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Protagonist: The Whims of Gods
Final Book One Character Sheet & Glossary

Final Book One Character Sheet & Glossary

Item and Building Quality Tiers

Trash

Poor

Passable

Standard

Good

Great

Superb

Ideal

Divine

Transcendent

Item and Class Rarity Tiers

Common (Default text color. This may change depending on your device settings.)

Uncommon

Rare

Epic

Legendary

Mythic

Skill Tiers

Novice 1-9

Initiate 10-19

Apprentice 20-29

Journeyman 30-39

Adept 40-49

Expert 50-59

Master 60-69

Grandmaster 70-79

Archmaster 80-89

Divine Master 90-99

Transcendent Master 100 and above

Character Sheet:

Note, this does not include experience and level ups from the final fight, which will be reviewed and covered in book 2.

Name: Tess

Age: 26

Race: Human

Class: Arcane Arsenal

Level: 8

Experience: 6878/9250

Prestige: 780

Health: 220/220

Mana: 240/240

Stamina: 210/210

Constitution: 22

Strength: 22

Endurance: 21

Dexterity: 18 (+1)

Intelligence: 26

Wisdom: 22 (+2)

Perception: 26

Charisma: 19

Luck: 24

Skills

Weapon & Armor

Archery: 10

Spears: 9

Medium Armor: 5

Small Blades: 4

Swords: 3

Hammers: 2

Staffs: 2

Unarmed Combat: 2

Axes: 1

Heavy Armor: 1

Movement

Dodge: 3

Magic

Life Magic: 5

Water Magic: 5

Fire Magic: 4

Light Magic: 4

Spells

Conjure Water: 6

Minor Healing: 6

Flameploof: 4

Illumination: 2

Resistances

Trauma Suppression: 9

Poison Resistance: 6

This narrative has been purloined without the author's approval. Report any appearances on Amazon.

Heat Resistance: 2

Mental Resistance: 2

Detection

God's Eye: 6

Detect Trap: 5

Detect Secret: 4

Craft

Construction: 6

Woodworking: 6

Jewelry Making: 5

Alchemy: 1

Social

Conversation: 4

Trade: 3

Flirt: 2

Deception: 1

General

Drinking: 4 (+5)

Gambling: 1

Reading: 1

Class Skills

Weaponmaster

Bind Weapon: 1/5

Arcane Armament: 2/5

Overload Weapon: 1/5

Armorist

Bind Armor: 1/5

Arcane Armory: 4/5

Resist Magic: 2/5

Augmenter

Mana Feet: 1/1

Skills, Spells, and Abilities

Entries marked with (Ability) refer to abilities, which are static and cannot be leveled up. All other entries refer to skills or spells.

Armor Skills (Various)

Increases proficiency wearing and fighting in the given armor type.

Decreases the weight of the given armor type by %.

Increases the damage protection of the given armor type by %

Conjure Water

Summon a small orb of clean water.

Cost: 5 mana

Conversation

Increases conversational aptitude.

Prerequisites: 15 Charisma

Craft Skills (Various)

Increases proficiency crafting in the specified domain.

Increases the item quality of all items created in the specified domain.

Danger Sense (Ability)

Allows the user to sense when they’re in danger. This ability scales with Perception and can be overcome by anyone with sufficiently advanced obfuscating abilities or stealth skills. Additionally, grant’s the user the ability to tell when someone is watching them.

Damage Resistances (Various)

Decreases damage taken by damage type by %.

Deception

Increases user’s ability to lie and deceive others.

Prerequisites: 15 Charisma

Detect Trap

Increases the user’s ability to detect hidden traps.

Prerequisites: 15 Perception

Detect Secret

Increases the user’s ability to detect hidden items and secrets.

Prerequisites: 25 Perception

Dodge

Increases proficiency and speed of dodging incoming attacks or objects.

Drinking

Increases amount of alcohol the user can consume before getting intoxicated.

Increases proficiency in the art of drinking and getting drunk.

