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Napoleonic Dungeon
Chapter 9 part 2: Fourth Floor Development

Chapter 9 part 2: Fourth Floor Development

Ahh, home sweet home! It's great to be back at my dungeon! So by now I’ve unmanifested my avatar, but not after scaring, worrying and frankly enraging the militias of the first floor, with Ellen declaring, and I quote “Whoever did this to Fraulein Amelia WILL taste Prussian STEEL!” Followed by cheers from the Landwehr, alongside shouts of “VIVE LA FRANCE” from the National Guard, they were even waving their muskets high into the air. Jeez man I just lost one ankle, it's gonna grow back I swear! Though it fills me with great joy that my creatures care this deeply about me.

Honestly speaking I don’t think that both the Landwehr and National Guard would’ve been able to do anything anyways since I can only have a maximum of two creatures allowed outside the dungeon at once.

So both Jeannette and Earalyn have returned to floor 3, Jeannette was absolutely swamped by questions from her fellow Young Guard and some of the artillery crew about our escapades into the outside world. Poor girl is absolutely overwhelmed!

I have no idea where Earalyn disappeared into. Probably practicing magic in the basement.

Alright let’s check my notifications! Probably gonna be swamped with them! Hopefully the system condensed it like last time.

[Welcome back! Due to the amount of notifications the core received while they were away, the system has condensed it as much as it can.

22 outsiders had died, total xp earned averaged to 7,849.

8 outsiders successfully beat the dungeon, total xp earned averaged to about 4,631.

There have been 5 unsuccessful puzzle attempts, and 6 successful puzzle attempts, bonus xp gained from successes and failures rounded to 190.

Dungeon Core leveled by 4.

Mana regen increased to 60.

Mana capacity increased to 295.

1 new theme unlocked:

Battlefield.

6 new regiments unlocked:

US Marine Corps

British Royal Marines

French Imperial Guard Marines

Spanish Marines

British Royal Scots Greys

French 1st Cuirassier Regiment

1 new summon:

Blunderbuss Gunner

Awesome! Glad to receive more cavalry regiments. Having marines is quite nice, which I’m guessing is the system screaming “FINISH YOUR FOURTH FLOOR! Which alright geez, I hear you! Oh and also definitely gonna have to see what this battlefield theme is all about.

Time to check my status!

> Name: Amelia Yokakko

>

> Dungeon Name: Yokakko Dungeon (Temporary)

>

> Exp Req: 20,061/29,961

>

> Level 14

>

> Mana: 295/295

>

> Mana Regen: 60 per hour

>

> Floors: 3/10

>

> Traps: 2

>

> Puzzles: 2

>

> Titles: Early Survivor

>

> Avatar: Off

>

> Avatar Editor.

I’ll check out the new creatures later, I can’t keep putting off floor 4, I gotta work on it! But before I do, let me send Karland a message, doing this now so I don’t forget later. Navigating through the menus, stopping once I find Karland’s name.

“Hello Karland, would you like a cut of the rewards?” And send, I’ll check back later for her response.

I teleported myself to the fourth floor and I am once again treated to the barebones islands and the two ships patrolling the oceans. This is a travesty that shall not go on for long!

Let's see, I start by littering all five islands with trees. Now on the small island on the top left, I added a small abandoned pirate outpost that’s been left in ruins, and on the bottom right island I added a supply outpost guarded by a Nockgunner and an Axe-Gunner. I name them Rosey, and Mariah.

Rosey is Annabelle’s young sister. Yes folks it’s official, all Nockgunners are canonically related to Annabelle now. Why do I feel like I’m going to regret that later? Ah whatever that's a future me problem!

Rosey has long red hair tied into a ponytail which reached her waist, she wore almost the same outfit as her sister, her shirt is a striped red and white. Mariah on the other hand has short unkempt jet black hair, and wore a straw hat, tan shirt, brown trousers, and finished it off with a pair of black knee-length boots.

And to finish off the smaller islands, I’ll litter them with bonus loot! Just something extra for adventurers who take the time to explore. This in total had cost me around 135 Mana, which I can accept, since I have about 160 Mana left to spare.

