"Next exchange then?" queried the Storyteller. With everyone's nods and grunts of approval, he continues with this "'Ambush!' groans out Johnbedamage following closely by 'no shit' as you see Shadow struggles to get off the ground. This is quickly verified by Blazing Glory's 'three archers seven o'clock, ah Barrier Ring!' followed by a cry of forlorn loss." At this point he grins at Blazing Glory, and then puts out "second exchange players act first so Goldbranch, what are you gonna do?'
"I use another faith point for another automatic hit and take a swing at his legs to slow him down, now I know the direction of the ambushers I yell out to the party 'quickly circle around and put your opponent between you and the archers.' After tossing my dice I dish out my results "two crits and one success" while smiling most satisfactory at the Storyteller.
"That's three crits actually, you currently have Might until the end of the round, so the one normal damage upgrades to critical damage. Since the Beastfolk warrior has no way to soak critical damage, your sudden shout and quick maneuvering caught him by surprised. While he was glancing at the archers you let loose a mighty blow to his left leg and sink your blazing sword right to the bone just above the knee! The anguished howl from the Beastfolk warrior is music to your ears. But then you hear the Beastgirl shout 'Brother!' followed quickly by Johnbedamage 'look out!' But you can't let anything distract you, you tugged at your sword trying to pull it out, but his plate thigh armor is holding it in place and now have to deal with a rather pissed off Beastfolk warrior. After howling in pain, the Beast warrior counter attacks by trying to hack you in half at the waist." He promptly drops his dice and replies "three successes, no crit or botches. With your sword stuck, you can only dodge but suffer plus one difficulty because of such close quarters. Of course you can let go of your sword to remove the penalty. So what are you going to do?"
"Let me think" I replied to give me some time, then followed by an idea that might work. So I suggested "I fall backwards on my back, but at the same time grab tightly to my sword hilt and suddenly kick with both legs on the Beastfolk warrior's left leg which should give me enough force to finally pull it free and away from danger." I give the storyteller a pleasant smile, I know him, he like descriptive replies. I see him smile and say "interesting, that might work, give it a shot!" So I carefully select my dice and with a quick prayer for luck I toss my future away. What a beautiful roll, which I announce "a crit and two successes!"
'Nice!' exclaims the Storyteller, that Critical Success means you did the maneuver you wanted and successfully dodge the other hits. It's slow mo time, as you lean backwards you watch the Beastfolk warrior's sword closely and wonder if you are going to be able to dodge it. You see the sword slowly dip towards you body and you realize the Beastfolk warrior's reaction is good enough to try to make his sword swing lower. You become nearly cross-eyed as you see the sword nearly take off your nose, then with the sudden kicks you go flying backwards. However, just as you smile at your beautiful move, you see a blazing knife strike at your fleeing legs, you glance over and see the Beastgirl has leaped over to help out her so called brother." Rolling his dice, he replies "one crit and two successes as she tries to hack off one of your ankles. Would you like to spend your last action to tuck in your feet to attempt another dodge?"
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I stare at him for a bit before replying "a real man would ignore such a trashy hit." But inwardly cursing him for trying to steal away my last action.
He mumbles "a trashy hit? Ok then" slowly picks his dice and drops them. Peering at the results at the large number of dice, he eventually says "crit cancel by botch, total of five successes to damage. Try to resist this trashy hit" then grins at me daring me to say otherwise.
"Five?" I give a down casted look while gathering my dice. A quick shake and roll I see two successes which I promptly announce.
The Storyteller goes though one of his patented 'I got to think pose' before spewing forth "your armor helps reduce the damage by one, so this trashy hit cause two point of normal damage putting you at Wounded status, you lose two actions next round. You watch the blazing knife strike the iron greaves that protects your shin giving you some hope, but then see it slice though to the bone and then carve around the bone from the downward momentum. You bounce on the ground before clutching at your new found wound. You hear the Beastgirl say 'put your left arm around my shoulders' as you see the Beastgirl backs under the warriors left arm to support him."
In the mean time lets rewind a bit so the others can have their exchanges. Johnbedamage, as you try to circle around behind the Beastgirl, you hear a howl of pain and the Beastgirl yells out 'Brother!' As you take a quick glance at Goldbranch's fight, you see the Beastgirl leaps past you towards Goldbranch so you instinctively yell 'look out!' You have three choices, you can pursue the Beastgirl and take a swing at her, next you can go help out that weakling of a wizard, or you can simply charging those archers. While you spend a moment to contemplate your decision, three arrows wiz at you. Apparently the frustrated archers having no luck at aiming at the fast moving combatants sudden have a open target to shoot at and let fly. As he rolls his dice he announces "first arrow misses, second arrow has one crit and one success and the third arrow three successes to hit. What are you going to do with the two dangerous arrows?"