As Hethress had predicted, the "help', was a PR success. The magic spread throughout the village and beyond the walls. And that was how Jeannie came to offer me a new spell, Epic Resurrection, Mass. Now I was definitely a deity to the people of the region. People who had died decades ago came back to life in the prime of their lives. It was like a scene from KPOP or a populist politician on the campaign trail. People wanted to touch me, mothers gave me their children to bring good luck. The meeting with the priests was canceled and a big dinner was scheduled at the Great House at dusk. It was a celebration held for the people by the priests of the Goddess Hylasis. Until then, I hid in Hethress's room with Hiutotiaco, as a security guard at the door, to stop the "groupies". During that time alone, I talked to Jeannie and discovered the classic “STATUS” function. And given the information I discovered, I spent the rest of the time studying my skills with Jeannie's help. Which at first had a neutral voice and "0" personality, and over time took on a feminine voice and a flirtatious personality.
True core
CR:: 42
XP: 629,145,600
Deepspawn Monster 7, Bard 2, Psychic 31 (symbiosis)
CE, Huge aberration (mythical, augmented)
Init +9; Senses darkvision 20m. vision 360°, telepatia; Perception +15
DEFENSE
AC: 28, touch 14, flat-footed 23 (+5 Dex, +9 natural, -2 size, +4 armor, +1 deflection)
HP: 389 (9d8+31d6+240)
Fort +17, Ref +19, Will +23
Defensive Abilities: Regen 5hp/r, regrow tentacles (20hp each and cut if taken +10hp); DR 10/adamantine (150); Immune poison, critical, disease, age, drain; SR 23; Resist Sonic +4 saves; Weaknesses: curiosity
OFFENSE
Speed: 6m, all (fly average)
Melee: 3x tentacle +17 (1d4+3 plus grab+constric) and 3x bites +19 (2d6+6 plus paralyse)
Ranged: 3x rock +18 (2d6+6)
Space: 5m, Reach 10m.
Special Attacks: Constric and paralyse, Magic Fang, Greater (P), See Invisibility (P), Swallow Whole
Spell-Like Abilities: (CL 31th)
At will-Alter Self, Detect Animals Or Plants, Detect Thoughts, Fabricate, Mirage Arcana, Stone Shape, Transmute Rock to Mud, Water Breathing
3/day-Hold Monster
1/day-Heal, True Ressurection, Hide from Animals
SPELLS: (CL 31th)
Bard: (CL 2nd)
0th at will-Detec Magic, Spark, Mage Hand, Spark, Oath of Anonymity, Summon Instrument
Psychic (uses per day);(CL 31th)
0th-(11); Read Magic, Mending, Ghost Sound, Ligh, Telekinetic Projectile, Virtue
1st-(7); Cause Alter, Charm Person, Cause fear, Detect undead, Mage Armor, Unseen servant
2nd-(6); Alter Self, Hold person, Reverse Gender, Summon Monster II, Sonic Scream, Suggestion
3rd-(5); Haste, Invisibility Sphere, Sensory Amplifier, Pellet Blast, Summon Monster III
4th-(5);Mind Thrust IV, Mindwipe, Phantasmal killer, Summon Monster IV, Sasha's Uncontrollable Continuous Orgasm,
5th-(5);Dominate person, Fabricate, Modify Memory, Permanency, stone skin
6th-(5);Contingency, Decapitate, Legend Lore, Psychic Crush II, Psychic Crush II
7th-(5);Ego Whip V, Hold Person Mass Permanent Hallucination, Spell turning, Waves of Ecstasy
8th-(5);Create Demi-plane, Create Greater Undead, Irresistible Orgy, Prying eyes greater, Trap the Soul
9th-(5);Hold monster mass, Interplanetary Teleport, Massacre, Spell Immunity, Wish
10th-(4);-Permanent Demi-plane, Life, Epic Resurrection, Epic Reincarnation
11th-(4) Rain of Fire, Reaper of Souls, Enslave, Alter History
12-(4) Floating Island, Epic Resurrection mass, Dragon Knight, Steal Avatar
13th-(3) Create Volcano, Killing Wind, Winter
14th-(2) Contingency in time, Create Race
15th-(1) Kill God
TACTICS
Before Combat hunts and collects individuals, items and the most varied things, which will be the basis of his creations that will be his front line and means of exercising his will throughout the world.
