Hello :D So I was working hard to make the game system as realistic as possible! I am not even half way done XD... It is too much work... Here is what I've wrote until now! Hope you help me and provide me with suggestions.
First thing first, The EXP required to level up (Basic Formula)
2000 + (x * 1000) + (36 * (x^4))
x = current level
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Second thing, The EXP acquired from slaying monsters: -
(x*2)^2 ( times monster rarity modifier )
x = monster level
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Third, Monsters rarity and Monster rarity modifiers: -
common monster (1) :- (Regular monster)
uncommon monster (1.2) :- (Appear without any conditions, but more rare than common monster)
rare monster (1.5) :- ( usually weak and full of rewards ? )
Bronze ranked monster (1.3) :- (buff monster)
Silver ranked monster (1.4) :- (one skill spammer)
Gold ranked monster (1.6) :- (good AI, better than epic monster's AI, can dodge too, but is weaker than epic monster)
epic monster (1.5) :- ( Actually has a baby AI )
Elite monster (1.8) :- ( When monsters can actually dodge and sht )
Unique monster (2.5) :- ( One of a kind "named" + good AI )
(Ascended/Enlightened)
Pseudo-Legendary (5) :- (Almost done with it's ascension)
Legendary monster (10) :- (Basically OP and require and entire faction to hunt)
Mythical monster (20) :- (Impossible to kill)
God level monster (50) :- (Can destroy the world, last event in the game)
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Fourth, Elemental Modifiers ~
Elemental advantage (1.5)
Absolute elemental advantage (2)
Elemental disadvantage (0.7)
Absolute elemental disadvantage (0.3)
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Fifth, Elements!
Fire -> Scorch (++ Temperature) -> Plasma (++ Speed, + Temperature)
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Earth -> Steel (++ Hardness) -> Crystal (++ Sharpness, + Hardness)
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Air -> Tempest (++ Pressure) -> Storm (++ Speed, + Pressure)
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Light -> Holy (++ Healing) -> Divine (++ Protection, + Healing)
-> Flash (++ Brightness) -> Photon (+ Heat, ++ Speed)
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Dark -> Curse (++ Duration) -> Absolute Curse (+ Duration, ++ Effectiveness)
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Water (Extra hard to level up)
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Water + Fire -> Vapor (++ Duration, - Vision) -> Thermal ( +++ Heat, + Duration)
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Water + Dark -> Poison (++ Duration, + Effectiveness) -> Corrosion ( +++ Effectiveness, --- Duration)
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Water + Earth -> Mud (Creative)
-> Plant (Elven Magic)
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Water + Light -> Sparkling Water (Material for Mana potion, Toxic)
Water + Holy -> Holy Water (Material for Elixir)
Water + Divine -> Divine Water (Material to create Divine Potion that removes all Status effects)
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Water + Air = Chilling Water (Chance to inflict lethargy)
Water + Tempest = Ice (+ Sharpness)
Water + Storm = Ice Storm (+ Sharpness, +Speed)
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Sixth, Special and Absolute Elements ~ ~
**Special elements**
Air + Photon = Thunder
Storm + Photon + Water = Thunder Storm
Plant + Poison = Fungi (BIG AoE, less effective)
Water + Steel = Rust (Poisonous)
Earth + Wind + Fire = Dust ( AoE, -- Vision )
Earth + Scorch = Lava
Steel + Thunder = Magnetic
Plasma + Photon + Storm = Arcane (Pure Explosive Power)
**Absolute Elements**
Hellfire (Fire)
Black Thunder (Air)
Tectonic Magic (Can Change the Map in a huge scale) (Earth)
Heavenly Aura (Light = Super buff for oneself, physical)
Abyssal Magic (Very Corossive, can inflict confusion and madness) (Dark)
Angelic tears (Water, said to be able to purify the most corrupted thing in the world)
**NOTE** /Add more Absolute Elements (PLZ Suggest.... I need your HELP!!!!)
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Seventh All Classes that I could think off (Still needs to be organized)
**Classes**
**Supporters** Priest, Cleric, Alchemist, Enchanter, Dancer, Minstrel, bard, maestro, Druid, Spiritualist, Pope, Bishop, Elementalist, Sage, Illusionist, Shaman, Invoker, Saint, High Priest, ArcBishop, Arc(whatever), High(whatever)
**Physical close** Warrior, Fighter, Barbarian,(Holy,Dark,Arcane,Fallen,Beast) Knight, Paladin, Amazonian(only girl), assassin, rough, thief, Spearman, lancer, swordsman, samurai, ninja, demons slayer, demon hunter, Monk, Dragoon, Cavalier, Blade Master, Shieldman, Harvester, Reaper, sword dancer, enchanter, Avenger, Warden, Templar, Hero, Gladiator, Champion, Berserker, Guardian, Fencer, Duelist, Defender, Wanderer, Brawler, Adventurer, executioner,
**Physical range** Archer, Ranger, Hunter, Sniper, Gunner, Javelin Thrower, crossbowman, Trickster, Savage(boomerang boy), musketeer, Spiritualist, Explorer, Adventurer, Hawkeye, Strider
**Half Physical Half Magical Close and versatile** Magic swordsman, Enchanter, Elementalist, (Elemental, etc...) Knight, Paladin, Monk, Trickster, Bishop, reaper, gunner, Sage, Battle Mage,
**Mage burst** Mage, Wizard, Sorcerer, ArcWizard, priest, pope, Saint
**Mage DPS** Necromancer, Shaman, Sage, Bishop, Elemantalist, Monk, Spiritualist, Enchanter, Alchemist, Druid, Cleric, Illusionist, Invoker, Tamer, Summoner
**Sneak bastards** Rough, Assassin, Hawkeye, Sniper, thief, Ninja, Shadow Blade, Stalker
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Here is what I need from you guys... First thing First, Please suggest me Absolute Elements, because I ran out of ideas... An Absolute element for each basic element (Fire, Water, Earth, Air, Light, Dark)
Second thing, if you guys know of any class that is not written here, Please tell me its name so I can search it and implement it into the novel!