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Tales of the Twilight Jungle (a lesbian fantasy LitRPG)
Arc 7: Civilization - Character Sheet

Arc 7: Civilization - Character Sheet

Full Status Screen at the end of Arc 7

Name

Liscura Van-Niu

Ancestry

Dark Elf, Arachne

Status

Level 140 (Rank 5) | 87 Essence

Health: 7030/7030 (+934%/h; 914+20)

Stamina: 7260/7260 (+966%/h)

Mana: 42320/42320 (33820+1000+7500; +3328%/h; 2908+20+100+300)

Focus: 200/982

Bound Items

Ravri Ritual Gauntlet (30 FP; 5/5 spells, 1000/1000 MP)

Ravri Ritual Bracer (20 FP + 15 FP)

⪽ Air Gem of Agility (+25 AGI, +25 END)

⪽ Earth Gem of Resilience (Protection, +25 VIT)

⪽ Water Gem of Magic (+1000 MP, +100% MP/h)

Ravri Ritual Focus (20 FP; Arcane, Nature)

Ravri Ritual Circlet (20 FP; 0/5 relics)

Ravri Ritual Band (25 FP; 0/200; 1/5 relics)

⪽ Lesser Amulet of Protection (Protection)

Ravri Ritual Bracelet (45 FP; 0/3 effects, 1000/1000 MP; 3/5 relics)

⪽ Lesser Bracelet of Magic (+10 INT, +10 WIS)

⪽ Lesser Bracelet of Mana (+20% MP/h)

⪽ Lesser Bracelet of Health (+20% HP/h)

Ravri Ritual Bracelet (30 FP; 0/3 skills, 1000/1000 MP; 0/5 relics)

Amulet of Inazesa (25 FP; 136/250)

Primary Class 1

Mystic Knight

Skills (10/10)

Magic Combat - Rank 2, Level 5

Magic Strike - Rank 2, Level 5

Mystic Enhancement - Rank 3, Level 6

Mystic Aura - Rank 3, Level 1

Mystic Perception - Rank 2, Level 36

Mystic Body - Rank 2, Level 34

Multishot - Rank 2, Level 4

Spatial Movement - Rank 2, Level 28

Mystic Arrow - Rank 2, Level 4

Mystic Armor - Rank 3, Level 20

Mystic Weapon - Rank 3, Level 20

Primary Class 2

Mystic Witch

Skills (9/10)

Nature Magic - Rank 5, Level 100

Arcane Magic - Rank 5, Level 100

Psychic Magic - Rank 5, Level 100

Metamagic - Rank 3, Level 15

Multicast - Rank 3, Level 28

Swiftcast - Rank 3, Level 8

Mystic Mind - Rank 2, Level 38

Catalyst Creation - Rank 5, Level 4

Catalyst Assembly - Rank 5, Level 1

Spells

Nature: 4/4 major (10th), 7/7 minor (5th)

Arcane: 4/4 major (10th), 4/7 minor (5th)

Psychic: 4/4 major (10th), 3/7 minor (5th)

Specialization 1

Runic Witch

Skills

Runic Magic - Rank 3, Level 1

Runic Casting - Rank 3, Level 1

Runic Inscription - Rank 3, Level 1

Specialization 2

Crystal Witch

Skills

Crystal Magic - Rank 3, Level 1

Crystal Growth - Rank 1, Level 1

Specialization 3

Spirit Witch

Skills

Spirit Magic - Rank 3, Level 1

Spirit Familiar - Rank 3, Level 1

Spirit Summon - Rank 3, Level 1

Spirit Contract - Rank 3, Level 1

Familiar

Skills (4/6): Share Senses, Shadow Step, Skill Conduit, Spell Conduit

Templates (1/6): Spirit Raven, Spirit Spider

Secondary Class

Mystic Priestess

Skills (2/10)

Divine Magic - Rank 5, Level 100

Divine Domains - Rank 5, Level 100

Protection Mastery - Rank 5, Level 4

Healing Mastery - Rank 5, Level 4

Patrons

Gaia, Lolth

Spells

Domains (6/10, 10th)

Knowledge (3/3), Healing (3/3), Protection (3/3)