During Combat If a T.C. life is threatened, it hurls caches of seized weapons as missiles, unleashes any magical items it has, and tries to escape by a planned route.
STATISTICS
Str 22, Dex 20, Con 22, Int 22, Wis 20, Cha 24
Base: Atk +15; CMB +23; CMD 39 (can't be tripped)
Feats: Alertness, Cleave, Combat Reflexes, Dodge, Eschew Materials, Improved Bull Rush, Improved Initiative, Lightning Reflexes, Multiattack, Multiweapon Fighting, Mythic Eschew Materials, Power Attack, Psicrystal Affinity, Psicrystal Power Epic, Selective Spell, Smell Fear, Terrorizing Display, Toughness
Skills: Acrobatics +15, Appraise +15, Bluff +23, Climb +15, Craft (traps) +15, Diplomacy +15, Disguise +15, Escape Artist +15, Fly +15, Intimidate +18, Knowledge (arcana) +15, Knowledge (dungeoneering) +15, Knowledge (engineering) +15, Knowledge (geography) +15, Knowledge (history) +15, Knowledge (local) +15, Knowledge (nature) +15, Knowledge (nobility) +15, Knowledge (religion) +15, Linguistics +15, Perception +15, Perform (sing) +15, Profession (cook) +15, Sense Motive +15, Sleight of Hand +15, Spellcraft +17, Stealth +15, Survival +15, Swim +25, Use Magic Device +15
Languages: telepathy100m, +10 feats
SQ: Imortal, Bardic Performance (3), Versatile Performance: Sing, Cantrips, Well-Versed, Phrenic 16, Read Magic (P), Detect Magic (P), Comprehend Languages (P), Alter Self (P)
Gear *Mage Armor, Ring +1 AC. Ring Spell know I
ECOLOGY
Environment any aquatic or underground
Organization solitary, pair, brood (3-6), or shoal (7-19)
Treasure x10
Huge sphere of leather and muscles with 6 tentacles 10m long, 3 similar to those of an octopus and 3 ending in mouths with fangs like those of a snake. Retractable crab eyes all over the spherical body, these are capable of retracting inside the body.
T.C. are voracious creatures that crave collecting everything and everyone. Despite their bulk and bizarre appearance, they are highly intelligent and patient opponents. They frequently dispatch their spawned minions to lure new victims to their lairs with promises of wealth and magic.
SPECIAL ABILITIES
Constrict (Ex) A T.C. deals automatic bite damage with a successful grapple check. An arm that is is currently being used to constrict an opponent cannot also make bite attacks
Improved Grab (Ex) To use this ability, the T.C. must hit with a bite attack. If it wins the grapple check, establishes a hold and can constrict.
Copy (Sp) A T.C. can copy any creatures/material/item, identical to those it has physically consumed. Each copy possesseseven the learned abilities and characteristics (such as class level, skills, and spells known) of the original but retains only dimmemories of its former life. Copies can be of any size and origin. Copys are fanatically loyal to the T.C. that spawned them and willingly fight to the death to defend it. Copied materials and items can never be used or cause damage to the Dungeon Core. After spawning, a T.C. must wait 4d6 days before doing so again.
Paralyse (Su) This special attack renders the victim immobile. Paralyzed creatures cannot move, speak, or take any physical actions. The creature is rooted to the spot, frozen and helpless. Paralysis works on the body, and a character can usually resist it with a Fortitude saving throw (DC 10 + 1/2 the paralyzing creature’s racial HD + the paralyzing creature’s Con modifier; the DC is given in the creature’s description). Unlike hold person and similar effects, a paralysis effect does not allow a new save each round. A winged creature flying in the air at the time that it is paralyzed cannot flap its wings and falls. A swimmer can’t swim and may drown. The duration of the paralysis varies and is included in the creature’s description.
Link (Ex) Dungeon Nucleus can connect with its copies, on the same plane of existence, regardless of distance or position and but is limited to the copy's sensory capabilities. Through this connection you can see, hear, feel, smell, taste and speak, if the copy is capable of that. There is no limit on simultaneous connections.
Lair (Ex) Choose a specific lair, such as a series of caves, a building, or a grove, which you make your home. While in this lair, you gain a bonus to Perception checks and initiative rolls equal to 1/2 your HD (minimum +1) and you cannot be caught flat-footed. In addition, the DC of Perception checks made to discover any objects you hide in your lair increases by the same amount.