Now to summon THE KRAKEN!!! Muhahahah - ack cough, cough, achem, moving on. Creatures!

> Creatures:

>

> Shark: 10 Mana

>

> Kraken: 70 Mana

>

> Nockgunner: 10 Mana

>

> Axe-Gunner: 25 Mana

>

> Hand Mortar Crew: 35 Mana

>

> Blunderbuss Gunner: 10 Mana

>

> Militia

>

> Prussian Landwehr: 15 Mana

>

> Austrian Landwehr: 15 Mana

>

> British Fencibles: 15 Mana

>

> Russian Opolcheniye: 15 Mana

>

> French National Guard: 15 Mana

>

> Line Infantry

>

> British 42nd Regiment of Foot (Black Watch) 35 Mana

>

> Austrian Infantry Regiment NR.1 25 Mana

>

> Austrian Infantry Regiment NR.34 65 Mana

>

> Bavarian 5th Line Infantry Regiment 25 Mana

>

> Yokakko 1st Dungeon Infantry Regiment 45 Mana

>

> Ottoman Nizam-I Cedid Infantry 50 Mana

>

> British 88th Regiment of Foot (Connaught Rangers) 55 Mana

>

> Elite Infantry

>

> French Old Guard 650 Mana

>

> French/Polish Vistula Legion Grenadier 50 Mana

>

> French Young Guard 100 Mana

>

> French Dutch Guard 100 Mana

>

> Austrian-Hungarian Grenadier 110 Mana

>

> British Coldstream Guard 120 Mana

>

> Skirmisher

>

> Prussian Silesian Schuetzen 25 Mana

>

> British 95th Regiment of Foot (Rifles) 45 Mana

>

> Cavalry

>

> Russian Cossacks 60 Mana

>

> French 4th Hussar Regiment 60 Mana

>

> British Royal Scots Grey 65 Mana

>

> French 1st Cuirassier Regiment 65 Mana

>

> Marines:

>

> US Marine Corps 65

>

> British Royal Marines 65

>

> French Imperial Guard Marines 65

>

> Spanish Marines 65

>

> Irregular

>

> Spanish Guerrillas 20 Mana

>

> Russian Partisans 20 Mana

>

> Ships types (Water Floor Exclusive):

>

> Sloop: 7 Mana

>

> Brig: 7 Mana

>

> Galley: 7 Mana

>

> Schooner: 10 Mana

>

> Barque: 15 Mana

>

> Frigate: 20 Mana

>

> Ship of the Line: 35 Mana

>

> (Non Hostile, passive, or domesticated creatures such as pigs, sheep, and chickens are free of charge and won’t count for the creature capacity, however they won’t attack outsiders. You can summon creatures on ships in addition to the crews summoned alongside the ships.)

Well first I’m gonna summon the Kraken, and set it to be dormant and only come out in about 15 hours and adventurers have made no progress to the exit, or if too much debris lands on/in its home cave. It’ll be an optional mini “boss” fight, defeating it will also advance adventurers to the next floor, but for now you beat the dungeon. Though I am curious as to why I don't have more aggressive seacreatures to summon, sharks rarely attack humans and only about a dozen of the 300 species have ever been involved in attacking humans? Ah whatever, I've got the Kraken and that's good enough for me!

My next move is on the large central Island. I want to have a small colonial port settlement surrounded by wooden palisades, with small farms around the outskirts. So I do just that, creating a town with buildings that is very reminiscent of what you’d find in the colonies of the 1600s till the 1760s. There's even a small dock on the southern part of the settlement. This will be a safezone, which means that creatures will refrain on attacking adventurers on sight, however they can in terms of self defense. This even applies to Permadeath mode, well unless you're here to kill me that is. Of course the only exception to this is the Kraken cause why not. There is a concern of mine that creatures summoned outside the safezone would still attack adventurers, but I’m sure that it won’t be a problem.

