Magic Scroll: Dark Net
Scroll charged with magic power of the dark element. When opened, releases the magic spell [Dark Net]. Requires 300 points
Magic Scroll: Earth Shield
Scroll charged with magic power of the earth element. When opened, releases the magic spell [Earth Shield]. Requires 500 points.
Magic Scroll: Fireball
Scroll charged with magic power of the fire element. When opened, releases the magic spell [Fireball]. Requires 200 points.
Godly Zhuge Crossbow
Hidden weapon developed by the Tang Sect, the Godly Zhuge Crossbow houses forty-eight arrows and fires them sixteen at a time. It boasts impressive piercing power, however if the mechanism is loaded for a long time the mechanism could be damaged. Requires D rank reward, and 1000 points.
Dragon Slayer
It was too big to be called a sword. Massive, thick, heavy, and far too rough. Indeed, it was a heap of raw iron. Dragon Slayer was forged by the blacksmith Gotou with the intent for it to be a sword capable of slaying a dragon. The sword size and weight is so immense that normal humans are not believed to be able to even lift it. Because it has been soaked in so much demonic blood Dragon Slayer exists in both the physical and spiritual plane allowing it to damage to damage spirits as well. Requires a C rank reward, and 5000 points.
Buster Sword
The sword wielded by Cloud Strife, given to him by Zack Fair who received it from Angeal Hewley. The Buster Sword is a massive single edged broadsword that takes incredible strength to wield. It has two holes the near the hand guard that can be used as slots to place materia. Requires B Rank reward, and 3000 points.
Yamato
The word wielded by the half-demon Virgil. Yamato has incredible sharpness and durability that far surpasses that of normal swords. When powered by demonic energy Yamato's sharpness can increase further and even cut through space itself. Requires A rank reward, and 14000 points.
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Dual Wield
The user can accurately and effectively use two weapons at the same time. Allows the user to complete normally impossible levels of dexterity and coordination with their hands. Weapons held in the user's hands cannot be knocked away or taken unless the user allows. Requires D Rank reward, and 2300 points
Triple Wield
The user can accurately and effectively use three weapons at the same time. Increases the user's dexterity, coordination, and reaction speed. Weapons held in the user's hands cannot be knocked away or taken unless user allows. Requires two D Rank rewards and 3000 points.
Quadruple Wield
The user can accurately and effectively use four weapons at the same time. Increases the user's dexterity, coordination, reaction speed, and mental capacity. Weapons held in the user's hands cannot be knocked away or taken unless user allows. Requires C Rank reward and 4500 points.
Action Game Weapon Swap
This skill takes the place of the user's storage skill. Allows the user to cycle between up to eight weapons without any interruption. Skill does not require any energy and activates according to the user's will. Only one weapon can be selected at any time. The user can replace any of the eight weapons if they so choose. Requires C Rank reward and 3600 points.
(The different parts of Miria's mech are bought separately and upgraded separately to. So there is just a rough pricing of the total points her mech had put into it.)
Miria's Custom Mech
A specially customized mech. It is a Crying Wolf mech body equipped with an unlimited ammo, magically enhanced railgun, high frequency blade modified claws and tail, multi section electromagnetic tail sword with a high pressure water jet cutter and remote controlled explosive shields. All metal has been replaced by adamantium. Point estimate: 4 B rank rewards, 6 C rank rewards and 53000 points