Novels2Search

Update / announcement

So, I have a bit of an update for the readers. I have ran into a minor / major problem again with some of how I have laid out class and general skill in the system, and this will be delaying the next chapter until I fix it. its not as large of a problem that originally caused me to start my rewrite, but I will need to go back to basically chapter 1 up to the most recent chapter to fix the problems. I will also be explaining here to you guys what I will be changing so that you don't have to go back and read the whole story. While the changes wont really effect plot line as a whole it will change the math on almost every skill, which is why I am going back to make these changes. going forward these changes will greatly help me when I make any new skills in the future.

Onto the changes that are happening, and the mistake I made that led to these problems. This post will be a bit of a ramble as I put my thoughts onto paper. I know some people probably don't care that much about all the math stuff in the system, but I still wanted to explain what is going on to people because some numbers and still will be different going forward.

Okay, starting off with the new changes I wanted to add to the system and the list of problems it caused.

General Skill Stuff:

So, I wanted to make the General Skill system more interesting. I wanted to do this in two ways. Since general skill are able to be leveled up without the need for skill points the first thing that I wanted to change was to make general skills give stat points based on their tier when reaching their max level. So the lowest rarity of general skill being 'Widespread' which is equivalent to Tier 1 it would give a total of 5 stat points based on what the skill did when reaching that level.

Going along with that first change I wanted to give another incentive for people in my world to want to progress general skills. when reaching the max level of a general skill would be able to upgrade their general skill to the next tier of rarity or gain a new general skill similar to the one they maxed out of a higher tier. This would be a way for people to gain rarer skills without then need for skill gems or trainers. I will now give an example of some general skill progression.

widespread General skill 'Running' when maxed would give a total of 5 stat points 2 to agility 3 to endurance.

The new skill common rarity skill 'Encumbered Running' could then be gained and leveled and would give +10 points to endurance when maxed

you then might gain the new uncommon rarity skill 'Unburdened Running' which would give 15 stat points when reaching max level

Now it would be entirely possible through training and effort to gain 'Encumbered Running' or 'Unburdened Running' before maxing the previous tiered skill, but for each tier of rarity that would become harder and harder to do. Now reading up to this point you may not see what my problem is. Well based on the rarity of the skill the bonus it would give should be greater. This is where I messed up and my math scaling base on tier was wrong which made me realize a few other problems as well.

to fix this I added a scaling system based on the tier of the skill. So a widespread general skill would give a 1% effect at level 1. This effect is additive meaning that at level 2 it would give a 2% bonus bringing the total bonus to 3% and when maxed at level 5 a tier 1 general skill would give a 15% bonus. a common tier general skill / a tier 2 general skill would give a 2% bonus at level 1. a 4% bonus at level 2 for a total of 6%, so at level 5 it would give a total of a 30% bonus

This would allow me to know roughly how powerful a skill at any tier should be for scaling purposes which was great and I really liked it, but this also caused me to realize my mistake I had made with class skills and Daniel's skill trees.

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Class Skill Trees:

So, Daniel as one of the 10,000 hero's starts at tier 4 with the ability to pick his tier 5 specialization. Well because of this I made a mistake. If Daniel had been a normal person he would have started at tier 1 and then gained more skill trees as he reached more thresholds. But Daniel isn't a normal person and started at basically tier 5, but if his class had been gained normally each one of his skill trees would have been gained at different tiers meaning the bonuses they gave would be different.

Now I want to say again that none of what I am currently talking about will really change the story it just that the math behind many of the skills that Daniel has will be different. Now that this has been said I will continue with my explanation

because class skill can only be leveled through the use of skill points they start out with higher bonuses than general skills, and instead of gaining stat points when maxing a class skill they give the minor capstone effect we have already seen with 'Powerful Organs' that will enhance the skill in a direction that the wielder of the skill wants. A tier 1 class skill will start with a 2% additive bonus meaning that at level 2 it will give 4% for a total of a 6% bonus and at level 5 it will give a 30% bonus to whatever the skill does. but unlike general skill it goes up in increments of 2 instead of one. So, a tier 2 class skill at level 1 starts with a 4% bonus. then 8% at level 2 for a total of 12% and a 60% bonus when maxed at level 5.

now all of these numbers are generalities some higher tier skill that are incredibly powerful may give a lower bonus, but these numbers are the max bonus a skill of a specific tier can have. I will now provide a table that really shows these new numbers and how class and general skill compare to one another

Tier 1 Class Skills: Level 1: 2% - Level 5: 30%. capstone effect at level 5. Tier 1 General Skills: Widespread Rarity General skill (W): Level 1: 1% bonus - Level 5: 15% bonus 5 stat points

Tier 2 Class Skills: Level 1: 4% - Level 5: 60%. capstone effect at level 5. Tier 2 General Skills: Common Rarity General skill (C): Level 1: 2% bonus - Level 5: 30% bonus 10 stat points

Tier 3 Class Skills: Level 1: 6% - Level 5: 90%. capstone effect at level 5. Tier 3 General Skills: Uncommon Rarity General skill (U): Level 1: 3% bonus - Level 5: 45% bonus 15 stat points

Tier 4 Class Skills: Level 1: 8% - Level 5: 120%. capstone effect at level 5. Tier 4 General Skills: Scarce Rarity General skill (S): Level 1: 4% bonus - Level 5: 60% bonus 20 stat points

Tier 5 Class Skills: Level 1: 10% - Level 5: 150%. capstone effect at level 5. Tier 5 General Skills: Rare Rarity General skill (R): Level 1: 5% bonus - Level 5: 75% bonus 25 stat points

Tier 6 Class Skills: Level 1: 12% - Level 5: 180%. capstone effect at level 5. Tier 6 General Skills: Epic Rarity General skill (E): Level 1: 6% bonus - Level 5: 90% bonus 30 stat points

Tier 7 Class Skills: Level 1: 14% - Level 5: 210%. capstone effect at level 5. Tier 7 General Skills: Legendary Rarity General skill (L): Level 1: 7% bonus - Level 5: 105% bonus 35 stat points

Tier 8 Class Skills: Level 1: 16% - Level 5: 240%. capstone effect at level 5. Tier 8 General Skills: Mythic Rarity General skill (M): Level 1: 8% bonus - Level 5: 120% bonus 40 stat points

Tier 9 Class Skills: Level 1: 18% - Level 5: 270%. capstone effect at level 5. Tier 9 General Skills: Artifact Rarity General skill (A): Level 1: 9% bonus - Level 5: 135% bonus 45 stat points

Tier 10 Class Skills: Level 1: 20% - Level 5: 300%. capstone effect at level 5. Tier 10 General Skills: Divine Rarity General skill (D): Level 1: 10% bonus - Level 5: 150% bonus 50 stat points

I hope this makes sense for people. I know some people probably don't care, but at least for me its important that my RPG system makes sense and is robust in its design. This not only helps me when writing the story, but I feel also give a greater depth to the story as a whole. I have read other LitRPG books that don't have a great system in place and it tends to either negatively impact the story or give some insane power scaling / power creep which in some cases will also negatively impact the story.

if anyone has any questions about this or anything else leave a comment and I will try to answer the best that I can. Until next time.