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Napoleonic Dungeon
Chapter 6: Continued Floor 3 Development and the Beginnings of A Dungeon Town

Chapter 6: Continued Floor 3 Development and the Beginnings of A Dungeon Town

They’ve entered the basement, and are immediately greeted by the sight of a zombie, with a bayonet stuck in their left shoulder, plus another Black Watch soldier not too far from the zombie.

Ornate Guy noticed the note on the ground, and began to read it out loud.

“To whom may read this.

The dead have risen from the grave, taking all those unfortunate enough devoured in their wake, turning those consumed into flesh eating cannibals! The eastern portion of the city has fallen, and other parts may soon fall, it's only a matter of time before the barracks falls to the mass of cannibals. I bequeathed thee to turn back to whence you came.”

The group exchanged looks of uncertainty, before Ornate Guy began barking orders to exit the basement.

Yeah so I did a bit of tweaking on the note, mostly changing any and all mentions of the word zombie to cannibal. Yes Sasha has gotten me thinking, and sure zombies are undead and they also just so happen to eat people hence why they can technically be classified as a cannibal.

What am I even talking about? I’m getting sidetracked, and oh darn they must’ve left while I was sidetracked. Quick I must find them!

———————————————————————————————————————————

Outside the dungeon.

Guard General Tira and her squad of seven had just arrived a bit aways from the dungeon. Having dismounted from their horses, it didn’t take long for the eight to notice a set of six black carriages, and four figures at the entrance.

”Darn, those bastards beat us to the dungeon. Since the entrance still stands, we may not be too late, come let's intercept them now before it's too late.” Tira declared, as she drew her falchion sword, and began approaching the four figures. The rest of her squad followed suit.

“Hey you there! What are you doing outside the entrance!?” Tira yelled, garnering surprised looks from the four.

A man walked forward to meet Tira, “Ah, we are but simple adventurers.” The man calmly states, attempting to hide his panic.

“I would’ve believed that if it weren’t for the Black Mark which proves that you’ve shattered a Dungeon Core or are associated with somebody who has shattered a Core. Which said seal you are so desperately trying to hide!” Tira stated, before continuing. “Therefore I place you four under arrest, for violating Grand Council Directive No.3729, titled ‘Dungeon Protection’ under article 7 quote ‘ provides City Guards, Militia, or the adventurers guild the authority to conduct an arrest on individuals proven beyond reasonable doubt that they are about to or are in the midst of an attempted Core shattering, individuals discovered with the Black Mark within a 5km of a dungeon are to be arrested and interrogated.”

The Black Mark is pictured as a shattered pedestal, which typically held an orb representing a Dungeon Core. 10,000 years ago the first ever Dungeon Core was shattered by a party of twelve, the Goddess of Dungeons upon hearing this was furious, so furious in fact that she descended from the heavens, an act that the deities hadn’t done since the Creation Era. The goddess smited the one responsible, and placed the remaining eleven with a permanent curse, the Black Mark on both of their shoulders. Those cursed with the Black Mark are ostracized everywhere one goes, and it is also see-through, meaning that no matter how many layers of clothing one puts on, the Black Mark is still visible and no amount of magical means can hide this curse. Since then the term ‘Shatter the Core’ has been used to describe any attempt, successful or not, at destroying the Dungeon Core, by any means.

Grand Council Directive No.3729 ‘Dungeon Protection’ was passed by the Grand Council of Kurz which grants the military the authority to protect Dungeons Cores from being shattered by individuals suspected to be plotting to shatter the Core, or those with the Black Mark. However due to the current embargoes and sanctions, the military is unable to enforce this directive, and thus the Grand Council amended the directive to allow local law enforcement and the Adventurers Guild the ability to enforce this directive.

“Oh shit.” The man responded, shakily drawing his rapier. “Yeah, not a chance!”

Tira nodded, “So you’ve chosen to resist, then pay with your blood!” She said as her squad and she charged at the four.

———————————————————————————————————————————

I actually caught up to them, the group that is now five. So what happened to the sixth guy? Umm, well a zombie nicked him in his left thigh, and instead of helping his buddies just left him to die.

That's cold man, but I won’t be crying over him that's for sure!

Yeah, it comes to no surprise that the remaining five are plowing through any zombies they see. Shamblers are pretty weak after all. They navigate through the streets and eventually end up in a four-way intersection, with both the east and west roads blocked by barricades, consisting of barrels, crates and chevaux-de-frises.

