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Black Heart Encyclopaedia Discussion 1

Black Heart Encyclopaedia Discussion 1

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Black Heart Encyclopedia

Discussion 1

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Topics discussed:

-The Black Heart hunter organization

-Anomalies

-Ghouls

-Major Deformities

-Smiling Deformity

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《The Black Heart hunter Organization》

Established in 1423, this group initially comprised ten valiant knights dedicated to confronting Anomalies. Over the centuries, it has grown into a global institution with offices extending to all corners of the world, ensuring the security of humankind. The revered "Black Heart High Table" offers bounties to their devoted "Black Heart Hunters", who valiantly track and eliminate Anomalies.

The Black Heart hunters have several ranks from 1-15

Rank 1《Trainee》

Has just begun training to become a hunter, usually with no experience. Always accompanied by someone of a higher rank.

Rank 2 《Beginner》

Has finished training, is only assigned lower level tasks such as scouting, patrol or a single low level Anomaly hunt. Usually has experience in atleast a few bounties or missions. Usually accompanied by someone of a higher rank.

Rank 3 《Checker》

Is assigned slightly higher level tasks than the beginners. Has atleast 5 months of experience. Assigned with a group of hunters with similar ranks.

Rank 4 《Pawn》

Assigned below moderate level tasks such as a hunt for a small group of low level Anomalies. Has atleast a year of experience. Assigned with hunters of similar ranks if the task requires a group.

Rank 5 《Rook》

Assigned moderate level tasks such as extermination of multiple moderate level Anomalies. Has atleast 2 years of experience. Assigned with hunters of similar or lower level if a task requires a group of hunters.

Rank 6 《Knight》

Assigned to do slightly above moderate level tasks. Has atleast 3 years of experience. Assigned with hunters of a similar or lower level when a task requires a group of hunters.

Rank 7 《Bishop》

Is able to kill a high level Anomaly, typically with a danger level of atleast 7-8 with moderate difficulty. Usually with 5 years of experience. Can work alone in tasks that would usually require a group of hunters.

Rank 8 《Queen》

Is able to kill a high level Anomalies, typically a danger kevel of atleast 7-8 with relative ease. Usually with 7 years of experience. Can work alone in tasks that would usually require a group of hunters.

Rank 9 《King》

Is able to kill an Anomaly with a danger level of 10 with moderate difficulty. Usually with 10 years of experience. Can usually work alone in any given task.

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Rank 10A 《Hand》

A rank that moves a hunter into an officer position, they are given a squad of hunters.

Rank 10B 《Sword》

A rank that keeps a hunter from advancing through the hierarchy of the organisation. But these are typically the greatest hunters. They are not given a squad but they can slaughter several armies of Anomalies with ease. Their level of experience varies.

Rank 11 《Arm》

These officers are given multiple squads of hunters.

Rank 12 《Head》

These officers are given control over an entire division of the organisation, typically a single district.

Rank 13 《Mind》

These officers are given control over an entire city's hunting division.

Rank 14 《Soul》

These officers are given control of an entire nation's hunting organisation.

Rank 15 《Jhavi》

'Jhavi' is a word from the ancient language of Aļšóĵķì roughly meaning existence. These high ranking officers are given control over the entire organisation. There are 7 of them and they decide major decisions with a vote.

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《Anomalies》

*Enigmatic beings of obscure origin, Appearing first in ancient times, anomalies possess an insatiable thirst for human blood, relentlessly pursuing any human they encounter. Their appearances exhibit remarkable diversity, encompassing an array of distinctive types.*

《Beasts》

Danger Level: 2-7

Beasts are the most common type of anomalies. There are 3 types of beasts.

-Mammalians:

Mammalian beasts are beasts that have similarities to many mammals. These beasts are the most aggressive out of the 3, they have a strong lust for blood and can be extremely dangerous to combat under certain circumstances. The most common Mammalian beasts are the lycans or the werewolves.

-Aquarians:

Aquarian beasts are beasts that have similarities to aquatic animals. These beasts are not the most aggressive yet they are the most dangerous beast type.

Averians:

Averian beasts have similarities to birds. These beasts are the most passive out of the 3.

《Insect-type Anomalies》

Danger level: 4-8

Insect-type Anomalies are entities that mirror insects in both appearance and abilities. Their capabilities align closely with those of the insects they emulate.

《Undead》

Danger level: 1-8

The undead are called undead due to the fact they have many similarities to the undead creatures from mythology and folklore. The undead feast on humans and have a strong bloodlust

《Deformities》

Danger level: 5-10

Deformities are beings that do not have a specific form, there are two types.

-Major Deformity

Beings that are so deformed that you can't tell what they're supposed to be anymore. These have no specific looks, they are all unique and different from each other. Some are blobs of flesh while some others look like a draft of a horror artist's work.

-Minor Deformity

Beings that are deformed, they have no specific looks or types but are still somewhat recognisable at a glance.

《Demons》

Danger level: 9-10

Perhaps god does exist, after all demons do exist so maybe he exists along side them.

Demons are chaotic beings causing more chaos to the already chaotic world. They manipulate and destroy everything they see and know. They can manipulate the elements and destroy the laws of physics. How they do it? No one knows...

Eldritch:

Danger level: 8-10

What these being are is unknown, we know they exist but we do not know what they are, why they are nor how they are here.

《Ghouls》

Type: Undead

Danger level: 6-8

Special characteristics:

-Will leave a corpse to rot before consumption.

*Among the most sinister of Anomalies, Ghouls engage in macabre feasts on the life essence of the deceased. Following their gruesome kill, they abandon the victims' lifeless remains for a brief period before sating their gory appetites. Displaying remarkable agility, some Ghouls boast an astonishing vertical leap of up to ten feet. However, the most haunting feature that distinguishes them is the presence of four malevolent blood-red eyes.*

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《Major Deformities》

Type: Deformity

Danger level: 7-10

*Anomalies deemed as truly extraordinary by the Black Heart Organization. Unlike other Anomaly types, Major Deformities lack specific defining traits and can vary dramatically in appearance. They range from minuscule entities resembling tiny insects on the ground to colossal giants towering at astounding heights of up to twenty meters.*

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《Smiling Deformity 》

Type: Deformity [Major]

Danger level: 7

*Residing within the desolate confines of the abandoned steel factory on Epsilon Street, the enigmatic Smiling Anomaly emerged as a prodigious Major Deformity, with an existence spanning an estimated 105 days.*

*In its harrowing reign of terror, the Smiling Anomaly left an indelible mark, boasting a macabre tally of 56 confirmed fatalities. Moreover, it remained the prime suspect in connection to an additional 62 unverified casualties. These unfortunate souls fell victim to its relentless bloodlust, with a substantial majority comprising panicked factory workers attempting to escape the grim scene when it first appeared. The rest of its victims comprised hapless civilians and intrepid Black Heart hunters, courageous but ultimately overpowered in their valiant efforts to extinguish the malevolent entity.*

*Its visage, eerily mirroring that of a human head, bore a sinister, perpetual smile. However, its skin took on the macabre semblance of a mummified cadaver, showcasing a pallid, wizened texture.*

*It looked like a human head that was 9 feet in height, Yet, where once a crown of hair would naturally reside, a horrifying transformation had occurred. In lieu of locks, a ghastly profusion of countless sinuous tentacles writhed menacingly, serving as both its locomotion mechanism and the sinister appendages it deployed to ensnare unsuspecting victims.*