I did however include a one story tall fantasy tavern thats its own separate zone, one where anyone, and yes I mean anyone, including my own creatures can teleport to from any floor and relax, maybe have a couple of pints and if one’s brave enough drink till one’s passed out drunk on the floor. However, there is a caveat, absolutely NO WEAPONS are allowed! Only fisticuffs, and the fights themselves have to be entertaining, to me, but in the end all participants MUST pay for damages. If a fist fight does occur, otherwise they'll be kicked out of the dungeon and be barred for a day. Once someone leaves they’ll get sent back to where they were originally. Can’t have people skipping the first three floors!

I’m not so worried about my creatures starting fights with each other or against the adventurers, it’s everyone else starting fights that I’m more concerned about.

So the last thing I’ll do is add a bonus objective of finding THE ONE PIECE! Okay, okay, I’m kidding, I won’t actually do that. Or would I? No I won’t, I did however scatter more treasure around the island for adventurers that actually bother to explore. I will definitely add more things to find later.

This entire endeavor had cost me around 110 Mana, giving me about 50 Mana to spare. Which I used to summon a unit of 12 Spanish Guerrillas and 12 Russian Partisans. Hey I have to populate this town somehow!

As usual the Spanish wore civilian outfits, they just so happen to be carrying guns, and other weapons, it’s just they’re outfits are more of the colonial variety. Honestly I don’t know what I was expecting from the Russians, at least they’re wearing summer clothing, and not thick overcoats and fur caps meant for winter, but it is still Eastern European in style.

Anyways, entering the tavern, I used up the last 10 Mana to summon a Blunderbuss Gunner and designated her to be the barkeeper. I call her Jackie! She has shoulder-length brown hair, she dons a dark green dress accentuated by a black corset. A red ribbon adorns her waist, complementing her brown knee-length boots and black thigh-high stockings. Oh and she has a blunderbuss slung on her left shoulder.

Jackie immediately went behind the counter and began wiping the counter with a cloth rag she found in one of the cabinets underneath the counter. Behind her are 5 rows of shelves with all kinds of modern looking bottles, alcohol probably.

The tavern itself is small, measuring approximately 35 by 45 feet, with a capacity for about 20 people, 26 if we include the 6 barstools at the counter. Five circular tables with 4 chairs each occupy the center, and I reckon I could squeeze in two tables at the bottom right and left corners, each with 4 chairs as well.

It is rather unfortunate that I ran out of mana as I wanted to make this tavern bigger, but it’ll do for now. Let’s look at the creature count to see where I’m at.

> Floors->Floor 4

>

> Theme Ocean

>

> Unauthorized tale usage: if you spot this story on Amazon, report the violation.

>

> Capacity: 28/72, Ships 2/10

Oh nice, so the ships are separate. That’s good to know otherwise I’d have hit this cap a long time ago!

Time to see if Dungeon Cores can get drunk! Avatar Manifest!

The room was soon engulfed in a bright flash of light, and I soon appeared in front of the counter a-and my ankle is still missing… I won’t let that hamper my mood, time to get wasted!

“Hey Jackie!” I said, taking a seat at a barstool and setting my bicorne on the table, “Give me the strongest stuff. And keep it coming till I pass out!”

“Yes mother.” Jackie replied, grabbing a bottle from an alcohol brand I’m unfamiliar with, look I never touched any alcoholic drinks cut me some slack!

Soon she opens the cap, sets a mug in front of me and begins pouring till the mug is full.

“Enjoy!” Jakie said, as I began drinking.

———————————————————————————————————————————————

Outside, midnight, Dragdville.

Two lightly armed figures wearing black cloaks are seen sneaking past Dragdville guards on patrol, at certain points hiding in between buildings, and bushes. Their hoods keeping their identities hidden from any would be pursuers, which fortunately they have avoided thus far.

The two figures soon stopped in front of the dungeon entrance, where two guards slumped down on the ground dead asleep .

“Well that was easy.” The first figure said with a feminine voice.

“Be that as it may, it would behoove you to quiet down lest we wake the guards.” The second figure said with a deep masculine voice.

The two figures tiptoed past the guards, silently opening the door, once upon the two figures stepped inside before silently closing it again.

The first floor is just as dark as the outside. However, the two were overjoyed that it's also dark inside, ensuring a quick and easy “grab and go” operation. Ignoring the bulletin, and all the signs, they proceeded down the road.