Ornate Guy pointed to the only member of the group not wearing chainmail with his leather armor and ordered him to remove the east barricade.

“I’m getting tired of this Dungeon,” Leather Guy complained, as he was in the process of carrying a crate.

Ok well good then! Now leave! And oh? What’s this more enter? Oh god I hope they aren’t reinforcements!

I materialized at the entrance, only to find four outsiders, a mix of two humans, one dwarf, and one wood elf wearing Morion helmets and half-plate armor. Almost like they’re larping the Spanish Conquistadors.

Of course like the first group they got confused at the bulletin board, though one of them, a tall female wood elf her Morion had a red feather protruding from the left side, as opposed to the other three who had none.

That must mean that she’s some kind of leader or officer.

“If there’s four outside, then there's usually more further in!” Their leader said, “Or at least that’s what I’ve heard from other city guards.”

Wait! These guys are coming? Oh bless them, they’re coming to rescue me! Metaphorically speaking.

Anyways it took them ten minutes to get from Floor 1 all the way up to the Floor 2 entrance to the hallway, before actually entering Floor 3. On the way there, they ran past all the bodies of my creatures, which they didn’t pay attention to. It would’ve taken them much longer if they gawked at the first floor longer.

They got there and they met with Annabelle! Whose sitting on a crate, with her Nockgun on her lap facing the hallway entrance. Wait! I completely forgot about Annabelle! I’m so sorry!

Annabelle chuckled. Oh crap! She must’ve heard, I’ll make it up to you somehow!

“This is odd. A dungeon able to summon a human, and what a peculiar gun you have.” The Leader said approaching Annabelle.

“Heh.” She responded.

Hey Annabelle, introduce yourself and ask them for their names, please!

Annabelle shrugged, turning to look at the Leader. “Hey, names Annabelle, and you?”

“Oh, forgive me, I am Guard General Tira of the Vonesmy City Guard.” Tira responded, she then proceeded to point at her other companions, “The two human twins behind me are Jaime and Jesse, and the dwarf next to me is my XO Arwa.”

After Tira finished introducing everyone she continued “We have been dispatched by Mayor Laramie to protect this dungeon from individuals with the Black Mark.”

Wait, the Black Mark? What is that?

Annabelle echoed my confusion by essentially voicing our confusion.

“Well, to put it the Black Mark is a shattered pedestal that appears on the shoulders of individuals who have participated, or is associated with one that has already shattered a Dungeon Core at the time of shartering.” Tira explained. “And we have reasonable articulable suspicion that an individual or individuals have entered with the intention to shatter the Dungeon Core.”

Wait, now that she mentioned it, I did notice those shattered pedestals on everyone except the leather guy and I dismissed them thinking that they’re just tattoos from a gang they’re a part of, but now I know that's not the case!

To say that Annabelle is livid was putting it mildly, clutching her Nockgun tight, I can see a burning rage in her eyes. So much to the point that Tira and the rest of the Vonesmy Guard backed away just a bit.

“You know, I received a system notification telling of Permadeath mode.” Annabelle said through clenched teeth. “But, heh, now that I know the real reason as to why that’s been invoked, heads will begin rolling.”

Yikes! Remind me to not piss off Annabelle. Actually let's check on those five right now! Definitely not saying that to get away from Annabelle! I’m just distancing myself… socially… yeah that's it!

I materialized back at the intersection and the first thing I see is Ornate Guy on the ground, being mauled by a horde of cannibals. Now Sasha has gotten me saying that!

“Fuck the contract! This dungeon isn't worth dying in!" exclaimed one of the invaders as he swiftly decapitated a cannibal. His sentiment was echoed by his companions as they all hastily retreated.

However, one of them had his leg grappled by a cannibal before they could escape and was subsequently mauled by more cannibals that appeared, reducing their numbers to three.

They had to dodge a bunch more cannibals before they reached the basement, into the hallway. At this point I’m referring to zombies as cannibals from now on.

As they exited the hallway they were greeted with four Vonesmy City Guard, and a very pissed off Annabelle pointing her Nockgun.

“Wait!” Before Leather Guy can say anything more, Annabelle fired her Nockgun point blank at the three, making a loud boom and absolutely decimating them.

OOF! That's like seven muskets firing point blank! This also caught the four off guard, but they didn’t say anything.

Alert, threat to Dungeon Core eliminated. Proceeding to resume functions in Normal Mode.

Oh speaking of let's see the notifications!