Will of the Dead (Su) Even undead creatures can be affected by the psychic’s mind-affecting spells. The psychic can spend 2 points from her phrenic pool to overcome an undead creature’s immunity to mind-affecting effects for the purposes of the linked spell. This ability functions even on mindless undead, but has no effect on creatures that aren’t undead. This amplification can be linked only to spells that have the mind-affecting descriptor.
Sound Mimicry (3) (Ex) The creature perfectly imitates up to 3 different sounds or even specific voices, simultaneously. The creature makes a Bluff check opposed by the listener’s Sense Motive check to recognize the mimicry, although if the listener isn’t familiar with the person or type of creatures mimicked, it takes a –8 penalty on its Sense Motive check. The creature has a +8 racial bonus on its Bluff check to mimic sounds (including accents and speech patterns, if a voice mimic) it has listened to for at least 10 minutes. The creature cannot duplicate the effects of magical abilities (such as bardic performance or a harpy’s captivating song), though it may be able to mimic the sound of those abilities. This ability does not allow the creature to speak or understand languages it doesn’t know.
Unlawfully taken from Royal Road, this story should be reported if seen on Amazon.
Animal Mastery (Su) As a standard action, you can project your mind into the mind of an animal you can see, establishing a mental link that allows you to share the animal’s senses—hearing, seeing, smelling, tasting, and touching everything the animal does. You cannot use this ability on an animal if its Hit Dice exceed your psychic level. The animal can attempt a Will save to resist the effect. If it is successful, the animal is immune to this ability for 24 hours. While sharing an animal’s senses, your body is effectively unconscious, but you can end the effect as a free action. You can maintain the link for 1 hour per level, but the link is immediately severed if the animal moves beyond a range of 1 mile per psychic level you have. You can use this ability a number of times per day equal to 3 + your Charisma modifier. At 7th level, the mental link becomes stronger. Whenever you share an animal’s senses, you can control it, as per dominate animal, except the duration, Hit Dice limit, range, and other conditions listed above apply.
One with Nature (Psy) (Su) You can cast detect animals or plants as a spell-like ability at will. You gain a +2 insight bonus on Knowledge (nature) checks, and while using detect animals or plants, the bonus increases to +4 to identify a matching animal or plant creature within the area of effect. At 7th level, you can speak with any animal you successfully identify, as per speak with animals, but this ability doesn’t make the creature any friendlier than normal.
Bionetwork (Su) 5lv psy-Once per day, you can spend 10 minutes to mentally connect with living fungi, leaves, moss, roots, and similar plants or plantlike things. You form a temporary network that functions as an extension of your senses. This ability doesn’t function in areas of sparse vegetation, such as arid deserts, barren caverns, or frozen tundras. Buildings and urban areas are generally excluded from your network, but ruins reclaimed by nature are connected. While you’re underground, roots and fungi function as your network, but the radius of the network is only 100 feet per psychic level. At 9th level and every 4 levels thereafter, you gain an additional daily use of this ability.
Animate/Awaken (Su) 13Lv-You can animate a tree or waken animal within 180 feet as a standard action. This functions as a treant’s animate trees ability/aweken spell, with the following exceptions. Each day, you can animate a number of trees/animal equal to 3 + your Charisma modifier, and you can control up to one tree/animal at a time, plus an additional tree/animal at 15th level and every 2 levels thereafter. A tree remains animated for 10 minutes per level, or until dismissed by you or destroyed.
Dragon’s Breath Focus (Psy) (Su) The psychic can spend 2 points from her phrenic pool to change a linked spell that has a line or burst area of effect into a 30-foot cone that emanates from the psychic’s mouth as a breath weapon
Overpowering Mind (Psy) (Ex) he psychic can spend 2 points from her phrenic pool to increase the Will save DC of the linked spell by 1. At 8th level, she can choose to instead spend 4 points to increase the DC by 2. At 15th level, she can choose to instead spend 6 points to increase the DC by 3. This amplification can be linked only to spells that have the mind-affecting descriptor and require a Will saving throw.
Space-rending Spell (G. Psy) (Su) The psychic can warp space with her mind, teleporting herself as she casts her linked spell. She teleports herself 3m per point she spends from her phrenic pool (as dimension door). The maximum number of points she can spend in this way is equal to the linked spell’s level.