“So what do you hope to find inside this dungeon?” The feminine voiced figure asked.

“You know why! We’re here to earn money so that we can afford the medicines our parents need!” The masculine voiced figure said, “Hopefully we find at least something worthwhile to sell.”

“What makes this dungeon any different!” The feminine voiced figure retorted, “We’ve been kicked out of every dungeon, cause we keep dying.”

“Well What Choice do we have? Do you seriously think that we can afford to wait a week to try again?!” The masculine voiced figure yelled, by now both figures have stopped walking and devolved into an argument.

Unbeknownst to them, two soldiers, one Landwehr the other a guardswoman, they’ve been posted to the watchtower and had been alerted to the argument.

“Someone’s here!” The Landwehr soldier said.

“Alright, I'll alert the rest at the camp, go and confront them. They must have a reason for coming at night.” Replied the guardswoman.

Back to the couple, “And what if we’re killed here? Huh! What then?”

“Then we’ll, t-then we’ll-”

“Halt!” The masculine voiced figure was interrupted, both figures turned to reveal a strange looking soldier pointing a gun at them.

“Identify yourselves now!”

The two figures turn to each other, before turning to the soldier,

"We've been discovered; there's no point in concealing ourselves," the feminine voice declared before lowering her hood. Revealed beneath was a tan, distinctly feminine face adorned with neon-colored hair and captivating red and green heterochromia.

Reluctantly, the second figure lowered their hood, unveiling a masculine visage with brown skin, short black hair, and deep brown eyes.

The couple raised their hands.

“Now answer the question, why are you here?” She repeated.

The man suddenly fell to his knees, “Wait! Please don’t send us to prison! Please we need some gold, money, valuables, anything.” He pleaded with desperation.

“Huh? What no, I won't send you to jail, we don’t have such a floor.” She responded, confusion in her voice.

The man’s eyes brightened, “Y-you won- ack!” The woman smacked him at his head.

"What my brother is trying to say is that we're in deep shit and must venture into the dungeon while it's deserted. This way, we can gather valuables or money without interruption from other people, hopefully earning enough to afford medicine for our ailing parents back in the Methyr Theocracy," the woman elaborated.

By now Ellen, accompanied by Emile and two other soldiers had arrived on scene.

“So just what is going on here?” Ellen asked, quite ticked off at having been woken up.

The soldier saluted, “ma’am, these two have entered the dungeon just to look for something and plan to leave.”

Emile raises her eyebrow, “Oh really? So you two aren’t even gonna try and attempt to complete the dungeon?”

The two shook their heads.

“How much do you need?” Emile asked.

“1000 Methyr Kranus, although gold coins of any variety will also be acceptable.” The man said.

Sighing, Ellen reached into her coat pulling out a cloth bag and tossed it to the man, who swiftly caught it, “Here take it. The bag’s got 1500 gold shillings, they’re basically gold coins, use the extra 500 to get both of you something nice.”

The man intensely stared at the bag he's holding before staring back at Ellen, “Are you sure?”

Ellen nodded, “Yes, and I know Fraulein Yokakko will be disappointed if she found out that we turned away someone in need.”

Tears began streaming down their faces, with the cloaked female crying intensely, “T-thank y-ou! We, w-e, we’ll never f-f-forget this k-kindness.” The man said, bowing deeply, “Come on sis let’s go!”

The man took his sister by the hand and rushed back to the entrance, turning to wave at the figures, “We’ll be back! Thanks again.” The woman said, before the two of them promptly disappeared into the outside world.

———————————————————————————————————————————————

With Amelia again.

Ugh, turns out Dungeon Cores can not only get drunk, but pass out as well, man this headache is killing me! I know this’ll disappear when I unmanifest my avatar, but damn this currently sucks.

Suddenly, a plate of steak with mashed potatoes and broccoli as a side dish was laid right in front of me. Not sure if this is gonna help alleviate my hangover, buuut I won’t say no to a nice hot meal that's for sure!

“I noticed that there’s a kitchen out back. So here’s some breakfast, Enjoy!” Jackie said.