Due to the sheer volume of notifications, the system has condensed it as much as it can.

Mercenaries killed x20, levels 24-78 XP: 5,736

Dungeon Core leveled to 9.

Themes unlocked:

Ocean

Islands

Large Urban City

Unlocked seven new Regiments and one Irregular unit:

Russian Cossack Cavalry

French Young Guard

French Dutch Guard

British 88th Regiment of Foot (Connaught Rangers)

French 4th Hussar Regiment

British 95th Regiment of Foot (Rifles)

Russian Partisans

Ottoman Nizam-I Cedid Infantry

You have unlocked the Spanish Guerrillas for use on all floors.

Mana regen increased to 35

Mana capacity increased to 150

Ensure your favorite authors get the support they deserve. Read this novel on Royal Road.

Floor capacity increased to 2

You have been granted the ability to communicate with other Dungeon Cores.

You can create your own flag, for use by you, or your creatures.

You now have the ability to create Artillery units from any of the currently available nations, however you must choose the type of artillery.

Achievement unlocked, repelled an enemy intent on shattering your Core. Reward x2 Mana regen for three days.

Title Unlocked, Early Survivor.

Sweet! I’ll check out the custom flag later, and it’s about time I receive some cavalry, and to some extent artillery.

Status please.

> Name: Amelia Yokakko

>

> Dungeon Name: Yokakko Dungeon (Temporary)

>

> Exp Req: 5,746/6,927

>

> Level 9

>

> Mana: 150/150

>

> Mana Regen: 35(70) per hour

>

> Floors: 3/10

>

> Traps: 2

>

> Puzzles: 2

>

> Titles: Early Survivor

Still not enough for the Old Guard, big sad. Let's see the cost for the new creatures.

Creatures!

> Creatures:

>

> Bear: 7 Mana

>

> Wolf Pack: 15 Mana

>

> Jaguar: 6 Mana

>

> Anaconda: 7 Mana

>

> Nockgunner: 10 Mana

>

> Militia

>

> Prussian Landwehr: 15 Mana

>

> Austrian Landwehr: 15 Mana

>

> British Fencibles: 15 Mana

>

> Russian Opolcheniye: 15 Mana

>

> French National Guard: 15 Mana

>

> Line Infantry

>

> British 42nd Regiment of Foot (Black Watch) 35 Mana

>

> Austrian Infantry Regiment NR.1 25 Mana

>

> Bavarian 5th Line Infantry Regiment 25 Mana

>

> Yokakko 1st Dungeon Infantry Regiment 45 Mana

>

> Ottoman Nizam-I Cedid Infantry 50 Mana

>

> British 88th Regiment of Foot (Connaught Rangers) 55 Mana

>

> Elite Infantry

>

> French Old Guard 650 Mana

>

> French/Polish Vistula Legion Grenadier 50 Mana

>

> French Young Guard 100 Mana

>

> French Dutch Guard 100 Mana

>

> Skirmisher

>

> Prussian Silesian Schuetzen 25 Mana

>

> British 95th Regiment of Foot (Rifles) 45 Mana

>

> Cavalry

>

> Russian Cossacks 60 Mana

>

> French 4th Hussar Regiment 60 Mana

>

> Irregular

>

> Spanish Guerrillas 20 Mana

>

> Russian Partisans 20 Mana

>

> (Non Hostile, passive, or domesticated creatures such as pigs, sheep, and chickens are free of charge and won’t count for the creature capacity, however they won’t attack outsiders)

Hmm, I’m not in a rush to make another floor, I’ll continue working on the third floor, until I’m satisfied enough.

Oops I completely forgot that the Vonesmy Guards are still here!

“Hey Annabelle! Can you tell the Vonesmy Guards the location of an untrapped stash? I feel like they deserve a reward for at least coming to my rescue. Even if they did nothing, please and thank you.” I asked Annabelle.

“I can point you to an untrapped stash, it's in that…” Annabelle proceded to act on my request, but I didn’t hear the rest, as I’d already moved into floor three.

Alright! As it stands now there’s only one ‘holdout’ zone and that's the barracks. So I’ll create another zone, and that's at the town center, specifically inside the town hall, and a siege camp right at the Core Room. The purpose of this camp is to bombard the town.

Basically I want adventurers to survive for one hour against hordes that progressively gets harder with new types appearing every five minutes, they get two options, survive at the barracks, or the town hall. Adventurers have to arrive at one of those locations first. After they have successfully survived the one hour then they’ll get teleported to Floor four, but right now they beat the dungeon and are teleported outside with random loot alongside a badge of a bloodied weary Old Guard soldier with the words ‘The Guard’s Last Stand’ in French.