Flameploof

Summons a small ploof of flames from the caster’s hands. Cost:

Cost: 5 mana

Prerequisites: 15 Intelligence

Flirt

Increases ability to successfully flirt with someone.

Prerequisites: 15 Charisma

Gambling

Increases gambling proficiency.

Increases user’s overall Luck while gambling.

Prerequisites: 15 Luck

God’s Eye

Allows the user to focus on an item or entity to reveal more details.

Increases resistance to illusions, invisibility, and other sight-altering effects.

Increases effects and leveling speeds of detection-based skills.

Skill will fail if the target is sufficiently obfuscated or if their level is over + .

Prerequisites: 25 Perception

God’s Mind (Ability)

Knowledge is power for those who know how to wield it.

+1 to Wisdom and Intelligence every 3 levels

+20% to mental resistance

Improves memory and learning speed.

Can query basic world information.

Instantly gain access to the Identify skill.

Additional effects may be found after gaining sufficient Intelligence and Perception.

Identify Skill (Ability)

Gives the user a chance to identify a skill or spell when they see it being used. This chance is increased based on the user’s Intelligence and decreased based on the complexity of the skill in question.

Illumination

Summons a small orb of light which hovers above the caster’s hand.

Duration: One minute

Cost: 5 mana

Prerequisites: 15 Intelligence

Lead From the Ground (Ability)

Grants an additional 5% quality bonus to any in-settlement building that the settlement owner puts in a significant amount of work on.

Magic Skills (Various)

Increases damage dealt by magic class by %.

Increases resistance to magic class by %.

Mana Sense (Ability)

Gives the user the ability to perceive mana.

Mental Resistance

Decreases damage taken by direct mental attacks by %.

Increases difficulty of reading or affecting the user’s mind in any way.

Minor Healing

Heal a target within 15 meters for + health.

Cost: 20 mana

Reading

Increases reading speed and base comprehension.

Trade

Increases user’s skill in all trade negotiations.

Prerequisites: 15 Charisma

Trauma Suppression

Allows user to recover from traumatic events more quickly. Blocks off mental trauma.

Watch and Learn (Ability)

Allows the user to slowly learn and level skills by watching others perform them.

Weapon Skills (Various)

Increases proficiency and ability with given weapon.

All damage dealt with given weapon increased by %.

Class Skills

Arcane Armament

Allows the user to enhance or summon a weapon with mana. At the base rank, the user can summon or enhance only a single weapon type and can only summon a single weapon at a time. Each additional rank increases these limits by one.

Note, the quality of a summoned weapon is dependent on the user’s Intelligence.

Arcane Armory

Allows the user to enhance or summon armor using mana. At the base rank, this will have the effect of adding padded armor to whatever the user is wearing. With each rank, the effectiveness of the added armor increases as follows: padded, light leather, heavy leather, chainmail, and plate armor.

Note, the quality of the summoned armor is dependent on the user’s Intelligence.

Bind Weapon/Armor

Grants the user the ability to designate a weapon/suit of armor as soulbound, allowing them to dismiss it and summon it on command. At the base rank, only one weapon/suit of armor can be soulbound. Increasing the rank of this skill allows the user to bind additional weapons/suits of armor, up to five.

Mana Feet

Allows the user to enhance their footwear with mana. When using raw mana, this will increase the user’s speed and mobility. Results may vary based on the mana type used.

Overload Weapon

Allows the user to enhance a single weapon strike with mana, increasing its damage and penetration. At the base rank, increases damage by 1 per every 5 mana used, becoming less efficient as more mana is used. For weapons actively being enhanced by the user’s mana already, Overload Weapon may increase the enhancement effects.

Resist Magic

While wearing armor created by or enhanced with Arcane Armory, all magic damage is reduced by * 5% plus an /(6 - ) flat damage reduction. At rank five, this yields a 25% + damage reduction.

Note, flat damage reduction is less effective on damage over time and rapid burst effects.