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rein-car-nation a dungeon core on the go.
Chapter 6 and now to get distracted.

Chapter 6 and now to get distracted.

WHAT IS A PULES WHAT DO YOU MEAN I LEVELED UP Oh new powers.

Name NA

Level 1

race dungeon(emerald)

HP 4/4 MANA 50/50

Bio 3

Soul 82

Mind 82

You have completed the requirements to be a dungeon you are no longer hidden.

+1 max monster.

+10 max mana

Gain one of the following dungeon powers.

(Darkest dungeon I) your dungeon is remarkably dark and even when there is light it's lesser.

Almost consuming.

(monster lord 1) + 5 max monsters

(dungeon growths I) gain the ability to grow out different dungeon organs with many uses. At this level you would gain {eyes},{ears},and {stomach}

Gain two of the following traits

(Tinkerer) you mechanisms are stronger and faster failure rate drops by 5% and +1 damage

(Mind over matter) max mana and mana regen go up by 15%, -1str and con.

(Desert walker) ///not compatible/// (make ccompatible) @##J(N!B V*A(S13rfc

Add desert passives to your dungeon, (heat I) (cold I) (sand storm I)

Stolen from its rightful place, this narrative is not meant to be on Amazon; report any sightings.

W#ner l#ut

Ok so that a lot to choose, the traits are easy. One I'm pretty sure (Mind over matter) would reduce my hp which I have 4! God dammit so not happening and then, that last one looks broken like (Desert walker) was broken then fixed itself. But that's broken-broken. So that leaves only two left (Tinkerer) and (Desert walker) . I don't know what (Desert walker) was supposed to do but three abilities from one trait. Yeah that rocks. And seeing how I have no bio and no way of getting more bio (Tinkerer) should help a lot.

As for dungeon powers, it being darker would hurt my monster and seems lame. So (Darkest dungeon I) is out. (monster lord 1) is also out I simply don't have the ability to make more monster at this point it could help long term, but (dungeon growths I) are really interesting I only now realized I haven't heard anything I can sense the lay out of my dungeon and feel where my monsters are but I never seen. And I haven't heard anything th-that bothers me. Ok (dungeon growths I) it is.

{eyes},{ears},and {stomach} I really hope it's not some disgusting flesh horror like there are fleshy eyes everywhere, and well it wouldn't match the decor. Ok spawn {eyes} in room 2. On the roof of room 2 not far from the door to room 3 hundreds of small black tentacles came from the walls and balled into a knot which then shone a green light from the ball. The light got a little brighter and a green jelly covered the knot. It then hardens the light stops and what we are left with is a big ball gem the same color as me with many black cables attached to the wall. I say cables because they no longer move and are not slimy. So they look like old cables. The gem was about the size of a baseball or tennis ball. It's darker at the center and lighter green further out you go.

AND I CAN SEE NOW HOLY SHIT! WOW this Is awesome. Before I just knew where everything on the wall like my tentacles were feeling ever nook and cranny but now I can see! Well only here. I spawn one in every room. That's trippy, I can see every room move my eyes individually, honestly they are a lot more like cameras then eyes. Each one has a 280 degree of sight which should make me dizzy but it doesn't. Now for dungeon ears,

It starts the same with hundreds of tiny black tentacles forming a knot and green light over taking it wow it's really pretty, now that I have eyes I can really appreciate the beauty . . . . . of me. This one doesn't form a ball but a crystal bowl with small black feelers growing out of the gem bow, the feelers look like black grass. I CAN HEAR the sound of water moving, the wind rushing into my cave the sound of Slithers still sleeping. He doesn't need to sleep. I read that in the book. But he does, he's my sleepy little snake. “SSSSssshh” was I just sassed by my sleepy little danger noodle? Wook wat wou.(look at you) Wou wot wo wig (you got so big) HA “sssh” yeah that's what I thought I won, don't sass me I'm better at it.

Now (Desert walker) gives three powers (heat I) (cold I) (sand storm I). (heat I) and (cold I) allows me to do the same thing in opposite directions, (heat I) lets me raise the heat and (cold I) lets me bring the cold. I can lower the temperature in a room 8.8 celsius(48.8 fahrenheit), or raise the tem to 32.22 (90 fahrenheit) Not dangerous But it could make a room worse.

(sand storm I) on the other hand, it's going to need its own room. It for the most part disables traps, and my monsters are going to take damage and be blinded by the storm. Even still it doesn't last forever. It only lasts 20 minutes. I'm absolutely going to need to make a sandstorm room. But for now, room 3 you're getting (cold I), room 2 you're getting (heat I). that should make the rooms a little harder.

Hey, wasn't I panicking about something earlier?