Swallow Whole (Ex) If a creature with this special attack begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. Unless otherwise noted, the opponent can be up to one size category Smaller than the swallowing creature. Being swallowed causes a creature to take damage each round. The amount and type of damage varies and is given in the creature’s statistics. A swallowed creature keeps the grappled condition, while the creature that did the swallowing does not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 the creature’s total hit points), or it can just try to escape the grapple. The Armor Class of the interior of a creature that swallows whole is normally 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity. If a swallowed creature cuts its way out, the swallowing creature cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth, where it may be bitten or swallowed again.
Fast Swallow (Ex) The creature can use its swallow whole ability as a free action at any time during its turn, not just at the start of its turn.
Improved Copy (Su) Same. After spawning, a T.C. must wait 4/days before doing so again.
Tongues (Su) A witch with this hex can understand any spoken language for a number of minutes per day equal to her level, as comprehend languages.
Some things really scared me, what is this? Because I, it doesn't make any sense.
I have to think better, be careful from now on.
At night.
Hethress, enters the office and hands me a bracelet, made of gold, it was her father's. It is the serpent people's version of the wedding ring. For the first time she will wear a dress with an off-the-shoulder, showing her marriage mark. I put the bracelet on my right arm.
At the dinner will be the chiefs of the surviving villages, some priests, Chief of the guard Catzina , Hiutotiaco, Sriltos, Hethress, me and the floating crystal, Lord Szeddisosh D'Verda and some important people from the village.
One thing to note, there is no lighting in the houses, the serpent people see in the dark. It must be an adaptation to the valley environment, which only has 7:30 hours of “light”, because the light here is at the beginning of the late afternoon, it is never a clear day, because of the immense mountains that surround the valley on all sides. Another point is that the valley must be close to the poles of the planet. Another thing I discovered talking to Hethress, my wife, I still have to get used to it, is the calendar here. The solar system has 2 stars, the planet takes 400 days to orbit the 2 stars, the day has 30 hours (with 60 minutes), there are 10 months (Bertim, Boful, Guibaour, Juel, Brom, Aimeri, Gunther, Täff, Joppa and Japha), of 40 days with 4 weeks of 10 days and 5 seasons: Spring, Summer, Autumn, Winter and Tidal (each one lasts 80 days), the planet has 41 moons, 2 of which are the size of our moon. Strange, I don't remember the name of the planet I came from, this selective memory is disconcerting.
We headed to Great House. It is built in the same style as the temple, a half stone wall and then an adobe wall and a fiber ceiling.
We walked arm in arm with Hethress. "Lord Szeddisosh D'Verda will probably try to capitalize on your appearance to gain your father's favor and be able to return to the capital. But he is not the problem, Cōpa, he is the imminent gris of the region, he is a wise, patient and cunning viper."
"My lord, today you were very quiet and thoughtful, what are your plans? With your power you could easily control the region, not even the greatest magicians and priests in the kingdom are capable of feats like you have accomplished."
"I didn't think that far, I have never thought of anything so big, I am still trying to understand what is happening."
“Of course, of course, my lord, everything in due time, it is very wise of you to consider things carefully.”
We are taken by the servants to the hall of the Great House, where a large U-shaped table awaits us. In the middle of the beam of the U, Lord Szeddisosh D’Verda is “seated”, a large fat serpent with light brown and dark brown covering his body, his gaze is that of a bored person, at his side, Cōpa.
Cōpa introduces us.
“Distinguished guests,
It is with great joy and honor that I present to Your Excellency, Lord Szeddisosh D’Verda, a figure of notable prominence and prestige in our time.
Lord D’Verda, is a name that echoes in every corner, recognized for his perceptive intelligence and exemplary leadership. His trajectory is marked by countless deeds in favor of the House of Verda.
Your presence, Lord Crixus, here today is a privilege for all of us. Your wisdom and experience will be of great value in bringing hope in these troubled times, the celebration of welcome and gratitude to our hero.
With a deep sense of admiration and respect, I invite you to welcome Lord Szeddisosh D'Verda and Lord Crixus with a warm applause!"
Everyone applauds enthusiastically. Most are true.
I am led to sit in the position of honor on the right side of Lord Szeddisosh D'Verda and Hethress is taken to his left side, when I hold her hand and say, looking at Cōpa.
"She is mine and will stay by my side." I feel the waves of pride and pleasure coming from Hethress. Those nearby look surprised, after a quick dance of chairs, we sit down.
Then before people begin to fully settle in, Hethress stands up and takes a glass of wine from the table.