Alright, Let's get to work! And after maybe I can try out this new communication function with other Cores. The question is who do I talk to? Karland Dungeon? Ah, I'll figure it out later.

That temporary 70 per hour Mana regen boost will do wonders.

———————————————————————————————————————————

Tira POV:

Following the directions of Annabelle, we found a crate hidden in the ground, which after some digging, we unearthed a crate. After saying our goodbyes to Annabelle, Jaime and I carried the crate outside where we’re greeted by the rest of our squad.

“So,” Jaime began, “Any thoughts on that extraordinary dungeon?”

“It's an odd dungeon, but the first floor is beautiful. I bet we can collect crops there.” Jesse remarked.

I paid them no mind as my attention was drawn to the crate, or more specifically what's inside of it. “Arwa, let's try to get this crate opened shall we?”

He nodded, and we soon got to work opening the crate. Inside we found two firearms, what's strange about this is that I don’t see any magic crystals on it, there's a note on top of them.

I began to read the note out loud. “Hi, as a thank you for helping (even if you did nothing), here’s instructions on how to use a musket, these steps should be similar to the muskets you’re used to seeing:

Step 1: take a paper cartridge from a pouch, there should be two there, then bite the indent on the cartridge (Note cartridges have gunpowder and a metal ball inside.)

Step 2: Pour some gunpowder into the priming pan. Once you are finished close the priming pan and pour the remaining gunpowder down the barrel alongside the metal ball. Make sure the ball is still encased in paper as it stops the ball from rolling out.

Step 3: Take out the ramrod and push the cartridge as far down as you can go, make sure that the cartridge is firmly in place.

Step 4: Take it from half-cock to full-cock, and you are ready to fire! If you have no intentions of firing the musket, then ensure the cock is set to half-cock as it acts as a safety.

Do note that these muskets can be, and are inaccurate.”

Everyone crowded around me as I read the instructions, there's even pictures at the bottom showcasing all the steps. I handed the note to Arwa.

I then grabbed a musket, inspecting it briefly before grabbing a pouch and taking out a tube shaped paper object.

“The note says to bite the end of this thing right?.” I said, taking the tube and inspecting it closer, sure enough there's an indent at the top where it looked like it's been tied, and at the bottom is a circular object.

“Yes ma’am.” Arwa replied as he read over the instructions.

“Well, here goes.” I tried to follow the instructions and the illustrations as best as I can, but it took me a couple of tries and a bit of this powder into my mouth that I finally got it correct.

I aimed at a tree not too far from here, ensuring to aim for the center. Pulling the trigger, there's a loud boom and smoke that came out. Once the smoke cleared, we spotted a noticeable dent in the center.

“Whoa! This dungeon just solved our magic crystal woes!” Jesse remarked, starstruck.

I propped the firearm next to the crate as everyone is now checking over the contents. Meanwhile I retrieved a blue crystal ball from my storage sack. Tapping it twice, the ball instantly glowed, with Mayor Laramie on the other side.

“Mr Mayor, I bring good news.”

———————————————————————————————————————————

Amelia POV

Alright, instead of placing these cannibals individually I decided to place them into the random spawn system, it adds a sense of unpredictability and it's cheap too! So I added all of them into the spawn pool which ended up costing me around forty-five mana.

I also checked the title I received. Here's what they say:

‘Early Survivor’ Granted to dungeons in the Maryura continent who’ve survived an attempt to shatter the Core.

Passive: Dungeon creatures leveled 50x during Permadeath mode for outsiders seeking to shatter the Core.

And that's really OP. However, it’s only for anyone that wants to kill me, which is good. Don’t want to make it harder than it already is.

Moving forward, I completed both the camp and town hall. Let's begin with the camp. It resembles a typical military setup, with rows upon rows of tents and similar structures. However, a notable distinction lies in the wooden palisade that forms a semicircle, stretching from one section of the dungeon wall to the other. Facing the town, there's an open section where I've positioned a 12 pdr cannon and a 6 in howitzer, both overlooking the town. The available ammunition includes canisters and regular cannonballs for the 12-pounder, and explosive shots for the howitzer. I ensured that the ammunition respawns when the boxes are emptied. Alongside the cannons, a worm rod and ramrod with a sponge appeared, a set for each cannon. While I intend to incorporate more cannons in the future, perhaps a mortar or two and additional types of ammunition, but for now, this setup suffices. Additionally, I elevated the ground to create a small hill, this had cost me 70 Mana.

