Hey team, it's been years! I've missed you guys. I just wanted to pop in and let anyone who is still active on here know that I'm writing a new story. We are about 300 pages in with a regular release schedule. I'm sure you all know I tried a rewrite on this story. It never ended up being the story I wanted it to be. So, the last few years I have been practicing my skills and learning how to structure a story (shout out to Dan Wells and his seven point story structure). This new story combines the game structure of Roguelites like Hades, incorporating it into a narrative structure I'm feeling pretty proud of.
Anyway, if you come over to check out the new story, please say hi :) I've got the link and synopsis below. You might see ads for it: Gods and Champions: [A Gritty Roguelite Litrpg]
https://www.royalroad.com/fiction/77958/gods-and-champions-a-gritty-roguelite-litrpg
Enjoying the story? Show your support by reading it on the official site.
Azarus, a newborn god, is trapped in a game where he must guide his chosen Champion(s) through a series of Trials. Robbed of his rightful power and pestered by exploitive screens, Azarus must discover what he is the god of, manage his Champion’s murderous impulses, and compete against a mysterious pantheon for the title [King of the Gods]. To do so, he is forced to play the game, experimenting with Classes, Skills, and Boons to enhance his Champion’s natural abilities.
What to expect:
Gritty —> No power fantasy here, but not exactly grimdark either.
Roguelite —> The game system is based off of the Roguelite game genre. Characters are tasked with defeating a Tower, consisting of a series of Trials set in different worlds. If they fail at any point, they must return to the beginning and try again. You can expect each new attempt to feature different Classes and worlds, but also to maintain certain themes and character arcs.
Litrpg —> Classes, Skills, Character Selection, Boons, and more! Light on the numbers, heavy on the progression.