“Thanks, and I will!” I exclaimed, digging into the food, probably gonna have to summon a cook, cause there’s absolutely no way Jackie can cook and serve drinks at the same time. Her cooking is fantastic. Also I’ve got some good news, my ankle has regrown!

I heard the door open, turning to look behind me, I saw Ellen enter and began to approach me. Oh that’s right, I forgot that anyone can enter this tavern.

“Hi! What can I get you?” Jackie called out.

Ellen took a seat at one of the barstools next to me, “I’ll take a mug of cider please.” Then she turned to me.

“There was an incident last night.” Ellen said, which brought me to full alert, “Well, incident is a bit of a strong word, strange encounter is more apt here.”

“Oh, do tell.” I said, setting down the fork and spoon at my plate.

“Last night,” Ellen started, before taking a sip from her mug after Jackie set it in front of her. “Some siblings entered the dungeon-.”

“Whoa that’s a surprise, nobody comes here at night.” I comment, interrupting Ellen. Heh, sorry I was just surprised and had to comment.

“-They arrived without the intention of completing the dungeon and were merely looking for riches. We did not kill them, instead I handed them a bag of shillings and sent them on their merry way.” Ellen finished.

Oh wow, so two people entered looking for money at night? Surely there must’ve been a reason for why they’d enter at night. “Ok so why’d they enter at night and not during the day? And also why did you give them any shillings?”

Ellen finished her mug before standing up, “Well, according to them, they wished to be unbothered by others. As for the shillings? They entered with the goal of collecting enough money to buy medicine for their parents.”

I nodded, somehow I feel really good about knowing that I through my creatures have indirectly aided someone and a smile began to form on my face. “Wow, so did you get their names?”

Ellen shook her head. Oh well, hopefully they come back, I’d love to meet them.

Ellen reached into her coat, pulling out two silver and one bronze shillings. “Here, fraulein, a payment for such a fine drink.”

Jackie blushed, “O-oh it’s alright. My services are free for mother and all creatures.” Said, frantically waving her hands in an x pattern.

But it seems like Ellen wouldn’t take no for an answer, she just sat the coins on the table, saying nothing as she turned around before walking out.

Oh that’s right! I need to advertise this tavern. I began to gulp down the food, thanking Jackie before vanishing from the tavern, aka unmanifesting my avatar.

I teleported to the dungeon entrance, and proceeded to place a sign next to the floor 3 challenge sign, advertising Jackie’s tavern. Uh gotta come up with a name, um let’s see how about calling it the Closed Tarrier? Let's keep it! Henceforth the tavern shall now be known as the ‘Closed Tarrier’. Yeah, perfect! Or Jackie could change it to something else that works too!

I go back to floor four, hmm? What ship should I give the adventurers to board? Let me check the list again. Creatures!

> Creatures:

>

> Shark: 10 Mana

>

> Kraken: 70 Mana

>

> Nockgunner: 10 Mana

>

> Axe-Gunner: 25 Mana

>

> Hand Mortar Crew: 35 Mana

>

> Blunderbuss Gunner: 10 Mana

>

> Militia

>

> Prussian Landwehr: 15 Mana

>

> Austrian Landwehr: 15 Mana

>

> British Fencibles: 15 Mana

>

> Russian Opolcheniye: 15 Mana

>

> French National Guard: 15 Mana

>

> Line Infantry

>

> British 42nd Regiment of Foot (Black Watch) 35 Mana

>

> Austrian Infantry Regiment NR.1 25 Mana

>

> Austrian Infantry Regiment NR.34 65 Mana

>

> Bavarian 5th Line Infantry Regiment 25 Mana

>

> Yokakko 1st Dungeon Infantry Regiment 45 Mana

>

> Ottoman Nizam-I Cedid Infantry 50 Mana

>

> British 88th Regiment of Foot (Connaught Rangers) 55 Mana

>

> Elite Infantry

>

> French Old Guard 650 Mana

>

> French/Polish Vistula Legion Grenadier 50 Mana

>

> French Young Guard 100 Mana

>

> French Dutch Guard 100 Mana

>

> Austrian-Hungarian Grenadier 110 Mana

>

> British Coldstream Guard 120 Mana

>

> Skirmisher

>

> Prussian Silesian Schuetzen 25 Mana

>

> British 95th Regiment of Foot (Rifles) 45 Mana

>

> Cavalry

>

> Russian Cossacks 60 Mana

>

> French 4th Hussar Regiment 60 Mana

>

> British Royal Scots Grey 65 Mana

>

> French 1st Cuirassier Regiment 65 Mana

>

> Marines:

>

> US Marine Corps 65

>

> British Royal Marines 65

>

> French Imperial Guard Marines 65

>

> Spanish Marines 65

>

> Irregular

>

> Spanish Guerrillas 20 Mana

>

> Russian Partisans 20 Mana

>

> Ships types (Water Floor Exclusive):

>

> Sloop: 7 Mana

>

> Brig: 7 Mana

>

> Galley: 7 Mana

>

> Schooner: 10 Mana

>

> Barque: 15 Mana

>

> Frigate: 20 Mana

>

> Ship of the Line: 35 Mana

>

> (Non Hostile, passive, or domesticated creatures such as pigs, sheep, and chickens are free of charge and won’t count for the creature capacity, however they won’t attack outsiders. You can summon creatures on ships in addition to the crews summoned alongside the ships.)

You know what I’ll assign a Ship-of-the-Line instead, it’ll be a 122 gun 1st Rate, and I’m only doing this because of the kraken, oh speaking of, I’ve added various non hostile sea-creatures in the ocean. As a finishing touch, I added some coral on the seafloor! As for the ship’s name, I’m gonna rip Blackbeard’s name for his frigate and call this ship-of-the-line the Queen Anne’s Revenge.

But, if I were to only give the adventurers a pirate 1st rate, then that would be too easy, a 1st Rate will easily breeze through the frigate and the sloop, so I’ll summon one 54 gun frigates, another 122 gun ship-of-the-line, and lastly one 16 gun barque.

I’ll call the the frigate the Nuestra Senora Gabriela, the barque shall be named the Jeune fille, and lastly the ship-of-the-line HMS Royal Victory. I think these are pretty good. They should all come with their own marine detachments, anyways there's one last thing that needs to be done, well actually two things: first summon some marines, two build a ruined castle somewhere on the island.

Who better than to summon some US Marines in that settlement, which will be called Port Magen. They’re gonna be helping defend the town from attacks, either from the adventurers who act stupid and attempt to try and start something in the safe zone, or the Kraken, which I have given the ability to attack targets on land. So in total this costs about 125 Mana give or take, which brings me to about 170 Mana left to spend. Honestly they shouldn’t have trouble subduing any trouble makers, considering everyone has a mix of guns, hatchets, pikes, and pitchforks.

I stopped as soon as I reached the docks. Alright prepare the summoning ritual! What am I even saying? There’s no ritual, they just instantly appear from thin air. Ok I am just digressing from the point. Ok one last digression, reading the description, been a while since I’ve read one. Let's see the description says:

Formed on November 10 1775 when the Continental Congress ordered two battalions of marines to be raised as landing forces alongside the navy. Their first operation was a raid on Fort Nassau successfully seizing British stockpiles of gunpowder and munitions. This was conducted under the command of Captain Samuel Nicholas who was later promoted to Major, the first commissioned officer of the Continental Marines.

After the Treaty of Paris was signed in 1783, the Continental Marines were subsequently disbanded. However the Marines were re-established in 1798 during a quasi-war with France involving a landing at Santo Domingo, and even took part in operations against Barbary Pirates. During the War of 1812 The Marines took part in numerous naval operations and took part in the defense of Washington at Bladensburg, and fought alongside Andrew Jackson at the Battle of New Orleans.

Whoa, great description, now enough reading, let's summon! With those words, as usual, a group of 12 women materialized out of thin air. Each had blonde hair and wore black stovepipe shakos, accented with a yellow braided string and tassel wrapped around it. Atop the shakos, a red plume stood tall, while a gold plate featuring the letters AY both at the top and bottom, in the middle an imgage of. Wait a minute, is that me?! Upon closer inspection it is me, I’m pointing a saber at the foreground, that's so cool! Anyways their uniform also included dark-blue coats with red collars and cuffs adorned with yellow worsted tape, paired with white trousers and knee-high black boots.

