Item and Building Quality Tiers
Trash
Poor
Passable
Standard
Good
Great
Superb
Ideal
Divine
Transcendent
Item and Class Rarity Tiers
Common (Default text color. This may change depending on your device settings.)
Uncommon
Rare
Epic
Legendary
Mythic
Skill Tiers
Novice 1-9
Initiate 10-19
Apprentice 20-29
Journeyman 30-39
Adept 40-49
Expert 50-59
Master 60-69
Grandmaster 70-79
Archmaster 80-89
Divine Master 90-99
Transcendent Master 100 and above
Character Sheet:
Note, this does not include experience and level ups from the final fight, which will be reviewed and covered in book 2.
Name: Tess
Age: 26
Race: Human
Class: Arcane Arsenal
Level: 8
Experience: 6878/9250
Prestige: 780
Health: 220/220
Mana: 240/240
Stamina: 210/210
Constitution: 22
Strength: 22
Endurance: 21
Dexterity: 18 (+1)
Intelligence: 26
Wisdom: 22 (+2)
Perception: 26
Charisma: 19
Luck: 24
Skills
Weapon & Armor
Archery: 10
Spears: 9
Medium Armor: 5
Small Blades: 4
Swords: 3
Hammers: 2
Staffs: 2
Unarmed Combat: 2
Axes: 1
Heavy Armor: 1
Movement
Dodge: 3
Magic
Life Magic: 5
Water Magic: 5
Fire Magic: 4
Light Magic: 4
Spells
Conjure Water: 6
Minor Healing: 6
Flameploof: 4
Illumination: 2
Resistances
Trauma Suppression: 9
Poison Resistance: 6
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Heat Resistance: 2
Mental Resistance: 2
Detection
God's Eye: 6
Detect Trap: 5
Detect Secret: 4
Craft
Construction: 6
Woodworking: 6
Jewelry Making: 5
Alchemy: 1
Social
Conversation: 4
Trade: 3
Flirt: 2
Deception: 1
General
Drinking: 4 (+5)
Gambling: 1
Reading: 1
Class Skills
Weaponmaster
Bind Weapon: 1/5
Arcane Armament: 2/5
Overload Weapon: 1/5
Armorist
Bind Armor: 1/5
Arcane Armory: 4/5
Resist Magic: 2/5
Augmenter
Mana Feet: 1/1
Skills, Spells, and Abilities
Entries marked with (Ability) refer to abilities, which are static and cannot be leveled up. All other entries refer to skills or spells.
Armor Skills (Various)
Increases proficiency wearing and fighting in the given armor type.
Decreases the weight of the given armor type by
Increases the damage protection of the given armor type by
Conjure Water
Summon a small orb of clean water.
Cost: 5 mana
Conversation
Increases conversational aptitude.
Prerequisites: 15 Charisma
Craft Skills (Various)
Increases proficiency crafting in the specified domain.
Increases the item quality of all items created in the specified domain.
Danger Sense (Ability)
Allows the user to sense when they’re in danger. This ability scales with Perception and can be overcome by anyone with sufficiently advanced obfuscating abilities or stealth skills. Additionally, grant’s the user the ability to tell when someone is watching them.
Damage Resistances (Various)
Decreases damage taken by damage type by
Deception
Increases user’s ability to lie and deceive others.
Prerequisites: 15 Charisma
Detect Trap
Increases the user’s ability to detect hidden traps.
Prerequisites: 15 Perception
Detect Secret
Increases the user’s ability to detect hidden items and secrets.
Prerequisites: 25 Perception
Dodge
Increases proficiency and speed of dodging incoming attacks or objects.
Drinking
Increases amount of alcohol the user can consume before getting intoxicated.
Increases proficiency in the art of drinking and getting drunk.
Flameploof
Summons a small ploof of flames from the caster’s hands. Cost:
Cost: 5 mana
Prerequisites: 15 Intelligence
Flirt
Increases ability to successfully flirt with someone.
Prerequisites: 15 Charisma
Gambling
Increases gambling proficiency.
Increases user’s overall Luck while gambling.
Prerequisites: 15 Luck
God’s Eye
Allows the user to focus on an item or entity to reveal more details.
Increases resistance to illusions, invisibility, and other sight-altering effects.
Increases effects and leveling speeds of detection-based skills.
Skill will fail if the target is sufficiently obfuscated or if their level is over
Prerequisites: 25 Perception
God’s Mind (Ability)
Knowledge is power for those who know how to wield it.
+1 to Wisdom and Intelligence every 3 levels
+20% to mental resistance
Improves memory and learning speed.
Can query basic world information.
Instantly gain access to the Identify skill.
Additional effects may be found after gaining sufficient Intelligence and Perception.
Identify Skill (Ability)
Gives the user a chance to identify a skill or spell when they see it being used. This chance is increased based on the user’s Intelligence and decreased based on the complexity of the skill in question.
Illumination
Summons a small orb of light which hovers above the caster’s hand.
Duration: One minute
Cost: 5 mana
Prerequisites: 15 Intelligence
Lead From the Ground (Ability)
Grants an additional 5% quality bonus to any in-settlement building that the settlement owner puts in a significant amount of work on.
Magic Skills (Various)
Increases damage dealt by magic class by
Increases resistance to magic class by
Mana Sense (Ability)
Gives the user the ability to perceive mana.
Mental Resistance
Decreases damage taken by direct mental attacks by
Increases difficulty of reading or affecting the user’s mind in any way.
Minor Healing
Heal a target within 15 meters for
Cost: 20 mana
Reading
Increases reading speed and base comprehension.
Trade
Increases user’s skill in all trade negotiations.
Prerequisites: 15 Charisma
Trauma Suppression
Allows user to recover from traumatic events more quickly. Blocks off mental trauma.
Watch and Learn (Ability)
Allows the user to slowly learn and level skills by watching others perform them.
Weapon Skills (Various)
Increases proficiency and ability with given weapon.
All damage dealt with given weapon increased by
Class Skills
Arcane Armament
Allows the user to enhance or summon a weapon with mana. At the base rank, the user can summon or enhance only a single weapon type and can only summon a single weapon at a time. Each additional rank increases these limits by one.
Note, the quality of a summoned weapon is dependent on the user’s Intelligence.
Arcane Armory
Allows the user to enhance or summon armor using mana. At the base rank, this will have the effect of adding padded armor to whatever the user is wearing. With each rank, the effectiveness of the added armor increases as follows: padded, light leather, heavy leather, chainmail, and plate armor.
Note, the quality of the summoned armor is dependent on the user’s Intelligence.
Bind Weapon/Armor
Grants the user the ability to designate a weapon/suit of armor as soulbound, allowing them to dismiss it and summon it on command. At the base rank, only one weapon/suit of armor can be soulbound. Increasing the rank of this skill allows the user to bind additional weapons/suits of armor, up to five.
Mana Feet
Allows the user to enhance their footwear with mana. When using raw mana, this will increase the user’s speed and mobility. Results may vary based on the mana type used.
Overload Weapon
Allows the user to enhance a single weapon strike with mana, increasing its damage and penetration. At the base rank, increases damage by 1 per every 5 mana used, becoming less efficient as more mana is used. For weapons actively being enhanced by the user’s mana already, Overload Weapon may increase the enhancement effects.
Resist Magic
While wearing armor created by or enhanced with Arcane Armory, all magic damage is reduced by
Note, flat damage reduction is less effective on damage over time and rapid burst effects.