost to their speed until they fully heal or deflate. Unconscious drifloon in the wild are taken to food sources by the rest of the party and usually recover.
Drifblim do not die of natural causes. They can reach diameters of four feet and weigh up to fifteen pounds.
Behavior
Drifblim spend almost all of their nights in the clouds, sometimes moving in a particular direction but most of the time just floating where the wind takes them. They descend to earth if they are above a human settlement at dawn.
Like most phantoms they often flock to sites closely tied to death. But drifblim actually have something else driving their choice of daytime haunts: they are fascinated with endings. Recent deaths are likely to attract drifblim. So are births, divorces, bankruptcies, coming-of-age ceremonies, drug relapses, and anything else that abruptly changes an existing status quo. One novelist has reported a dozen drifblim and nearly one hundred drifloon descending upon their yard as they sent their publisher the final draft of the last book in a popular young adult series. Drifblim have also been known to show up at watch parties for the series finale of long running television shows, provided that those parties occur during the day or just after sunset.
Both evolutionary stages, but drifloon in particular, are endlessly curious. If they have been in an area before they will spend all day looking for changes, however minor. Otherwise, they will explore whatever catches their attention. In 2007 a video went viral of a drifloon playing with a doorbell for over two hours before becoming fascinated with the camera recording her. They will often play with people and pokémon.
Most parents do their best to instill a fear of drifloon in their children. This is because drifloon sometimes lift a child into the sky with them after a few hours of play on the ground. There is proof that this happens about fifteen times a year across the world. However, recent studies complicate the idea of drifloon as malevolent child killers. To start with, most abducted children are eventually found with their mind and body intact. The overwhelming majority of these children admit that they wanted to run away from home but had no idea where to go. This suggests that the drifloon believe themselves to be doing their playmates a favor.
Drifblim have never been observed eating. It is believed that they are a peculiar sort of aminovore that feeds upon feelings of loss and closure in humans. In any case ghost researchers are almost universally convinced that drifblim do not damage the mental health of the people they feed on. If anything, their playful antics and bizarre appearance might bring their “victims” some happiness at a moment when it is desperately needed.
Wild drifblim live in parties of ten to fifty drifblim and three hundred to six hundred drifloon. They usually do not all go to the same places on the surface, instead spreading out as they descend. At night they reunite and slowly lift back into the clouds. When directly observed at night, either in person or via livestreams, the entire party will disappear in an instant. This behavior is very seldom replicated in captivity. Satellite images that are later viewed during the day do not cause drifblim to vanish; drifblim do not appear to do much of anything at all at night except drift. Why they go to such lengths to conceal themselves is a mystery.
Husbandry
Despite living in large parties in the wild, drifblim are quite content to live alone with a trainer and other partner pokémon. Drifblim are relatively affectionate towards their human and pokémon friends and enjoy physical contact. Larger drifblim really enjoy taking their trainer or teammates on long flights before descending in roughly the same place they ascended from.
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The main problems when caring for drifloon are their curiosity and diet. Drifblim dislike all pokéballs, although they will tolerate luxury balls and premier balls. Unlike most ghost-types they do not appreciate dusk balls. During the day they want to explore and at night they want to fly. The only times they will happily accept their pokéball are when winds are too strong to make flights pleasant or when their trainer has some clearly defined reason for doing so, such as an eminent battle.
Drifblim’s rather unique diet makes them almost impossible to feed in captivity. Reading a good book to the end and basking in the feelings it brings is one decent way, but this is not practical for most people to do almost every day. Specimens that are allowed to roam will usually go off and satisfy their own hunger and curiosity before returning at dusk and dawn. Drifblim instinctively know where to find their trainer and will return, even if they are separated by entire oceans. Sometimes drifblim allowed to roam will still stay with their trainer for an entire day or night.
Unlike most ghosts the species has no aversion to light and can be battled or bonded with at all times of the day.
Illness
Drifblim that have not been allowed to feed upon endings for more than two to four days will begin to deflate and have sluggish movements. Very strong endings, particularly deaths or funerals, will usually be enough to revive them. They will remain distrustful of trainers who allowed them to deflate in the first place.
Most damage in battle will eventually go away on its own. Being stored in their pokéball and taken to an ending will make the recovery go faster. Overwhelmingly powerful dark- and ghost- attacks may be enough to kill a drifblim in one hit. Such attacks are rare outside of godlike pokémon and the aces of ranked trainers.