A woman wearing a black bicorne front-to-back with a red plume protruding from the right side. She approached my incorporeal form and salutes.

“Semper Fidelis, Ma’am” She declared, followed by 11 other voices mimicking their officer at such a loud volume, I'm pretty sure everyone in the settlement heard them.

Um wow, didn’t expect my currently non-existent ears to get blasted, especially since I was standing close to them.

“At ease gentlewomen, your main task is to guard this port. Which shouldn’t be a problem since everyone here has weapons and can assist in keeping the peace, but for now until adventurers arrive, just relax and chill around the settlement, or go into the forest/deeper in land if you want. But I expect everyone to be ready the exact moment adventurers arrive on this floor.” I explained

By the time I finished, all twelve had huddled around me, “If you need anything just ask Macy.” I said, pointing to the Officer now named Macy, “or come find me, I’ll hang around here anyways, polishing the floor.”

Everyone nodded, and began scattering around the settlement, presumably to do whatever it is they want. Hey I don’t mind nor care for what my creatures do in their spare time. Now ont- wait! What if I add the Flying Dutchman as an Easter Egg? That ghost ship won’t even do anything, it’ll only have 1% chance of appearing, heck I’ll even make Davy Jones’s Locker an actual locker that people can access in the deepest part of the ocean, of course with a high chance for drowning doubly so if one is not prepared, but good rewards.

Yes let’s go create! After this, I’ll go out and find some test sub- I mean “willing volunteers” to playtest floor 4. Then it's onto my fifth floor woohoo!

———————————————————————————————————————————————

2 days later, Manarias Adventurer Party, Casmur POV, midday

The 6 members of the party have once again stood outside the entrance of the very same dungeon they were originally sent to investigate.

“Wow, this place really changed since we last visited.” Hazmir remarked. As they witnessed a party of four sulking as they exited the dungeon.

“Well, what are we waiting for? Let's go in.” Markus said, “Yeah hopefully we manage to reach beyond the second floor.”

I nodded, “Especially since I have a score to settle with that woman on the second floor,” She said, approaching the door, opening it and stepping inside. Her 5 other companions followed suit.

Once inside we were greeted by a woman wearing a strange uniform with a similar hat that Markus now wore, she also has short brown hair and a moderate size bust.

“Hi,” She waved, “My name is Amelia, I am the Dungeon Core-.”

The Dungeon Core!? Are they even real? As a child, my father who used to be an adventurer once told tales of Dungeon Cores as entities created by the gods to bring entertainment for all living beings. Though I never believed any of it, now that I’m standing face to face with one who claims to be a Dungeon Core, I can’t help but re-evaluate those stories.

“-I am looking for people to test my fourth floor, since I noticed you six enter, and the fact that all of you were also the first ones to enter, I want you to be the first ones on floor 4. Of course you will be compensated generously, and you don’t have to accept. However, I would appreciate any feedback if all 6 of you participated.” Amelia said, smiling widely and reaching out her right hand.

I looked towards my companions to gauge their reactions, Markus shrugged, Najira gave me a thumbs up, Greorjy just grinned, resting his firearm on his shoulders, both Samarra and Hazmir looked indifferent.

I stare back at Amelia, smiling just as bright as she was before, now with an expectant look at her face. “You know what, sure, on one condition.” I said.

“Name it,” Amelia replied, still reaching out her hand.

“I get to duel that girl who killed me on the second floor.” I said.

“Accepted.” She said, “Is there anything else?”

“No, that will be all.” I replied before I promptly shook Amelia’s hand.

Before we could even do anything, the seven of us were teleported on board a ship. Looking around I could spot cannons on each side, with humans, all female dressed in sailors garbs just milling around the deck.

Why do I get a sneaking suspicion that things are about to get ugly? I guess I’ll have to cross that bridge when I get there.