Novels2Search

Arc 8: Guild - Chapter 17

Vel and I kept watch on the burning Taratect nest for an hour. I continued to summon lava and directed it further inside to eliminate all of the remaining eggs. We did not want to take any chances of a lost worker salvaging the nest and nursing a new queen. Most hatched Taratects were sterile and couldn't lay eggs without first evolving into a queen but a worker could direct eggs to hatch into a queen.

Several workers tried in the time we spent watching the nest. All of them met their end swiftly. Once I couldn't detect any sources of mana inside the nest, I dismantled the traps I had placed around to avoid other adventurers stumbling on them by accident.

Then, Vel and I left the area to build a base camp. It had taken us half of the day to clear the nest and I was in need of some rest. I built us a small nest a few hundred meters away from the travel path and Vel pulled some sandwiches from her storage. She had bought a set of small enchanted boxes with stasis enchantments on them to store perishables. Why she refused to take one of my amulets was still a mystery to me but I wouldn't push her on it, she probably had her reasons.

----------------------------------------

With more than enough daylight remaining, Vel and I searched for the Sundew Devourers we needed to harvest for their bulbs. Most plant-like monsters were ambush predators, the kind that waited patiently for a prey to fall into their gullet since they were rooted in place. Though the monster encyclopedia in Niu also mentioned that the higher tier evolutions were capable of migrating from place to place.

The Sundew Devourer was remarkably similar to the carnivorous plants back on Earth, only scaled to a size capable of capturing a fully grown human. Each plant was subtly different, likely from the multitude of evolution options available, but the constant features were the long hairs covered in sticky sap. One of the common branches used long tentacles covered in short hairs that curled in on themselves to constrict their prey. Once fully wrapped up, the victim often died from a mix of suffocation and being digested alive. From every account of survivors, it was an extremely unpleasant way to die.

Thankfully for Vel, she was a plant mage who could detect such trickery from far away. I relied on my Perception Sphere and Danger Sense to spot the subtle signs of the plant's presence. Like the one a few dozen meters from us. Its various tendrils covered a large area and I had no doubt some of the more careless Taratects had fattened up this one.

Out of curiosity, I created a Phantasm and sent it forward. The tentacles reacted quickly and clumsily wrapped around my clone's body but they had difficulty doing it. My clone, the knight variant, used her lava Mystic Aura to enhance her strength and managed to untangle several of her legs which she used to stab the tentacles with. Combined with a summoned pair of swords, she managed to free herself in around two minutes while losing around a third of her health.

Vel finished the plant by impaling it with a long wooden spear. I kept my distance and used Psychokinesis to tear the outer layers of central bulb open and extract the ingredient we needed. We continued our search in a spiral from our base camp and encountered seven more before nightfall.

Your group has defeated [Sundew Devourer (Level 158, Rank 5)]

Your group has defeated …

Experience gain reduced by 20% for fighting with a group

Essence Absorption collected 120 ES (5x3x8)

----------------------------------------

"We're pretty close to a village, right?" Vel asked. "According to the map at least."

"A few days away at least," I said.

"Things weren't as dangerous close to Niu," she remarked.

"I'm pretty sure the barrier over Niu and Nis was … strong. From what I understand of the plans we took from Nis, there were several layers entirely dedicated to monster management. I don't think most villages have training grounds as extensive or well curated as we did. I'm pretty sure Breknir's friend improved on the standard design by quite a lot."

"How come it broke then? If it was so strong."

"A combination of tradeoffs," I explained, "it was excellent at monster management but not meant to withstand siege spells. The Crimson Lys probably had scouts analyze the barrier beforehand as well so they knew its weaknesses."

"That mage was also …" She shivered in my arms. We both remembered that masked face all too well.

"Next time," I hugged her, "he'll be the one fleeing."

----------------------------------------

After a quiet night, Vel and I went back to work. We restarted our search spiral and mercilessly hunted down the Sundew Devourers in our path. A few monsters made an appearance and were dispatched as well. With the disappearance of the Taratect nest, others would take their place in due time and the ecosystem would balance itself once more. Their appearance was just enough to push both Vel and I further towards the finish line.

Your group has defeated …

Your group has defeated [Blue Jagras (Level 147, Rank 5)]

Your group has defeated [Sundew Devourer (Level 166, Rank 5)]

Experience gain reduced by 20% for fighting with a group

Essence Absorption collected 130 ES (5x3x6+4x2x5)

Reached Level 179 (Rank 5, +1 level)

Gained: 5 ES

Only one more level. We had all the Sundew Bulbs needed for the mission plus a few extras for my personal stores. Since we had more than half the day remaining, we started to return to the guild after quickly dismantling our camp. I went slower that time. We needed to reach rank six before arriving at the guild and speed was detrimental to that goal. Instead, Vel and I moved at the same speed we had while accompanying the Wanderers.