Magic (3/3), Arcana (3/3), Runes

Specialization 1

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Oracle

Skills

Knowledge Mastery - Rank 5, Level 1

Language Mastery - Rank 3, Level 6

Eye of the Farseer - Rank 3, Level 1

Shroud of Secrecy - Rank 3, Level 1

Specialization 2

Astrologian

Skills

Arcana Mastery - Rank 5, Level 1

Major Arcana - Rank 3, Level 1

Minor Arcana - Rank 3, Level 1

Split Deck - Rank 3, Level 1

Specialization 3

Sage

Skills

Divine Catalyst - Rank 5, Level 1

Ritual Catalyst - Rank 5, Level 1

Spell Duplication - Rank 3, Level 1

Spell Synthesis - Rank 3, Level 1

Special Class

Arachne (Emerald)

Skills (8/10)

Arachne Body - Rank 3, Level 1

Spider Thread - Rank 3, Level 12

Utility Thread - Rank 3, Level 8

Cutting Thread - Rank 3, Level 20

Thread Control - Rank 3, Level 20

Thread Creation - Rank 3, Level 20

Spider Climb - Rank 3, Level 12

Poison Synthesis - Rank 3, Level 12

Mutations

Mana Core (7500 MP, 300% MP/h)

Magic Gland (+10% Conversion Efficiency)

Elemental Emerald (+10% Nature Spell Power)

Perks

Blessing of Gaia

Blessing of Lolth

Essence Mastery (Rank 2)

Skill Synthesis

Skill Deck

Essence Absorption (Rank 3)

Essence Well (Rank 3)

Perception Domain

Danger Sense

Magic Perception

Magic Projection

Magic Absorption

Magic Control

Major Grimoire (Rank 1)

Mana Spring

Mana Pool

Minor Grimoire (Rank 1)

Health Source

Stamina Source

Health Well

Samina Well

Focus Well

Improved Senses (Rank 3)

Night Vision (Rank 5)

General Skills

Combat Skills

Spear Mastery - Rank 1, Level 9

Dagger Mastery - Rank 1, Level 15

Light Bow Mastery - Rank 2, Level 6

Knowledge Skills

Medicine - Rank 2, Level 24

Herbalism - Rank 2, Level 22

Alchemy - Rank 3, Level 25

Survival - Rank 2, Level 12

Investigation - Rank 1, Level 5

Utility Skills

Tracking - Rank 2, Level 6

Stealth - Rank 2, Level 11

Identify - Rank 3, Level 3

Meditation - Rank 2, Level 6

Mental Skills

Mental Mastery - Rank 3, Level 12 (5 FP)

Mental Library - Rank 3, Level 3 (5 FP)

Mental Acceleration - Rank 3, Level 2 (10 FP)

Mental Partition - Rank 3, Level 2 (10 FP)

Mental Construct - Rank 3, Level 20 (20 FP)

Mental Coordinator - Rank 3, Level 20 (20 FP)

Languages

Elven Language - Rank 4, Level 13

Ravri Ancient Dialect - Rank 1, Level 7

Human Language - Rank 2, Level 6

English Language - Rank 5, Level 6

Resistances

Poison Resistance - Rank 3, Level 30

Disease Resistance - Rank 2, Level 3

Attributes

Strength: 211, Agility: 213 (+25), Vitality: 221 (+25), Endurance: 218 (+25)

Intelligence: 253 (+10), Wisdom: 245 (+10), Spirit: 233, Clarity: 236

Memorized Spells

Nature Spells

Major (10th, 4/4):

* Obsidian Requiem (Elemental Spell; Allows the creation and shaping of stone.)

* Earthen Orchestra (Elemental Spell; Allows the shaping of terrain)

* Song of Thunder (Elemental Spell; Allows the creation and shaping of lightning.)

* Celestial Evocation (Reproduce the effect of any lower level spell, 80% strength, target can resist)

Minor (5th, 5/7):

* Solar Symphony (Elemental Spell; Allows the creation and shaping of fire, lava, and lightning.)

* Liscura's Dark Moon (Elemental Spell; Allows the creation and shaping of ice, water, and mist.)