Now onto the town hall. Now the building itself is a two-story building that has a glass dome on the roof. I removed the roof purely because I didn’t want cannon balls to shatter the glass and explode inside; some of the windows are boarded up. At the front courtyard is a cannon that's pre-loaded with canister shot, plus a crate for canister shot next to it and a cannon ramrod and worm propped up against the cannon. Around the courtyard are barricades that form a semi-circle around the cannon and the front entrance to the building. This in total costs 80 Mana.

Of course I took a break every two hours just to replenish my mana, but they filled up quickly thanks to the 70 Mana regen.

Time to summon!

Creatures.

> Creatures:

>

> Shambler: 5 Mana

>

> Runner: 10 Mana

>

> Undead Sapper: 35 Mana

>

> Bloater: 20 Mana

>

> Undead Cuirassier: 30 Mana

>

> Undead Soldiers: 15 Mana

>

> Nockgunner: 10 Mana

>

> Militia

>

> Prussian Landwehr: 15 Mana

>

> Austrian Landwehr: 15 Mana

>

> British Fencibles: 15 Mana

>

> Russian Opolcheniye: 15 Mana

>

> French National Guard: 15 Mana

>

> Line Infantry

>

> British 42nd Regiment of Foot (Black Watch) 35 Mana

>

> Austrian Infantry Regiment NR.1 25 Mana

>

> Bavarian 5th Line Infantry Regiment 25 Mana

>

> Yokakko 1st Dungeon Infantry Regiment 45 Mana

>

> Ottoman Nizam-I Cedid Infantry 50 Mana

>

> British 88th Regiment of Foot (Connaught Rangers) 55 Mana

>

> Elite Infantry

>

> French Old Guard 650 Mana

>

> French/Polish Vistula Legion Grenadier 50 Mana

>

> French Young Guard 100 Mana

>

> French Dutch Guard 100 Mana

>

> Skirmisher

>

> Prussian Silesian Schuetzen 25 Mana

>

> British 95th Regiment of Foot (Rifles) 45 Mana

>

> Cavalry

>

> Russian Cossacks 60 Mana

>

> French 4th Hussar Regiment 60 Mana

>

> Irregular

>

> Spanish Guerrillas 20 Mana

>

> Russian Partisans 20 Mana

>

> (Non Hostile, passive, or domesticated creatures such as pigs, sheep, and chickens are free of charge and won’t count for the creature capacity, however they won’t attack outsiders)

Defending the townhall will be the Nizam-I Cedid Infantry, and the Infantry Regiment Nr.1, it's time that Austria receives some recognition in this dungeon. Let's summon the Ottoman regiment first. I know the Ottoman Empire didn’t play any major role in the Napoleonic Wars, but I think it’s good that the system includes countries that never took part in the wars.

Alright time to look at the description. It reads: The Nizam-I Cedid or ‘new order’ were a series of reforms undertaken by Sultan Selim III in an effort to catch up to the west militarily and restructure Ottoman politics. Selim III saw a need for a new army, one that's modeled after the west, and thus the formation of the Nizam-I Cedid Army or New Order Army.

After losing the Russo-Turkish War of 1782-92, Selim III concluded that the Ottoman military needed to be reformed if the empire was to survive. In 1797 he created the Nizam-I Cedid and by 1806 the Nizam-I Cedid had a force of 26,000. In 1799 200 Nizam-I Cedid soldiers assisted Jezzar Pasha in his heroic resistance against Napoleon’s army in the Gaza Strip and around 304 Nizam-I Cedid soldiers and artillery men were present at the Siege of Acre, in which they helped repel Napoleon’s Army.

The Nizam-I Cedid Army as well as the Nizam-I Cedid reforms as a whole was brought to an end in 1807, in the end the Nizam-I Cedid Army proved to be a failure and was disbanded by Selim III.

The Ottoman Empire tried to reform, but forces within refused. Such as the Janissaries who launched a coup, placed Sultan Selim III in prison who was then assassinated.

Anyways let's summon them!

As per usual 12 women appeared.