We let the monsters come to us instead of chasing them down.

The first to reach us was an Adult Barbed Duke Cobra with a posse of two smaller specimens. Familiar with their instincts, Vel and I dispatched them quickly and efficiently. As we marched on, more fell to our spells. Jagras of various colors, including a red variant with a fire affinity, rare in the jungle, some Barbcats and Panthers, and the occasional plant monster.

Your group has defeated …

Your group has defeated [Barbcat Hunter (Level 177, Rank 5)]

Experience gain reduced by 20% for fighting with a group

Essence Absorption collected 147 ES (5x3x5+4x2x9)

We continued to travel in that way the second day until …

Reached Level 180 (Rank 6, +1 level)

Gained: 53 ES (Essence cap of 1000 reached, 53 ES overflow)

Class Evolution for Mystic Knight available

Class Evolution for Mystic Witch available

Class Evolution for Mystic Priestess available

Class Evolution for Arachne unavailable, requirements not met

Skill Evolutions and Consolidations available

Maximum skill level increased to rank 10, level 200

Maximum attribute value raised to 350

"Finally," I sighed.

"Let's get back," Vel jumped on my back, she had reached rank six a few monsters before me. "Do you think they have a bath? I want to take a long bath!"

"I think they do," I tried to remember the map. "In the southern residential district."

Mystic Enhancement flared to life and I took off at full speed. We had made it in time, the caravan would reach the guild town in the next few days which left us two weeks. Plenty of time for me to molt twice.

----------------------------------------

Name

Liscura Van-Niu

Ancestry

Dark Elf, Arachne

Status

Level 180 (Rank 6) | 1000 Essence

Health: 8080/8080 (+1078%/h; 24/s)

Stamina: 8290/8290 (+1106%/h; 25/s)

Mana: 50900/50900 (+4060%/h; 574/s)

Focus: 200/982

Bound Items

Ravri Ritual Gauntlet (30 FP; 5/5 spells, 1000/1000 MP)

Ravri Ritual Bracer (20 FP + 15 FP)

⪽Air Gem of Agility (+25 AGI, +25 END)

⪽Earth Gem of Resilience (Protection, +25 VIT)

⪽Water Gem of Magic (+1000 MP, +100% MP/h)

Ravri Ritual Focus (20 FP; Arcane, Nature)

Ravri Ritual Circlet (20 FP; 0/5 relics)

Ravri Ritual Band (25 FP; 0/200; 1/5 relics)

⪽ Lesser Amulet of Protection (Protection)

Ravri Ritual Bracelet (45 FP; 0/3 effects, 1000/1000 MP; 3/5 relics)

⪽ Lesser Bracelet of Magic (+10 INT, +10 WIS)

⪽ Lesser Bracelet of Mana (+20% MP/h)

⪽ Lesser Bracelet of Health (+20% HP/h)

Ravri Ritual Bracelet (30 FP; 0/3 skills, 1000/1000 MP; 0/5 relics)

Amulet of Inazesa (25 FP; 136/250)

Primary Class 1

Help support creative writers by finding and reading their stories on the original site.

Mystic Knight

Skills (10/10)

Magic Combat - Rank 5, Level 100

Magic Strike - Rank 5, Level 100

Mystic Enhancement - Rank 5, Level 100

Mystic Aura - Rank 5, Level 100

Mystic Perception - Rank 5, Level 100

Mystic Body - Rank 5, Level 100

Multishot - Rank 5, Level 100

Spatial Movement - Rank 5, Level 100

Mystic Arrow - Rank 5, Level 100

Mystic Armor - Rank 5, Level 100

Mystic Weapon - Rank 5, Level 100

Specialization 1

Mesmer

Skills

Phantasm - Rank 5, Level 100

Phantasmal Swap - Rank 5, Level 100

Phantasmal Mirror - Rank 5, Level 100

Phantasmal Veil - Rank 5, Level 100

Primary Class 2

Mystic Witch

Skills (9/10)

Nature Magic - Rank 5, Level 100

Arcane Magic - Rank 5, Level 100

Psychic Magic - Rank 5, Level 100

Metamagic - Rank 5, Level 100

Multicast - Rank 5, Level 100

Swiftcast - Rank 5, Level 100

Mystic Mind - Rank 5, Level 100

Catalyst Creation - Rank 5, Level 100

Catalyst Assembly - Rank 5, Level 100

Spells

Nature: 8/8 major (10th), 15/15 minor (5th)

Arcane: 8/8 major (10th), 15/15 minor (5th)

