05
Nap Time
Day 1 Default 0
“So what’s the plan for tonight?” KillPrinsX asked.
“Well actually, we were just planning on kicking’ it. Relax and play some in-house mini games.” Bruce said.
“You have those?”
“Yeah, what else do you do when you’re stuck in full immersion and just want to sleep?”
“Uhh, sleep?”
“Good luck. It’s not that easy.”
“So how do you get these games? I haven’t seen them yet.”
“You have to buy them at the shop. They’re not that expensive but when you’re a noob and don’t have any money then you just spend your time finding some low level beasts and getting some money at night.”
KillPrinsX decided to go back to her room and see what else she could find… and not be a midnight creep.
She scrolled through her stats and abilities, finding a nice spreadsheet of her stats and skill.
KillPrinsX - Level 7 - Psychic
Stats:
HP: 105
SP: 123
MP: 253
Skill points available: 3
Attributes:
Strength: 12
Agility: 14
Dexterity: 16
Endurance: 15
Solidity: 2
Wisdom: 32
Intelligence: 18
Charisma: 10
Luck: 10
Basic:
Analyze (tier 1) Rank 3
Toggle:
Focus (tier 1) Rank 5
Discipline (tier 2) Rank 2
Disable:
Confuse (tier 1) Rank 6
Attack:
Drain (tier 1) Rank 8
Evade:
Psychic Evade (tier 1) Rank 1
Common:
Evade (common) Rank 3
Driving (common) Rank 1
Haggle (common) Rank 2
If you spot this tale on Amazon, know that it has been stolen. Report the violation.
Cooking (common) Rank 1
Swords (common) Rank 7
She didn’t read the explanation of the skill system, but in case it looks weird for you, it goes like this:
Each set of skill is in a class, ie: Drain is an “Attack” skill, and Confuse is “Disable” skill.
Most abilities have tiers and would be unlocked as one levels up. (Tier 1 skills available from Levels 1-4, tier 2 skills available from Level 5-9, etc.)
As a player levels up, they receive skill points to buy an available skill, or level up a skill already known.
Each skill learned or bought gives points to Health (HP), Stamina (SP), or Mana (MP). A skill that is Mana based will give points to a player’s overall Mana, skills that are Stamina based would give points to their overall Stamina. For example, the skill Swords gives 1 point to SP and 1 point to HP, while the skill Analyze would only give 1 point to MP, being a wholly Mana based skill. Most skills only give an equal amount of HP, MP, or SP to their Tier, ie: a Tier 5 skill may give one 2 HP per rank and 3 MP per rank. The same rule applies to their corresponding Attribute, ie: Sprinting enhances Agility: Feet: Running, while most magical spells enhance Wisdom in one way or another.
As a player uses their skills, they gain experience points (XP) towards the player’s overall level. Using any skill gives XP, some give more XP than others, and some use more SP or MP as well. As the skill is used it also “levels up”. This level is called the skill’s Rank. The skill’s rank multiplies it’s said HP, SP, MP. For example, the skill Swords increased to rank 5 will now give +5 HP and +5 SP, and will most likely give more XP per hit or slain enemy, while doing more damage and giving a boost to the player’s Dexterity and Agility.
Other skill do not always have tiers, but do give the HP, SP, MP multiplier as it’s rank increases, examples being Common skills or Specials
The more skills one has, the better one’s stats. Playing towards gaining the most number of skills might not be the best way to go if one can rank up skills to give higher multipliers. Learning skill sets and being conversant in one’s own realm of skills will most likely give better stats for that player, and even more so when a higher tiered skill can be learned, used, and ranked up.
This felt like a good system, different. Doing more gives you more points and the skill’s level determines which and how much. Also her skills were mainly Mana based so it wouldn’t have to be an uneven game, having 100 Mana when you don’t even have any spells.
She did some more scrolling, looking through her skill tree, unfortunately all of it was fogged out except for the tier 1 and 2 skills. She’d love to know kind of skill she could open up later on.
Doing a bit of logic she found that she could automatically open skills by leveling up herself and if she wanted to, use points to upgrade or buy those skills. And as she had learned, skill points are gotten by leveling up.
There was another note however, one could buy an attribute points and deliberately increase one’s Luck or Strength. It was tempting, seeing as she didn’t have anymore luck than when she started, and most of her skills seemed to take care of increasing the usual attributes. But then, some of those skill she couldn’t have gotten without buying them first…
So far the game play and reward system made sense. So far. She was becoming a Psychic Warrior and her Wisdom shot up, only making sense while her skills where Mana based.
But here was still one more skill, apparently the Psychic’s exclusive skill, Nap Time. Well, looks like the perfect time to get lucky and go to sleep while in full-immersion.
Activate: Nap Time!
She was out in the woods, sneaking… no, squatting… pants down… this was not her… not female…
…
She looked down and found a sizable poo on the forest floor, just beneath her rear end. She stood up and pulled her pants back up. But she wasn’t KillPrinsX, that was quite obvious by the size of the hairy legs and piece of meat dangling above the poo…
She looked around and spotted her team mates. Messages were sent to get ready and head off to the next site.
Walking through the jungle.
There were traps everywhere.
This is where players come to trap other groups and get a good kill. At least if a teammate got killed you could loot your teammate before the trapper comes by. That is, if you’re lucky and don’t die in the trap, then you wait, fight one of the trappers, and win. See, that’s the rule about traps. Whoever sets traps are the low level noobs that can’t just go in and fight. They had to set something up and plan and strategize just to get a kill… instead of just kill.
So, as the Tank, and with the highest HP he went first. Trying to activate traps… while trying not to at the same time.
A trap sprung and poison darts flew by, one hit the helmet, another hit the armor and one in the flesh of the wrist. Poison damage! A purple potion was downed and the poison icon stopped blinking. But Health was already 50 points down.
Okay, where are the trappers.
A teammate from behind had shot someone out of the tree. He came tumbling down and tried to stand back up. The Tank, “herself” in first person, rushed over and unsheathed a good sized sword and gave him a coup de grace. That was all fine and easy, but another two rounds of darts had come and took 150 HP, plus poison damage. Shit! Health is getting low, but not too low. There was a feeling though. Something like, “Oh fuck! I have no more poison potions.”
Looking back he called out for a potion, “Throw me a potion!”
HP was dropping at a rate of 5 per second. That gives barely a minute to survive, even less.
Shit, shit, shit! Just throw the damn potion!
I’m going to get looted!
KillPrinsX looked at the player’s stats. Level 20, Knight. Days since respawn: 15.
Too bad.
The potion flew over, he chugged it in one go and the poison icon disappeared. But he’s barely safe, there’s probably four other team mates, trappers.
“Ahhhh!” A scream was coming from up above. Not a blood curdling scream of death. No, a war scream.
Sword out and jumping out of a tree, a Ninja came down and skewered him.
KillPrinsX woke up in her bed poison icon flashing, taking 5 Health per second, HP drastically low.
Oh Fuuuhh!…