* Wind Overture (Elemental Spell; Allows the manipulation of air.)

* Brass Crescendo (Elemental Spell; Control lesser metals.)

* Bronze Ballad (Elemental Spell; Shape lesser metals)

* Shadow Concerto (Elemental Spell; Allows the creation and manipulation of shadows.)

* Ichor Interlude (Elemental Spell; Blood control, can be used for healing or harming.)

Arcane Spells

Major (10th, 4/4):

* Beehive Barrier (Defense; Create multiple interlocking hexagonal barriers)

* Arcane Strike (Deliver a burst of arcane magic on the target when touched. Can be attuned to Force, Cold, Shock, Scorch, Acid, or Poison.)

* Arcane Mine (Create a rune on a touched surface or in the air that explodes into a burst of magic when approached. Can be attuned to Force, Cold, Shock, Scorch, Acid, or Poison.)

* Arcane Eyes (Creates multiple eye-like sensors that can be guided)

Minor (5th, 4/7):

* Arcane Artillery (Fires a beam of arcane magic OR Fires guided bolts of arcane magic.)

* Gravity Well (Increases mass and speed of an object)

* Gravity Lift (Create an area of inverted gravity)

* Obscuring Mist (Creates a shadow mist that blocks vision and sounds)

* Rejection (Creates an explosion of force that pushes all nearby entities away)

* Reconstruction (Healing Spell; Limited Biokinesis)

* Destruction (Mana Intrusion, Damage over Time)

Psychic Spells

Major (10th, 4/4)

* Psychokinesis (Telekinetic manipulation)

* Telepathy (Create a mental network)

* Dominate (Take control of target, can resist)

* Major Illusion (Create visual and auditory illusions in area, can resist)

Minor (5th, 7/7)

* Chameleon (Blend into surroundings, works best when immobile)

* Psychic Armor (Increase physical and magical defense)

* Psychic Barrier (Creates a malleable barrier that blocks attacks)

* Singularity (Creates a gravitational singularity which pulls anything in the target area towards the center)

* Berserk (Makes the targets attack indiscriminately)

* Calm (Makes the targets calm down and stop their attacks)

* Stasis (Wraps target in a field to immobilize them)

Divine Spells (10th)

* Regrowth (Healing, Gaia) - General healing spell

* Lifebloom (Healing, Gaia) - Heal over time

* Tranquility (Healing, Gaia) - Wide area heal

* Divine Circle (Protection, Gaia) - Creates an area where damage is reduced for all allies

* Divine Armor (Protection, Gaia) - Infuses the target's armor with divine energy to improve it

* Divine Barrier (Protection, Gaia) - Creates a barrier of divine energy

* Read Language (Knowledge, Gaia) - Allows the caster to read and write one non-magical language of their choice while the spell is active.

* Clairvoyance (Knowledge, Gaia) - Create up to five scrying sensors near the caster that can be directed at the will.

* Scrying (Knowledge, Gaia) - Create a scrying sensor at the location or creature of your choosing. Familiarity with the target influences the chance of success. Specific enchantments can disrupt scrying.

* Anti-Magic Field (Magic, Lolth) - Creates an area that prevents spells from being casts

* Dispel Magic (Magic, Lolth) - Dispels the target effect or enchantment

* Mana Burn (Magic, Lolth) - Burns the target mana to deal damage

* Minor Arcana (Arcana, Lolth) - Draws one minor spell from the deck

* Major Arcana (Arcana, Lolth) - Draws one major spell from the deck

* Astrodyne (Arcana, Lolth) - Burns a spell card to apply a buff to a target

Ravri Ritual Gauntlet (5 spells, 1000 MP)

Major (10th, 2/2)

* Rejuvenation (Healing Spell; Gives feedback on target health. Heals the target over time or instantly.)

* Bulwark (High defense bubble shield, makes the user immobile.)

Minor (5th, 3/3)

* Cleanse (Healing Spell; Removes toxins, diseases, or contaminants.)

* Void Scalpel (Can project a void blade and destroy objects slowly.)

* Shadow Evocation, Lesser (Reproduce the effect of any lower level spell, 80% strength, target can resist)