They were dressed in a red tunic, around their waist is a white cloth belt with a gold buckle, paired with baggy blue trousers, while a tall red cloth Bostandji Bachi cap adorned their heads. The musket they carried is the Charleville 1777 with bayonets alongside Shamshir swords sheathed on their right hips, unlike the rest of the regiments the Nizam-I infantry are not wearing backpacks. The officer herself, as the front and bottom edges of her tunic are lined with gold coloring, the front of her Bostandji Bachi cap has the words, from top to bottom inscripted in gold; A, Y, D. Her only weapon is the Shamshir sword.

“Ahh, Sultana Yokakko, is it wise for us to be here?” The officer asked, also I’m naming her Ceyiz.

“Eh, you're just gonna have to hide in the town hall, just don’t get spotted!” I replied. “Right now it’s quiet as it’s night time currently. Now if you want I can create fences around the town hall.”

One by one the Cedid soldiers enter the town hall. “No, it is not necessary, but thank you for the offer.” Ceyiz said as she was the last to enter the town hall.

Now for the Austrians!

Status!

> Name: Amelia Yokakko

>

> Dungeon Name: Yokakko Dungeon (Temporary)

>

> Exp Req: 5,746/6,927

>

> Level 9

>

> Mana: 60/150

>

> Mana Regen: 35(70) per hour

>

> Floors: 3/10

>

> Traps: 2

>

> Puzzles: 2

>

> Titles: Early Survivor

Oh, that’s plenty of Mana! That 70 regen is coming in quite handy!

Summon the Infantry Regiment Nr.1. I won’t bother with reading their description, the Austrians have been waiting for too long. Next time I’ll definitely read the description for the next Austrian regiment.

13 women appeared, wearing white coats with red lapels and cuffs, white trousers, complete with black boots, and lastly the extra soldier is a fifer, adorned on their heads are Kasket helmets. Unlike the rest, the officer is wearing a dark gray frock coat with a yellow belt around her waist, and adorned on her head is a bicorne worn side-side. I’m naming her Greta.

Greta wasted no time in getting everyone into the town hall. Those white uniforms are going to get messy on this Floor! Fifers and drummers are completely useless on this floor as the noise will attract cannibals. Fortunately the camp is ‘far’ enough away that the sounds of the cannons won’t attract any cannibals.

I materialize through the building, finding Greta and Ceyiz are inside the conference room with a map of the town overlaid on the table.

“Hey, I suggest you mark the barracks.” I started, “The barracks is currently housing the Russian Opolcheniye and my very own 1st Dungeon infantry regiment.”

“I see, we’ll have to try to establish contact with them.” Ceyiz said, placing a miniature Russian, and a gray flag at the barracks. I really should create my flag. Anyways I bid them farewell returning to the barracks and informed both Vaeri and Sasha of the town hall.

Let's see what the capacity is.

Floors->Floor 3

Theme: Small Urban City

Special Feature Active: Undead Outbreak

Capacity: 38/64

Almost filled it to capacity, hopefully I have enough room to summon two cannon crews. Moving over to the two cannons I summoned 14 French artillery crew, 7 for the 12 pdr and another 7 for the 6 in howitzer.

The crew’s uniform consist of a dark-blue coat with red lapels and cuffs, a dark-blue trousers, red epaulettes on their shoulders, and adorning their heads is a shako that has an imperial eagle imprinted on the front, a red white and blue cockade at the top with a short red plume protruding behind the top of the cockade, with a red string and tassel tied around the sides of the shako.

Summoning them brings the capacity to 52, which means that I have enough room for one regiment.

“Alright ladies!” I yelled, getting everyone’s attention. “Your mission is to bombard the town. Now only fire once you start hearing crackling, explosions, basically any signs of fighting in the town. Which I predict won’t be long when the day arrives.” They all saluted and went inside the tents, to sleep. It is midnight afterall. Speaking of, I should try to get in touch with a dungeon, and create a flag. Meh, that's for tomorrow for me to solve! For now, sleep.

———————————————————————————————————————————

The next day, outside

The Vonesmy guard had created a set of four tents, two per tent, they all awoke to the sounds of hooves. They all got up to go outside, only to find Mayor Laramie alongside a dozen or so civilians. Those civilians brought tool boxes and any equipment that one can carry in a construction site.

“I came as fast as I could.” Laramie said, dismounting from his horse. “With me is everybody skilled with construction. The stablemaster was ecstatic at the prospect of this dungeon, and lent all of his horses to us. Meanwhile behind me is a wagon train, they’ll arrive in the afternoon tomorrow, along with the rest of the construction equipment."

“Oh so does this mean we're building a dungeon town?” Tira asked.

Laramie grinned, “That we will.”