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Tales of Troika
Cora's First Quest

Cora's First Quest

Cora needs to find a means of flying under her own power so that we can become flying guards for the Golden Puffin.

There is nothing to stop her trying to fly simply by flapping her arms but she points out she won't be able to wield a weapon while doing so.

She thinks about it. Maybe she can use that motion to cast a spell. She manages to take off but can't stay aloft for long enough. Her next plan is to enchant an item to provide flight, the traditional wax wings won't work given the plan includes being too close to the sun.

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She finds an alternative, a band decorated with feathers which will serve her as a ring even if it was intended as a bracelet for a smaller creature. She pours her Stamina into it over the course of a few days, focusing on her intent, each day powering up the enchantment more until it reaches an hour in duration. This should be enough. She will be able to do her new job now.

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