“I Hethress daughter of Grmballhyst – Champion of Hylasis, Goddess Of Rivers, Chief Priestess of the region, propose a toast to the one who saved the village and performed miracles.”
“Crixus, CRIXUS, CRIXUS!” She pulls the trigger, and soon everyone is shouting. “Now we’ve shown that everyone in the village is with us, let’s see what Cōpa will do.” Hethress says through the link, she sits down.
Cōpa claps her hands and a procession of servants enters carrying trays of food, I see pigs, rabbits, fish, birds... until the moment I see something worthy of a horror movie. A large wooden tray and on it is a roasted humanoid body, its entrails opened and stuffed with herbs and tubers, but the worst thing is that its head is intact, in its mouth a carrot stuck through, they even made an arrangement with its hair, a hairstyle forming a fruit basket. I look with a mixture of hate, disgust and aversion, I ask in a low, guttural voice, almost a growl.
What...is...that?!
Hethress say. "My lord, calm down, please!” She transmits through the link and squeezes my hand. Cōpa, says the intonation of a professional Maître. “Elf, marinated for 2 hours with herbs and potatoes.”
I slowly turn my head to Cōpa, my hatred overflowing. Then comes the icing on the cake.
“We were lucky, we recently captured 4 elves, one of them an albino, which I will offer as a sacrifice to the Goddess for the graces provided.”
That was what saved Cōpa, for now.
All my hatred, stress, confusion find a specific target. In seconds I return to my perfect form, the table is thrown to the floor along with the people, the screaming begins, Cōpa, Hethress and Szeddisosh are also thrown to the floor. A part of the building collapses on some people, one of them being Catzina, when my body destroys one of the pillars.
All the eyes of my hemisphere that is on Szeddisosh's side, focus on this abject creature.
My 3 mouths say the command of the magic “Reaper of Souls”, in Portuguese, out of sync and with the hissing sound of a snake.
“COME HERE!”
And for 6 seconds, Szeddisosh’s soul leaves his body and comes to my mouths, his soul-rending scream silences everyone, until his soul comes within reach of my mouths that tear it apart in an explosion of black fire.
“You have 10 seconds to get out of here or you will have the same fate.” “Hethress, Hiutotiaco and Sriltos, you stay!” I say through telepathy.
I grab the Cōpa with one of my tentacles.
“You, go get the other elves! Or you will have the same fate as your master.”
I throw him to the ground without much ceremony, he rolls for about 2m across the floor of the hall, gets up and leaves limping half running. My hatred was not satisfied, it was too fast, he suffered little!
He won't even go to hell, his soul was destroyed.
I KNOW!!!! He's going to turn into shit! I'm going to shit him out!
In a reflex, my mouth attacks his body and in a terrifying scene I swallow him whole in less than 20 seconds.
It's not enough, I need more! I consume Catzina and at least 2 others.
At that moment, Cōpa returns with the slaves. There are 2 females, one white with light brown hair, the other and the man are dark elves. They are wearing rags and have an iron collar around their necks and the latter has two chains that link to handcuffs on his wrists.
"Free them."
Cōpa, calmly and precisely, frees them.
"Whose idea was it to serve this banquet?"
"Mine, my lord, but I'm the one who stopped you from using all the slaves." He tries to convey a better image.
He succeeds.
"Very well, Cōpa! That's why I'm going to give you a quick death." His eyes widen and I taste the sweet taste of fear, it smells like Amarula. He turns and runs. "STOP!" The magic hits him and he falls hard to the ground, his arm breaking in the process. With 2 tentacles I break his neck like a chicken and consume him. "Hiutotiaco! Go and take control of the garrison, close the gates. And tell them that Lord Szeddisosh D'Verda, Cōpa and Catzina have offended the Goddess and for their faults their champion has been punished. GO!" She looks at Hethress who confirms the order with a nod.
SPECIAL ABILITIES-Improved Copy(Su)
Analyze 100%
Registered entities: 4
1- Szeddisosh D'Verda, Chaotic Evil, Male serpent-folk Aristocrat 5
2- Catzina, Lawful Evil, Male serpent-folk Warrior 8
3-Itzcuin, Lawful Evil, Male serpent-folk Commoner 5
4 -Sacnya, Lawful Evil, Female serpent-folk Expert 5
Copy; yes/no
“No.”
“Damn, I remembered. I don’t shit!"