Drifblim sometimes fade away and pass on when their trainer does. Sometimes they do not. Drifblim that survive their trainer will either attach to a close relative or friend of the deceased or simply float back into the sky to find a new party to join.
Drifblim appear to be immune from the effects of old age and will only die if they voluntarily fade, are killed or starved, or, perhaps, reproduce.
Evolution
The exact trigger of drifloon evolution is not known. At some point, drifloon will steadily begin to grow in size and change in shape. The whole process takes about one week from start to finish. Captive drifloon typically evolve at a much younger age than their wild counterparts but there is no apparent means of making a drifloon evolve faster. Experiments where two drifloon of roughly the same age were taken in by the same trainer and treated the same have resulted in one drifloon starting to evolve two months after capture and the other evolving three years later. Three months in captivity is the median point of evolution but everything from two days to ten years has been recorded.
Battle
Drifblim are stuck between offensive ghosts such as gengar and mismagisus and defensive ghosts such as jellicent. The former are faster and stronger than drifblim; the latter has more staying power in a fight. Mimikyu and Alolan marowak even compete with drifblim for a spot on bulky offense teams. Instead, drifblim is left to a niche as a baton passer and bizarre sort of revenge killer.
As they take more damage from fire or stab wounds, drifblim gain more power and speed, respectively. These injuries also cause drifblim to leak, giving them far less staying power than they otherwise might have. Drifblim are well suited to boosting up with stockpile, substitute, or calm mind at the start of a match while they can float above the fray and use their slippery surface and general bulk to take hits. Status moves such as will-o-wisp can let them wear down opponents and buy more time to boost. Then if they start burning or leaking, they can start to unleash a barrage of powerful or fast shadow balls, hexes, or thunderbolts. As things wind down to the finish, drifblim can baton pass their earlier boosts or use destiny bond or explosion to take care of their current opponent. This does make drifblim a tad predictable. Smart opponents can use tricks such as toxic, perish song, or blunt force impacts to wear drifblim down without unleashing their late game wrath. Bulky ghost-resists such as blissey and snorlax also have little to fear from drifblim outside of baton passes. But, most of the common anti-flier tactics (electrical burns, ice shrapnel, sharp rocks) run a high risk of setting drifblim off. Teams with a drifblim answer will handle it easily enough; teams without one can find themselves losing a pokémon or two without much to be done.
On the island challenge drifblim and drifloon are best off running some combination of a boosting move, a status move, an offensive move, baton pass, and a finishing move. If there is time and money to teach more tricks, go for offensive moves. While drifblim are not the strongest ghost around they are perfectly serviceable and when played well can continue to win matches to the end of the challenge.
Acquisition
Drifloon can be captured, adopted, or purchased with a Class I license. Drifblim can be captured with a Class II license or be purchased or adopted with a Class I license.
Drifloon are most common in the wild around graveyards and funeral homes, but they can also be spotted with some frequency around restaurants and businesses that are about to close or museums that are about to have a temporary exhibit rotate out. Almost all drifloon will agree to go with a trainer after a quick proving battle. Some will gladly accompany a new human partner even without a formal battle. This makes them a somewhat popular starter pokémon, especially since many journeys almost immediately follow an ending of some sort.
Breeding
Drifblim clearly reproduce. If they did not the wild population would be almost entirely drifblim. Instead, wild drifloon considerably outnumber wild drifblim. Drifblim have never reproduced in captivity, been recorded doing so in the wild, or explained to a channeler how they breed. The most we can do is speculate.
Reproduction probably happens high in the atmosphere where humans have historically been unable to observe drifblim. Drifblim are exceedingly shy around cameras in the atmosphere; usually they will gently play with or observe weather balloons, but if one has a camera attached it will almost always be destroyed. Thankfully they vanish when a plane passes instead of destroying it.
Reproduction also probably results in the death of at least one drifblim. The total number and size of drifblim parties has not changed much since worldwide data collection became possible. If new drifloon are created and the total population is not growing, then drifblim must die at rates that starvation and voluntary passing cannot account for.
Relatives
Global drifblim populations vary little in phenotype. Their spectral fog compositions are also quite similar. Their closest relative is commonly believed to be jellicent. The two species have similar body shapes and skin toughness. They are also both preyed upon by dragapult in very similar ways. The problem with the comparison is that jellicent and drifblim’s spectral fog compositions are about as different as is possible between aminovorous true ghosts. Their feeding strategies are also radically different. Unfortunately, taxonomic analysis of ghosts is still an emerging field. For the time being all scientists can really do is guess and argue about their relationship