Psychic: 8/8 major (10th), 15/15 minor (5th)

Specialization 1

Runic Witch

Skills

Runic Magic - Rank 5, Level 100

Runic Casting - Rank 5, Level 100

Runic Inscription - Rank 5, Level 100

Specialization 2

Crystal Witch

Skills

Crystal Magic - Rank 5, Level 100

Crystal Growth - Rank 5, Level 100

Specialization 3

Spirit Witch

Skills

Spirit Magic - Rank 5, Level 100

Spirit Familiar - Rank 5, Level 100

Spirit Summon - Rank 5, Level 100

Spirit Contract - Rank 5, Level 100

Familiar

Skills (4/6): Share Senses, Shadow Step, Skill Conduit, Spell Conduit

Templates (2/6): Spirit Raven, Spirit Spider

Secondary Class

Mystic Priestess

Skills (4/10)

Divine Magic - Rank 5, Level 100

Divine Domains - Rank 5, Level 100

Protection Mastery - Rank 5, Level 100

Healing Mastery - Rank 5, Level 100

Patrons

Gaia, Lolth

Spells

Domains (6/10, 10th)

Knowledge (3/8), Healing (8/8), Protection (8/8)

Magic (3/8), Arcana (3/8), Runes

Specialization 1

Oracle

Skills

Knowledge Mastery - Rank 5, Level 100

Language Mastery - Rank 5, Level 100

Eye of the Farseer - Rank 5, Level 100

Shroud of Secrecy - Rank 5, Level 100

Specialization 2

Astrologian

Skills

Arcana Mastery - Rank 5, Level 100

Major Arcana - Rank 5, Level 100

Minor Arcana - Rank 5, Level 100

Split Deck - Rank 5, Level 100

Specialization 3

Sage

Skills

Divine Catalyst - Rank 5, Level 100

Ritual Catalyst - Rank 5, Level 100

Spell Duplication - Rank 5, Level 100

Spell Synthesis - Rank 5, Level 100

Special Class

Arachne (Emerald)

Skills (8/10)

Arachne Body - Rank 3, Level 1

Spider Thread - Rank 5, Level 100

Utility Thread - Rank 5, Level 100

Cutting Thread - Rank 5, Level 100

Thread Control - Rank 5, Level 100

Thread Creation - Rank 5, Level 100

Spider Climb - Rank 5, Level 100

Poison Synthesis - Rank 5, Level 100

Mutations

Mana Core (7500 MP, 300% MP/h)

Magic Gland (+10% Conversion Efficiency)

Elemental Emerald (+10% Nature Spell Power)

Perks

Blessing of Gaia

Blessing of Lolth

Essence Mastery (Rank 2)

Skill Synthesis

Skill Deck

Essence Absorption (Rank 3)

Essence Well (Rank 3)

Perception Domain

Danger Sense

Magic Perception

Magic Projection

Magic Absorption

Magic Control

Divine Grimoire (Rank 5)

Major Grimoire (Rank 5)

Mana Spring

Mana Pool

Minor Grimoire (Rank 5)

Health Source

Stamina Source

Health Well

Samina Well

Focus Well

Improved Senses (Rank 3)

Night Vision (Rank 5)

General Skills

Combat Skills

Spear Mastery - Rank 5, Level 100

Dagger Mastery - Rank 5, Level 100

Light Bow Mastery - Rank 5, Level 100

Knowledge Skills

Medicine - Rank 5, Level 100

Herbalism - Rank 5, Level 100

Alchemy - Rank 5, Level 100

Survival - Rank 5, Level 100

Investigation - Rank 5, Level 100

Utility Skills

Tracking - Rank 5, Level 100

Stealth - Rank 5, Level 100

Identify - Rank 5, Level 100

Meditation - Rank 5, Level 100

Mental Skills

Mental Mastery - Rank 5, Level 100 (5 FP)

Mental Library - Rank 5, Level 100 (5 FP)

Mental Acceleration - Rank 5, Level 100 (10 FP)

Mental Partition - Rank 5, Level 100 (10 FP)

Mental Construct - Rank 5, Level 100 (20 FP)

Mental Coordinator - Rank 5, Level 100 (20 FP)

Languages

Elven Language - Rank 4, Level 13

Ravri Ancient Dialect - Rank 1, Level 7

Human Language - Rank 2, Level 6

English Language - Rank 5, Level 6

Resistances

Poison Resistance - Rank 3, Level 30

Disease Resistance - Rank 2, Level 3

Attributes

Strength: 300, Agility: 300 (+25), Vitality: 300 (+25), Endurance: 300 (+25)

Intelligence: 300 (+10), Wisdom: 300 (+10), Spirit: 300, Clarity: 300